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  • posted a message on Unstable Identity & Isochron Crystal Ball
    Still—I can't say any of that is valid. You're not explaining how either. How is it disadvantage? You're ace'ing discard. You're extending an additional copy of a spell to your arsenal. That's both advantage and clearly existent value.

    However, I have returned the shuffle clause to the first version, updated, so that if Isochron Crystal Ball would be destroyed, the imprinted card is not lost.

    This was originally intended.
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    Quote from user_938036 »
    Fortunately there is a simple elegant fix that doesn't break it. Instead of shuffling the imprinted card into your library. Add it to you hand. Now you have a slow preemptive copy spell.


    Demonic Attorney I don't agree. It would be vulgar then, and detract too strongly from the aspect of challenge. It is already giving you an additional copy of a spell in your deck. This is times 4 when you're running a playset. It is effectively, through awkward dynamics of physics, giving you an indirect split, by means of extension; and this by means of time-lapse benefit. It is a tremendous rare—if not a mythic—just as it is.
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    Unstable Identity 1 U/R mana
    Instant
    Target creature, artifact, or land becomes a copy of another target permanent of the same type until end of turn.
    "I was me—but now he's gone."

    "Lost in delusion—this token to the pantheon."

    "What this place has become—is a ghost among the higher echelon."



    Isochron Crystal Ball 0
    Artifact
    Imprint — When Isochron Crystal Ball enters the battlefield, you may exile an instant card with a converted mana cost 2 or less from your hand imprinted on this card.
    3, Sacrifice Isochron Crystal Ball: You may cast the imprinted card without paying its mana cost. If the imprinted card would be put into your graveyard when it resolves, shuffle it into your library instead.
    "It beholds a strong vision the weak will only deny."

    To enable a split pair between Isochron Scepter. Not unique, I'm sure the concept has been pondered over many times. I believe this is the healthiest form. Everything's here for a perfect match. Wording composure updated for coherence. The concept is a throwback to when Dio smashes the crystal ball in Rock N Roll Children.

    I was thinking to allow it to grab an instant from outside the game instead.
    Posted in: Custom Card Creation
  • posted a message on Realm of the Elderlings legends
    Fitz is a bad design, in my opinion. Legends aren't good for throw-away effects. Lieutenant Kirtar is probably a golden exception to the rule. Not something you make a habit of. Feels like it's modeled after Kim Jong-Un. lol at believing he's not highly sentimental to his company. Consider an more enduring concept. "As long as Fitz attacked or fought a creature during your last turn, other players can't become the monarch."

    The Fool has big shoes to fill. Not entirely certain that it lives up to the demand. It is a great ability and all. The Fool is definitely a Rogue at least, and certainly not a Shaman. It should also have black in the color. Not sure how you would fancy that at the current cost without it becoming incredibly polarizing. Three color would help it live up to the aspirations for embodying such an iconic concept.

    Althea is a good concept. Not really much to be said about it. I don't really like Menace. At least, I think it's way abused in development.

    Kennit is kind of useless. You probably can't afford to pay the typical amount of life. For a 2/2 with only that ability, it's a little too color heavy as well. As far as flavor justifications go, that's all your style. Nothing can really be said there. I would probably consider something like, whenever an opponent loses exactly 1 or 2 life, you may draw a card. That would be great.

    Tintalgia is neat. It's just a little overcosted. The effect itself can be taxing to pull off. I understand that it's a dragon. Even a 4/3 or a 3/4 is incredibly powerful.
    Posted in: Custom Card Creation
  • posted a message on Change the Formality
    Quote from user_938036 »

    Why is it tripled? How are you reaching that conclusion. You didn't address this part. If you means as I said "doubled for each additional instance" then I understand the thought process but other than the specific card you quoted it makes no sense for an effect that is "up to two (each)targets..." is somehow tripled.

