Magic Market Index for Sep 14th, 2018
 
Magic Market Index for Sep 6th, 2018
 
Magic Market Index: Hit Over Miss
  • posted a message on Commander 2015
    If we are dreaming about lands, I'd like to see the enemy version of the slow fetches, like Rocky Tar Pit.

    Too slow for modern/legacy, still playable in commander.
    Posted in: The Rumor Mill
  • posted a message on Why does WotC keep using bad artists?
    There are only 2 artists that I can think of in Magic art that consistently strike me a "bad" or jarring enough that I wonder why this art was used, then I look at the artist and it's the same names:

    The Foglios (Way too cartoonish, like newspaper comic style art) and Wayne Reynolds. Some of his are even horrible, but if there is one creature, it is almost always in an action pose with the chest thrust forward and the arms angled behind.

    Aven Fleetwing, Bane of Hanweir, Call to Glory, Facevaulter, Goldmeadow Stalwart, ect.
    Posted in: Magic General
  • posted a message on Would you still buy booster packs if the cards inside were worth nothing?
    You know what kills the value of cards more then reprints? Not having people to play with. If formats get too inaccessible due to staples being too hard to get, people won't play. People don't play, and the format dies.

    Lands especially should be cheap and easy to acqure.

    But as to your original question, I don't think of EV when buying sealed product. I get it because it's fun to collect. As I've siad before, Magic is not an investment. It's a game. I've played and spend thousands on many other card games (Star Trek, Star Wars, Lord of the Rings mainly.) I regret none of it. Why? Because I have a 4 year old and a 5 month old. When they get older, there's going to be lots of fun games. I don't buy cards looking to sell them to make a profit, or even get my money back later on.

    I've had some financial ups and dons, and it was nice being able to liquidate some of my magic cards. But that's not why I buy them. If it was, I'd play the stock market instead.

    When I was playing standard regularly, I get 2-3 boxes of each set. The EV doesn't enter in. The only why it might, is if I could buy complete sets for cheaper then boxes AND get them in 1-2 weeks of the set being out. That's not a thing.
    Posted in: Magic General
  • posted a message on Ruinous Path
    Quote from Phosphorus »

    Iirc, since New World Order, Wizards doesn't like interacting directly with planeswalkers at anything below rare. The only one I can find is Shifting Loyalties, and that I don't think qualifies.


    NWO *only* deals with complexity at common, not power level, not uncommon.

    Also pretty much every burn spell ever interacts directly with PW and those are frequently common.
    Posted in: The Rumor Mill
  • posted a message on 4th land cycle
    When building a multi-color deck, I always include the main 3 land cycles:

    1. Duals
    2. Fetches
    3. Shocks

    From there I fill as needed the rest of the lands, but I was curious, what does the rest of the community consider the 4th best land cycle?

    Obvious contenders are:
    • Filterlands
    • Bouncelands
    • Scry-lands
    • Checklands (M10/Inn)
    • Pain lands
    Posted in: Commander (EDH)
  • posted a message on Underworld Cerebus
    Marchesa is a delayed trigger, if that makes a difference.
    She returns it at end of turn, but it triggers on death, so even if she's gone it still comes back.

    So to be clear:

    Exile Trigger
    Undying,
    Resolve undying first, he's there.


    Exile trigger,
    Marchesa,

    resolve marchesa first, exile move him, ca he still return from exile?
    Thinking not.
    Posted in: Magic Rulings Archives
  • posted a message on Underworld Cerebus
    Underworld cerberus and either Mikaeus, the Unhallowed or Marchesa, the Black Rose.

    When he dies and exiles himself, does the trigger from either one (if applicable) bring him back from exile?
    Posted in: Magic Rulings Archives
  • posted a message on Graft, 0 health, and last know info.
    I have a Cytoplast Manipulator with 1 counter on it. I play Marchesa, the Black Rose and graft the counter on to her. The manipulator dies. Now, does the manipulator count as having the counter on it when it dies (due to last know info shenanigans).

    I know that if a +1 and a -1 counter are present, then annihilate each other, but if the creature would die because of the -1 counter, the game still sees the +1.

    I doubt it works the same way, but wanted to make sure.
    Posted in: Magic Rulings Archives
  • posted a message on Help me add build-around rares to a peasant cube!
    Precursor Golem seems fine, but Myr Battlesphere is a very powerful rare, especially in a cube level without sweepers.

    Maybe Colossus of Akros, since when reanimated he's just an amazing wall, Stuffy Doll can be interesting to build around.
    Posted in: The Cube Forum
  • posted a message on For those of you who run Powered cubes, what cards do you not play because of power level?
    Jace, memory adept is the main one. He was in the cube then removed because too strong. (And one of my regulars detests mill. )

    I've never run channel or the eldrazi. I'm adding Kozilek, agent of Kozilek and possibly the 8-drop with this next update.

    I run time vault, but no voltaic key. Rez and ral zarek both enable the uncapping for I fine, but are (slightly) later in the game.


    I don't run contract, but if I did I'd say the ante card goes with the winner of the game for the rest of the draft.
    I did run blacker lotus (with the understanding that tear up meant put back in the cube box)
    Posted in: The Cube Forum
  • posted a message on Building/Randomizing Packs
    Mostly random but:
    2 slots per pack are seed mana fixing
    1 slot per pack is a seeded card that is my testing section.
    Posted in: The Cube Forum
  • posted a message on What will we learn next Monday?
    Quote from Tupie-San »
    Making the command zone official ie. emblems go there and they can be dealt with. Game changing yes, exciting not really.


    If I recall correctly, Emblems already *do* go to the command zone. They just still can't be dealt with. (Except Karn reset.)
    Posted in: Speculation
  • posted a message on Automated notification of round
    So, from what I know the bot software on MTGO works by ORC - scanning the screen and triggering things appropriately. Is there any software anyone is aware of that one could set to recognize the start of a round the same way and send an email to a designated account?
    Posted in: Other Formats
  • posted a message on After filling a motion to dismiss the copyright infrignment case against HEX, WOTC has responded with 107 examples of copyright
    Quote from Thenerdyswede »
    Isn't it so that you have to defend your copyright to be able to keep it, that if Wotc didn't do anything about this in the long eun they could lose some of their copyrights?

    Or am I completly upside down?


    I believe that is true for *trademarks*, not copyright.
    Posted in: Magic General
  • posted a message on [[C14]] Commander 2014 Teferi, Temporal Archmage
    Quote from naimeyers »
    It says "you can use the activated abilities of planeswalkers you control on any turn at any time you could use an instant." and the planeswalker rule states "Each planeswalker has a number of activated abilities on it. You can play one of these abilities only at the time you could play a sorcery, and only if none of that planeswalker's abilities have been played yet that turn." Does that mean you can activate it once on your turn then on the next players turn and the next... and so on and so forth?


    We honestly don't know yet. As the rules are currently written, yes I would say you can activate once every player's turn. BUT, we don't know if that rule will be 'clarified' until we get the release notes for commander 2015.
    Posted in: The Rumor Mill
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