Great Primer, I just built a Riku deck, and am interested in a lot of the cards you are testing (Archeomancer, Conjurer's Closet).
Are my options for Graveyard Hate only Loaming Shaman and Relic of Progenitus? I'm playing a spell/creature toolbox, with a lot of recursion myself, and would prefer to not use Relic.
I personally don't like the idea of a Sliver planeswalker.
I do like 'The Masked Marauder // Gideon, Noble's Bane' for the name, but can we cover a planeswalker other than Gideon? Being a 'Bane of Nobles' or a 'Masked Marauder' doesn't really seem like his style, or a 'white' planeswalker.
So I'm voting for 'Desmond, Cloaked Charlatan // Desmond the Revealed' because I like the idea of a 'Blind Seer' being revealed than a Hero who gains a spark.
Green+Beast Within
White+Porcelain Legionaire
Red+Moltensteel Dragon
Blue+Phyrexian Metamorph
Black+Dismember
+Sword of War and Peace
+Karn, Liberated
Out of all the changes, I personally feel as though Batterskull was the biggest upgrade. I've really disliked the masticore engines, and the regular one is much worse than Razormane or Molten-tail. I was fortunate enough to pick up Batterskull after I had picked a Stoneforge Mystic, and it was amazing. A few games I vialed it in on turn 3, and beat face. Othertimes, it was an awesome impenetrible 8 drop that required two pieces of removal. I actually picked it over Sword of Feast and Famine, just to try the card out. I was not disappointed.
Dismember was best as a more flexible Snuff Out, and 90% of the time it was -5/-5 for 1B and 2 life, which was more than acceptable but it lets you allocate your mana a lot more efficiently.
Hex Parasite was underwhelming, just as fume spitter, but since our cube is so Planeswalker Heavy, I doubt he'll be forgotten in sideboards.
Phyrexian Metamorph/Act of Aggresion two very awesome cards that can see play in any color. Metamorph is probably destined to be a hit, but a member tonight drafted U/W Control with AoA main decked to deal with any threats. He said it was savage one game, but dead in others. However I really believe these Phyrexian Mana cards add a nice depth to cube and life management.
I run Rings+Basalt Monolith, Power Artifact+Grim Monolith, Rings + Voltaic Key+ Chalice at 4, things like that. Also Krark-Clan Ironworks + Thopter/Sword will make infinite colorless. Mostly the deck is just straight ramp and synergy without Golem Artisan/Gravestorm/Glassdusk. It's very dangerous, but not suicidal combo wise. I might add the Glassdusk just because it can put itself in the yard, and now having Sculpting Steel + Phyrexian Metamorph will give double the chances of Sharuum loop freakout.
Mirrorworks and Rings are definitely the MVPs of this deck though.
This list is a little different than most lists, it's very much 'Ramp into Board Control and play everything in your deck Combo'. I don't like Gravestorm/Disciple/Sculpting Steel/Glassdusk Hulk combos, as they are very weak cards on their own. By very weak, I mean they can't produce mana. The deck also really likes to generate inifnite colorless mana, and either Stroke of Genius people out, or play your deck with Mycosynth Lattice.
I definitely want to include an upgrade over Dismantling Blow, perhaps Dispeller's Capsule, I'm not sure.
You all know how most of the combos work, so I'll spare that part.
I will play in as many limited tournaments as it takes to drink the sweet, succulent tears of my opponents after I play turn 6 Massacre Wurm, turn 7 Elesh Norn.
I think they're going to have really mediocre abilities (as with SoLS) with the Red and White one because the protection is already going to be amazing enough that the abilities could be very mediocre and it will still be playable.
It's a shame the GB one won't have recursion or token making on it, but I think some silly things could be done with infect.
So far, I've been playing this deck mostly as a combo deck. I only actually play Nath if I have Sadistic Hypnotist in my hand. The real heart of this deck is Primeval Titan. He's huge, he's expensive and he has the best effect in EDH I've seen in a while.
I started this deck as a Mono Black deck that would abuse Cabal Coffers and kill people with Drana as my general (19 Black mana instant kills with an unblocked Drana). I would also play Gauntlet of Power and Extraplanar Lens as more mana ramp for black. I've quickly learned that these artifacts are sub-par. There are far too many people playing White or Green in my Meta, with easy ways to just destroy them. Artifacts are fragile and tapping out on turn 4-5 to play one of these artifacts are just not what you want to be doing. However, I knew Coffers was an amazing and underutilized resource in EDH. Typically you would just use mana artifacts and whoever could protect theirs better won. I started exploring Green. Green puts lands on the field, over and over again. Few people play Mass Land Destruction any more, so I figured lands were the key to success.
