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  • posted a message on Paper Lotus & Titillate
    Paper Lotus 0
    Legendary Artifact
    Paper Lotus enters the battlefield tapped.
    tap symbol , Exile Paper Lotus: Add CCC to your mana pool. Activate this ability only if you have three mana of different colors in your mana pool.
    If there is an art to beauty—it is perfection. And in the eye of the beholder, that beauty can be imperfect, and still form a perfect circle.

    Lore Card

    It was handed to me as a traveler at the inn, by an attractive keeper. A work of art. Possessing the same vibrant colors, energy, and textures. The petals were scented with most beautiful perfume imaginable. My heart fluttered—of bees, and butterflies, and things. I was taken away by a feeling I had not ever truly experienced. Happiness.

    Colorless Lotus that was inspired as a challenge to take my best shot at it. One of the big elements I really wanted to preserve (as a top priority of mine) was the 0 CMC cost. As you begin tacking costs onto Moxes and Lotus, they lose a lot of their grandeur. It's something you can only do sparingly and maintain the equilibrium of the concept. Mapping this out, I began with an enters the battlefield tapped clause. Normally a taboo for me, it's core-essential to preventing easy abuse at the beginning of the game. The next was the restriction clause. I had envisioned the flavor text for this card along with the concept, before any framework for the effects were mapped out. It was from this, that I thought it would be clever to match the restrictive effect so that it reflects the concept of the colors on paper, the textures, and the scent of the Artificial Lotus. It would might be able to bring the design full circle and give it the creative energy it really wants and needs. Producing three mana of different colors is still pretty achievable early in the game, but I think it creates enough challenge that the interactivity is just fair and fun. I really love how this challenge breathes so much life into the utility of Filterlands. While the effect as ramp allows you to immediately reach into things like Primeval Dragons, and almost immediately the Alara Princes of Hell; Prince of Thralls Empyrial Archangel. I only question that it still might not have enough restriction, and have questioned additional costs like [exile three cards from your hand] and [pay 3 life]; that it might give it more equilibrium. Artisan Lotus was an alternative name I thought of, but for some reason, the empty blank nature in the context of the term "paper" really enraptures the spirit of the artist (that something which was nothing was taken and made into something divine).

    Titillate 1U
    Instant
    Restart the casting of target spell after its mana cost was paid. Its controller can't make any of the same selections previously made for that spell. (Choices, modes, names, targets, etc. All additional and alternative costs for that spell must be repaid.)

    My take on a new type of counter. I want to argue that since it's not officially tiered, paying actual mana for the casting cost, and using an alternative cost to cast a spell should be separated, with the alternative cost being tiered at 2 with the choice, selection, and payment of all additional costs. Given this, they must be repaid, while preserving that if mana was paid, a player is all clear on the casting cost. Kudos if you get the inspiration behind this design.
    Posted in: Custom Card Creation
  • posted a message on Help with the name for a mechanic
    Primordial would be another good word for this type of mechanic.
    Posted in: Custom Card Creation
  • posted a message on Vanity & Chaosynap
    Vanity 2WB
    Legendary Creature — Incarnation
    You may have Vanity enter the battlefield as a nonlegendary creature with deathtouch and lifelink instead of its base types and abilities.
    Whenever a spell you control targets you or a permanent you control, you gain 2 life.
    Whenever a spell you control targets an opponent or a permanent an opponent controls, you may put a stun counter on target artifact or creature.
    3/3

    EDIT: This was originally apart of an incarnation series that were legendary. Legendary tends to be somewhat of a taboo for incarnations, so I thought to dial back on that here. However, as we face some obvious scaling issues with the activated abilities, I feel that it's best for these to return to legendary, which will allow us to tweak the first ability and create/allow an extra-dimensional existence. A cool factor that adds a little extra pop to the design.

    This is a reprise from an ancient design of mine that I honestly don't remember what it did. I only remember that it wanted to encapsulate the concept of vanity by the dynamic of interaction of a conscious with itself or the conscious with another conscious; and how the interaction (or prompt for engagement) correlates with vanity. This version desperately wants to become a parallel universe cycle between enemy and friendly color pairs; where for the inverse team, only the first ability here would be kept as the main connecting archetype element, and then their other primary ability will revolve around a new operating function or dynamic.

