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  • posted a message on Mechanic for a Post Apocalyptic Set - Explosives
    Right, but the whole 'Treasure token' 'Food token' 'You get a charge counter' 'Explosives token' is really monotone, poor style, and tacky. It all impedes on the grandeur of the Artifact supertype and their entire domain.

    Posted in: Custom Card Creation
  • posted a message on Mechanic for a Post Apocalyptic Set - Explosives
    Back in my day we only had Artifacts—and you had to make everything you wanted out of them.

    I really loathe the extra-curricular sub-type usage with artifacts (vehicles, etc.).

    It's unnecessary, and unnecessarily complicates things.

    'You got any stuff that doesn't'
    Posted in: Custom Card Creation
  • posted a message on Leyline of Authority
    I think I would rather have one that hates on Fetchlands.

    That would provide way more unique domain influence for the game, and force players to adapt more grounded strategies.
    Posted in: Custom Card Creation
  • posted a message on Archmage Vectis (Stryxhaven)
    More overzealous stuff. Yeah, probably.
    Posted in: Custom Card Creation
  • posted a message on Knight of Carnage, Knight of Treachery, Knight of Paradox, Knight of Highwoods, Knight of Chokepoint
    Wouldn't matter how you write between this and that. Dual type permanents would get checked both ways.

    It would have to explicitly exempt permanents of other types.
    Posted in: Custom Card Creation
  • posted a message on Knight of Carnage, Knight of Treachery, Knight of Paradox, Knight of Highwoods, Knight of Chokepoint
    Quote from rowanalpha »


    Knight of Chokepoint WW
    Creature — Human Knight
    If a permanent would enter the battlefield while a player controls 4 or more permanents of the same type, exile that permanent instead.
    2/2

    Maybe have it as a replacement function, where they have to "sacrifice a permanent of that type".


    Needs to be "If a non-land permanent would enter the battlefield while its controller controls 4 or more permanents of the same type, exile that permanent instead." Sacrifice can be used instead, and would probably be better for balance, but the previous wording mean that if I got to 4 lands and you were stuck on 2, you couldn't play any more lands the rest of the game. That kind of hard lock out is very bad for gameplay (see Winter Orb, Stasis, etc)


    Right, 'it's controller' should be in there. It is intended to limit lands in addition to everything else.
    Posted in: Custom Card Creation
  • posted a message on Knight of Carnage, Knight of Treachery, Knight of Paradox, Knight of Highwoods, Knight of Chokepoint
    Quote from Kryptnyt »
    It bothers me tremendously that Knight of the Highwoods is not a 2/3

    Carnage is a wiener card with Blasphemous Act and the other two are pretty boring sideboard cards

    Knight of Sweet Vinegar WW
    Creature - Fox Knight
    Exile five cards from your graveyard: Put target exiled card into its owners graveyard.
    2/2


    We don't use vinegar—we use baking soda.

    As for the white one, I think it would be something like:

    Knight of Chokepoint WW
    Creature — Human Knight
    If a permanent would enter the battlefield while it's controller has 4 or more permanents of the same type, exile that permanent instead.
    2/2

    Maybe have it as a replacement function, where they have to "sacrifice a permanent of that type".
    Posted in: Custom Card Creation
  • posted a message on Knight of Carnage, Knight of Treachery, Knight of Paradox, Knight of Highwoods, Knight of Chokepoint
    Quote from user_938036 »
    Quote from rowanalpha »
    What he meant us you don't need the word "other". It can just say "Green creatures blah blah blah" because "other" just keeps it from effecting itself, which it can't do anyway.


    It could actually—technically; with the Disarm keyword I came up with in Rapier: Divine Soul.
    No, that's not what your keyword does. Your knight cares about converted mana costs. Not even you have made something as stupid as changing converted mana costs of creatures in play. So there is no need for the word other because it will never have a converted mana cost of 1 or less.

    Also, you misunderstanding your own works is a very common theme. As common as you defending to the death your misinterpretation of rules. You really need to learn to accept that it is possible that you are wrong. The greats mistake anyone can make is not learning from their mistakes.


    That's a cute way of trying to play off the unacknowledged effect.

    Disarm causes creatures to lose a colored mana symbol—that would reduce the CMC of this creature from 2 to 1—where its effect would kick in for itself.
    Posted in: Custom Card Creation
  • posted a message on Knight of Carnage, Knight of Treachery, Knight of Paradox, Knight of Highwoods, Knight of Chokepoint
    Quote from rowanalpha »
    What he meant us you don't need the word "other". It can just say "Green creatures blah blah blah" because "other" just keeps it from effecting itself, which it can't do anyway.


    It could actually—technically; with the Disarm keyword I came up with in Rapier: Divine Soul.