So I had my shell. Tutor up P-Titty as soon as possible, get Vesuva and Cabal Coffers. Boom. Now you have two coffers in play, should one of your opponents have a wasteland or Tectonic Edge. Then you swing with P-Titty and get Urborg, Tomb of Yawgmoth and another utility Land: Deserted Temple, Eye of Ugin, etc. Now all of your lands are swamps, and you have multiple coffers effects. Now what to do with that mana:
Your abilities are really limitless. The main object of this deck is to get out absurd amounts of mana, and then combo off. The deck has multiple ways to Win/Make infinite Mana.
Infinite Win Recursion: Greater Good+Eye of Ugin+Emrakul+20=Infinite Turns + Infinite Annihilator 6. Cast Emrakul, take your extra turn. Swing with Emrakul, sac it to greater good, shuffle your library. Search your Library with Eye of Ugin, find Emrakul, cast Emrakul, take your extra turn.
This deck also has multiple ways to abuse the graveyard with Eldrazi:
-Chainer, Master Dementia
-Nim Deathmantle: My friend recently showed me this one. This+Ashnod's Altar can produce a lot of good Effects. Such as using Yosei and a sac outlet to 2:Target Player Skips their next untap Step.
Playing with my Progenitus Planeswalker deck against Wort, Geth and Cromat.
It's like 2 hours in, and I've killed Cromat and Wort has killed Geth, except after he kills Geth, he Genesis Waves for 8, conspired twice and has a huge field. He passes to me with Venser, Progenitus and other mana artifacts out. I have Humility in hand, and draw Hallowed Burial.
I swing with Progenitus, play Humility Post combat, blink out Progenitus with Venser now that he's just a 1/1, and play Hallowed Burial putting all of his creatures and Wort on the bottom of his library. I then proceed to kill him with Proggy every turn by blinking out my Humility and keeping him locked down.
That's right, (almost) creatureless Superfriends EDH deck. It's really fun, and once it locks down the board, it gets really crazy. I started building this deck by just thinking about every planeswalker ever I could play in EDH, and then which ones would work just as well without creatures. So obviously, some of them go right out: Ajani Goldmane, Sarkhan Vol, Koth of the Hammer and Sarkhan the Mad.
Then I thought of cards that work great with Planeswalkers: Rings of the Brighthearth I could devote an entire post speaking the wonders of this card. The amount of cards in this deck besides planeswalkers it works with is astounding. Planar Portal, Contagion Engine, Lux Cannon, the list goes on. Besides making Planeswalkers incredibly threatening, its a wonderful card.
Contagion Engine: The sole reason Ichor Rats is in here, to facilitate an alternate win condition across all players. Either way, it goes great in this deck, being able to pump your planeswalkers up two more counters so they reach their ultimates quickly, as well as helping to neuter someone's field.
Doubling Season: Obvious inclusion. Lets most of these walkers hit their ultimates right away, and for that reason is incredible. I'm 90% sure that it doesn't give their abilities double the counters, so its not coma-inducing goodness, but very close.
Venser, the Sojourner. Setting someone's life at 10, and then blinking Sorin out, only for him to come in with 4 Loyalty (or 8 with Doubling Season) is really strong, and it goes for almost every planeswalker's -Ability. He adds a ton of utility to the deck, and helps protect important artifacts and enchantments during wrath.
Cards I want to put in:
-Moat Would obviously be a powerhouse in this deck, giving your Planeswalkers another level of protection. It wouldn't work against most powerful generals however, and it costs a lot of money. Magus of the Moat is a cheaper alternative but I'd prefer to keep it as creatureless as possible
-Humility Giving utility creatures a kick in the teeth, as well as making Eldrazi into minuscule babies, and ensuring that your planeswalkers will only whittled down.
-Gideon Jura Another superfriend, but I'm a little weary of him in the deck. First of all, his ultimate is only so so as you're mainly hoping to lock them down and kill them with Progenitus, or other tokens. He's good at keeping creatures off of your planeswalkers, but I really don't like drawing attention and forcing people to attack me. His royal assassin ability works great with Rings of the Brighthearth though.
