If I have the time I'll make sorted packs. Dividing the cube into colors, nonbasics, artifacts, multicolor, and mixing in a portion of each other pile so I end up with seven piles each 50% one color and 50% every other color, then picking a card from each and making packs.
I'd say that overall making random packs out of a totally random pool is 100x easier and just as fun. If you enjoy the increased signaling though and have the time to spare, it may be worth it to make sorted packs.
I don't know how much there is to be gained by nitpicking the very best way to create a partially random pack though.
On this vacation road trip, I went throught the following states: Arizona, Utah, Colorado, Wyoming, and currently in Montana. Wtwlf is in Arizona, but south from Phoenix and I went north to Sedona.
What do you guys think about embolden? I know it's a little spendy, but with white weenies the any number of target thing seems pretty strong to me. My friends keep telling me how terrible they think it is
So this is the commons cube I've just about got together. 360 cards, 50 of each color and of multi color, 30 artifacts and 30 lands (or 20/40 depending on how you count the borderposts).
The list is supposed to be budget, with the exception of the stuff I already have like rancors blightning and bolts etc. There's two of each card with exceptions made for some of the lands.
I'd like to know what you guys think about the strength of the choices, the 2 card thing, the balance of power between colors, the splashability of colors, themes easily added or tweaked, and how many of these are actually uncommons :D.
The (x/x)s are just what I have and need to get.
Sorry for the ugly formatting, I swear it looks so much better with the original indentation.
I realize that, and it can be a problem if I make them draw into all their lightning bolts or something. I guess I didn't mention I was playing a Jund Netdeck, and like I said he was fully tapped out I think the only spell in standard he could have played would be mindbreak trap and even then he could only have exiled my angelsong which just saves me the trouble of doing it the next time I crack a relic. That "I do it again" bit sounds really reasonable to me though, thanks.
Although I've never seen your deck before, I assume it wins by decking? It sounds kind of awesomely obnoxious.
Just out of curiosity, did your opponent call judge or did you? How did it all come about. I'm mainly curious because I've yet to be called for Mindslaver though that may be because it's a more known combo.
Well the judge was already watching, because our neighbors were swerving swerves at each other or something. I just kinda turned to him because I wanted to end the game before my opponent got really frustrated. Whoops, he gave me that bad news and I was crushed.
Oh yeah and it wins by decking if I make them draw with jace both of those turns, after 30 reps they're dead unless something horribly unexpected happens. The evil way is infinite life with sunspring expedition and then pass the turn.
So I played mirror of fate combo at a states for kicks today and set it off. My opponent was completely tapped out and I had a jace beleren on the field, four blue mana sources, five white mana sources and my library stacked from top to bottom like this at the begining of my turn: twincast, time warp, mirror of fate, relic of progenitus, angelsong, island or whatever.
So I draw a twincast, use jace's +2 ability to draw a time warp and then cast the timewarp, and twincast it. Then on my first free turn I draw a mirror, use jace's +2 ability and draw a relic, play them both, crack the mirror, crack the relic in response, draw an angelsong, play an angelsong and stack my deck with the same cards (only a new angelsong this time, the first being removed for the next go around).
I wanted to do this thirty times but they wouldn't let me shortcut it.
They gave me a reason along the lines that infinite combos all have to happen on the same stack and turns can't pass in between them. So I bought that and packed my stuff up without an non-obnoxious win condition. Then come home to read right in the rules it says that you can have a loop across multiple turns.
Did I misunderstand the ruling? Did I overlook something big?
I'm very very new to tournaments and an old hand at goofy antics so I might be completely off the deep end here. If you read all that above thanks for your time!
I'd say that overall making random packs out of a totally random pool is 100x easier and just as fun. If you enjoy the increased signaling though and have the time to spare, it may be worth it to make sorted packs.
I don't know how much there is to be gained by nitpicking the very best way to create a partially random pack though.
Are any of them too weak for commons cube, mismatched? What are better options?
Cottonwood, AZ
Powered: No
Un cards: No
Portal cards: No
Special theme: Yes
Number of Cards: 400
Doh. Fifteen minutes away.
