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  • posted a message on Mental Fasting
    It was speaking on the fact that you get an extra turn, where you can skip the draw step again, and net an additional treasure token.

    In Savor the Moment, you skip the untap step and not the entire upkeep, thus you get a draw step still.

    I was thinking about giving this a Deus Ex Machina, but it would have to be something very light such as,

    Psychometry (As you cast this spell, you may shuffle a card from your hand into your library, then draw a card.)


    Posted in: Custom Card Creation
  • posted a message on Contorted Cyclone, History Marches On & Royal Shanghaier
    I think Cyclone is mostly okay, but it does have a pretty big bonus catch when you consider cards like Careful Study that will super boost "cards you've drawn beyond the first" very affordably.

    History Marches On I fear is nuts for what it allows. You can just swap stack you deck with any number of powerful artifacts. For a single mana, I think this would let you do a single card maybe, or something like a kicker potential but it's capped at three maximum; the cost from there being subjective.

    This last one could also be a Dark Corsair (or another adjective for dark). Cloaking a card is probably fine. Although selective discard like this gets out of control quickly. At this cost, it wants to set good boundaries/limitations. It would be a little interesting if it could also (alternatively) plot a card from your own hand (with like CMC 1 or less). Maybe even limit the CMC range across the board and then allow it to do either.
    Posted in: Custom Card Creation
  • posted a message on Mental Fasting
    Mental Fasting UR
    Enchantment
    If you would begin your draw step, you may skip that step instead. If you do, create a Treasure token.
    Let go of the mind and let the body take control.


    Just a simple effect. It was inspired by the time-seal effect I had mentioned about giving libraries stun-counters, and what in essence one of those might be worth. It pair well with the accessory draws from both colors, especially red pseudo draw. But you have to splash for it in either color, which I think is healthy for the aspect of challenge it creates. Also kinda neat how it works with things like Savor the Moment, Second Chance, and Last Chance.
    Posted in: Custom Card Creation
  • posted a message on Selesnya Mechanic
    It would also have to designate "nonlegendary copy" to prevent legends rule drops.

    I think the mechanic is cool for what it's dealing with, and the interactivity of it is cool. Essence of the wild has proven this.

    I do think that the application is very limited and many of these create broken or anti-climatic scenarios.
    Posted in: Custom Card Creation
  • posted a message on Wrath of Ages
    One of the balancing elements here is to leave the 0 placement open to lands, so that the casting player will have to sacrifice a land for each passing.

    This is to prevent players from being able to play around it too easily as noted by rowanalpha.

    I don't disagree with the XX cost, after the eyes adjust it adds some fiery depth to the concept.
    Posted in: Custom Card Creation
  • posted a message on Wrath of Ages
    Interesting you bring that up, because I was concerned over the flavor text a bit that it references time in white, although time is legendarily relative to blue.

    I had thought to maybe change it from [time] to [suffering].

    But maybe it's not so bad to let another color speak on something arguably universal.

    Posted in: Custom Card Creation
  • posted a message on Wrath of Ages
    Wrath of Ages XX2WW
    Sorcery
    Each player exiles a permanent he or she controls of each converted mana cost from 0 to 20. Repeat this process X times.
    Suffering tears away from the preciousness of life.

    Alt Flavor Text

    I had much time to ponder over this. And I'm afraid I will not have enough time yet to find closure of it.

    Alt Flavor Text II

    Time is the greatest destroyer of life. The bindings of all things eventually tear away, like the death of a cell, and fade into nothing. Nothing survives. Not a memory or a concern.

    I was looking back on Crusade for Balance, and after realizing I had forgot to include "minus 1" clause so that it doesn't repeat at the singular cost, I went into thinking of what it might have wanted to be instead. The original range was 0 to 10, but I didn't think it was right to exclude reach of the Eldrazi.
    Posted in: Custom Card Creation
  • posted a message on Loxodon Devil
    Can't really speak on the suit as it is, because hyper-accelerating sacrifice like this is going to create polarizing games.

    We shouldn't be so desperate for power that we disinvite challenge and the fun of it.

    However, it does give me an interesting idea of what if this effect was able to have creatures deal damage from the grave.

