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  • posted a message on How to make hand size matter?
    Actually, I was more interested in ways how to make your hand size big (and stay big), not of mechanics that could trigger of this size, since these are too numerous.
    Posted in: Speculation
  • posted a message on Compiled Orb Results
    And there is a real possibility that there is a mechanic called "Channel" because that word comes up surprisingly high.

    Maybe a spell with channel will have an option to pay its colorless mana part in life?
    Posted in: The Rumor Mill
  • posted a message on How to make hand size matter?
    Limiting hand size doesn't seem likely, as it goes AGAINST the theme. Affinity doesn't seem likely either, since they don't reuse keywords so soon.
    Posted in: Speculation
  • posted a message on Guild Mechanic Theory
    I don't think they would make it backwards compatible, for very simple reason - foreign-language cards. There is no guarantee that the relevant words are always translated the same way on them.

    No, if they go this way, they will have to invent completely new words for each Guild, words never used before. Or maybe the Guilds could get symbols instead? Displayed in upper left, where tombstone was in Odyssey block?
    Posted in: Speculation
  • posted a message on How to make hand size matter?
    I was thinking of this question. If hand size matters in SOK and is one of the main themes, how would Wizards achieve this?

    If we exclude some older mechanics that gave you bigger hand or made it matter (like buyback or amplify), what can we get?

    My ideas:

    A cycle of "supercantrips" that would let you draw two cards instead of just one (and would be expensive). This would increase your hand.

    A spell that would draw some massive cards, but you would have to discard your hand at end of turn.

    Some new twist on "unlimited hand size" mechanic like Spellbook and Library of Leng has. Perhaps a legend with this ability?

    any ideas?
    Posted in: Speculation
  • posted a message on First story is up: Kataki
    Except that this is impossible, because Kataki scores 1 hit, and so it can't refer itself in its text.
    Posted in: The Rumor Mill
  • posted a message on The Orb
    If you load the swf file in a swf editor, you'll see that the queries are sent to some address and retrieved from it. But when you open that file in web browser, all you see is "0 results"
    Posted in: The Rumor Mill
  • posted a message on The Orb
    If you want to get technical, the Orb is a Flash application that calls file
    http://www.wizards.com/magic/OrbData_Saviors.asp for results. That's about it. If you open that file, you just see "0 results"

    BTW, if the speculation about */* is right (that it returns the total number of words in the set), can't we make a kind of word countdown?
    Posted in: The Rumor Mill
  • posted a message on [SOK] Ability-copying Sorcery or Instant Rumor
    Two points:

    1. Orb doesn't search flavor text.
    2. Shinen is not "wisdom". Wisdom has apparently something to do with hand size (thus 97x "hand". Shinen is supposed to deal with barrier between the worlds weakening. Lotus Noir has talked about these as two separate mechanics.
    Posted in: The Rumor Mill
  • posted a message on The Orb
    tobita's
    Quote from DeathRowChris »
    Sorry if someone posted this (its a long thread)
    Remember the orb checks flavor text (i am pretty sure)


    Nope, it never checks flavor text.
    Posted in: The Rumor Mill
  • posted a message on [SOK] Mechanics: Epic and Wisdom
    Or the cards don't actually include the word "epic" in the title. Maybe there are two cycles.
    Posted in: The Rumor Mill
  • posted a message on [SOK] Mechanics: Epic and Wisdom
    Isn't it strange that most of the proposed mechanics (except mine and magicianofthought's, I think) concentrates on making the cards weaker, to support massive gameplay effects? I still think that epic (if it's indeed a mechanic) will be mechanic to make the cards strong. Just to remind, my take on epic is "This spell doesn't use stack," which goes well together with the notion of "epic" as something of major proportions, and practically unstoppable once it gets going.
    Posted in: The Rumor Mill
  • posted a message on [SOK] Mechanics: Epic and Wisdom
    I thought about epic and found one mechanic.

    Imagine thing like this:

    Epic (This spell doesn't use the stack.)

    The stack is one of the most basic advanced concepts in Magic. Spell that doesn't use it, it would be:

    1. Uncounterable
    2. It couldn't be reacted to in any way. Once you play it, it resolves. No returning cards to hand to save them from global destruction (for example). No damage prevention. No regeneration abilities can be played. I play it, it resolves. End of story.

    Wouldn't you agree that a spell like this would indeed be one of "the most powerful cards"?
    Posted in: The Rumor Mill
  • posted a message on [SOK] Mechanics: Epic and Wisdom
    One thing is clear - if they make some restricted-use Instants and Sorceries, they WILL NOT be Legendary, simply because Legendary rule only effects permanents in play, and there was already ONE overhaul of it in the same block. Epic as supertype might work, though.
    Posted in: The Rumor Mill
  • posted a message on [SOK] Ability-copying Sorcery or Instant Rumor
    It would be fun to get a Copy Land card Smile
    Posted in: The Rumor Mill
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