    Don't address the nitpick of improper terminology and ignore the actually spelled out question. Oh wait. I'm sorry I once again assumed I was speaking to a fellow adult interested in opening a discussion on theoretical cards and effects. This is my fault.

    Reap, no one is trying to discredit you. We aren't attacking you. We want to understand what you mean. We want to be friendly. Could you do this Reap? We all just want to help.


    Sure, blame it on your browser cache. Try reloading the page.
    Posted in: Custom Card Creation
  • posted a message on Change the Formality
    Quote from user_938036 »
    This is closer to Twincast or Reverberate in essence. Mirror Sheen even. If you can copy a spell for 2, then you can extend the effect of a spell for 2, plus the occupancy of the card in the deck; and the inability to run it in a split to increase a deck's percentile clench (but now we're getting deep into professional, responsible development).
    You don't need to announce that you have a fundamental lack of understanding of the rules and effects as well as their strengths. You've already made this perfectly clear.

    A card with multiple lines of text denoting a single target would see the effect tripled with "each".
    I am however shocked to see you misuse the phrase "multiple lines of text" so masterfully. Did you mean "words" not "lines of text" I know you do your best to be superfluous with your words but this time you've completely botched the meaning.

    Also how do you reach the conclusion that it is "tripled"? Did you mean "doubled for each extra word"? That wouldn't make sense in the rules but it would flow logically.


    I updated the context before you posted, but you quoted the un-updated text. Was this an attempt to discredit me by some means?

    Such as, nitpicking of trivialities in attempts to entirely discredit someone.

    multiple instances of an effect We Can Do It
    Posted in: Custom Card Creation
  • posted a message on Change the Formality
    Sadly, Radiate was very over-costed. That's probably where they came up with Double Vision.

    This is closer to Twincast or Reverberate in essence. Mirror Sheen even. If you can copy a spell for 2, then you can extend the effect of a spell for 2, plus the occupancy of the card in the deck; and the inability to run it in a split to increase a deck's percentile clench (but now we're getting deep into professional, responsible development).

    A card with multiple lines of text denoting a single target would see the effect multiplied that many times with "each".
    Posted in: Custom Card Creation
  • posted a message on Change the Formality
    Change the Formality U/R mana U/R mana
    Instant
    If it's any player's first turn of the game, you may cast Change the Formality without paying its mana cost.
    Change the text of target spell or ability by replacing all instances of the word "target" with "each". You make all choices for effects extended to opponents and sources your opponents control this way if possible.
    "One day you may learn that everything you do gives way to cause. And this into an effect—that may well match its severity. Hopefully that day is today."

    Originally, I wanted to do this as:

    Change any number of targets of target spell or ability that targets you or a permanent you control to an opponent or a source an opponent controls.

    But then I had the above idea. Even despite the haunting notice that it would look like a cheap mock-up on overload, I felt like everything about the design in this form was superior and healthier. I'd like to add a clause something along the lines of.

    Final clause added to enable logical control in the event of effects like Blackmail.
    Posted in: Custom Card Creation
  • posted a message on Rite of Revival & Infinity Gem
    Quote from user_938036 »

    While your opinion is welcomed it is unnecessary. The wording you used is both awful and leads to excessive memory issues. As always you are welcome to be wrong but we don't need paragraphs explaining that you prefer to be wrong. Simply move on so the adults can discuss things of value.


    It's not unnecessary, because it potentially gives an open minded person insight on professional etiquette.
    Posted in: Custom Card Creation
  • posted a message on Rite of Revival & Infinity Gem
    Quote from user_938036 »
    While probably insane I like the idea behind infinity gem. To clean it up a bit

    Infinity Gem 3
    Artifact
    At the beginning of your upkeep put a reflection counter on Infinity Gem.
    Whenever a player taps an artifact for mana, they add an additional one mana of any type that artifact produced for each reflection counter on Infinity Gem.
    A player losing unspent mana causes that player to lose that much life.


