What's the Tricia commander deck list for 2013? Unfortunately I don't play Magic anymore and haven't updated this list in three years. Sorry about that
This is the list I have been testing. Instead of spreading myself thin and trying to beat a little of everything, I really focused on trying to beat zoo/aggro/creature based decks and using my sideboard for combo/12post/control mirror. I took the base of the deck from DaGarver and then tweaked it to my liking. I second his feelings on Blue Sun's Zenith, this card is really good. The sideboard is tentative and subject to change.
I'm going to test the 3/1 Rewind/Cryptic split later today. Slipknot, why did Rewind fail you? It sounds really good in theory.
Should we run 1 or 2 Mindbreak Trap in the main? For Eldrazi (Emrakul) and Storm decks? How many should we run in the 75? SHOULD we run Mindbreak Trap?
I'm going to find room for 1 or Dreadship Reef/Calciform Pools to test alongside Rewind since they compliment each other.
RaggedJoe: Disenchant only requires W, which is why I want to play it.
Argentum, I have to agree with everyone else, I don't think your ideas line up with what the rest of the thread is trying to accomplish.
Am I the only one that's playing 3 Vendilion Clique right now? This card is seriously a beast. Tucks removal that would eat Grave Titan and Teferi/eats removal to save Grave Titan and Teferi/chumps/snipes a Zoo creature/tucks an Eldrazi/great vs. contol and is always my Plan A on how I want to win. It does everything. And drawing multiples isn't that bad, if you can't cast another Vendilion Clique then you must be swinging, which sounds to me like winning, otherwise it would just chump a creature in which case you get to play another one.
I really, really like the idea of Rewind. I think Rewind warrants some serious discussion and consideration.
Since this is a toolbox deck I absolutely think we should never go any less than 1 Cryptic Command. Maybe 3 Rewind / 1 Cryptic?
I also think this deck needs 1-2 Jace's Ingenuity. Teachings in to Ingenuity seems really strong.
Bribery in the board vs. 12 post? Yes/no?
Spell Snare is really good I think and I would by lying if I said I hadn't considered moving up to 4 from 3.
Extirpate has been really good for me in the main. I've considered adding another to the board.
I'm really excited about i-never-smile expressing interest in this thread and I'm excited to see what we can come up with while he's gone.
Anyone else running Disenchant as part of their toolbox in the main? I'd much rather destroy a Blood Moon than bounce it.
Oh, adding Dreadship Reef sounds amazing and I'm totally on board with i-never-smile's idea of adding some to the deck.
I'm really excited, I hope we can get some serious discussion going here.
EDIT: A weakness that I think this deck has that I'd like to address is Spell Pierce. I've been blown out more than a couple times by this card and it does not feel good
First of all, run 3 Teachings and 4 Esper Charm. They really are the core of the deck, and if you're not running those 7 cards, you're not running an optimal list. I would recommend taking out the Thoughtseizes for them, as it's a sorcery so it can't be tutored up if you need it, and two more esper charms will give you instant speed 2 for 1 discard, which is definitely better for this deck.
With the remaining card, I would probably throw in either a second Teferi, or a beat stick with Shroud or Hexproof, since your opponent's removal is just going to rot in their hand until you play a creature, and that creature will die fast.
Personally, I don't like Jace in this deck because he forces you to pay 4 mana on your own turn, which is something you really want to avoid here, but he is one of the most powerful blue cards ever printed, so I can't say you're making a bad choice by including him.
Your counter package looks beautiful (mine is the same, but -1 Remand +1 Spell Snare) and your removal is nice. I don't like more than one Path to Exile because giving my opponent free lands is the LAST thing I want to do in this deck, but that's a personal preference of mine.
Other than that, really nice start. How is Spreading Seas working for you? Seems kind of janky to me, but I haven't playtested it. I've been using Ghost Quarter, and it's... ok, but if Spreading Seas works well for you I may have to give it a try.
I took note of your 4 charm / 3 mystical teachings and have been a lot happier since then, thanks for the tip. Since the recent bannings I took an opportunity to restructure the deck a bit. This is what I have now:
Card Choices - I'll speak about the not so obvious ones. Devil's Advocate made a good point about a creature with Shroud or Hexproof. I looked through Gatherer and the only thing that stood out to me was Sphinx of Jwar Isle... and that just seems big fat and dumb. I decided to go with three Vendilion Clique for a couple reasons. Vendilion Clique doesn't need a whole lot of reasoning as to why it's such a great creature but I think it really shines in this deck. Clique is amazing in a control mirror, is great at surprise chump blocking and is amazing at eating removal either by tucking it or getting eaten by it. The 3/1 body makes it relevant. Clique is usually game plan number 1 as you'll have the best chance of drawing it.
I upped Spell Snare from two to three and have really noticed the difference. I love this card.
Right now I have 3 Path to Exile and 2 Go for the Throat. I removed the two Doom Blades I was playing for the 2 GffT's. I'm not sure if this is the correction combination or not, it might be reversed at 3 GffT's and 2 PtE's, we'll see though through time.