The list is supposed to be budget, with the exception of the stuff I already have like rancors blightning and bolts etc. There's two of each card with exceptions made for some of the lands.
I'd like to know what you guys think about the strength of the choices, the 2 card thing, the balance of power between colors, the splashability of colors, themes easily added or tweaked, and how many of these are actually uncommons :D.
The (x/x)s are just what I have and need to get.
Sorry for the ugly formatting, I swear it looks so much better with the original indentation.
Creatures
CMC 1
(0/2) Akrasan squire
(2/2) Deftblade Elite
(1/2) goldmeadow harrier
(0/2) shade of trokair
CMC 2
(1/2) order of leitbur
(2/2) aven squire
(2/2) soltari trooper
(2/2) kor skyfisher
(1/2) kami of ancient law
CMC 3
(0/2) ballynock cohort
(2/2) burrenton bombardier
(1/2) veteran swordsmith
(2/2) apex hawks
CMC 4
(0/2) Guardian of the Guildpact
(1/2) Aven Liberator
CMC 5+
(2/2) Gempalm Avenger
(0/2) Noble Templar
Non-Creatures
CMC 1
(0/2) sunlance
(2/2) Excise
CMC 2
(2/2) journey to nowhere
CMC 3
(2/2) Embolden
(2/2) Prismatic Strands
(2/2) oblivion ring
CMC 4
(2/2) Cenn's enlistment
(0/2) Faith's Fetters
CMC 5+
Creatures
CMC 1
(2/2) zephyr sprite
CMC 2
(2/2) spellstutter sprite
(0/2) Errant Ephemeron
(2/2) cloud of faeries
CMC 3
(2/2) Calcite snapper
(0/2) Ophidian
(0/2) Fathom Seer
(0/2) pestermite
(2/2) zuran spellcaster
CMC 4
(0/2) ninja of the deep hours
CMC 5+
(1/2) Mulldrifter
(1/2) Æthersnipe
Non-Creatures
CMC 1
(2/2) flood
(2/2) brainstorm
(2/2) repeal
(2/2) force spike
CMC 2
(2/2) mana leak
(2/2) into the roil
(1/2) narcolepsy
(2/2) counterspell
CMC 3
(2/2) capsize
(1/2) repulse
(0/2) complulsive research
CMC 4
(2/2) deep analysis
CMC 5+
(2/2) gush
Creatures
CMC 1
(1/2) Carnophage
(1/2) Vampire Lacelator
(1/2) corpulent corpse
CMC 2
(2/2) Dauthi Horror
(2/2) Dauthi Slayer
(2/2) wretched anurid
(0/2) Augur of Skulls
(1/2) Skittering Skirge
CMC 3
(0/2) Crypt Rats
(0/2) Phyrexian Rager
(1/2) Mindtab Thrull
CMC 4
(2/2) gravedigger
(2/2) Viscera Dragger
CMC 5+
(1/2) Twisted Abomination
Non-Creatures
CMC 1
(1/2) tortured existence
(2/2) duress
(2/2) disfigure
CMC 2
(2/2) doomblade
(2/2) wrench mind
(0/2) nameless inversion
(2/2) sign in blood
CMC 3
(2/2) recover
(0/2) grim harvest
CMC 4
????? tendrils
????? pestilence
(2/2) evincar's justice
(2/2) snuff out
CMC 5+
Creatures
CMC 1
(2/2) goblin arsonist
(2/2) spark elemental
(0/2) martyr of ashes
CMC 2
(2/2) Keldon Marauders
(2/2) Goblin bushwhacker
(2/2) plated geopede
(0/2) mogg war marshall
CMC 3
(2/2) vulshok sorcerer
(0/2) Ronin Houndmaster
(0/2) Ghitu Slinger
(0/2) Suq'Ata Lancer
CMC 4
(2/2) Bladetusk Boar
(0/2) Raging Minotaur
CMC 5+
(1/2) Gathan Raiders
Non-Creatures
CMC 1
(2/2) lightning bolt
(0/2) reckless charge
(2/2) firebolt
(0/2) Kaervek's Torch
CMC 2
(0/2) incinerate
(2/2) Searing Blaze
(2/2) flame rift
(2/2) fling
CMC 3
(0/2) Arc Lightning
(0/2) molten rain
CMC 4
(2/2) Aftershock
CMC 5+
Creatures
CMC 1
(2/2) Arbor Elf
(1/2) Skarrgan Pit-Skulk
(2/2) basking rootwalla
