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  • posted a message on Heaven Bound & Pray in Blood
    And how many of them are made by the same guy, who just keeps making the same mistakes over and over.
    Posted in: Custom Card Creation
  • posted a message on Heaven Bound & Pray in Blood
    Basically every other card game ever.

    Have you ever heard of Yu-Gi-Oh! or Pokemon? Even despite the fact that some Special Conditions are thought to be specific to certain card types, the game doesn't really flourish until you put Burned onto a Fighting-Type design, does it?

    Exactly my point.

    The difference between medicine and poison is in the dose.

    We don't have to be talking about something that changes the face of the macrocosm entirely, it only changes the meta really. But then it opens up new things for the macrocosm.

    You can read one of my explanations of Domain Influence here.
    Posted in: Custom Card Creation
  • posted a message on Heaven Bound & Pray in Blood
    I'm not an amateur designer—I have been doing this since 2007.

    My experience with MTG go back to Odyssey/7th Edition.

    My learning curve was incredibly quick.

    It would help if the suggest things weren't biased and conditional, and failing to recognize the overhead and responsibility of the developer regarding the schematics demanded.
    Posted in: Custom Card Creation
  • posted a message on Heaven Bound & Pray in Blood
    I think you missed the point where I said, "you're always going to be adding unique bits to certain colors".

    The manner in which certain colors do things can be more intuitive to that color—but also to multicolor combinations.

    Thus, it's in your best interests to cross between colors.

    The difference between medicine and poison is in the dose.
    Posted in: Custom Card Creation
  • posted a message on Heaven Bound & Pray in Blood
    You won't likely run into that issue, because multicolors don't simply do thing 'more efficiently', they do things with bonus to them (utility or power).

    It's not the efficiency but the bonus that preserves interest in multicolor.

    Undermine >> Absorb

    Note that in development schematic, you're always going to be adding unique bits to certain colors, which once again provides interest to each individual color, where the bonus for multicolor becomes a centerpiece.

    I think the concept you're suggest, mind you, involves using various monocolor cards to creature a pseudo-multicolor deck.

    With that said, nothing is lost but everything gained in the science I understand and have explained.
    Posted in: Custom Card Creation
  • posted a message on Heaven Bound & Pray in Blood
    The flavor on Heaven Bound was much darker originally, and simply used a 'land' counter, which represented a tombstone. But I 4Kids it to some flavor that was more contouring to the concept.

    I honestly don't believe in 'effect separation' for identity and individuality as many idealize. I believe in something more fundamental to the game and its physics/dynamics. It's called 'domain influence'. I've explained this a few times over now. I honestly think that greater potential exists in the concept that every color can/should be able to almost everything, but the means in which is accomplishes this creates its greater identity/uniqueness. This is the aspect of fantasy that drives the game, and opening up all colors to this is what creates balance among the fundamental physics/dynamics of the game and its given interactions.
    Posted in: Custom Card Creation
  • posted a message on Heaven Bound & Pray in Blood
    This doesn't make sense since Wastes was designated as a basic land.

    It certainly should have the same effect as Blood Moon has. Their own bad templating and formatting is their own mistake.

    Certainly, the fact that Pay in Blood has great power and potential doesn't invalidate it as an authentic design. The flavor is incredible, and the splashability certainly adds to that merit as this is sides more from the dark/evil aspect of black to the neutral dark arts of black. Something like this has to compete with discard, which isn't an easy feat. Discard is still arguably better. And that's where the added potential adds incentive to this design for a player to restructure their strategy (or begin to develop entirely new strategies given the new opportunity with this utility).

    In development schematics, this opens up for a meta that weens away from the discard.
    Posted in: Custom Card Creation
  • posted a message on Heaven Bound & Pray in Blood
    Heaven Bound 1W
    Enchantment
    Whenever an ability of a permanent is activated or triggers, or whenever a creature attacks, you may sacrifice Heaven Bound. If you do, put a binding counter on that permanent. As long as that permanent has a binding counter on it, it's a Wastes.
    The heavens have but one means greater than all others to answer its own prayers: Do it yourself. As so should we.

    Evades hexproof, indestructible. Pseudo-Path to Exile. Pseudo-mana ramp.

    Pray in Blood 1B
    Instant
    As an additional cost to cast Pray in Blood, pay 2 life.
    Counter target noncreature, nonplaneswalker spell, activated ability, or triggered ability.
    How far are you willing to go young wizard? I'm willing to bet that you won't be able to match the prices that I'm willing to pay.

    Compare to discard. Answer in black for enchantments.

