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  • posted a message on Sweep
    Quote from 5ColorsEDH »
    I think these need to be more tactical.

    Why not something like,

    As long as you control 4 lands or less, you may return a LAND TYPE to your hand. If you do, BIG MODEST EFFECT.

    Maybe will need, "cast for free". To ride a primary effect and cost to go with it.


    Sweep is an existing ability and that is how it works


    Right, but the point is that it's not as adaptable as other keywords.

    The potential is incredibly limited, and it tempts a person to go far out of the way to try to do something fancy or new with it.
    Posted in: Custom Card Creation
  • posted a message on Sweep
    I think these need to be more tactical.

    Why not something like,

    As long as you control 4 lands or less, you may return a LAND TYPE to your hand. If you do, BIG MODEST EFFECT.

    Maybe will need, "cast for free". To ride a primary effect and cost to go with it.
    Posted in: Custom Card Creation
  • posted a message on Goblin Necromancer & Goblin Hieromancer
    Pretty interesting.

    Now just need some evocative flavor text.
    Posted in: Custom Card Creation
  • posted a message on Burning Aurora & Tactical Filters
    Quote from Grapefruit21 »

    Also just for the record all of my previous comments about your deus ex abilities still stand. They are incredibly powerful even if they only trigger once like you intend. This costing 3 mana is good because I think anything that cost 1 or 2 would see play regardless of rules text just for the uncounterable ability.


    Certainly, some are definitely one-sided benefits.

    However, one such as this can actually hurt a player that tempts themselves into tossing away something because it's only moderately useful at the moment, in hopes to increase their clutch in grabbing something more useful on the rebound. They can toss a full 3 and get back 2 cards—or even 3 cards that are dead at the moment. For cautious players, this reads "shuffle a card from your hand into your library, then draw a card".

    Unless of course—you believe in The Heart of the Cards!
    Posted in: Custom Card Creation
  • posted a message on Burning Aurora & Tactical Filters
    Quote from Grapefruit21 »
    Quote from user_938036 »
    With the proposed changing of the ruling on "or" having to choose between your spells or your permanents being protected is a harsh choice.

    This was funny.

    Anyway apart from the messiness of the lands having basic types in addition to two other abilities I really like their design for a colorless matters set. They are more powerful than the Graven Cairns cycle but I don't think that's a bad thing at all. Question for you though Reap: you seem to love attaching basic land types to your duals but you hate the fetch lands, what bonus are you seeing to adding the basic types? To me the primary reason to attach a basic type is so they can get fetched but I am assuming that isn't your goal.

    As for Burning Aurora if you want the card to be promoting red permanent based decks (setting aside our differing opinions on how common those are for a moment) why does it impact spells on the stack as well? That really changes the functionality of the card in a massive way and will see it used less like asceticism and more like defense grid.


    It was tragic, especially when you realize by your rules, the lands could produce 4 mana from 1 if worded as suggested with the double colorless addition.

    I honestly don't want them to be able to fix colorless mana like that, because that detracts too strongly from the aspect of challenge. I think what they do as they are is good. I don't want to change it, although the three mana abilities feels over the top. I don't think they are strictly better than the original filters either, because they can't fix mixed color (which is a big deal), and can only fix doubles to one side. Quite a few points of utility lost for the one they gain by their granted land type. The original filters are much better than you might think, and have potential you just haven't seen unlocked yet. These will be like a retard in-between for people who want to cling to fetchlands. They were themselves thought to be healither than re-igniting the full on dual lands, which is where their concept comes from to begin with.

    Everglades would be green mana / blue mana or blue mana / black mana ?

    Burning Aurora only effects permanent spells. It doesn't protect your instants or sorceries.
    Posted in: Custom Card Creation
  • posted a message on Burning Aurora & Tactical Filters
    Quote from rowanalpha »

    I don't know why these need to tap for colorless since you gave them basic land types(thereby giving them the mana ability of that land type), unless your set specifically cares about paying for costs with colorless mana. Otherwise these are reasonable uncommon lands.


    Yes, it's to create colorless mana fixers, that are also tactical color heavy fixers.

    As for the flavor on Burning Aurora, it reflects the nature side (chaos, wilds of space and physics) of red. It also opens up more space for red permanent based decks, which people don't often run, because it has so little support. Let's not list one deck out of ten billion as a defense to this argument either. It's well known that Goblins have always had a place as Red permanent aggro, but how many others? Not really any.
    Posted in: Custom Card Creation
  • posted a message on R'tharc, Totemic Adept
    Quote from 5ColorsEDH »
    Quote from Kryptnyt »


    Can't really do it this way though. You need to search for the physical cards. Otherwise, you would have to explain the power, toughness, color, etc for each one. Any token can have this name, but not be a copy of the physical card. I just saw a tweet mention this the other day.


    I think the card that inspired this custom card was Garth One-Eye and this card is doing something about the same, except the mana cost is waived.


    What a sloppy mess. Gross.

    why not just "Choose a card you own from outside the game named, "______"?


    Imagine how unplayable that would be if your have to own a copy of Black Lotus to even use it.


    It's not unplayable. It does demand that the company provide for the functionality of the new content they are producing.

    Visit the Shores of Corporate Responsibility, where the third-party sales market has no relevance.
    Posted in: Custom Card Creation
  • posted a message on Burning Aurora & Tactical Filters
    It seems like you're complaining about Psychometry.

    I suppose it could have, Destiny Bond (As you cast this spell or when it leaves the stack, any player may shuffle his or her hand into his or her library and draw four cards.).