-Sarkhan the Mad Works good with Venser, and has a way to kill dudes, but giving opponents 5/5 dragons seems incredibly dangerous.
-Luminarch Ascension I think would be awesome in this deck. Proliferate, Doubling Season, on and on
-Rule of Law Huge target, but hilarious with Planeswalkers, might be a win more card.
What this deck needs:
-More Ramp: This deck gets off really slow, even with 39 lands, most of them come into play tapped and the initial colors seem incredibly difficult. Mostly this deck has trouble going from 1-2 land to 3-4 land, so I'd really like rampant growth or more way to get earlier ramp, hell even a Lotus Petal would work well.
-More Control: This deck has a lot of answers and is based upon disrupting the opponent's ability to Wrath the field, and the few bombs this deck is really afraid of are All is Dust and Planar Cleansing. Few decks run Cleansing, but All is Dust is almost a must in mono-colored decks. Also more control/counterspells would help me protect my mass amount of artifacts I use as a crutch.
Are my options for Graveyard Hate only Loaming Shaman and Relic of Progenitus? I'm playing a spell/creature toolbox, with a lot of recursion myself, and would prefer to not use Relic.
Suggestions?
Totally agree, this seems like a really good fit.
I do like 'The Masked Marauder // Gideon, Noble's Bane' for the name, but can we cover a planeswalker other than Gideon? Being a 'Bane of Nobles' or a 'Masked Marauder' doesn't really seem like his style, or a 'white' planeswalker.
So I'm voting for 'Desmond, Cloaked Charlatan // Desmond the Revealed' because I like the idea of a 'Blind Seer' being revealed than a Hero who gains a spark.
Fume Spitter -> Hex Parasite
Masticore -> Batterskull
Traitorous Instinct -> Act of Aggression
Savannah Lions -> Mirran Crusader
Green+Beast Within
White+Porcelain Legionaire
Red+Moltensteel Dragon
Blue+Phyrexian Metamorph
Black+Dismember
+Sword of War and Peace
+Karn, Liberated
Out of all the changes, I personally feel as though Batterskull was the biggest upgrade. I've really disliked the masticore engines, and the regular one is much worse than Razormane or Molten-tail. I was fortunate enough to pick up Batterskull after I had picked a Stoneforge Mystic, and it was amazing. A few games I vialed it in on turn 3, and beat face. Othertimes, it was an awesome impenetrible 8 drop that required two pieces of removal. I actually picked it over Sword of Feast and Famine, just to try the card out. I was not disappointed.
Dismember was best as a more flexible Snuff Out, and 90% of the time it was -5/-5 for 1B and 2 life, which was more than acceptable but it lets you allocate your mana a lot more efficiently.
Hex Parasite was underwhelming, just as fume spitter, but since our cube is so Planeswalker Heavy, I doubt he'll be forgotten in sideboards.
Phyrexian Metamorph/Act of Aggresion two very awesome cards that can see play in any color. Metamorph is probably destined to be a hit, but a member tonight drafted U/W Control with AoA main decked to deal with any threats. He said it was savage one game, but dead in others. However I really believe these Phyrexian Mana cards add a nice depth to cube and life management.
Mirrorworks and Rings are definitely the MVPs of this deck though.