    I'm sorry, but I don't think this is better brush up. It is better to be creative and use such a mana counter off chart to keep track of the ability. Also I think the wording composure on the last one is rather in coherent compared to the one I've provided. It is not always about shortening text. Sometimes, you have to, or it is best to spell everything out.
    Posted in: Custom Card Creation
  • posted a message on Rite of Revival & Infinity Gem
    So when do you choose how rite of revival works? It is clearly using a modal or and only functions in one of those two situations.


    after all, naturalize doesn’t kill an enchantment AND an artifact and moonlace doesn’t affect a spell AND a permanent.


    Do you choose when you cast this card or when it enters the battlefield? When it enters the stack? When it leaves the stack? When you next surrender priority? I know that you can unofficially change the rules to make the choice made when you want it but I am still curious.


    So now what is your argument to how Dues Ex Machinas work?

    I know the functionality for this card is there. Moreso, I am considering a more evocative name; just drawing a blank as of right now.
    Posted in: Custom Card Creation
  • posted a message on Some Commanders
    Quote from rowanalpha »
    Reap doesn't seem to understand that making the creature non-legendary defeats the goal of creating an interesting Commander.


    It is not that. It is that creature tokens don't need a commander like this. And it's not as intuitive to the game as a whole.

    Let's not make cards that cater to a single format. A good commander is one that has equal potential abroad. And this in the face of removals.
    Posted in: Custom Card Creation
  • posted a message on Rite of Revival & Infinity Gem
    Rite of Revival W/B mana W/B mana
    Enchantment
    Whenever a creature spell you control is countered or any number of cards are discarded from your hand by a source an opponent controls, you may put a creature card from your graveyard onto the battlefield untapped.
    "To destroy is a simple thing. It holds only as much power as the frailness of the world around it. The world is possibly shattered by it—people are traumatized by the act. Wherein true power lies—is the ability to restore a world and its lives."
    —Ulamog's Entry, Tablet of Zendikar

    An example of how to dampen the effects of removal with tactical enchantments.

    Infinity Gem 3
    Artifact
    At the beginning of your upkeep, increase the amount of mana each artifact on the battlefield can produce by one. This effect only increases the same types of mana that they can already produce.
    Mana emptied from mana pools at the end of phases or turns causes players to lose that much life.
    "I fixed it to a ring, and when I put it on, soon after I could behold what lies beyond this realm and life. I cannot explain the strength it takes to embrace such a vision. It is glorious though."
    —Thanos the Mad Titan


    My compliment to the Papyrus Mox that I created awhile back.

    Posted in: Custom Card Creation
  • posted a message on Some Commanders
    Note that if you revoke the legendary title from your green/blue one, you can make the effect modular, and enable the choice of which token, in the event of multiple tokens are possible. This way, you can span the colors, which is very useful when dealing with finicky protections.
    Posted in: Custom Card Creation
  • posted a message on Some Commanders
    Fragments of the Muraganda Soul
    Creature — Avatar

    Love everything else about that one. It would be Mythic. A good one too.

    I don't like Menace. I think it was good when reserved (Two-Headed Dragon). It losses it reservation, it loses everything with it. It's not like Entangler, which you can throw on many things, and you will preserve the game, and create interactivity (because it's defensive). Additionally, it is being greedy. Selfish. Just one +1/+1 is very good. The cost is not. It is broken. Double X would be useless. Make it tap for the ability would be great.

    The first one wants to be a basic Mountain? Treasure Token is a big deal, right? You probably have a green one that does the same thing for Food Tokens, yes? It wants to be a basic Forest.

    Your shapeshifter is kind of neat. The name is not. It's kind of lack-luster. It's too flashy for such a bland name.

    Council is just kind of—not foxxxy at all. It wants to be very foxy. Can you doll it up for me? It does not want to be so bland and uncreative...but stylish and more selective and interactive.
    Posted in: Custom Card Creation
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