    Chaosynap R
    Instant
    Exile target nonland permanent with converted mana cost 4 or less, then return it to the battlefield under its owner's control as an artifact named Cosmic Dust with "Exile this permanent: Add CC to your mana pool."
    From the dust we are born, and to the dust we shall return. For better or for worse. Till death do we part. I only pray my particles will carry the memory.

    Working on a new type of removal for red. I want it to be something that enables red to break away from direct burn. Obviously, a give-and-take has proven itself as the golden standard of great removal with dynamic feedback; Path to Exile // Beast Within. This operating function it's currently using isn't set in stone, but doing something like "Exile [then effect/create]" seemed off-beat. I almost wouldn't mind if this costed more so it could target lands. Almost feels like the flavor is missing without that capability. Also, increasing the cost for red removal is another interesting incentive in creating an alternative removal option for red to begin with. Also teased the thought of making the artifact a custom token of some kind (Cosmic Dust) and the ability of that new token archetype producing a void Black Lotus amount of mana (CCC). Really, it's those types of daring degrees that make a concept like this pop, and feel-amazing on both sides of the board; for what's lost and what's given.

    EDIT: After deliberating the effect, I feel like this is the form it really wants and needs to take rather then Snakeform, Turn to Frog, or even Pongify. by utilizing a blinking effect instead, it adds worlds of color and pop to the design; especially in that it can be used like Pongify to ward-off removal of your own content, and salvage yourself a spare resource. It also might add a touch of flavor to the design, but arguably not, and negligible. Next, foreseeing the way that a new archetype like this will want to naturally scale (into higher, more impactful cmc versions of itself), a cmc range was implemented to blend the domain influence down (in the spirit of Reprisal); creating some room for higher cmc effects to do more, and also be relevant (such as target any permanents and/or 'can't be countered'). As this effect scales, the open source Cosmic Dust medium is fully tweakable to do more interesting things with as the effect itself scales. One of such, would be at the cost of 3 (targeting any permanent), the Cosmic Dust produces CCC instead of CC. This creates more incentive on both sides, and helps to preserve or elevate the game pace for suspense. While a board wipe variant along the lines of Obliterate or Apocalypse can see the Cosmic Dust "tokens" producing just C each instead—furthering the creation of suspense and challenge aspects.

    As for the range selected here (4 cmc), this correlates with the give-and-take nature of the effect, versus a hard removal effect. It wants and needs a little more domain influence than it would have as a hard removal spell. That's what carries the concept and makes it pop alongside said removals. Normally, the cmc range would be like 2 probably, or at the most 3 for another type of give-and-take effect. We should deeply consider how such an effect will not stop effects like Siege Rhino from ending the game. And with that said, even if we limit the cmc by one to make it appear more elegant, it won't really be so or matter.
    Posted in: Custom Card Creation
  • posted a message on Sanctum of the Sky & Quantum Equilibrium
    Actually, in companion style decks like Obosh, the Preypiercer it buffs against a lot of low cost removal for favorable things like Vexing Devil and Adamaro, First to Desire. Although interesting the splash that has to be made for this. And that's of course very dynamic. One doesn't have to be limited by Obosh or Companion to build a deck around the same schematics either, or even run more creative things in those decks where this buff makes that more possible.
    Posted in: Custom Card Creation
  • posted a message on Sanctum of the Sky & Quantum Equilibrium
    Sanctum of the Sky 1W
    Enchantment
    Creature spells with flying cost 1 less to cast.
    Creatures with flying get +0/+1 as long as they're untapped.
    You can take away the wings, but you can never take away the will to fly.

    Very simple utility enchantment for flying creatures. A dream effect we've seen before, but I think this application is more balanced and intuitive than the likes of Watcher of the Spheres or Warden of Evos Isle. The second effect was originally when attacking or blocking, but not only is that not really as useful for evasive creatures, it lacks a solid explanation and connection to flavor.

    Quantum Equilibrium 1 W/U mana
    Enchantment
    Spells and abilities from sources can't target other sources with a converted mana cost exactly 1 greater or exactly 1 less than its own converted mana cost.
    If you can't see the details, the big picture is irrelevant.

