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  • posted a message on Sol Invictus
    Sol Invictus 2CC
    Legendary Artifact Creature — Golem Construct
    If you would draw a card, you may add one mana of any color to your mana pool instead.
    1 , Tap an untapped land you control: Create a treasure token.
    The sun could burnout and his people would survive. His is a radiance larger than life.
    0/9

    I thought of this as a character concept based on the Karn, Silver Golem // Bosh, Iron Golem succession.
    Posted in: Custom Card Creation
  • posted a message on Skithiryx, Ruinous Descender
    Skithiryx, Ruinous Descender 3(B/P)(B/P)
    Legendary Creature — Phyrexian Dragon Skeleton
    Flying, haste
    Skithiryx has toxic X, where X is equal to the number of oil counters on permanents you control.
    (B/P)(B/P)(B/P): Regenerate Skithiryx. If you do, proliferate.
    4/4

    I was suggesting something like this. You're going off the beaten path and doing something avant garde, but this would have elements of prototype so it would come off cool and unique.
    Posted in: Custom Card Creation
  • posted a message on Skithiryx, Ruinous Descender
    Wow, that so roundabout. Would "has toxic X, where X is the number of poison counters you have" be the same?

    Maybe, "where x is the number of -1/-1 counters on permanents you control"?

    Even, why couldn't this just be "where x is equal to the number of oil counters on permanents you control"?

    Makes it light and super good still. Would switch up indestructible for classic regeneration too, removing an oil counter from a permanent you control.
    Posted in: Custom Card Creation
  • posted a message on Arm with Aether Cycle
    For the hexplate, the impact seems off balance.

    Might I suggest "you gain 2 life and may remove all counters from yourself or a nonland permanent you control"?

    The ability to reset toxic/poisonous/infect would be a key-in for white.
    Posted in: Custom Card Creation
  • posted a message on The Phantom Menace
    You think of this as an abstract? It might be.

    But if you're going to put reanimator in green, this is such a cool way to do it.

    I see it way more optimistic than I would a normal abstract.

    EDIT: Considering things like Primeval Titan, I think the base was overzealous and should be 0/0 not even 1/0. It could still be used as a graveyard flash for 2. I could see this being pushed for XX even—and even if it's not doing anything that Exhume or Noxious Revival could basically do the same (or better).
    Posted in: Custom Card Creation
  • posted a message on The Phantom Menace
    The Phantom Menace X B/G mana W/G mana
    Sorcery
    Return target creature card from your graveyard to the battlefield with X +1/+1 counters on it. That creature becomes a 0/0 Spirit in addition to its other types and gains, "If damage would be dealt to this creature, prevent that damage and remove a +1/+1 counter from this creature instead.".


    This is a reprise from a brush up I did awhile back. I used some of the modern conventions to make it pop even more.

    Just needs a worthy Lore Card.
    Posted in: Custom Card Creation
  • posted a message on Art Studio — Armada Keyword Workshop
    This is awkward. Is there a specific rule that states players are knowingly allowed to choose illegal blocks?

    Because this only makes sense when other effects change the legality of blocking ex-post-facto.

    In summary, if an effect allows a player to choose how creatures block, all their acknowledged selections must be legal blocks.
    Posted in: Custom Card Creation
  • posted a message on Art Studio — Armada Keyword Workshop
    I see this wording is like Odric, Master Tactician.

    If you notice that clause is split into two portions to provide selection of blocking or not.

    The Warriors only has the 'how creatures block' portion, which would mean the player gets to declare their blocker numbers, then you get to assign them.

    Mind that these are only drafts, intended as reference.
    Posted in: Custom Card Creation
  • posted a message on Art Studio — Armada Keyword Workshop
    I had not, but those archtypes are always retrospective to push the envelope.

    Usually for me, it's usually to do something new, yet reminiscent to things of old maybe. Redemption sometimes, as it's sad when interactive things like that don't pick up or don't work out. Such a waste.