Gilded Lotus
Duplicant
Academy Ruins-makes more sense for legacy
Glen Elendra Archmage
Woodfall Primus
I also can't believe a foil trygon predator is $30 for an uncommon
1x Sharuum the Hegemon
Creatures [13]:
1x Palladium Myr
1x Shimmer Myr
1x Treasure Mage
1x Trinket Mage
1x Indomitable Archangel
1x Master Transmuter
1x Phyrexian Metamorph
1x Solemn Simulacrum
1x Sphinx Summoner
1x Consecrated Sphinx
1x Duplicant
1x Sun Titan
1x Filigree Angel
Artifacts [33]:
1x Everflowing Chalice
1x Mox Opal
1x Brittle Effigy
1x Executioner's Capsule
1x Mana Vault
1x Nihil Spellbomb
1x Sensei's Diving Top
1x Sol Ring
1x Voltaic Key
1x Grim Monolith
1x Scroll Rack
1x Sword of the Meek
1x Talisman of Dominance
1x Talisman of Progress
1x Thopter Foundry
1x Basalt Monolith
1x Coalition Relic
1x Darksteel Ingot
1x Mimic Vat
1x Oblivion Stone
1x Rings of the Brighthearth
1x Sculpting Steel
1x Temple Bell
1x Krark-Clan Ironworks
1x Gilded Lotus
1x Mirrorworks
1x Scourglass
1x Contagion Engine
1x Dreamstone Hedron
1x Mindslaver
1x Mycosynth Lattice
1x Spine of Ish Sah
1x Darksteel Forge
1x Demonic Tutor
1x Night's Whisper
1x Fabricate
1x Yawgmoth's Will
1x Acquire
1x Roar of Reclamation
1x Decree of Pain
Enchantments [2]:
1x Copy Artifact
1x Power Artifact
Instants [8]:
1x Enlightened Tutor
1x Vampiric Tutor
1x Dismantling Blow
1x Hinder
1x Stroke of Genius
1x Thirst for Knowledge
1x Fact or Fiction
1x Force of Will
Planeswalkers [3]:
1x Tezzeret, Agent of Bolas
1x Liliana Vess
1x Tezzeret the Seeker
Lands [33]:
1x Academy Ruins
1x Ancient Den
1x Ancient Tomb
1x Arcane Sanctum
1x Darksteel Citadel
1x Fetid Heath
1x Flooded Strand
1x Glacial Fortress
1x Godless Shrine
1x Hallowed Fountain
1x Marsh Flats
1x Maze of Ith
1x Minamo, School at Water's Edge
1x Reflecting Pool
1x Scrubland
1x Seat of the Synod
1x Strip Mine
1x Sunken Ruins
1x Tundra
1x Vault of Whispers
1x Verdant Catacombs
1x Watery Grave
6x Island
2x Plains
5x Swamp
This list is a little different than most lists, it's very much 'Ramp into Board Control and play everything in your deck Combo'. I don't like Gravestorm/Disciple/Sculpting Steel/Glassdusk Hulk combos, as they are very weak cards on their own. By very weak, I mean they can't produce mana. The deck also really likes to generate inifnite colorless mana, and either Stroke of Genius people out, or play your deck with Mycosynth Lattice.
I definitely want to include an upgrade over Dismantling Blow, perhaps Dispeller's Capsule, I'm not sure.
You all know how most of the combos work, so I'll spare that part.
4 Viscera Seer
4 Nest Invader
4 Birds of Paradise
4 Awakening Zone
2 Eldrazi Monument
4 Beast Within
4 Inquisition of Kozilek
4 Fresh Meat
4 Verdant Catacombs
2 Marsh Flats
2 Misty Rainforest
2 Terramorphic Expanse
2 Evolving Wilds
7 Forest
5 Swamp
My take on it, I think G/B is strong, especially with Bloodghast recursion. Possibly add Lotus Cobras for more silliness for fresh meat.
Thirded.
It's a shame the GB one won't have recursion or token making on it, but I think some silly things could be done with infect.
1x Nath of the Gilt-Leaf
Creatures:
1x Sakura-Tribe Elder
1x Eternal Witness
1x Wood Elves
1x Graveborn Muse
1x Oracle of Mul Daya
1x Seedborn Muse
1x Solemn Simulacrum
1x Chainer, Dementia Master
1x Phyrexian Plaguelord
1x Sadistic Hypnotist
1x Geth, Lord of the Vault
1x Nirkana Revenant
1x Primeval Titan
1x Steel Hellkite
1x Wurmcoil Engine
1x Terrastodon
1x Ulamog, the Infinite Gyre
1x Emrakul, the Aeons Torn
Sorceries:
1x Demonic Tutor
1x Explore
1x Regrowth
1x Sylvan Scrying
1x Cultivate
1x Maelstrom Pulse
1x Yawgmoth's Will
1x Damnation
1x Diabolic Tutor
1x Explosive Vegetation
1x Promise of Power
1x Restock
1x Beseech the Queen
1x All is Dust
1x Decree of Pain
1x Mind Twist
1x Exsanguinate
1x Profane Command
1x Genesis Wave
1x Sylvan LIbrary
1x Pernicious Deed
1x Phyrexian Arena
1x Greater Good
1x Leyline of the Void
1x Mana Reflection
Instant:
1x Vampiric Tutor
1x Krosan Grip
1x Putrefy
1x Momentous Fall
Planeswalkers:
1x Garruk Wildspeaker
1x Liliana Vess
1x Sorin Markov
Artifacts:
1x Expedition Map
1x Relic of Progenitus
1x Sensei's Diving Top
1x Sol Ring
1x Golgari Signet
1x Lightning Greaves
1x Nim Deathmantle
1x Basalt Monolith
1x Crucible of Worlds
1x Mimic Vat
1x Rings of the Brighthearth
1x Mirari
Lands:
1x Ancient Tomb
1x Bayou
1x Cabal Coffers
1x Deserted Temple
1x Eye of Ugin
1x Gilt-Leaf Palace
1x Overgrown Tomb
1x Strip Mine
1x Twilight Mire
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Vesuva
1x Volrath's Stronghold
14x Swamp
10x Forest
So far, I've been playing this deck mostly as a combo deck. I only actually play Nath if I have Sadistic Hypnotist in my hand. The real heart of this deck is Primeval Titan. He's huge, he's expensive and he has the best effect in EDH I've seen in a while.