    Alt Flavor Text

    When the equilibrium breaks, it engages entanglement. The ions become entangled—and are dragged down, or repelled, or dissipated.

    This is the counterpart of Quantum Entanglement. This effect is more generalized on the interaction relations of particles and atoms based on their mass and charge. The other way around would obviously be too restrictive, we can't go there. And I had also contemplated an odd and even counterbalance, but that not only was that insane to word out coherently, it would break the game even worse than than the inverse effect of what we have here. I think an even odd quantum interaction could exist, if it simply increased or reduced the cost of spells and abilities instead.
    Posted in: Custom Card Creation
  • posted a message on Kindling (Grant Permanence Mechanic)
    I think it would be, 'you may only grant permanence during your turn'.

    Other than that, it's fine. Simple way to get more interactivity out of an card by turning it into a repeater.

    I actually think Rowan's method is more out of the way. It doesn't carry the same presence, it's not as fluid (adding flash like that looks tacky), and it doesn't read as easily.

    As for this effect, it's a little under-stimulating for me personally. Not as creative or interactive as I would desire. Maybe if it was Forked Bolt, only you have to choose two different targets, that would help a bit.
    Posted in: Custom Card Creation
  • posted a message on Basri, Sword of Amonkhet
    The think all the synergy is here for a great card.

    Definitely room in any deck to splash some token generating spells alongside your removal and draw.

    The only innovation that comes to mind is if this spell had the storybook frame, placing the +1/+1 counter effect there, and then giving it flashback so that multiple copies will trigger off Battle cry for your active legend.
    Posted in: Custom Card Creation
  • posted a message on Prismatic Cultivator & Thoughtpick (Peek Mechanic)
    I wouldn't say it's always going to be for you outcome. If it was you peek 7 your opponent, that would pretty much ensure you're revealing something important. I'm sure how it's a flavor failure either, when it represents transparency for the generation of mana. That's a big industry standard.
    Posted in: Custom Card Creation
  • posted a message on Prismatic Cultivator & Thoughtpick (Peek Mechanic)
    I think peek would be well-received by the players, since it breeds interactivity allowing them to peek at other player's hands.

    On the venue of Telepathy, not much actually changes. And that effect hardly breaks the game. It does remove the suspense element, although that's usually only beneficial to player's with (or who gain) the advantage at the moment. If implemented correctly, the appearance of the peek effect would be few and far enough between plays for it to overly disrupt anything.

    I also think that adding the peek effect to the design, specifically that it allows you to target multiple players at a time, would suggest to increase costs of standard effects by 1. If I had to adapt this, I would try to change my approach and application of standard effects to keep the cost down.

    Prismatic Cultivator could increase the utility of the mana effect if it had you peek cards from your hand to add mana. Essentially transforming it into a Neo-Elves of Deep Shadow. That one-time effect is going to be abysmal.
    Posted in: Custom Card Creation
  • posted a message on Jace, Tormented by Guilt
    Draw a card for -1 is kinda polarizing.

    I wish it was a more interactive type of card advantage. I can't say draw a card for -1 is balanced either. Careful Study effect might be.

    Silence token is kinda neat. It would be interesting to see that go into other colors like white, but obviously not the Olympic discus one can just throw around by any means. Because of its domain influence, the application is extremely limited, and distribution would have to be extremely limited as well. Kinda so much so, we couldn't even really make it a token type. Once again, a more interactive, restrictive, or limited form of disruption (such as Divert) might be more applicable.
    Posted in: Custom Card Creation
  • posted a message on Solid-state Sentinel & Enclosed Quarters
    Solid-state Sentinel 2WW
    Creature — Angel
    Flying
    Entangler (This creature can block any number of creatures.)
    Enforcer 3 (You may redistribute up to 3 damage assigned to this creature to another attacking or blocking creature. Only half this damage may be assigned to your opponent's creatures, rounded up. This creature cannot attack in a band.)
    2/5

    Here's a super beater that evolved from originally wanting to place the effect below onto a creature. The playtest name was Donowall. I looked at it and questioned if I would really play it, which I definitely could, but the application here just quartered the potential of the effect so unjustly that I couldn't bear it. What I really started urging for was a super combatant. Something you just look at, and for the firepower just can't help for the stimulation of it wanting to play. That's how it evolved into the current form. I would imagine the anti-face of this design would be Solid-state Kiddie.