    I was going to mention something similar to Rosy for her Innitrad remastered set. Where there's the presence of heavy protection, or color-important effects Incite // Singe styled cards become a key-in for combat tricks and other fun things (like overclocked anti-color spells—such as 4 damage to target non-red creature for one). It would also provoke the new Disarm rework that I did. But I think at that point, you're probably just going to want to make a new set.
    Posted in: Custom Card Creation
  • posted a message on Art Studio — Armada Keyword Workshop
    One of the levied aspect against the Full Tribal Armada is that Tribal effects will still be shared, but it preserves challenge that these don't scale off just any creature, and only creatures with the same name. This would include creating copies of those creatures; Heat Shimmer, Glasspool Mimic; Mirrorweave.

    There wouldn't begin to be space for this on a single card. It would require something like a dungeon card as the scaling model. Then for the main card something unique and dynamic like a semi-full art card with a small text box for the Armada ability. I has further conceptualized that Armada could become a new supertype. That's probably not necessary though.
    Posted in: Custom Card Creation
  • posted a message on Art Studio — Armada Keyword Workshop
    I was going over the Ascendo keyword concept from awhile back, and I realize that Saga has obsoleted it entirely, and in much greater style. I decided to go back to the drawing board on this anyways, and had an idea on how to adapt the overhead concept into something almost new, but definitely interesting. Without further adue, here's the absolute original concept that I had.

    Armada (Treat this creature's identity as the total number of creatures you control with the same name as it. A deck can have any number of this card in it.)

    From here, it would take on a template like Level Up. After sketching it out like that, I realized there would be an immediate problem with maintaining the suspense and power as the card ascends. From there, I reworked the keyword as:

    Armada (Scale this creature's identity with the total number of creatures you control with the same name as it. A deck may have up to eight copies of this card in it.)

    With the function, the card intends to retain its original abilities while adding onto them respectively as it scales. Base power and toughness is replaced where denoted, but abilities remain and stack. From here I began to ponder if this would be better to extend the keyword to tribal entirely. Obviously, it gains versatility but we have to levy this against how easily abused it is. This concerns me still for this option. I had layed out a {I - II - III+} scale for the Self Named Armada—then a {I - II~III - IV+} for the Full Tribal Armada.

    Armada (Scale this creature's identity with the total number of creatures you control that share a creature type with it.)

    Obviously, due to abuse potential with Thrumming Stone, unlimited copies of Armada cards wouldn't be best for anyone. While just doubling the base number should provide plenty of healthy flex in every direction.

    Here are the original five concepts I drafted to elaborate the potential I envisioned:


    The Heartless Birds UU
    Creature — Bird
    Armada (Scale this creature's identity with the total number of creatures you control with the same name as it. A deck may have up to eight copies of this card in it.)
    [I] Flying
    [II] The Heartless Birds' power and toughness are each equal to the number of creatures you control named The Heartless Birds.
    [III+] Lifelink
    1/2

    Yes, those birds. The ones from the movie.


    The Ravenous Wurms GG
    Creature — Wurm
    Armada (Scale this creature's identity with the total number of creatures you control with the same name as it. A deck may have up to eight copies of this card in it.)
    [I] Trample
    [II] Haste
    [III+] G : Regenerate The Ravenous Wurms. [4/4]
    3/1

    Yes, those worms. The ones from Pink Floyd. Just follow them.


    The Heroic Warriors WW
    Creature — Human Warrior
    Armada (Scale this creature's identity with the total number of creatures you control with the same name as it. A deck may have up to eight copies of this card in it.)
    [I] Reach
    [II] Exalted
    [III+] You control how creatures block The Heroic Warriors. [2/5]
    2/2


    The Eternal Flames RR
    Creature — Elemental
    Armada (Scale this creature's identity with the total number of creatures you control with the same name as it. A deck may have up to eight copies of this card in it.)
    [I] When The Eternal Flames dies, it deals 1 damage to any target.
    [II] Wither
    [III+] tap symbol : The Eternal Flames fights target creature. [6/1]
    2/1

    I originally thought for that last one to be {Haste, protection from instants}; which although would be great, and fits incredibly well, I fear has proven itself to be too toxic.