    I don't really see the harm in increasing the cost by one either.

    I was going to say, the mana abilities could be combined and an extension on the other added, removing the first.

    1, tap symbol : Add BB or CC to your mana pool.

    I would be against these having three mana abilities, because then they lose uniqueness and aren't as tactical as they are generic impressions with OP land types.
    Posted in: Custom Card Creation
  • posted a message on Burning Aurora & Tactical Filters
    Burning Aurora 2R
    Enchantment
    Psychometry (As you cast this spell or when it leaves the stack, you may shuffle up to three cards from your hand into your library, then draw that many cards.)
    As long as you control a basic Mountain, spells your opponent's control that target permanent spells or permanents you control cost 2 more to cast.
    The entropy of the crushing heat can be felt for miles upon its gaze. Melding the mind to the thought of the gravity that will surround you.

    Flourishing Bog
    Land — Swamp
    tap symbol : Add C to your mana pool.
    1, tap symbol : Add GG to your mana pool.

    Shallowcreek Valley
    Land — Forest
    tap symbol : Add C to your mana pool.
    1, tap symbol : Add BB to your mana pool.
    Posted in: Custom Card Creation
  • posted a message on R'tharc, Totemic Adept
    Quote from Kryptnyt »


    Can't really do it this way though. You need to search for the physical cards. Otherwise, you would have to explain the power, toughness, color, etc for each one. Any token can have this name, but not be a copy of the physical card. I just saw a tweet mention this the other day.


    I think the card that inspired this custom card was Garth One-Eye and this card is doing something about the same, except the mana cost is waived.


    What a sloppy mess. Gross.

    why not just "Choose a card you own from outside the game named, "______"?
    Posted in: Custom Card Creation
  • posted a message on R'tharc, Totemic Adept
    Kinda neat.

    Can't really do it this way though. You need to search for the physical cards. Otherwise, you would have to explain the power, toughness, color, etc for each one. Any token can have this name, but not be a copy of the physical card. I just saw a tweet mention this the other day.

    I'd also suggest making this an Ogre and not an Orc.

    Posted in: Custom Card Creation
  • posted a message on Legends (from the Legends Set) Retrains (ROUND 2)
    Quote from 5ColorsEDH »


    That ability is a reference of the card Karakas, I don't think, making it free would be balanced


    No, because you still have to recast it. It's very unlike Karakas in that way. The split of 6 mana is too taxing—the design will go to waste.

    Quote from 5ColorsEDH »


    Only one token whose color identity is red, green and black (Jund Colored)


    You need another common after green then. It should make 3 tokens. That would really make it pop—especially as a 1/1.

    Quote from 5ColorsEDH »


    TBF I was thinking of removing all that clasue, different from Bruna, Light of Alabaster which functions the same but with auras, Equipment are kinda more powerful.


    That's not necessary, even if Equips are powerful. It's a nice gem piece for the cost with that effect. Makes it interactive and gives it play value.

    Quote from 5ColorsEDH »


    How is a 6/6 reacher overcosted at 5 mana (One that can actually block 2 of your opponents creatures while damaging him in retalation)


    Because it's still only defensive. You have defender there. It's easy for the opponent to play around and remove. If it stays on the board, the 3 other copies in your deck are just wasting space. If it's even one mana cheaper, you can make more effective use of them in the face of heavy removal.

    Quote from 5ColorsEDH »


    It refers to Sol'kanar true nature as a maro-sorcerer prior being correupted by Geyadrone Dihada


    Okay, that's not really a reprise then. It makes sense now.
    Posted in: Custom Card Creation
  • posted a message on Anyone else feel like the flavor in MTG has been getting super bad?
    More and more designs are coming forward as showings that just bland or totally cheesy.

    Names want to hold force precedent in their context and presentation.

    Bake into a Pie = Bake into Pie

    Names and concepts want to hold fast to their arcane roots.

    The Underworld Cookbook = Ur Reciprimore
    Posted in: Magic General
  • posted a message on Virgin Paradise
    Quote from user_938036 »
    After looking it over this morning, I had an unsettling feeling over the flavor of the last design. It wasn't wrong, but it certainly felt like the context forced too much of a stretch of the imagination before it was realized. The new concept represents something like a blackhole loop. That which goes in, is theorized to be warped out of another side (via forces of gravity and centrifugal force). I like it a lot more. I don't think anything about the flavor text has to change. It in-fact seems even deeper and more evocative—of say voids in people's logic—that they try to fabricate the elements of knowledge/wisdom/understanding, but fail to do so successfully.


    "If that's all you got then I would say this argument is over."
    Posted in: Custom Card Creation
  • posted a message on Legends (from the Legends Set) Retrains (ROUND 2)
    Angus is a classic showing. I would suggest making the second ability more modern. The cost is very taxing and doesn't need to be. Possibly something like, "Once each turn, at any time you could cast an instant, you may return Angus and another target legendary permanent to its owner's hand."

    Xira is creating one token or three? It would fine if it was three, just FYI. It would be worded, "a red, a green, and a black 4/4..."

    Gosta Dirk only wants to attach two equips at most. It would be a fine legend then, and still immensely powerful.

    Bartel is a bit overcosted. I would reduce the casting cost by at least one. The effect is taxing, and that covers costs across a spread.

    Sol'kanar needs a flashier title, coming from "The Swamp King". The title also wants to run along the same lines, which are dark and ominous.
    Posted in: Custom Card Creation
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