    Quote from Kryptnyt »
    It bothers me tremendously that Knight of the Highwoods is not a 2/3

    Carnage is a wiener card with Blasphemous Act and the other two are pretty boring sideboard cards

    Knight of Sweet Vinegar WW
    Creature - Fox Knight
    Exile five cards from your graveyard: Put target exiled card into its owners graveyard.
    2/2


    Except Evolutionary Escalation—that really pushes the Zombie into the same territory. I am warming up to the thought of them being 1CC Lords. I don't think I would change the P/T on any of them though. Pushing against adding any evergreen keywords to them either.

    Does it bother anyone that the first three don't have the classic 2/2 P/T? This is something that would have bothered me in my early days, but in all my experience, I have found something special in giving/or creating unique identities for designs where possible. The 3/1 split creates a 'unique identity' for these cards in their colors—aligned with classic properties that have always existed in these colors. The same for the 0/4 split.

    From the development perspective, it can be hard not to be compelled by 'underwhelming perception'. It urges one to be overzealous—and this will detract from aspects of challenge surrounding the card. But if you take a step back, and look at the design; imagine it was just handed to you to play with as it is; those perceptive elements disappear; and you only see an 'aspect of challenge' that comes with the design. Exciting—thrilling. Exactly what breeds the life of fun into the game.
    Posted in: Custom Card Creation
  • posted a message on Knight of Carnage, Knight of Treachery, Knight of Paradox, Knight of Highwoods, Knight of Chokepoint
    It's not redundant, because you're limiting Flying to just Birds of Paradise.

    EDIT: Okay, there's Gilded Goose now, Scryb Sprites, Xantid Swarm, and Uktabi Drake (although I'm not sure that one would count since it has Echo).

    Aven Envoy, Aven Skirmisher, Beckon Apparition, Healer's Hawk, Oona's Gatewarden, etc. will require color hacks. This extends to every other color and their color unique abilities.

    Having counters placed on a permanent when it enters the battlefield (per its identity) should be a state-based effect that doesn't coincide with any static, or other effects/abilities active. It's a product of game transition that should take place in a vacuum, as many other effects do, for proper resolve.
    Posted in: Custom Card Creation
  • posted a message on Knight of Carnage, Knight of Treachery, Knight of Paradox, Knight of Highwoods, Knight of Chokepoint
    The concept of Knight of Carnage relays the aspect of 'an overmaster's desperate scramble to protect its own in the face of a threat'. The shepherd runs around taking bites from the wolves to protect the sheep. God takes cheapshots from evildoers to protect the faithful. I'm not against the functionality of damage. Of course I conceived that. It's just I felt the way I wrote it was more everflowing.

    Paradox is not a hard counter. It just cancels out most ultimate's and turns all planeswalkers into those spindown walkers from Spark.

    Being other green creatures is an important restriction. The cost enables blending too easy, where unique abilities from other colors become to easy to super-cast alongside this and its effect. The effect is a little much. I had to admit this seems more like a 1GG Lord to me. Can't say I entirely agree with the other suggestion, but I'm not against it either. If I had to change one, I would be compelled to change them all, and this would become a new cycle of Lords.
    Posted in: Custom Card Creation
  • posted a message on Knight of Carnage, Knight of Treachery, Knight of Paradox, Knight of Highwoods, Knight of Chokepoint
    I figure the green one would be an Elf Knight something like:

    Knight of Highwoods GG
    Creature — Elf Knight
    Other green creatures you control with a converted mana cost 1 or less have power and toughness 2/3.
    2/2


    lol Skyshroud Elite is a 3/5 for green mana
    Posted in: Custom Card Creation
  • posted a message on Knight of Carnage, Knight of Treachery, Knight of Paradox, Knight of Highwoods, Knight of Chokepoint
    Knight of Carnage RR
    Creature — Elemental Knight
    If a creature or planeswalker an opponent controls would be dealt non-combat damage, its controller is dealt that much damage instead.
    3/1

    Knight of Treachery BB
    Creature — Zombie Knight
    If a creature an opponent controls would have any +1/+1 counters placed on it, put that many -1/-1 counters on it instead.
    3/1

    Knight of Paradox UU
    Creature — Illusion Knight
    If a non-creature permanent would have any counters placed on it, remove that many counters from it instead.
    0/4

    Knight of Highwoods GG
    Creature — Elf Knight
    Other green creatures you control with a converted mana cost 1 or less have power and toughness 2/3.
    2/2

    Knight of Chokepoint WW
    Creature — Human Knight
    If a permanent would enter the battlefield while it's controller has 4 or more permanents of the same type, exile that permanent instead.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Rainbow filterland failed. New idea to replace it
    This idea has attention deficit written all over it.

    Consider doing something with more control and challenge.

    Let's not be everywhere at once—let's be in one good place at a time and enjoy it.
    Posted in: Custom Card Creation
  • posted a message on Legacy Hero
    Academy Rector is unlimited.

    Let's not blame this design, let's blame Curse of Misfortunes for being so greedy and overzealous. In fact, I think both of them are bland and in poor taste. Totally uncreative designs.

    People and their stand-alone balanced content shouldn't be held in contempt for the overzealous content of others.
    Posted in: Custom Card Creation
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