CMC 2
(2/2) werebear
(2/2) river boa
(0/2) sakura tribe elder
(2/2) Deadly Recluse
(2/2) wild mongrel
CMC 3
(0/2) Citanul Woodreaders
(2/2) yavimaya elder
(2/2) phantom tiger
(0/2) simian grunts
CMC 4
(2/2) blastoderm
(0/2) Penumbra Spider
(1/2) wickerbough elder
(0/2) Gorilla Chieftain
CMC 5+
(2/2) territorial baloth
(0/2) Siege Wurm
Non-Creatures
CMC 1
(2/2) rancor
(1/2) gather courage
CMC 2
(0/2) utopia vow
(2/2) vines of vastwood
(2/2) sprout swarm
CMC 3
(0/2) wildsize
CMC 4
(2/2) elephant ambush
CMC 5+
Creatures
CMC 1
(2/2) kird ape
CMC 2
(2/2) putrid leech
(2/2) quasali pridemage
(0/2) coiling oracle
(2/2) cerodon yearling
(0/2) selesnya evangel
CMC 3
(0/2) Skyknight Legionnaire
(0/2) shambling shell
(0/2) silkbind faerie
CMC 4
CMC 5+
(1/2) Scuzzback Marauders
Non-Creatures
CMC 1
CMC 2
(0/2) momentary blink
(1/2) Jilt
(0/2) colossal might
(2/2) terminate
CMC 3
(2/2) probe
(1/2) soul link
(0/2) blightning
(1/2) quicksilver dagger
(1/2) pillory of the sleepless
(2/2) temporal spring
(0/2) Dismantling Blow
(0/2) fire at will
(2/2) unmake
(2/2) snakeform
CMC 4
(0/2) mystical teachings
CMC 5+
Creatures
CMC 1
CMC 2
(1/2) manakin
CMC 3
(0/2) Phyrexian War Beast
(2/2) pilgrim's eye
CMC 4
CMC 5+
Non-Creatures
CMC 1
(0/2) bonesplitter
(2/2) adventuring gear
CMC 2
(0/2) mindstone
(0/2) aeolipile
(2/2) pentad prism
CMC 3
(0/2) Neurok Stealthsuit
(6/10) Ten borderposts
CMC 4
(0/2) serrated arrows
CMC 5+
(3/10) Ten bouncelands
(10/10) Ten Terramorphic expanses
(4/5) Five quicksands
(5/5) Five panoramas
Well the judge was already watching, because our neighbors were swerving swerves at each other or something. I just kinda turned to him because I wanted to end the game before my opponent got really frustrated. Whoops, he gave me that bad news and I was crushed.
Oh yeah and it wins by decking if I make them draw with jace both of those turns, after 30 reps they're dead unless something horribly unexpected happens. The evil way is infinite life with sunspring expedition and then pass the turn.
So I draw a twincast, use jace's +2 ability to draw a time warp and then cast the timewarp, and twincast it. Then on my first free turn I draw a mirror, use jace's +2 ability and draw a relic, play them both, crack the mirror, crack the relic in response, draw an angelsong, play an angelsong and stack my deck with the same cards (only a new angelsong this time, the first being removed for the next go around).
I wanted to do this thirty times but they wouldn't let me shortcut it.
They gave me a reason along the lines that infinite combos all have to happen on the same stack and turns can't pass in between them. So I bought that and packed my stuff up without an non-obnoxious win condition. Then come home to read right in the rules it says that you can have a loop across multiple turns.
Did I misunderstand the ruling? Did I overlook something big?
I'm very very new to tournaments and an old hand at goofy antics so I might be completely off the deep end here. If you read all that above thanks for your time!