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  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Quote from rowanalpha »
    .

    Let's consider this point invalidated.


    Lets not. Because you're wrong.


    No—it most certainly is—because in order to secure all the resources (card discarding—Reincarnation spots) to buffer your low cost creature, you'll be losing all the control spells that give that deck its edge.

    It can't be done to the safe efficiency; and will lose crucial ground, and become vulnerable,just as I said.
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Death's Shadow (and the suggested play strategy) isn't what makes that deck competitive—it's Tarmogoyf—and the mass of control spells (with that broken Companion card).

    Let's consider this point invalidated.
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Quote from megatog201 »
    Well I'm not flaming you. Thank you for being honest. I'll go into a little detail about why Death's Shadow is as good as it is.
    The concept is to play Death's Shadow as early as possible in these builds. Ideally they will play a fetchland and get a shockland. That's puts the life total to 17. Off of that shockland they again ideally want to play a Thoughtseize.


    Here's where you lost me that this deck is alpha, as even with 4 copies, there's only a 46% chance of pulling a Thoughtseize in your opening hand; which in the way probability works, will play out as an even lesser success ratio (given how far below the 100% threshold that it falls—and that its below the 50% threshold even).

    Stack this up with an additional 46% chance of getting Death's Shadow (even though you get a few turns give or take). Typically in Pokemon TCG, you need to secure a percentile clench of 8~12 copies (across your spread and/or via extensions) for great success.
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Here's a fix on the gauntlet.

    Geiaz Gauntlet 2
    Legendary Artifact — Equipment
    Equipped creature loses all abilities or gains an additional instance of each ability it has.
    Equip 0


    Almost want this to cost 3 mana or 5 mana —but can't see any luster then.

    Maybe Equip Colorless Mana —but is that even a challenge of any kind? Just would look cool—feign that utility (which is bad for face).
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Quote from rowanalpha »


    And now we have clarification for so much. You're basing your designs on a combination decade old gameplay experience and math theory without updating your knowledge of the game, rules, strategies or power levels.

    //

    Also, go play actual magic. Arena is free, so there's no excuse not to update your play experience.


    No, I think it's just moreso in the fact missing that I never recall a time when MTG wasn't a steaming pile of **** in some way, I could never unsee. And ever since have sought to devise solutions and schematics on how to fix all the major malfunctions/improficiencies/counter-productivities.

    Go play actual Magic. That's a big negative. I honestly could only begin to explain my great disappointment in the current product; and can just sum up the fact that I wouldn't begin to invest my time or attention into it in this state. MTG needs a major rollback, something the truly narrow-minded "blind pioneers" would never consider (or admit) is necessary for doing. But stripping the product of coherence, and force majeure; while making it a tacky mess; though additions that impede on characteurs, identities, and dignities; should be expected to produce this result. What was available to be salvaged and recovered has nothing left anymore. Rollback and total overhaul would be the only option.
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Quote from megatog201 »
    Umm what? When does Death's Shadow hit the board late game? What format do you play? Death's Shadow likes to be played turn 2 or 3 whenever possible. Decks with it don't want you expending your removal on other threats. They usually try to hit you with a Thoughtseize and next turn play it. Or play it and have counter back up. I've never heard anything you are talking out my good sir or madam.


    I'm just unfamiliar with that card's strategies to be honest. Aware me? Not sure where/why/how a person is reducing their life safely below 13 so soon. Or are they removing the abilities? If you have exactly 1 life, via such as Worship, it's a 12/12. I could never see this surviving in a hostile game. How was it so good?

    I haven't played since Mirrodin personally. I'm an OG Mid Schooler from Odyssey block/7th Edition. I picked the game back up and Lorwyn/Time Spiral, then left again at Scars of Mirrodin. I haven't played though since High School. I just know some tricks from back then, and I've picked up deck-building via mathematical proportion, which I didn't fully understand back then, but do now.
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Quote from rowanalpha »


    You still wouldn't be able to build a winning strategy around something that dies to removal.