If necessary I have 1 Divine Offering main to kill an artifact creature or any artifact. In the sideboard I have 2 more Divine Offering's to come in for the 2 dead GffT's.
Echoing Truth is a catch all. Primarily used for Planeswalker's, Dredge tokens, Blood Moon or... anything, really.
Pulse of the Fields is something I just recently added, it seems pretty silly and really helps out our Mono R match up as well as Zoo and Jund.
The single Pact of Negation is also being tested right now. Not sure how it will pan out though, wouldn't mind an opinion on this card.
I'm running 24 lands, I should probably be running 25 though. So far it hasn't been an issue with 4 Esper Charm but we'll see.
Thoughts on my manabase?
Well, there you go. Feel free to ask me questions or give advice, it's all appreciated! Thanks.
Hey everyone, I'm just getting in to Modern Magic. I did a little research and Modern Teachings is what I decided to go with. I threw together a list last night and through some testing today I came up with this list. It's been fairing pretty well, I've been having a really rough time with that 12 Post.dec though, so I dedicated slots for Spreading Seas in the SB as the main 60 can not support 4 Tectonic Edge. Anyway, this is sort my rough draft, feel free to tell me what you think and if you need any explanations for card choices or anything, thanks!
U-579 takes it 1-0, I guess? Or 2-0 with my game loss.
It definitely wasn't a very exciting game, it was kind of a cripple fight until someone gained enough tempo to take over. Unfortunately for me he was able to land a Phyrexian Arena that eventually drew him in to gas. Had I not had a game loss (not complaining, just stating) I think we would have had a more exciting Game 2 and possibly 3. Ah well, such is life. Next round, please!
Fzian will probably hate the heck out of me for saying this, but I see that there is someone without an opponent this round...
...and someone who has two thumbs and lagged on signing up (this guy).
If U-579 doesn't mind, Fzian doesn't mind, or anyone else doesn't mind... I could join in and play U-579? *looks sheepish*
Get at me bros.
P.S. I pinky promise that if you guys allow me to join I won't make any changes to my deck to reflect what I've seen in the meta, I'll leave it as is. Evergreen has seen my list and will be able to vouch for me. Plus, I'm a pretty nice guy.
2 Mulldrifter
2 Grave Titan
Removal - 10
4 Lightning Bolt
3 Firespout
2 Path to Exile
1 Damnation
Draw and Filter - 10
4 Ponder
4 Esper Charm
2 Blue Sun's Zenith
Control - 8
4 Mana Leak
4 Cryptic Command
Cruel - 2
2 Cruel Ultimatum
4 Reflecting Pool
4 Vivid Creek
3 Vivid Marsh
2 Vivid Meadow
1 Sunken Ruins
1 Mystic Gate
1 Cascade Bluffs
4 Scalding Tarn
3 Island
1 Mountain
1 Hallowed Fountain
1 Blood Crypt
3 Thoughtseize
1 Identity Crisis
3 Spreading Seas
2 Repeal
2 Vendilion Clique
4 Sadistic Sacrament
Should we run 1 or 2 Mindbreak Trap in the main? For Eldrazi (Emrakul) and Storm decks? How many should we run in the 75? SHOULD we run Mindbreak Trap?
I'm going to find room for 1 or Dreadship Reef/Calciform Pools to test alongside Rewind since they compliment each other.
RaggedJoe: Disenchant only requires W, which is why I want to play it.
Am I the only one that's playing 3 Vendilion Clique right now? This card is seriously a beast. Tucks removal that would eat Grave Titan and Teferi/eats removal to save Grave Titan and Teferi/chumps/snipes a Zoo creature/tucks an Eldrazi/great vs. contol and is always my Plan A on how I want to win. It does everything. And drawing multiples isn't that bad, if you can't cast another Vendilion Clique then you must be swinging, which sounds to me like winning, otherwise it would just chump a creature in which case you get to play another one.
I really, really like the idea of Rewind. I think Rewind warrants some serious discussion and consideration.
Since this is a toolbox deck I absolutely think we should never go any less than 1 Cryptic Command. Maybe 3 Rewind / 1 Cryptic?
I also think this deck needs 1-2 Jace's Ingenuity. Teachings in to Ingenuity seems really strong.
Bribery in the board vs. 12 post? Yes/no?
Spell Snare is really good I think and I would by lying if I said I hadn't considered moving up to 4 from 3.
Extirpate has been really good for me in the main. I've considered adding another to the board.
I'm really excited about i-never-smile expressing interest in this thread and I'm excited to see what we can come up with while he's gone.
Anyone else running Disenchant as part of their toolbox in the main? I'd much rather destroy a Blood Moon than bounce it.
Oh, adding Dreadship Reef sounds amazing and I'm totally on board with i-never-smile's idea of adding some to the deck.
I'm really excited, I hope we can get some serious discussion going here.
