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    posted a message on Survival Scroll
    Survival Scroll 2
    Legendary Artifact
    Imprint — If a permanent or permanent card you own would be put into your graveyard from anywhere or exiled by another effect, you may exile it imprinted on Survival Scroll instead.
    X : Put a permanent card imprinted on Survival Scroll with converted mana cost X or less onto the battlefield. Then shuffle all other cards imprinted on it into your library. Exile Survival Scroll.

    Flowing straight from the survival scroll. Cut that bird off. Next caller. I wanted originally for this to not be legendary, so you can run multiple survival scrolls at the same time, but it turns out that wasn't feasible for the more important dynamics this cards needs to accommodate for to prevent it from being too slow for reasonable play. With that said, the copy ability originally tapped also; and the entire ability was centered around only being able to copy the card if the number of imprinted cards was equal to or less than the CMC of the desired card. Nice bonus here with how this checks against mill and discard; and also works with effects like March of Reckless Joy to let you keep one of those cards. I think it checks pretty much all the boxes to live up to the hype it should have for the concept it's based around.

    Survival Scroll 2
    Legendary Artifact
    Imprint — If a permanent or permanent card you own would be put into your graveyard from anywhere or exiled by another effect, you may exile it imprinted on Survival Scroll instead.
    X : Survival Scroll becomes a copy of any permanent card imprinted on it with converted mana cost X or less. Treat this as it just entered the battlefield. Then shuffle all cards that were imprinted on Survival Scroll into your library.
    Posted in: Custom Card Creation
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    posted a message on Dracula Parrot
    Dracula Parrot (B/R)
    Creature — Vampire Bird
    Flying
    tap symbol : Add one mana of any color to your mana pool. Activate this ability only if a creature died or any damage was dealt this turn.
    I really wish they couldn't talk. I always fall for their charms and wake up needing blood.
    1/1

    Wanted to two-for on the last design I did, but sadly this was all I could come up with. It's still fresh, right? A mana bird in these colors is so unique. A 1/1 flyer would be so dynamic for the mere support. And this scale is excellent to preserve proportion. Obviously, a mana bird in these colors wants to have some hoops to jump through, and I think the combination helps to ease the stress of that the best it can.
    Posted in: Custom Card Creation
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    posted a message on Choas Rift
    It's as reliable as Beast Within 80% of the time, bet.

    I don't see anything wrong with it really. Kinda pushing with the cost. It wants to be like Maelstrom Pulse, but is too unlike it to relate.
    Posted in: Custom Card Creation
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    posted a message on Ancient (inverse Prototype)
    It feels awkwardly like a cheap rehash. It doesn't really add enough unique or interactive. For example, you will be wasting mana to active this ability for no reason in a competitive environment? And not being able to cast offensive spells (burn, destructo).

    It's kind of like that type of idea that's too late now, and wanted to go up against prototype before it was a thing?

    Kinda, there can only be one or the other.

    The concept is neat. It really wants to be its own thing, where maybe the additional box and all isn't necessary. The concept would fit Ikoria, maybe. Or even like Ixalan. I think it fits in the realm of the two-sided cards. One could easily be burned out on those, and feeling like that medium lacks uniqueness in the same perspective as the opening point of interest. Two-sided cards though are infinitely more adaptable than a special box ability like Prototype or Level Up.

    At best, you have to come up with your own custom box tier for this. Even if it would borrow from something like Sagas in a way, mechanically.
    Posted in: Custom Card Creation
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    posted a message on Rings of Darksteel
    You have an interesting idea, you just need to do one of two things.

    Make it more free-flowing (a totally free cast—based on conditions); or make it more interactive (base its abilities on other interactions, or keywords; and/or provide more keywords; and/or make the power toughness clench more unique.

    Quick, but low power makes designs pop. Low power enables you to cut the cost, while also increasing interaction by extending the turn-exchange in the game (it takes more attacks to finish the game). When you key indestructible in, there are no setbacks either. High toughness is exactly the same, but kinda the opposite in terms of relevancy here (when you factor in indestructible).

    Next step is to consider where the synergy is at. For example, say you give this trample and make it a wall, then Glyph of Destruction/Blazing Shoal/Berserk suit hold incredible synergy. You can also make it high power then, simply having trample and indestructible; where having defender just helps you to cut the costs. It then keys into bigger strategies with the synergy, when you start to factor in effects like Rage Nimbus and Arcades, the Strategist.

    How in which you do any of these is up to you, but this is a great example of where to start from any given end.
    Posted in: Custom Card Creation
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    posted a message on Flummox
    Certainly, I would have got the third degree over an amendment like that.

    If it's already been amended, then just disregard my notice. Just trying to lookout.
    Posted in: Custom Card Creation
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    posted a message on Suspend Rework - Chapter X
    It's a neat rehash on suspend. I do also think...it's missing something.

    The eyes adjust I would suggest, to the reminder-text clause.

    Would it be cooler if you just said, [After 3 draw steps pass]? Think about if it's an instant. If you did it this way, you could also rework the ability to allow you to cast the spell at any time during that turn it could normally be cast (copy it also—or split the castings—or you can cast the spell for free at any time after until the end of game).You could just double the amount of chapters where necessary, but in multiplayer games the acceleration would be very dynamic, and fun, and helpful.
    Posted in: Custom Card Creation
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    posted a message on MTG Stimulus Package 2022
    Don't forget that I also seemed to have decided artifacts do need incredible regeneration.


    Posted in: Custom Card Creation
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    posted a message on Team Attack and Team Evasion
    That's not doing it really.

    What stops people from just standing down and boiling the ability into menace?

    I had a keyword similar to this called First blood. It created an additional combat phase before the first, where only creatures with first blood may attack. Additionally, I had to adapt that 'during this phase, blocking causes creatures to tap' in order to make it interactive enough for self-sufficiency, and prevent people from being able to easily boil it down into something lesser by simple choice strategy.

    You're facing a similar scenario here, where you're going to need to do the same thing to transcend the complications you face.

    Posted in: Custom Card Creation
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    posted a message on Team Attack and Team Evasion
    It's clear that you wanted to do more than one version to give the concept more depth, but realize the Team Evasion doesn't do much of being "unblockable/psuedo-menace".

    Additionally, where buffs are concerned, it hikes the mana curve on the basic Team card (to compensate for duplication) so that this content becomes less competitive in comparison to what could have been done on a singular card.

    This is really rough critique to have to give, because your idea is so interactive and unique. I think it's a great effort to push the envelope. Try adapting it some more (to make it more selective and time sensitive) to flatten the curve and bring more balance to the package as a whole.
    Posted in: Custom Card Creation
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