I started this deck as a Mono Black deck that would abuse Cabal Coffers and kill people with Drana as my general (19 Black mana instant kills with an unblocked Drana). I would also play Gauntlet of Power and Extraplanar Lens as more mana ramp for black. I've quickly learned that these artifacts are sub-par. There are far too many people playing White or Green in my Meta, with easy ways to just destroy them. Artifacts are fragile and tapping out on turn 4-5 to play one of these artifacts are just not what you want to be doing. However, I knew Coffers was an amazing and underutilized resource in EDH. Typically you would just use mana artifacts and whoever could protect theirs better won. I started exploring Green. Green puts lands on the field, over and over again. Few people play Mass Land Destruction any more, so I figured lands were the key to success.
Then I realized all the wonderful cards that work with Cabal Coffers:
-Mana Reflection
-Garruk Wildspeaker
-Seedborn Muse
-Primeval Titan
So I had my shell. Tutor up P-Titty as soon as possible, get Vesuva and Cabal Coffers. Boom. Now you have two coffers in play, should one of your opponents have a wasteland or Tectonic Edge. Then you swing with P-Titty and get Urborg, Tomb of Yawgmoth and another utility Land: Deserted Temple, Eye of Ugin, etc. Now all of your lands are swamps, and you have multiple coffers effects. Now what to do with that mana:
-Genesis Wave
-Exsanguinate
-Geth, Lord of the Vault
-Profane Command
Your abilities are really limitless. The main object of this deck is to get out absurd amounts of mana, and then combo off. The deck has multiple ways to Win/Make infinite Mana.
Infinite Mana:
Rings of the Brighthearth+Basalt Monolith=Infinite Colorless Mana
Rings of the Brighthearth+Deserted Temple=Two untappings of Cabal Coffers, which is about as close to lots of mana as you need, great for Genesis Wave or what have you.
Infinite Win Recursion:
Greater Good+Eye of Ugin+Emrakul+20=Infinite Turns + Infinite Annihilator 6. Cast Emrakul, take your extra turn. Swing with Emrakul, sac it to greater good, shuffle your library. Search your Library with Eye of Ugin, find Emrakul, cast Emrakul, take your extra turn.
This deck also has multiple ways to abuse the graveyard with Eldrazi:
-Chainer, Master Dementia
-Nim Deathmantle: My friend recently showed me this one. This+Ashnod's Altar can produce a lot of good Effects. Such as using Yosei and a sac outlet to 2:Target Player Skips their next untap Step.
It's like 2 hours in, and I've killed Cromat and Wort has killed Geth, except after he kills Geth, he Genesis Waves for 8, conspired twice and has a huge field. He passes to me with Venser, Progenitus and other mana artifacts out. I have Humility in hand, and draw Hallowed Burial.
I swing with Progenitus, play Humility Post combat, blink out Progenitus with Venser now that he's just a 1/1, and play Hallowed Burial putting all of his creatures and Wort on the bottom of his library. I then proceed to kill him with Proggy every turn by blinking out my Humility and keeping him locked down.