    The Voracious Dead BB
    Creature — Zombie
    Armada (Scale this creature's identity as the total number of creatures you control with the same name as it. A deck may have up to eight copies of this card in it.)
    [I] The Voracious Dead can't block.
    [II] tap symbol : Return target Zombie card from your graveyard to your hand. [3/2]
    [III+] When The Voracious Dead attacks, you may have each player sacrifice a permanent. [4/2]
    2/2
    Posted in: Custom Card Creation
  • posted a message on Choas Rift
    It's as reliable as Beast Within 80% of the time, bet.

    I don't see anything wrong with it really. Kinda pushing with the cost. It wants to be like Maelstrom Pulse, but is too unlike it to relate.
    Posted in: Custom Card Creation
  • posted a message on Æthermox & Some Reprises
    Mana symbols that represent costs, I see. I'm sure I could still try to jump through hoops for it, but maybe it's not for the best.

    One of your arguments is actually apart of the logic that goes into designing things like this for me.

    A free mana is a free mana no matter how you can get it; no matter what the utility. There's no need to be greedy.


    This one only allows you to source the mana while an opponent is casting a spell, and only once every other turn. Rowan, this is a well-renowned balance. Winter's Night - Mogg Hollows. And it can't even produce any color, it has to match the color of the spell. Meaning you need to have your native color on hand, and will need to reach into higher cmc spells (2+ CMC). How is it a better Chrome Mox even? For its resource necessity, the line between its equality is razor thin.

    The purpose of Changeling on Fantasy Skelemental is to support its resource dependency. It doesn't really do anything on its own proactive. Yet through Changeling, it works with any lord; Lord of the Unreal - Scion of Oona; or tribal support group Supreme Phantom - Master of Waves/Master of the Pearl Trident - Zariel, Archduke of Avernus; providing good measure for its utility to be realized.
    Posted in: Custom Card Creation
  • posted a message on Innistrad Remastered Attempt
    No Geist of Saint Traft ?

    Not doing anything new? Big value curve benders

    Double landwalker for 2 or 3

    Double protection for 4 or 5

    Dragonic Vampire 2 B/R mana B/R mana
    Creature — Vampire Dragon Rogue
    Flying, protection from red and from white
    A heart of fire and darkness behind a gaze of stone.
    3/4

    Sure, something like this is blending down from Phyrexian Crusader, but that doesn't matter. It's still good and would still be worth it. This is about the spot on the mana curve we should really see things like this, but instead we always see this being overclocked and placed on Knight+ (2 and 3 CMC).
    Posted in: Custom Card Contests and Games
  • posted a message on Æthermox & Some Reprises
    Æthermox 0
    Legendary Artifact
    Phasing
    tap symbol : Add one mana of any type in the cost of a spell your opponent controls to your mana pool.
    Beware your gaze into the infinite. Nothing else could leave you feeling so boundless, or so finite.

    You might be thinking you've seen this flavor text before, but no you didn't.

    Fantasia Elemental XU
    Creature — Illusion Elemental
    Fantasia Elemental can't be countered unless that source's controller pays X.
    Flying
    Fantasia Elemental enters the battlefield as an X/X.
    */*
    "It is a world unto itself. I was once lost—but now I've found life—within."
    —Fragment of the Blind Eternities


    Fantasian II XUU
    Enchantment — Vehicle Illusion
    Fantasian II has ward X. X can't be 0.
    Flying
    Crew 1
    It is for such beauty wars are fought. It is by such beauty wars are won.
    4/3

    Fantasy Skelemental RUU
    Creature — Elemental Skeleton
    Changeling
    Whenever Fantasy Skelemental attacks or blocks, shuffle X cards from your graveyard into your library, where X is equal to Fantasy Skelemental's power. If your graveyard has no cards in it, you get traumatized X instead.
    0/7

    Lore Card

    You may get lost in all your dreams that you find in her, or spirited away by all your deepest fears, that may find you through her.

    This is a breakdown of the Fantasia Elemental from the { Illusions } thread awhile back. It was so concentrated, I broke it down into three different designs.

    Traumatize is my rebrand of mill.
    Posted in: Custom Card Creation
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