    I would totally run this alongside Punisher Angel.

    Since the technical p/t gain from Enforcer is only perpetual, I feel it's like the Righteousness of Jareth, Leonine Titan and thus fine for the cost. Interactivity still exists where the creature can be dealt direct damage, or split damage between enough creatures (or then burn spells). Deathspells are open and Deathtouch capability is still there if the creature has enough power. First strike gets nerfed a bit (which I personally think is cool). So it all comes out pretty balanced to me. Perpetual combat 4/7 for 4 about right on with a more perpetual combat 11/14 for 6.

    Enclosed Quarters 2
    Artifact
    Whenever one or more creatures block, the power of each creature they're blocking becomes equal to the blocking creature of their controller's choice.

    Had to switch this over to an artifact because it was a little feel-bad really that the effect speaks on quantum physics, and although the relationship should be there, doesn't denote a more generalized effect of physics interaction. The effect wants to be on a similar line as Crawlspace with a more dynamic interaction.

    Originally, I had thought for a moment to put the on a stick, and it became integrated into the angel above, but then it became distasteful to me, because the effect is very intuitive for other colors, but there's not enough incentive to run it in those colors at the elevated cost. This takes fun away from the game as a whole by removing availability (interactivity) from those colors.
    Posted in: Custom Card Creation
  • posted a message on Awkward Gathering, Throne of Perpetuity and School of Hard Knocks
    Awkward Gathering is a really fun design. I think it would be more appropriately costed at 2RR for the random selection.

    It's kind of in the vein of Tempting Wurm meets Dramatic Entrance.

    It could get a flavor boost if it was based on something like Marvel Secret Wars.

    I honestly feel like School of Hard Knocks will only see abuse. It only benefits dramatically powerful creatures. In rare cases, Emerge Unscathed and the like offer combo material. I just can't unsee the most prominent use will be to further very powerful creatures on chump blocking. It's not bad, it's just kinda meh for me. Only way to fix the abuse would be to limit the power/toughness it can +1/+1 creatures till.
    Posted in: Custom Card Creation
  • posted a message on Survival Scroll
    It's not total mill protection, it's only permanent cards.

    As for the copy function, there really isn't a specific purpose other than to give you an additional copy of a card, which I felt helped add to the wow factor of what it's doing; but it's not really necessary either for what else it does (Gaea's Blessing your permanents). If it does use this function though, it does need to exile itself (rather than sacrifice) to prevent recurrence abuses.
    Posted in: Custom Card Creation
  • posted a message on Survival Scroll
    I think this fixes Dark Depths, which I loathe.
    Posted in: Custom Card Creation
  • posted a message on Survival Scroll
    Survival Scroll 2
    Legendary Artifact
    Imprint — If a permanent or permanent card you own would be put into your graveyard from anywhere or exiled by another effect, you may exile it imprinted on Survival Scroll instead.
    X : Put a permanent card imprinted on Survival Scroll with converted mana cost X or less onto the battlefield. Then shuffle all other cards imprinted on it into your library. Exile Survival Scroll.

    Flowing straight from the survival scroll. Cut that bird off. Next caller. I wanted originally for this to not be legendary, so you can run multiple survival scrolls at the same time, but it turns out that wasn't feasible for the more important dynamics this cards needs to accommodate for to prevent it from being too slow for reasonable play. With that said, the copy ability originally tapped also; and the entire ability was centered around only being able to copy the card if the number of imprinted cards was equal to or less than the CMC of the desired card. Nice bonus here with how this checks against mill and discard; and also works with effects like March of Reckless Joy to let you keep one of those cards. I think it checks pretty much all the boxes to live up to the hype it should have for the concept it's based around.

    Survival Scroll 2
    Legendary Artifact
    Imprint — If a permanent or permanent card you own would be put into your graveyard from anywhere or exiled by another effect, you may exile it imprinted on Survival Scroll instead.
    X : Survival Scroll becomes a copy of any permanent card imprinted on it with converted mana cost X or less. Treat this as it just entered the battlefield. Then shuffle all cards that were imprinted on Survival Scroll into your library.
    Posted in: Custom Card Creation
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