EDIT: A weakness that I think this deck has that I'd like to address is Spell Pierce. I've been blown out more than a couple times by this card and it does not feel good
I took note of your 4 charm / 3 mystical teachings and have been a lot happier since then, thanks for the tip. Since the recent bannings I took an opportunity to restructure the deck a bit. This is what I have now:
3 Vendilion Clique
1 Teferi, Mage of Zhalfir
1 Grave Titan
Control
3 Spell Snare
3 Remand
4 Mana Leak
4 Cryptic Command
Removal
3 Path to Exile
2 Go for the Throat
1 Consume the Meek
Teachings Package
1 Divine Offering
1 Echoing Truth
1 Pulse of the Fields
4 Esper Charm
3 Mystical Teachings
1 Pact of Negation
1 Celestial Colonnade
3 Creeping Tar Pit
2 Island
2 River of Tears
3 Watery Grave
2 Hallowed Fountain
4 Marsh Flats
1 Plains
2 Swamp
2 Drowned Catacomb
2 Glacial Fortress
3 Kitchen Finks
1 Oblivion Ring
2 Divine Offering
1 Damnation
4 Spreading Seas
4 Thoughtseize
Card Choices - I'll speak about the not so obvious ones. Devil's Advocate made a good point about a creature with Shroud or Hexproof. I looked through Gatherer and the only thing that stood out to me was Sphinx of Jwar Isle... and that just seems big fat and dumb. I decided to go with three Vendilion Clique for a couple reasons. Vendilion Clique doesn't need a whole lot of reasoning as to why it's such a great creature but I think it really shines in this deck. Clique is amazing in a control mirror, is great at surprise chump blocking and is amazing at eating removal either by tucking it or getting eaten by it. The 3/1 body makes it relevant. Clique is usually game plan number 1 as you'll have the best chance of drawing it.
I upped Spell Snare from two to three and have really noticed the difference. I love this card.
Right now I have 3 Path to Exile and 2 Go for the Throat. I removed the two Doom Blades I was playing for the 2 GffT's. I'm not sure if this is the correction combination or not, it might be reversed at 3 GffT's and 2 PtE's, we'll see though through time.
If necessary I have 1 Divine Offering main to kill an artifact creature or any artifact. In the sideboard I have 2 more Divine Offering's to come in for the 2 dead GffT's.
Echoing Truth is a catch all. Primarily used for Planeswalker's, Dredge tokens, Blood Moon or... anything, really.
Pulse of the Fields is something I just recently added, it seems pretty silly and really helps out our Mono R match up as well as Zoo and Jund.
The single Pact of Negation is also being tested right now. Not sure how it will pan out though, wouldn't mind an opinion on this card.
I'm running 24 lands, I should probably be running 25 though. So far it hasn't been an issue with 4 Esper Charm but we'll see.
Thoughts on my manabase?
Well, there you go. Feel free to ask me questions or give advice, it's all appreciated! Thanks.
1 Vendilion Clique
1 Teferi, Mage of Zhalfir
1 Grave Titan
Control
4 Thoughtseize
2 Spell Snare
3 Remand
4 Mana Leak
4 Cryptic Command
Draw/Catch All
2 Esper Charm
Teachings
1 Divine Offering
1 Echoing Truth
2 Mystical Teachings
Removal
3 Path to Exile
2 Doom Blade
2 Consume the Meek
2 Jace, the Mind Sculptor
25 Lands
3 Island
1 Celestial Colonnade
3 Creeping Tar Pit
3 Watery Grave
2 Hallowed Fountain
3 Marsh Flats
1 Misty Rainforest
2 Plains
2 Swamp
2 Drowned Catacomb
2 Glacial Fortress
1 Sunken Ruins
3 Mental Misstep (Control/Zoo)
3 Kitchen Finks (Control/Zoo/Burn)
1 Vendilion Clique (Control/Combo)
1 Oblivion Ring (Catch All)
2 Divine Offering (So good right now)
1 Damnation (Zoo)
4 Spreading Seas (12 Post.dec)
That's actually a really good point. I was not expecting that card at all, Hypnotic Specter went the distance for you.
It definitely wasn't a very exciting game, it was kind of a cripple fight until someone gained enough tempo to take over. Unfortunately for me he was able to land a Phyrexian Arena that eventually drew him in to gas. Had I not had a game loss (not complaining, just stating) I think we would have had a more exciting Game 2 and possibly 3. Ah well, such is life. Next round, please!
Hey, sorry, I was AFK. I'm back if you want to play.
Thanks everyone for wanting me to play!
I'm going to PM fzian my decklist and deck code.
Thanks again everyone!
...and someone who has two thumbs and lagged on signing up (this guy).
If U-579 doesn't mind, Fzian doesn't mind, or anyone else doesn't mind... I could join in and play U-579? *looks sheepish*
Get at me bros.
P.S. I pinky promise that if you guys allow me to join I won't make any changes to my deck to reflect what I've seen in the meta, I'll leave it as is. Evergreen has seen my list and will be able to vouch for me. Plus, I'm a pretty nice guy.