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  • posted a message on [Sylvan] Tom o' Bedlam’s
    Cassandra- I would prefer not to repeat myself, but it seems we might be relying on any stragglers to catch up anyway.

    The lady leaned forward, grasping one arm of the chair as she re-positioned herself.

    Cassandra- Our first move will undoubtedly be to track down one of the men we know is involved in this mess. However, first... Lady Sefirat, is it about time?
    Posted in: The Epic World
  • posted a message on [Epicrin] Untamed Heart Stables & Beastiary
    Kherren- Do we sweep the place for clues?

    Kherren reached behind his back and pulled out a marble mask that he gave a disdainful look.
    Posted in: The Epic World
  • posted a message on [Epicrin] Untamed Heart Stables & Beastiary
    Fora Laurent
    Slight young woman, blonde hair, pale blue eyes, scar on left cheek just below her ear. Prone to dressing in floral patterns.
    Wanted alive, delivered to the unchained hart stables. She has been accosted by two figures claiming to be her parents, whereabouts unknown.
    Last known location (Fora): Aforementioned stables.
    Possible locations (Kidnappers): Artisan's Quarter, Bonfire Park
    Posted in: The Epic World
  • posted a message on [Epicrin] Untamed Heart Stables & Beastiary
    The glowing garr rolled his eyes and threw his hands up in the air.

    Kherren- Fine. What does your bingo book say about our current job? Little girl or something?
    Posted in: The Epic World
  • posted a message on [Near Sylvan] Sir Sepi's Mountain Magic
    Carter stepped forward, throwing his hand out to touch whatever space was left on the orb.

    Carter- Lets try overloading this thing.

    Carter thought of a wonderful evening with his father, sat on the docks. They had watched the clouds roll in over the sea, and he had told him stories of his homeland. Carter had listened for hours until the sun had gone down, eventually falling asleep in his father's arms.
    Posted in: The Epic World
  • posted a message on [Epicrin] Untamed Heart Stables & Beastiary
    Larys nodded, twisting one of the small crystals on the mirror's frame.

    Larys- If you can get her to touch the mirror, the world will collapse and you'll all be back here.

    A moment later there was a flash of light, and the thief, the warrior and the mage were gone.

    Stats & Facts
    Name - Kherren
    Titles - 'Wild Storm'
    Race - Garr
    Age - 28
    Height - 7'10
    Weight - 320lbs
    Appearance - Kherren is a tall and lithe garr, with especially pronounced facial ridges. His deep brown eyes glow with a yellow light and sit in the middle of a face that rarely changes from its discontent half frown. His hair is moderately short and allowed stick up and out at all angles.
    Apparel - Kherren's attire is simple, a comfortable looking leather cuirass over a soft hide jerkin, and hide pants. Both splattered with mud and blood and both sporting signs of continuous wear. At his sides hang a pair of chains, a curved blade attached to each.
    Background - Kherren is a member of the Torga-leen tribe, venturing away from his homelands to prove himself stronger than his brotherhood. Getting any more of his history out of him will take some convincing.
    Affiliation - Enforcer
    Skills and Abilities
    Born of Earth, Made of Storm - Kherren is a member of the garrish race, and as such has their tough skin and a measure of their strength. He is however of a more agile and airborne breed than his brothers, filled with lightning.
    > Natural Empower
    > Dynamo Level 7
    > Aerialism Level 7
    Death from Above - Kherren's right arm is marked with luminous yellow tattoos, spread out sparsely and including among them the garrish symbols for 'lightning' and 'fury'.
    From the Skies - Kherren may lift his hand upwards and call down a bolt of destructive lightning that burst through anything in its path. The lightning clings to the arm in the form of a crackling aura that repels metals and delivers powerful shocks on contact.
    To Battle - Kherren possesses a strange pull about his crackling form, over time any enemy engaged in battle is drawn closer by a specialised form of magnetism the longer they go without landing a blow on Kherren.

