I had considered it could just read,
Enchanted permanent loses all other abilities and has shroud.
That kinda waters down the uniqueness and invalidates the utility of the protection ability though.
It's still doing a lot and has great utility. It doesn't really need to be universally effective when it's capturing a large majority of some 75% effectiveness among the diversity of content. This make a soft lock out of it in ways and preserves interactivity and aspect of challenge, which of course is a responsibility of development, and also core-essential the fun of the game.
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Sep 18, 2021Certainly, not sure where I was going with that Instant bit.Posted in: Custom Card Creation
I don't think it really needs flash either, to clarify, with that transition.
I did kind of envision it as a 'Power of God'. I wasn't really comfortable placing it in white though, even though that was the original aspiration, for much cheaper.
I saw it well-encapsulated as an Eldrazi force.
Sep 18, 2021Crush from the Distance 3Posted in: Custom Card Creation
Enchantment — Aura
Enchanted permanent has shroud. If enchanted permanent is a creature, it can't attack or block.
Each other permanent has protection from enchanted permanent.
I can't stress enough the importance of humbleness. Make little of yourself to lift other up to equality. It's only the bitter fool that provokes great powers to pull them back down to earth with everyone else.
Was originally going to make this for only creatures. Was also going to do a tap-down effect instead of activated and triggered ability. [If-when ability, if it's not tapped, tap it. It doesn't untap during its controllers next untap step.] Then thought up something more creative and more along the lines of the utility one would hope for (it not being able to target other permanents).
Sep 9, 2021Soul Eruption RPosted in: Custom Card Creation
Add R to your mana pool for each damage done to you this turn by sources you control.
After beholding such a phenomenon, one would be convinced to call it an Act of God.
Keeper of Balance 1W
Legendary Creature — Avatar
Whenever a permanent enters the battlefield under a player's control beyond the first of that type, tap that permanent. It doesn't untap during its controller's next untap step.
Ageless experiences could only hope to teach you an ageless lesson—those who disrupt the balance are doomed to be claimed by it.
Sep 5, 2021Sunlit ForestPosted in: Custom Card Creation
Land — Forest Plains
Sunlit Forest enters the battlefield tapped unless you control a land without any mana abilities.
Land — Mountain Plains
Mountainside Slit enters the battlefield tapped unless you control a land without any mana abilities.
Land — Island Plains
Glittering Stream enters the battlefield tapped unless you control a land without any mana abilities.
Land — Forest Island
Glistening Pond enters the battlefield tapped unless you control a land without any mana abilities.
Should have 'taps for ' maybe?
Aug 31, 2021Hilltop Troll 1GPosted in: Custom Card Creation
Creature — Troll
Whenever a creature an opponent controls with power equal to or greater than Hilltop Troll attacks, Hilltop Troll deals 1 damage to that creature.
G: Regenerate Hilltop Troll.
"There's nothing even up there, but O' the tragedy of compulsion to look down at the world from the top. It leads one after the next to their death."
It leads one after the next to their abasement?
It recognizes a threat when it sees one, so it throws a rock at it. Even if it's just equal power, it tries to get the edge.
It doesn't want to fight or have to struggle—it is a lazy troll at the top of the hill.
Aug 14, 2021Posted in: Custom Card CreationQuote from rowanalpha »
Ability wise, that's a much more white creature. However, giving your creature +7/+7 and defender for your turn is kind of meaningless (unless you are trying to create cornercase synergy with Assault Formation effects), and letting the bonus last until your next turn would be way too strong for a 2-3 mana card.
Oh, you're right. I did mean until beginning of next turn for that one.
I was also thinking +10/+10 at first, and then maybe just +0/+10, but decided Righteousness was enough and cool enough too.
Aug 14, 2021I was going to say, that's why I like the second one better (my initial concept).Posted in: Custom Card Creation
Ironically, I was thinking about a flying one like:
At the beginning of your upkeep, this creature gets +1/+2 and gains flying until end of turn or gets +7/+7 and gains defender until the beginning of your next turn.
That would probably be better for the Acolyte of Justice.
Aug 13, 2021Acolyte of Chaos RPosted in: Custom Card Creation
Creature — Elemental
At the beginning of your upkeep, you may have Acolyte of Chaos' base power and toughness become 3/2 or 1/4.
Originally wanted to do this:
Acolyte of Chaos 1R
Creature — Elemental
At the beginning of your upkeep, you may have Acolyte of Chaos' base power and toughness become 4/3 or 2/5.
idk, then I wanted to try and match CryptidKarp
Aug 1, 2021Dungeon Wurm 2GGPosted in: Custom Card Creation
Creature — Wurm
Whenever Dungeon Wurm becomes the target of a spell or ability, sacrifice a land.
Whenever Dungeon Wurm becomes blocked by two or more creatures, sacrifice a land.
"The darkest dungeon is the Earth—and its darkest keepers take no prisoners."
Alt. Flavor Text
"You'd never want to keep one as a pet. It will eat out of house and loam—garden and gnome—dungeon and throne."
Jul 21, 2021It doesn't do that.Posted in: Custom Card Creation
It says power and toughness, meaning both the power and toughness needs to be 1 or less.
This is specifically why I denied the use of "and/or" 1 or less—which would then allow just that.
Jul 21, 2021Posted in: Custom Card CreationQuote from Grapefruit21 »Not a comment on the card design it self but in magic the name "Force of x" has been used to indicate cards with alternate casting costs like Force of Will or Force of Negation. While it's a great name it shouldn't be used for this card because it's a break with a pretty iconic tradition at this stage. Impulsive Force, Impulsive Will, Words of Impulse, or Compelled Impulse are ideas off the top of my head to try and keep the flavor without upsetting a pretty neat tradition.
I find it very OCD to want to stereotype a name or term.
Wicked Pact // Demonic Pact // Pact of Negation are all entirely different cards.
Trying to block off the term "Force of __" is incredibly oppressive and unhealthy.
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