    What would be like, [whenever a player sacrifices a permanent, each creature card in that player's graveyard deals 1 damage to him or her.]

    with a limiter; [up to three target creature cards in that player's graveyard each deal 1 damage to him or her.]

    in its rawest form; [if a creature card in that player's graveyard shares a type with that permanent, that creature card deals 1 damage to that player.]

    abridged; [This ability triggers only once each turn.]

    simplest form would be: [whenever a player sacrifices a permanent, if that player has any creature cards in his or her graveyard, that player loses 1 life]


    Posted in: Custom Card Creation
  • posted a message on Entropy Crisis
    Entropy Crisis 1U
    Instant
    Choose one —
    • Counter target creature spell with only one colored mana symbol in its mana cost.
    • Counter target noncreature spell with more than one colored mana symbol in its mana cost.
    Let us dream not to be greater than the greatest gift we are given.

    Paradoxical counterspell that wants to provide flexibility from Negate based around an interesting common factor, where many prominent creature spells will have only a single mana symbol in their mana cost, while most prominent noncreature spells tend to have more than one.

    I wish there was a way to make this more interactive with the cost or something, but this is pretty much all the room there is for what we're doing.
    Posted in: Custom Card Creation
  • posted a message on The Lone Ronin
    It's a great design that will do everything you want if worded as mentioned by user_.

    Lots more potential for this with Mirror Box.
    Posted in: Custom Card Creation
  • posted a message on Dunes
    I can't speak much on this.

    The effect is punishing, and there are creative ways around it (such as Urborg, Tomb of Yawgmoth).

    But if the intention is mass expanding Desert subtype lands, maybe what really wanted to be done here was that:

    Each land is a Desert in addition to its other types and has " tap symbol : Add C to your mana pool."
    Posted in: Custom Card Creation
  • posted a message on Help with wording: Plague of Sands
    The current wording will only place one stun counter on a land if a creature died.

    If it's supposed to be all of them, it would be something like; "For each creature that died this way, its controller puts a stun counter on a land he or she controls." If you don't want to let them stack stun counters on the same land, add the clause "Players can't place more than one counter on each land this way."

    I think the effect is incredibly punishing. It's a total upscale on Infest, and even given the duality of it, there's plenty of potential for abuse. I think some would argue that it's going to slow games down too much to be fun also.

    If I had to suggest something alternative, maybe a stun counter for the library, so that each player who had a creature die this way skips their next draw step instead.
    Posted in: Custom Card Creation
  • posted a message on Invigorated Recruit
    I also think the first recommendation you would see for this is to make the body 2/2 here and switch the token over to a 1/1. This would be so that the creature has more suriveability, which you want for best potential make use of the effect

    I would suggest you could make the token a 1/2 and that would calm some people, given the suit becomes less swingy.
    Posted in: Custom Card Creation
  • posted a message on Dizygotic Emergence
    I think this would be popular. Potential is obviously immense when you go Modular.

    The potential doesn't really bother me.

    I would only question if it's "too easy" and not preserving enough challenge.
    Posted in: Custom Card Creation
  • posted a message on Reboot
    Reboot (G/U)
    Instant
    Turn target nonland permanent face down as a 2/2 creature. Its controller may pay or flip a coin. If that player does, or wins the flip, they may turn that permanent face up, then put a +1/+1 counter and a shield counter on it if it's a creature.
    Let's start again. I will return you to the light. I wish only for you to be true and pure again.

    Lore Card

    Do you honestly believe this miracle will rebirth us in a new glorious light—and not only see us remain in the basics of our old shameful shadows?

    Was looking for another alternative extension type removal effect from Beast Within and Rapid Hybridization. Originally, only working with a coin-flip for suspense and pseudo-security of the effect working as removal, the lack of reliability lead me to adapt the alternative cost addition. This symbol by my usage stands for 2 or 2 life. Now, just a 2 cost would have been fine, right? Then the potential to flip a coin adds interactivity and incentive for players that can't afford it. Excellent. But utilizing the phyrexian mana symbol allows this spell to also work as a pseudo-shock in Stompy decks; where very large creatures will still be able offset the +1/+1 counter or shield counters gained; and the loss of life becomes a tactical edge for closing the gap on your opponent and finishing them off.
    Posted in: Custom Card Creation
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