    Spells and Magics
    Storm
    1 - Wind Reader - Look to the skies and determine the relative location of major locations by the highest wind streams.
    2 - Ferropathy - While maintained, you gain an awareness of metals within 10' of you and their movements.
    3 - Sand Trick - With an upward flick of you wrist, summon a small gust of wind at ground level which hurls whatever loose debris is there up at a target's face.


    Weapons and Accoutrements
    Sky-Cutting Blades - A pair of small crescent blades slung from thin, copper chains, allowing them to be swung through the air or thrown and retrieved.
    Wind Prison - Upon cutting the skin of a foe the blades initiate a surge of storm magics which press down on and against the foe. The effect of this is that weaker foes finds it difficult to move anywhere for three posts; this effect only triggers three times per encounter.
    Sapping Chains - An enemy grabbing or caught in the chains has their strength level reduced by one by pulses of debilitating electricity.
    Mask of the Law - A polished marble mask which transforms the wearer into a law golem when donned. Their face and skin becomes smooth and featureless, marked only by thinly etched legislation in every known written language.
    >Judge - The mask enhances and combines the wearers senses, allowing them to become acutely aware of faint odours and temperature fluctuation as visible auras and effects.
    >Jury - The featureless, expressionless golem the mask creates is nothing if not unnerving. The long you bear down or stare at a target, the more likely they become to blurt out the truth.
    >Executioner - The arms of the law golem can become sharp as blades and hard as steel.
    - - - - - - - -

    Stats & Facts
    Name: Astarte /æˈsterra/
    Titles/Aliases/Nicknames: Astera Faen; Wild-Star
    Sex: Female
    Race: Kindir
    Age/Height/Weight: 27/6'0"/156 lbs.
    Appearance: Green eyes of shocking clarity and depth, some have called them bewitching. The familiar sharp, long ears of her people. Ear-length locks of silvery-blond hair that it's almost white, short bangs touch her forehead, but for the most part, it's tied into a ritualistic top-knot and kept out of much of her face. A lengthy build and body of well-corded muscle, athletic but still maintaining a graceful manner. Aster has a smooth, listless way of speaking like slow dripping honey. Her gestures too, could be considered lackadaisical, but all of this to lull those around her into a false sense of safety and security. A single minuscule tattoo of a caged lily is inked on her neck right below the underside of her left earlobe. Wonderfully shaped cupid's bow top lip, with a full and voluptuous bottom, a touch of powder but mostly unadorned. A scent of roses with notes of mountain air mixed lightly with Aster's sweat, though altogether sweet smelling.
    Apparel: Hide and scale leather jerkin from an enormously large Gila, veined throughout by a sky blue pattern. A single gold earring that resembles a falling star. Sleek skintight pants of dark eel-skin. Soft and light stepping knee length black leather boots of form fitting snugness. Various pockets and compartments are sewn into her clothing all over her person. From her shoulders hangs a light sky blue cotton cloak embroidered with the image of a diving bird.
    Background: There is little and less known about the vespertine warrior Aster, outside of the fact that she's an exiled tribesmen, her past shrouded in mystery. Her name in Kindirin, pronounced Aestera, means Star. Whatever the circumstances of her exile and lowlands sojourn, one thing is perfectly clear, criminals should be afraid that her killer instinct has a justified outlet.
    Affiliation: Enforcer