    You've clearly never heard of Death's Shadow, which was a dominant force in Modern for quite sometime, was vulnerable to removal, and necessitated the user to drive their life total down to use. As an added bonus, your ability could easily be triggered onto a slippery bogle or other cheap hexproof creature and no longer be vulnerable to removal.


    Right, but that card doesn't hit the board until late-game, where and when masses of removal resources are likely to have been expended.

    What you're suggesting in the opening game scenario, even with the Bogle, is lost to Innocent Blood lolfeelsbadman.

    @Rosey You know that is really the product of your getting-ahead-of yourself and interpretation. You could easily pause, stop to think a moment, and then ask any additional questions necessary to mediate your logical direction of the thread discussion/points of interest.

    Might I also point out of this elaborates on the factor of time-frame when it comes to gaming power and acceptance. If you had to wait 10 years to get enough Reincarnation cards to build a deck around them, you wouldn't it one bit. lmao nice. But if you release them all at once, that's not okay. But even so in the end, only to probably lose.
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    So... haven't posted in one of these threads for a while so let me elaborate.

    While I see and somewhat understand your argument about "probability", that argument is shut down by Anticipated Volume in this case.

    The Bestow ability appears on 35 different creatures
    The Mutate ability appears on 34 different creatures
    The Scavenge ability appears on 11 different creatures
    The Haunt ability appears on 10 different cards

    This one card, in a vacuum, is "exciting" but might not be entirely broken. The odds of getting several copies of this one card in your opening hand are relatively low. Most posters on this board, however, aren't looking at this card in the context of only one reincarnating creature existing. Instead, we see that this is a keyword ability and extrapolate the presence of 10+ creatures with this keyword if it were ever to be printed in a set. If there were 10 or more cards with reincarnation, creating a deck filled with free or cheap discard outlets (faithless looting, Noose Constrictor, Putrid Imp, etc.) and a whole lot of reincarnating creatures would GREATLY increase the chance of that line of play.

    As far as other considerations:
    1. The comprehensive rules has never been used (at least to my knowledge) to contain unwritten rules for a keyword as large as a change in zone. If you want a reincarnated card to exile itself upon leaving the battlefield, you should add that to the reminder text.
    2. Going into the realm of anticipated volume once more, I would argue that it is very odd, flavorwise, that multiple cards with reincarnation can all be "reincarnated" as a single creature (which also causes power concerns). You may want to add ",if no other creatures are attached to it," as an intervening clause in the ability so each creature can only be the reincarnated form of one other creature.


    You still wouldn't be able to build a winning strategy around something that dies to removal. Removing that condition ups the probability, because it requires additional resources. You could print 100 cards with reincarnate. It doesn't matter. You're crushed by the volume of game influence, and the resource overhead of probability, trying to counter that influence with other cards.

    There's a reason Oath of Druids is what it is. And it undeniably wouldn't be so if it required two other cards to do what it does.

    I would suggest, "Exile this card if it would leave the battlefield this way." to the end, as an alternative fix for the 'unwritten law' issue; if you must.

    Reincarnation (Whenever a creature enters the battlefield, if this card is in your graveyard, you may pay Colorless Mana . If you do, return this card to the battlefield attached to that creature. As long as this card remains attached, that creature gains all abilities of this card and gets +X/+X, where X is this card's base power and toughness. Exile this card if it would leave the battlefield this way.)

    Even this—and it becomes too wordy, and you mine as well not bother with it anymore.

    I would suggest reserving the keyword for very special releases now and again, to preserve the force majure.
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Quote from ashrog »
    Th originally proposed ability is pretty much Haunt, but spelled out a little differently.

    Tormented Hulk 1GG
    Creature — Human Beast

    Haunt (Whenever this creature dies, exile it haunting target creature.)

    The creature haunted by ~ gets +3/+3.

    3/3

    Edit: I thought the intention was to have it shrink itself on the field, but give the full +8/+8 when it reincarnates. But I see now that, as written, it gives the reincarnated creature both +8/+8 and -5/-5?


    That's totally wrong flavor-wise though.