    Originally wanted it to destroy selective permanents, starting with enchantments. I felt it mine as well take this form to tackle activated and triggered abilities. It adds awesome flavor to the design.
    Posted in: Custom Card Creation
  • posted a message on Midnight Mist & Gisa the Reveler
    That's not even an argument man.

    lol at championship winning Whirlwind combo

    There are plenty of other combos that make infinite mana from two cards. Nothing stopped them from being printed and they never saw competitive play. That's not a valid argument.
    Posted in: Custom Card Creation
  • posted a message on Midnight Mist & Gisa the Reveler
    Combos aren't 'viable'—self-sufficient cards are.

    Your argument majorly fails where it doesn't address the fact of all other pieces in the 'combo' here are potentially open to removal.
    Posted in: Custom Card Creation
  • posted a message on Midnight Mist & Gisa the Reveler
    lol at "it's broken to put hexproof on a 2/1 with an ability that's purely symbiotic".
    Posted in: Custom Card Creation
  • posted a message on Midnight Mist & Gisa the Reveler
    Midnight Mist 1B/G mana
    Sorcery
    Transform all Humans, Vampires, Illusions, and Nightmares. Each creature must block creatures of these types this turn if able. Prevent all combat damage that would be dealt to players this turn.
    Stay inside during the new moon around here, whatever disappears in the darkness isn't likely to ever be seen again.


    Gisa the Reveler 2B
    Legendary Creature — Human Rogue
    Hexproof
    Whenever a creature enters the battlefield from the graveyard under your control, you may add B to your mana pool. If that creature has any counters on it, you may remove a counter of any type from it or place another counter of any same type onto that creature.
    "You're all invited to the end of the world—and the beginning of a brave new one."
    2/1


    Here are some designs that were inspired from mtg_alterficer on Instagram. I at first mistook them for customs, until he pointed out they were already printed designs. So, I decided to turn my suggestions into actual customs based on the alter art provided for each.

    I had said that the original concept was very miss on all kinds of potential of flavor by skipping out on Vampire and also for foreshadowing into future development with the addition of an enigmatic creature type like Nightmares. As that goes, I realize it seems odd that a Nightmare would transform. Although it is spooky for a nightmare to transform into an even greater nightmare. I can almost seen a concept like this seeing Illusions transforming into Nightmares. I'd question how tacky that would look to add another creature type to the design. I haven't really decided against it though.

    Gisa's design is a reprise of the previous concepts I've posted. I had considered giving all creatures that enter the battlefield from the graveyard decayed, but then this seemed much more like what I was looking for to capture the spirit of a reveler: a person who is enjoying themselves in a lively or noisy way. So she provides unlimited persist and undying and also a pseudo "necromancy spells you cast cost 1 less". The 2/1 with hexproof I think much better suits the persona of a character of her style. She's not very powerful, all her melee power comes from her sickle, but she's very technical with her magical prowess; utilizing wards, circles, and binds.
    Posted in: Custom Card Creation
  • posted a message on Goldrazor Eagle & Strife Condor
    Goldrazor Eagle WW
    Creature — Bird
    Flying
    When Goldrazor Eagle attacks, you may remove a +1/+1 counter or -1/-1 counter from target creature. If you do, gain 1 life.
    It bears gifts of healing for the weary, but all others it's sent after get sent packing.
    1/1

    Unlimited persist and undying. Counters plaguers. Pseudolifelink.

    Strife Condor BB
    Creature — Bird
    Flying
    When Strife Condor attacks, you may put a -1/-1 counter on target creature. If you do, and it's a creature you control, untap Strife Condor.
    If you see one day or night, do yourself a favor and run for your life.
    1/1

    Stops persist and powers untapers. Pseudovigilance.
    Posted in: Custom Card Creation
  • posted a message on Crush from the Distance
    I had considered it could just read,

    Enchanted permanent loses all other abilities and has shroud.

    That kinda waters down the uniqueness and invalidates the utility of the protection ability though.

    It's still doing a lot and has great utility. It doesn't really need to be universally effective when it's capturing a large majority of some 75% effectiveness among the diversity of content. This make a soft lock out of it in ways and preserves interactivity and aspect of challenge, which of course is a responsibility of development, and also core-essential the fun of the game.
    Posted in: Custom Card Creation
  • posted a message on Crush from the Distance
    Certainly, not sure where I was going with that Instant bit.

    I don't think it really needs flash either, to clarify, with that transition.

    I did kind of envision it as a 'Power of God'. I wasn't really comfortable placing it in white though, even though that was the original aspiration, for much cheaper.

    I saw it well-encapsulated as an Eldrazi force.
    Posted in: Custom Card Creation
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