My favorite magic card is Berserk. Back in the day, I was convinced it was part of the power 9, because it was better than Giant Growth and worked so well with it.
I used to ramp into Force of Nature on turn 3, and then attack and Giant Growth it. I always wanted berserk, but it wasn't until later that I got it.
Not long to wait to see anyways.
Will be reprinted:
Berserk
Natural Order
Dark Ritual
Rishadan Port
Baleful Strix
Won't be reprinted:
Exploration
Preordain
Mutavault
Marsh Casualties
Disenchant
Quite frankly though, I'd like to see a Berserk variant. Become immense is cool, but not quite a berserk.
Yep, he had a cane. Feldon's Cane
You could run painlands instead I guess, but I don't think this has a real shot at working out until the enemy fetches hit standard.
It would be amazing if this card is a permanent of some kind.
It's not coming back to standard. It's not a good fit for commander.
It might end up being a judge promo one day. Or possibly snuck into modern if they decide to add cards to that format without putting them in standard.
But no way is it making a comeback in standard.
If you're going to play this, you want it when you already have lots of lands in play, so ideally you're going to play it with lots of ramp/fetch cards.
Now, lets say you've set it up perfectly, you and your opponent each have empty hands and around a dozen land on an otherwise empty board. You draw this.
Turn 1, you play it and sac a land. You have now two cards in hand, and have hit parity (it cost you 1 land + itself, drawn 2).
Their turn, you sac a land. You are now +1 card.
Your turn, you sac a land. You are now +2 cards.
In the deck that this works well in, you're playing lots of ramp cards, which you don't want at this stage of the game. How many of the six cards you drew are dead? Well, any and all lands are dead draws, plus once you've got this many lands on the board, any fetch spells turn into "eventually draw two".
So, it takes time to get you ahead, and you really only come out ahead if you don't draw dead, and it also guarantees that sometimes you'll draw dead.
This card encourages you to play lots of lands, so that you have lots of lands to sacrifice, but it also encourages you not to play lots of lands, because they're dead draws once it's in play.
This card stinks.
And then they're shipping you a used product. If this is something with fixed contents that you're intended to open anyways, that may not matter to you.
This policy change is clearly intended to remove grey area surrounding outside assistance via devices that connect to the internet.
Your smartphone is out-of-bounds. Your pacemaker is 100% legal.
You still need to shuffle thoroughly if you put your cards into piles.
She guarantees that your Surpreme Verdicts will be at least 2-for-1s. Combined with AoT you're basically never going to die to creatures.
Putting Koira and Supreme Verdict in the same deck will put the opponent in an awkward position. Either they commit multiple creatures to a board and risk losing card advantage to Supreme Verdict, or they only commit one and risk you dropping Koira to neutralize it completely.
She's fantastic.
I can provide independent confirmation that the sky is indeed falling.
That said, you don't have to point out an opponents missed trigger. If a card says "At [phase x] do [this action]" and they forget, that's a trigger, you don't need to point this out. If it says "When [some condition] happens, do [this action]" that's also a trigger.