    Quote from user_938036 »
    Seeing as this is an interesting ability with a reasonable amount of design space how should it be balanced? As is its not balancable. Drop the p/t bonus? Add a cost? Both options are interesting but their are even more points to consider. Should this exile or be reusable?

    The way its works I see it as Shaman King style oversouls. However I don't think an execution that captures that is reasonable. Instead I'll initially opt for a kicker like extra cost and make it a once time use.

    Sword Saint 1WW
    Creature - Human Warrior
    First Strike, Vigilance, Lifelink
    Oversoul(Whenever a creature enters the battlefield under your control you may pay ~'s mana cost. If you do, exile ~ from your graveyard. That creature gains all abilities of ~ and gets +X/+Y where X is ~'s power and Y is its toughness.)
    2/2


    Is this too restrained? Should the cost be uncoupled from the cards cost? Should it be reusable? Is it overly complicated?


    Having to pay the mana cost puts it over the top. It's too expensive to be interesting now.
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    For the record, I am aware that Geiaz Gauntlet is broken with Devoted Druid. I explicitly notioned the context meaning, probability sees that even this card would be perfectly balanced (as apart of a multi-card combo that's too improbable to put together for a win on turn one with Reincarnation/Tormented Hulk).

    With that said,

    I would suggest simply banning Devoted Druid (which is basically deadspace anyways) outside of Block Constructed formats for the Gauntlet, rather than change the Gauntlet any; although there are a lot of other cards it becomes ridiculously powerful with (even if was composed to only work in cases where there is a double negative value; and not one positive and one negative).
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Quote from user_938036 »

    Only it's doesn't need a cost—because you can't build a winning strategy at the beginning of the game with the notion pitched due to the probability factor. Probability is a significant aspect in development. It will see things succeed whose properties succeed within its natural container. You will not have to adjust anything. But more importantly, will see things fail unless implemented around properly. I have given a graphic example of this in the past, with the set of lands that only work when the range is increased to allow 6 copies of them in the deck.
    Now, I am not against revision of the keyword, or that a cost could be assigned to the functionality. I just want to make a clear point that this is not needed; as neither is the Aura type. In fact, adding that type could botch the flavor-dynamics, and opens up functionality that this doesn't want to have; but wants to be more solid state than this would create.
    There is so much wrong here that I can only conclude that you don't know what most of the words you used mean. Because you are obviously lacking is comprehension skills ill try to be as simple as possible.

    This ability isn't bad, but it is unreasonably difficult to balance because you didn't put a cost in its activation. Your proposed card while strange isn't a problem because spending multiple resources to get a few 'free' +3/+3 auras on a creature isn't significant. However, the ability is a problem because getting a few +5/+5 auras or anything higher is significant. This is why I said you either make it cost something or you are forced by the design of the ability to only put this on small creatures.

    Your lack of understanding or unwillingness to accept that your design has obvious problems can't be handwaved away by using words you obviously don't know the meaning of. Fortunately, others here see that this is an interesting ability and can engage in a discussion of its pros and cons. Honestly, it would do your design a disservice for you to continue in the discussion as you don't understand how the game works and actively discourage people from fixing your mistakes.


    I think you're just mad that I made you think in a higher level of detail—and your pride feels rustled.

    It's free form, open source, but still balanced. Exile can be written into the comp rules. Probability is a major factor in balance. Some things would be ideal, but they can't/won't be reality due to factors like probability. Let's just take this information and see what we can do with it for ourselves.

    Notice; this also relays how it doesn't necessarily matter how cheap and powerful a card/combo is; so long as the literature is so deep and evocative that it brings the fantasy to life.

    lmao nice
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Quote from user_938036 »


    There are many problems with this mindset and none of them are related to your actual card.

    The problem is the mechanic itself. It needs a cost or the problem they pointed out will occur because you are proposing a mechanic, not a single card. meaning there will be a number of cards with this ability and it would be easy to discard a few on turn 1 or 2 and get a huge creature for "free". Or you create the limitations of these being no bigger than 2/2 so thst isn't a problem.


