I had a feeling that the absence of interactivity would draw concerns. I had concerns myself, that the over-protection is counter-intuitive from the player's end to get all the fun out of the regenerate ability that's otherwise available. I honestly just wanted to pitch the initial concept, as this is how I envision nature as the ultimate apex predator. Extending from the immediate world around us, to the wilds of space and its forces beyond.
The roughest draft actually only triggered off spells, and didn't include abilities, but then that didn't make sense to me as nature advocates should be able to empower it equally.
Let me just go ahead now, and taper and tune it down.
Virile Greaves certainly does seem like it wants to be a step above the norm. Another concern I was levying. One thing about that is, I always found it to be unsettling in the past when the levies are broken, and contemporary designs are put into different brackets of the mana curve, where they lose reverence and gravity provided by that original placement on the mana curve. I think the typical team member would ask for this to be placed at , but I can see clearly right away that would have the exact effect as the concern above. Let's see if the eyes adjust and give it time.
Additionally, note I prefer this wording composure, as I find it provides good coherence and continuance of the card's effect being together and linear with itself.
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Jun 16, 2021Apex Predator 1GGPosted in: Custom Card Creation
Creature — Elemental
Protection from planeswalkers
Whenever a spell or ability you control increases Apex Predator's power or toughness, regenerate it. Sources can't prevent Apex Predator from regenerating this way.
It knows no master. It knows no surrender. It holds a record of defeat never to be broken, and never to be outlived by anything.
Virile Greaves 3
Equipped creature has trample. Put a +1/+1 counter on equipped creature at the end of each of your turns.
One must be stronger than the severity that surrounds it—if such a fantasy could ever be reality.
Jun 15, 2021Loaded Dice is an awesome concept with an awesome name.Posted in: Custom Card Creation
Decaying Dice won't have enough space, not anymore than a design I pitched awhile back called Test Your Luck. It would have to be broken up into different designs.
Edit: I thought Loaded Dice lets you choose all the modes of modal spells. It's a little less cool now that I realize it doesn't.
Jun 14, 2021I removed the haste long before your post.Posted in: Custom Card Creation
Although since you had a lot to say, it's fair to consider you missed it for that reason.
Giving blue protection from black is not a bad thing. Don't limit yourself like that. Here it has incredible fantasy value as well.
Jun 14, 2021I'm more concerned that I forgot it needed flying as a bird and had to tag that on at the last moment.Posted in: Custom Card Creation
Possibly, I can change the creature type concept, and move it to another design.
Jun 14, 2021Unrivaled Metashark 1UUPosted in: Custom Card Creation
Creature — Shark
Unrivaled Metashark can't be countered as long as you control as basic Island.
Protection from black, from red, and from green sources your opponent's control
"An apex predators unlike any of its kind. It will fight you to the death with territorial rage. It will drag you to your end."
"Blood flows from the deepest depths and stains the shoreline. Tinted crimson amongst the dark red sunset. It sends an ominous message to all who can be next."
Supersonic Archavian 1UU
Creature — Bird
Protection from instants and from enchantments
"It's hollow bones are frail and would shatter easily upon impact. Given its unrivaled dexterity though—it only begs the question—how?"
Just an evasive tech aggro creature for blue—such as Great Sable Stag. Something long overdue for this color I think.
Very flavorful that it can still run into a wall, and for white being defensive and warding, it can still be subject to such defenses (Sunweb—Wall of Nets). No protection from artifact—such as Scarecrows.
Jun 13, 2021Remove all counters from a Planeswalker you control. Put that many loyalty counters or +1/+1 counters on another creature or planeswalker you control. It gains Hexproof until your next turn.Posted in: Custom Card Creation
+1 to super buff all Gideon, Champion of Justice creature transform abilities.
Jun 12, 2021Posted in: Custom Card CreationQuote from Rosy Dumplings »I was wondering what was going on when you made a card that referenced the entangler ability.
The card seems fine. “Can’t be regenerated” seems a tad anachronistic as wizards doesn’t really print cards with regenerate any more but I guess that works if you are going for an old school vibe.
I did update the post, but maybe you missed that.
I also updated Change the Formality and it looks like no one noticed that either, or just purposely didn't address it.
This is just supposed to be a palette swap on Phyrexian Crusader. Will work great in decks that can initiate attacks.
Deftblade Elite // Basandra, Battle Seraph // Rage Nimbus // Incite
Jun 11, 2021Needs a better name for sure. This name is too monotone and doesn't capture any magic with it at all.Posted in: Custom Card Creation
The card is fine, but would be better if you could also turn the loyalty counters into +1/+1 counters for a creature as an option.
Jun 11, 2021Divine Hero 1WWPosted in: Custom Card Creation
Creature — Human Knight
Entangler (This creature may block any number of creatures.)
Protection from black and from red
When Divine Hero attacks, you may destroy target tapped creature. It can't be regenerated.
"A light within the darkness that may surround it, but could never cast it out."
Jun 10, 2021Posted in: Custom Card Creation
I suppose you are right.
Originally, what I wanted this to do was enable each player to activate the effects in succession. Since I removed that and boiled it down to a one-sided Saga, I should taper the final ability some.
Jun 10, 2021Radiant's Last Stand 1WWPosted in: Custom Card Creation
Enchantment — Saga
• You gain 7 life.
• Tap target creature. It doesn't untap during it's controller's next two untaps steps.
• Choose a white Aura you own from outside the game that enchants a permanent and attach it to any permanent it can enchant.
Intrepid Hero's Resolve 1W
As Intrepid Hero's Resolve enters the battlefield, you choose +1/+0 or +0/+1.
Creature you control get the chosen power or toughness increase.
Creatures with entangler may block creatures as though they have no abilities.
"An army of one is very real. I've seen it. It made me taste the bitterness of defeat—and all my pride was laid to rest with my retreat."
For those unaware, entangler is one of the first concepts I keyworded when I began developing Magic.
It is a throwback to Entangler and does exactly the same thing.
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