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  • posted a message on Explorers of Ixalan
    Quote from Lord_Mektar »
    Also, Shared Animosity is a super needed reprint. Twenty bucks for a card that only sees casual play is ridiculous.

    In EU the card is just ~3 €.
    So the difference seems to be incredible high.

    If you want a NM English version, the card is actually more like ~10€
    If you put all the cards through the shopping Wizard (including Beacon and Regisaur Alpha), the cards alone come out to ~50€, plus 14€ shipping....
    Posted in: The Rumor Mill
  • posted a message on [Primer] R/W Prisons ("Sun and Moon" etc.)
    Just recently discovered (against a Reanimator in the latest Top-8) that Linvala, Keeper of Silence shuts off my opponents Simian Spirit Guides, and makes them a simple 2/2 for 3 mana Grin
    No she doesn't, sorry.
    Linvala’s ability affects only creatures on the battlefield. Activated abilities that work in other zones (such as cycling or unearth) can still be activated.
    Posted in: Control
  • posted a message on Declare attackers, combat and priority stuff
    Quote from Timba »

    Because if player says "Im not using shortcut: I pass priority in my first main. I want to use my priority in beginning of combat step" (but I'm not telling you what I'm gonna do) then it is ruled out he proposed a shortcut to pass priority...XD

    Why aren't you just telling your opponent what you want to do in the Beginning of Combat? Because that's pretty much why the shortcut was made. Players kept finding ways to abuse the rules to trick their opponent into acting after they said:"go to combat?" and then after the opponent acted claimed they were acting in their Main Phase still.
    Just say "go to combat and I activate Mutavault"
    Posted in: Magic Rulings
  • posted a message on Commander 2016 Name and Number Crunch
    Land reprints, from Magic the Gathering Facebook:
    285 Caves of Koilos
    289 Darkwater Catacombs
    292 Dragonskull Summit
    305 Karplusan Forest
    317 Rootbound Crag
    325 Shadowblood Ridge
    328 Sungrass Prairie
    329 Sunpetal Grove
    335 Underground River

    I'm assuming all of these will be full cycles
    Posted in: The Rumor Mill
  • posted a message on [OGW] Kozilek, the Great Distortion and New Basic Land - Wastes???
    Quote from JovianHomarid »
    Mark Rosewater recently talked about the effect of the two-block paradigm on the design of BFZ-block.
    I can't find the posts right now, but as far as I remember he indicated that they hadn't gotten that far before they knew there would be two sets.
    So regardless of what <> turns out to be, it is unlikely that it was ever meant for more than this single small set. Which is puzzzling either way.
    EDIT:He said the third set never got named.

    He also said this in his column on 9-14:
    Before I wrap up for today, I do want to answer one pressing question. A recurring theme you'll see through this and last week's articles is how often things were changed in development. Spawn turned into Scions. Ingest and Processors were made. Awaken became variable. Converge was added. Why such an excess of changes in development?

    The answer is that we decided to swap from the three-set block model to a two-set block model in the middle of the design of Battle for Zendikar. During most of that time, Standard rotation hadn't changed—so we were trying to figure out how to keep Standard from increasing in complexity, and the only answer at the time seemed to be bringing down the complexity of each individual set. That meant I was trying to solve a very complex problem while keeping one hand tied behind my back, and the result is that the set didn't get handed over as complete as I would have liked.

    Changing from 3 set blocks to 2 set blocks halfway through design seems like it would have quite an impact...
    Posted in: The Rumor Mill
  • posted a message on [OGW] Kozilek, the Great Distortion and New Basic Land - Wastes???
    Quote from Tackman »

    I agree. And those changes weren't made in the middle of a block where cards are drafted with the old wording.

    I keep seeing this brought up a lot, but don't forget that the change to 2-set blocks meant they had to vastly change the design of the set. If the block was originally to be 3 sets, the third set could very well have been a large set, introducing the new colorless mana template. But with the change to the block setup, they had to do it now.
    Posted in: The Rumor Mill
  • posted a message on Command Beacon
    Quote from Incanur »
    Has anybody figured out what's with the collector's number? Why is this 56 if there are only 55 new cards?
    The Commander 2015 mechanics article from monday by Matt Tabak confirmed 56 new cards: http://magic.wizards.com/en/articles/archive/feature/commander-2015-mechanics-2015-11-02
    Posted in: The Rumor Mill
  • posted a message on Shadows Over Innistrad April 2016
    Quote from VegaTDM »
    Source?
    Announcement onTwitch stream of GP Indianapolis
    Posted in: The Rumor Mill
  • posted a message on Magic Origins Prerelease - No Promo?
    The seeded booster pack has the prerelease promo in there. Check the Magic Facebook page for a short video explaining what you get
    Posted in: New Card Discussion
  • posted a message on [[FTV]] From the Vault: Twenty
    Oh I just noticed the way the numbering works on this set. They're numbered chronologically, that's pretty cool Smile
    Posted in: Rumor Mill Archive
  • posted a message on GP Miami
    Turn 3 Garruk Relentless, make a wolf
    Turn 4 Falkenrath Aristocrat, attack for 6, make a wolf
    Turn 5 Falkenrath Aristocrat, attack for 12, make a wolf
    Opponent draws and concedes.
    That'll get you there!
    Posted in: Standard Archives
  • posted a message on [PC2] The Full Decklists W/Planes
    Hmm, Zendikar basics reprinted as normal basics.
    They look very odd, though cool Smile
    Posted in: The Rumor Mill
  • posted a message on [PCH2] Planechase 2 - Introducing Phenomena, New Legendary Creatures/New Cards
    Quote from justinbieber
    I notice they didn't mention the size of each deck, these might be commander decks we are getting!

    From the announcement: Each of the four decks contains a sixty-card Magic deck.
    Posted in: The Rumor Mill
  • posted a message on Riku and Mimic Vat
    If I activate Mimic Vat and then copy the token it creates with Riku of Two Reflections, does that token have haste as well?
    I'm not sure if "it gains haste" on Mimic Vat is a copiable value.
    Thanks!
    Posted in: Magic Rulings Archives
  • posted a message on [COMM] Dread Cacodemon
    Quote from Kuroyanagi
    I get why they added the tap clause, I just really don't like it. Throwing an 8/8 onto plague wind is nice and all, but the reason you play plague wind is because it's always a blow out. This guy could leave you open to a random general shank via lightning greaves. Still a good card, but they could've made it cost say, 5BBBB and cut the tap clause. It's not like you're going to be cheating this guy out so they could've easily balanced things out with the cast cost or other costs. Tapping your team just seems too risky.


    You have an 8/8 blocker to take care of any (non-flying) hasted attackers. He only taps all other creatures you control.
    Posted in: The Rumor Mill
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