    Skills/Attributes
    Underworld Killer (Lawkeeper: Lvl 1; Merchant's Pact: Lvl 1)
    The dark underbelly of the criminal world is filled with cutthroats, thieves and the lowest scum imaginable. There are pitfalls, twisting labyrinths and alleyways of the seediest nature. Astera has seen and braved them all. She possesses an uncanny ability to see the unseen. Whatever the impediment, she'll let nothing get in her way of pursuing one marked as a hunter's prey.
    - Natural Charisma. Once per bounty, task or quest draw on your reserves of intuition to help you solve whatever puzzle lies before you.
    Always Prepared, Always Ready (Way of the Animal: Lvl 1, Body of Law, Run Down)
    Aster is one of those rare specimens that comes along every once in a generation. A kindir tribesmen hailing from a long line of old-fashioned bounty hunters. She is a mercilessly trained and finley honed tracker of the highest caliber--a hunter of hunters if you will; She hunts those who have hunted and preyed on the meek. She is tireless, the wolf beneath the tree, a killer of killers, her very presence is fear.
    - At the beginning of each encounter, Aster may perform the Monkey style exercises, a series of reaching and grasping exercises that aid in circulation, boosting your stamina and self confidence. For the rest of the encounter, give on an implacable air of indestructibility that grants an intimidation effect. Alternatively, Allows Aster to detect subtle signs of crime and deceit in the area and rending her unusually skilled at figuring out when someone is currently communicating with someone else (Although may not know how or who). Aster's endurance is cultivated to the point of being a thing of envy, particularly when giving chase on foot.

    Weapons/Accessories/Trinkets
    Hunter's Bite - A wrist-mounted miniature crossbow upon which rests a grey crystal in the shape of a shield. It is designed to fire tiny darts (Holds 12, free refills). Made in collaboration with the sentinels, the crystal allows the bite to display a limited amount of embedded information about anything or one it is pointed at on the crystal's surface.
    Tracking Darts - You acquire enchanted darts that cling to clothing or armor. The bow will glow to guide the wearer towards these darts.
    Fenris - A dagger of steel with a beautiful ram-horn handle. Fenris is etched with the face of a monstrous Jackal, a karambit single-edged blade crescent shaped and ending in an index finger ring handle.
    The Ledger - A leather bound tome which fits in the palm of Astera's hand despite being almost as thick as it is wide.
    Business - The main bulk of the Ledger refers to the means by which one can improve their standing in the world through financial means regardless of their preferred activities. It grants levels 1-3 of merchants pact which levels off of any gold paid directly to Aster in exchange for requiring an order of magnitude more gold. [1200 gold earned]
    Pleasure - Towards the front of the Ledger are a number of pages which detail the currently wanted criminals of Bakara. Its is enchanted in such a manner that these pages not only show the currently posted bounties for each city, but occasionally one or two extras.
    Grudges - The final pages of the Ledger are constructed from Psionic Paper, which can be used to transcribe conversations or keep notes, words and images appearing according to your will. Willing subjects can, with your permission, add whatever images to the paper they desire. Images and notes created on the paper can be erased and/or modified by your will.
    - - - - - - - -

    Stats and Facts
    Name – Tanya
    Nicknames - Ash, Wild-Fire
    Race – “Elf”
    Age – 18
    Height – 5'4”
    Affiliations – Arbiter
    Appearance – Black hair mostly kept braided and out of the way, the few stragglers managing to frame her face without hindering her sight. Amber eyes that are far too sharp, too hungry. A body that clearly exercises daily, through injury if necessary. A small frame, no hips to speak of, and an upper torso that single handily kills any chance of her being an acrobat. An energetic, mean spirited sort that seems well aware that it is easier to smile than to frown, even at your enemies.
    Apparel–
    Background- Tanya's childhood was brutal, after the death of her sister at a young age she became obsessed with flames and eventually started a fire that would spread and kill the remains of her family. She inherited enough money to be boarded at the mages academy in epicrin, eventually convinced to join the peacekeepers to provide a constructive outlet for her passions. She eventually met up with Astera and Kherren when they were pursuing a light mage who was holed up in a tower, Tanya's bow put a bolt in the bastard's neck and they split the gold.

    Skills and Abilities
    Cinder Cloak - The application of dark and fire magics in harmony, Tanya is able to wreathe herself in an aura of dark cinders and ash. Shielding her from view in the darkness and giving her power over shadow and flame.
    Level 1 - Conjure around yourself a second skin of dark and swirling ash, shielding you from view. You may rapidly ignite part of the cinder cloak, causing it release a burst of ash and cinders outwards.
    Level 2 - You may have your cinder cloak ignite any shadow you are within, causing a larger burst of ash and cinders.

