2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Divine Hero
    I was wondering what was going on when you made a card that referenced the entangler ability.

    The card seems fine. “Can’t be regenerated” seems a tad anachronistic as wizards doesn’t really print cards with regenerate any more but I guess that works if you are going for an old school vibe.


    I did update the post, but maybe you missed that.

    I also updated Change the Formality and it looks like no one noticed that either, or just purposely didn't address it.

    This is just supposed to be a palette swap on Phyrexian Crusader. Will work great in decks that can initiate attacks.

    Deftblade Elite // Basandra, Battle Seraph // Rage Nimbus // Incite
    Posted in: Custom Card Creation
  • posted a message on To Save a Friend
    Needs a better name for sure. This name is too monotone and doesn't capture any magic with it at all.

    The card is fine, but would be better if you could also turn the loyalty counters into +1/+1 counters for a creature as an option.
    Posted in: Custom Card Creation
  • posted a message on Divine Hero
    Divine Hero 1WW
    Creature — Human Knight
    Entangler (This creature may block any number of creatures.)
    Protection from black and from red
    When Divine Hero attacks, you may destroy target tapped creature. It can't be regenerated.
    "A light within the darkness that may surround it, but could never cast it out."
    2/2
    Posted in: Custom Card Creation
  • posted a message on Radiant's Last Stand & Intrepid Hero's Resolve
    Sure, but that is a common and Chaplain's Blessing says you can gain 5 life for one; Heroes' Reunion says you can gain 7 for two.
    Posted in: Custom Card Creation
  • posted a message on Radiant's Last Stand & Intrepid Hero's Resolve
    So... overwhelming splendor is a white aura. A card that cheats a card into play for 2 mana is as powerful as the strongest thing it can cheat out and splendor is... strong.


    I suppose you are right.

    Originally, what I wanted this to do was enable each player to activate the effects in succession. Since I removed that and boiled it down to a one-sided Saga, I should taper the final ability some.
    Posted in: Custom Card Creation
  • posted a message on Radiant's Last Stand & Intrepid Hero's Resolve
    Radiant's Last Stand 1WW
    Enchantment — Saga
    • You gain 7 life.
    • Tap target creature. It doesn't untap during it's controller's next two untaps steps.
    • Choose a white Aura you own from outside the game that enchants a permanent and attach it to any permanent it can enchant.

    Intrepid Hero's Resolve 1W
    Enchantment
    As Intrepid Hero's Resolve enters the battlefield, you choose +1/+0 or +0/+1.
    Creature you control get the chosen power or toughness increase.
    Creatures with entangler may block creatures as though they have no abilities.
    "An army of one is very real. I've seen it. It made me taste the bitterness of defeat—and all my pride was laid to rest with my retreat."
    —Josu Vess


    For those unaware, entangler is one of the first concepts I keyworded when I began developing Magic.

    It is a throwback to Entangler and does exactly the same thing.
    Posted in: Custom Card Creation
  • posted a message on Elvish Immortal
    Or it could be a she?

    Right, but it does protect you from a myriad of ground forces.
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    Red is the color of chaos. Things involving chaos can be red, although very rarely tapped into in to.

    I think we'll just keep it as it is.
    Posted in: Custom Card Creation
  • posted a message on Elvish Immortal
    It would be cooler as a 1/3.

    He is an immortal after all, yes?
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    Nevermind the technicalities. I just rolled it back, this preserves more aspect of challenge anyways.

    It is hybrid for flexability, in that other colors are able to diversify their structure without having to include off colors.

    For example, Red White can run this without Blue. Green Blue can run this without Red. This is great for play value.
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    For it to trigger, the imprinted card is already on the stack as spell, yes?

    Simultaneously, the Isochron Crystal Ball is on its way to the graveyard. Yes?
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    When you have priority, you can arrange the stack (and distribute damage) so long as they are simultaneous instances.

    Yes?
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    It is a spell on the stack—referenced only as a card again—after it leaves the stack and would go into the graveyard as a card again.
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    Quote from WizardMN »
    Obviously there are other issues with your Crystal Ball just being a bad card, but your updated wording makes it so the card doesn't function at all. You have now changed it so that when the Scepter leaves you shuffle the card in. Well, the Crystal Ball leaves when you activate the ability and it leaves during activation. Which means the ability to shuffle in the card applies at that time (it should be a trigger but that is irrelevant now). Since the card is shuffled away as soon as you activate it, it is no longer in exile for you to cast it. You need to come up with a different wording to handle both situations.


    You choose how the effects go on the stack, yes?

    You're going to say state-based effect that doesn't use the stack?

    The point is—the effect is activated and the imprinted card goes on the stack, when the state-based effect kicks in, the spell is already on the stack. It can't continue until the spell leaves the stack.
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    Still—I can't say any of that is valid. You're not explaining how either. How is it disadvantage? You're ace'ing discard. You're extending an additional copy of a spell to your arsenal. That's both advantage and clearly existent value.

    However, I have returned the shuffle clause to the first version, updated, so that if Isochron Crystal Ball would be destroyed, the imprinted card is not lost.

    This was originally intended.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.