2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Sundial of the infinite
    Just to make sure:

    - I have Hive Mind and Sundial of the Infinite in play.
    - I cast Enduring Ideal or one of the other Epic spells.
    -Hive mind makes everyone copy it, with the player to my right resolving first, in reverse turn order and finally me.
    -I activate Sundial after everyone else has resolved, but before mine does.
    -I am not Epicced, correct?
    Posted in: Magic Rulings Archives
  • posted a message on Roon of the Hidden Realm
    Correct - based on the MTG Commander 2013 release notes - http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/270

    If Roon of the Hidden Realm's ability targets a commander, that card's owner may choose to have it go to the command zone rather than being exiled. The delayed triggered ability will return it to the battlefield no matter which of the two zones it went to, as long as it's still in that zone when that triggered ability resolves.
    Posted in: Magic Rulings Archives
  • posted a message on [Event Discussion -] PT Dublin Discussion
    Quote from Tantaburs


    The protour is the second most metagameable tournament in the world so it very different compared to a gp which has a wider metagame.


    Honest question: if protour is second most metagamable, what are you considering first? Local fnm?
    Posted in: Standard Archives
  • posted a message on Krenko
    I use Krenko, Mob Boss. Currently I have 3 goblins including himself.
    I copy the ability with Rings of brighthearth.

    The stack is:
    Copy
    Ability.

    Copy resolves, making 3 goblins.
    Original ability resolves, making:


    a) 3 goblins. X is determined when put on the stack.
    b) 6 goblins. X is determined on resolution.
    c) other?
    Posted in: Magic Rulings Archives
  • posted a message on tiebreakers
    Why, after the first round if I won, does it list my opponents match win % as 33%?

    They have not won a match, so shouldn't it be 0%?
    Posted in: Other Formats
  • posted a message on [[BaseSpec]] Why is everyone so mad keen on Scry?
    Quote from Antmanbee
    I love scry. It's a non-creature based mechanic (the only one in this set, sigh) that forces you to take decision and not just smash with the biggest creature you have on the field.


    To be fair, while we have only seen Devotion on creatures, it doesn't have to be a creature based mechanic at all. Just a permanent based one.
    Posted in: Baseless Speculation
  • posted a message on [291][Powered][Themed] Bone's Mono-Blue Cube (Hoping For 360)
    As another answer to lands, don't forget Spreading Seas and other auras to turn problems into basics.

    I was sketching out my own ideas for a mono-U cube. I was thinking about including Blue costed cards with off-color activations such as Ethersworn Adjucicator, and 1-2 cycles of mana rocks like the border posts, or cluestones. The off color activations would have to be powerful, but would be limited by only having a few sources of mana.
    Posted in: Cube Lists
  • posted a message on [MCD] Keyrunes VS Cluestones
    I know the first answer is neither, BUT

    If I was going to run either Keyrunes or Cluestones as an addition form of mana fixing in my cube, would you recommend:


    A) Keyrunes
    B) Cluestones
    C) Different for different pairs. (And which)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on If you could colorshift any one card for the cube, what would it be?
    Quote from fooligan
    In some cases you might want to double up I'd imagine. Making cards available for two colours or ramming redundant naturalizes together without increasing your volume might lead to weird problems.



    My first thought would be a rough equation of:
    • each colored mana becomes hybrid
    • for each colored mana turned hybrid, a colorless mana also becomes the same hybrid

    So, Mana Leak for example would fit as UW since both are capable of taxing.
    Instead of 1U, it would be (U/W)(U/W).

    This could mean that one drops would not be hybridized.
    I was also thinking about artifacts going the 2/C route from Shadowmoor.
    A howling mine might turn into (2/U)
    Posted in: The Cube Forum
  • posted a message on If you could colorshift any one card for the cube, what would it be?
    this thread has me thinking about making a (color-shifted) all hybrid cube. Every colored mana would be made into a hybrid card.
    Posted in: The Cube Forum
  • posted a message on Data collection
    How do you all collect data on your drafting?

    Currently, I make 16 card packs, and have everyone toss the 16th card in an 'undrafted' box, and I note that on my spreadsheet. Each time a card goes undrafted it gets a 'point'. Getting pointed doesn't make it auto-removed, but it does give me a chance to see what things are being ignored.
    Posted in: The Cube Forum
  • posted a message on Give me your strangest cube ideas!
    Quote from Humpty_Dumpty
    I've been toying with the idea of having an artifact cube where everyone has artifact lands rather than normal basics. I'm struggling to work out how to avoid making it horribly broken.


    I read a great article on Gathering Magic that talked about an artifact themed cube, how he kept the power level in check, ect.

    He settled on the solution of letting everyone add any 3 artifact lands after drafting.
    Posted in: The Cube Forum
  • posted a message on A new type of project: The Danger Room
    I like trying things like block cube, and block DR seems to fit the nostalgia for old limited.
    I'm not too worried about pressure to break singleton, most blocks that I've tried to cube never felt like they needed more then one. The only card I can think of from recent sets would be Moonmist, because I think wolves might have a hard time flipping in an environment where your hand is always real cards, and mana never fails.
    Posted in: Homebrew and Variant Formats
  • posted a message on A new type of project: The Danger Room
    So my group played our first danger zone tonight with my thrown together list. One 2 player game, then 1 4 player game. I'm still trying to find a good balance, and I think I might focus on block danger rooms, like an Alara room.

    A couple of minor tweaks we played with:

    1. The lands are played from the command zone. Anything that would make them leave the battlefield for any reason returns them to the command zone.

    2. I included a very few cards that interacted with lands: Acidic Slime, Vedalkin Planner , Spreading Seas, Kor Skyfisher.

    The only one that came out was the Skyfisher.

    3. I included 3 cards that could affect your mana: Rosheen Meanderer. If you get a fireball, you can do a maximum of 13 damage. I thought her limiting to X spells will balance her. Also Dark Ritual and Simian Spirit Guide. I agree that there should be no permanent mana acceleration (again, I like Rosheen as an exception since she is so limited.) but I like the trade off of Spirit Guide for 1 extra mana. Less happy with dark rit and will probably cut it.
    Posted in: Homebrew and Variant Formats
  • posted a message on Sharuum and m14
    With the revised legend rule, am I correct that the infinite loop with Sharuum the Hegemon and Scuplting Steel / Phyrexian Metamorph still works?

    (Copy Sharuum, one goes to gy as a state-based effect, trigger goes on stack allowing one to be returned, ad infinitum)
    Posted in: Magic Rulings Archives
  • To post a comment, please or register a new account.