    Spells
    Dark
    2 - Tar Pane - Solidify the shadows where you point, creating a thin, sticky, panel of floating tar the size of yourself at any angle. It is too flimsy to bear any weight. Lasts for 3 posts or until disrupted.

    Fire
    2 - Firekeeper - Allows the user to control and shape up to an average fireplace's worth of fire. Control is limited to sight and guided by hand and arm movements.

    Artless
    Revoke


    Weapons and Items
    Shadow Games - A slight crossbow formed from tarred mahogany and dragon tin, enchanted with a combination of fire and dark magics. Bolts loaded into this bow can be made molten with fire magic and shaped by shadows, allowing Tanya to blunt or sharpen them at will.
    Portal - Tanya may conjure a bolt of pure darkness instead of loading a normal one. When fire this bolt becomes a portal on whatever surface it strikes for three posts. Tanya may conjure a matching portal immediately in front of the crossbow when she fires, allowing her to shoot from odd vantages.
    Arsonist - Bolts fired from this bow can be ignited, causing them to burst into flames as they fly through the air. This fire is capable of spreading to any shadow it contacts, quickly filling the darkened area with flames.
    Marks of Law - A set of paints held in vials and pots, enchanted with strong spiritual magics that suit the purposes of the peacekeepers. A constant supply is provided by the peacekeepers. Lines painted with the paints tend to draw forth nearby spirits, warding living beings away from an area or potentially summoning the spirit of a victim if their body is outlined.
    Molotov Bursts (8) - Molotov Bursts are tightly corked and then sealed with wax to ensure no air enters inadvertently. Once the seal on a molotov is broken the air starts a chain reaction that causes the glass or crystal container to all but explode, releasing a burst of fire, force and shattered glass. Can cause cuts and burns on direct impact and has been known to break through wooden doors.

    The Wild Hunters were gathered around an ornate mirror in an abandoned stable. Tanya was perched against a barrel full of old and weathered grain. Astera was sat in the only intact seat in the place, dusted off sufficiently for comfortable sitting. Kherren was pacing about, as usual, cracking his knuckles impatiently.

    Kherren- Explain again why we're not just selling this mirror?
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    Damit- Uh huh, no hay riding...

    Damit had started tuning de Hamza out the moment there were relevant words in front of his face.
    Posted in: The Epic World
  • posted a message on [Epicrin] Untamed Heart Stables & Beastiary
    Kherren- Those reflections seem capable enough. We should be fine.
    Posted in: The Epic World
  • posted a message on [Epicrin] Untamed Heart Stables & Beastiary
    Larys- She has a dog, Fauna. I'd like to think she has a esteem for me, too. If nothing else, you can just grab her.
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    Damit- I... see? That sounds terrible.

    Damit dropped the stray piece he'd picked up and held a hand out for the Chancelier's find.
    Posted in: The Epic World
  • posted a message on [Elexia] The Yard of Vines
    Emerald- If you can't, you can report back to us and we can make a larger overture with better information.

    Theron- You're worried about looking bad.

    The collected sylvanites all seemed to squirm a little at that.
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    Damit- Your daughter is in a stack of papers?

    Damit arched an eyebrow as he lifted one of the stray pieces of paper, turning it over in his hands.
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    Damit- You are missing a daughter. And an apostrophe.

    Damit stuck his head round the side of one of the stacks of paper and pointed at a typographical error.
    Posted in: The Epic World
  • posted a message on [Near Sylvan] Sir Sepi's Mountain Magic
    Carter- Was the harpy just glowing, too?
    Posted in: The Epic World
  • posted a message on [Epicrin] Untamed Heart Stables & Beastiary
    Larys- No, Fora will be herself. I don't think it was really designed for multiple people to use at once...
    Posted in: The Epic World
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