    Only it's doesn't need a cost—because you can't build a winning strategy at the beginning of the game with the notion pitched due to the probability factor. Probability is a significant aspect in development. It will see things succeed whose properties succeed within its natural container. You will not have to adjust anything. But more importantly, will see things fail unless implemented around properly. I have given a graphic example of this in the past, with the set of lands that only work when the range is increased to allow 6 copies of them in the deck.

    Now what we have here is a very special work-around with the factor of probability, it enables us to do something dynamic and open source, because the factor of probability works with us as a limiter to allow it.

    With that said, this would be a fair design:

    Geiaz Gauntlet 2
    Artifact — Equipment
    If equipped creature would get -X/-X, it gets +X/+X instead.
    Equip 0

    However, it's not to say this is the way it wants to be done. I would suggest this effect wants to be more interactive and not just blah.

    Hostile Impositions 2C
    Enchantment
    If a creature would get -X/-X, flip a coin. If heads, that creature gets +X/+X instead. Otherwise, that creature gets double -X/-X instead.


    Now, I am not against revision of the keyword, or that a cost could be assigned to the functionality. I just want to make a clear point that this is not needed; as neither is the Aura type. In fact, adding that type could botch the flavor-dynamics, and opens up functionality that this doesn't want to have; but wants to be more solid state than this would create.
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    I was going to have the trigger, "When this creature dies..."

    However, it seems like it wanted to things this way, as a closer tribute to the concept.

    Comp rules easily hammers out the technicalities of this card being attached to another card (without ever having to give it another type); and can also easily rule that a card attached this way is exiled if removed or otherwise would be put into a graveyard.

    Since there is only like an 8% chance of pulling that combo with Pocket Hulks in your opening hand to perform on turn 1, I don't think it was worth addressing. Even with just 1 Hulk the chance is still like 12% or something. You could add lots of other 0 cost creatures, draw/discard, but you're still not building a game winning strategy from that. It still dies to removal, and Lightning Greaves will extend the time range, and plummet the probability even lower.
    Posted in: Custom Card Creation
  • posted a message on Reincarnation — Dynamic Ad Insertion Keyword
    Reincarnation (Whenever a creature enters the battlefield, if this card is in your graveyard, you may return it to the battlefield attached to that creature. If you do, so long as this card remains attached, that creature gains all abilities of this card and gets +X/+X, where X is this card's base power and toughness.)


    1.) This doesn't need to be an aura. Aura is specific to the card's it's assigned to as descriptive context (providing flavor first-most; and additional interactivity second-most; which is not always necessary).

    2.) Not saying this is unique or never been thought of before, but I would imagine it great a great ability for smaller creatures mostly; enabling a Rebound-like double-play.

    And of course,

    Tormented Hulk 1GG
    Creature — Human Beast
    Reincarnation (Whenever a creature enters the battlefield, if this card is in your graveyard, you may return it to the battlefield attached to that creature. If you do, so long as this card remains attached, that creature gains all abilities of this card and gets +X/+X, where X is this card's base power and toughness.)
    Tormented Hulk gets -5/-5.
    "Tenacity is only as relative as strength; yet both are crushed by volume; a death by degrees; in this vacuum of time and space that has no value but we call life."
    —Thanos the Mad Titan

    8/8


    <embed src="http://www.youtube.com/v/IZbOCDfnWYs&quot; type="application/x-shockwave-flash" data="http://www.youtube.com/v/IZbOCDfnWYs&quot; width="425" height="350" movie="http://www.youtube.com/v/IZbOCDfnWYs&quot; wmode="transparent"/>
    Posted in: Custom Card Creation
  • posted a message on Titanify (Does this even work???)
    It's incredibly overzealous.

    It just wants to be an Aura—or an Equipment?

    Might I suggest,

    Enchanted/Equipped creature and all other creatures you control with the same name have base power and toughness 6/6 and "If an ability of this creature would trigger when it enters the battlefield, that ability triggers when this creature attacks as well."

    It's a bit expanded upon, including all other creatures with the same name, while you only need one ring (aura/equipment) to unite them all.

    I'd also suggest making it legendary.
    Posted in: Custom Card Creation
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