1x Progenitus
Creatures:
1x Ichor Rats
Planeswalkers:
1x Jace Beleren
1x Ajani Vengeant
1x Elspeth, Knight-Errant
1x Garruk Wildspeaker
1x Jace, the Mind Sculptor
1x Chandra Nalaar
1x Elspeth Tirel
1x Liliana Vess
1x Tezzeret the Seeker
1x Venser, the Sojourner
1x Sorin Markov
1x Nicol Bolas, Planeswalker
Sorcery:
1x Ancestral Vision
1x Demonic Tutor
1x Cultivate
1x Maelstrom Pulse
1x Wheel of Fortune
1x Wargate
1x Explosive Vegetation
1x Wrath of God
1x Global Ruin
1x Hallowed Burial
1x Austere Command
1x Final Judgment
1x Recuring Insight
Instants:
1x Swords to Plowshares
1x Vampiric Tutor
1x Allay
1x Hinder
1x Krosan Grip
1x Steady Progress
1x Dismiss
1x Fact or Fiction
1x Prismatic Omen
1x Awakening Zone
1x Karmic Justice
1x Oblivion Ring
1x Pernicious Deed
1x Phyrexian Arena
1x Faith's Fetters
1x Leyline of Anticipation
1x Leyline of Sanctity
1x Leyline of the Void
1x Doubling Season
1x Mana Reflection
Artifacts:
1x Meekstone
1x Sensei's Diving Top
1x Sol Ring
1x Howling Mine
1x Winter Orb
1x Coalition Relic
1x Ensaring Bridge
1x Worn Powerstone
1x Lux Cannon
1x Rings of the Brighthearth
1x Vedalken Orrery
1x Gilded Lotus
1x Contagion Engine
1x Planar Portal
Lands:
1x Akoum Refuge
1x Ancient Tomb
1x Arcane Sanctum
1x Brushland
1x Caves of Kolios
1x Celestial Colonnade
1x Evolving Wilds
1x Glacial Fortress
1x Overgrown Tomb
1x Reflecting Pool
1x Rupture Spire
1x Savage Lands
1x Scrubland
1x Seaside Citadel
1x Sejiri Refuge
1x Sunpetal Grove
1x Tectonic Edge
1x Temple of the False God
1x Terramorphic Expanse
1x Tropical Island
1x Underground River
1x Underground Sea
1x Verdant Catacombs
1x Vivid Grove
1x Vivid Meadow
1x Wooded Foothills
1x Forest
1x Forest
1x Forest
1x Forest
1x Island
1x Island
1x Mountain
1x Plains
1x Plains
1x Plains
1x Swamp
1x Swamp
1x Swamp
That's right, (almost) creatureless Superfriends EDH deck. It's really fun, and once it locks down the board, it gets really crazy. I started building this deck by just thinking about every planeswalker ever I could play in EDH, and then which ones would work just as well without creatures. So obviously, some of them go right out: Ajani Goldmane, Sarkhan Vol, Koth of the Hammer and Sarkhan the Mad.
Then I thought of cards that work great with Planeswalkers:
Rings of the Brighthearth I could devote an entire post speaking the wonders of this card. The amount of cards in this deck besides planeswalkers it works with is astounding. Planar Portal, Contagion Engine, Lux Cannon, the list goes on. Besides making Planeswalkers incredibly threatening, its a wonderful card.
Contagion Engine: The sole reason Ichor Rats is in here, to facilitate an alternate win condition across all players. Either way, it goes great in this deck, being able to pump your planeswalkers up two more counters so they reach their ultimates quickly, as well as helping to neuter someone's field.
Doubling Season: Obvious inclusion. Lets most of these walkers hit their ultimates right away, and for that reason is incredible. I'm 90% sure that it doesn't give their abilities double the counters, so its not coma-inducing goodness, but very close.
Venser, the Sojourner. Setting someone's life at 10, and then blinking Sorin out, only for him to come in with 4 Loyalty (or 8 with Doubling Season) is really strong, and it goes for almost every planeswalker's -Ability. He adds a ton of utility to the deck, and helps protect important artifacts and enchantments during wrath.
Cards I want to put in:
-Moat Would obviously be a powerhouse in this deck, giving your Planeswalkers another level of protection. It wouldn't work against most powerful generals however, and it costs a lot of money. Magus of the Moat is a cheaper alternative but I'd prefer to keep it as creatureless as possible
-Humility Giving utility creatures a kick in the teeth, as well as making Eldrazi into minuscule babies, and ensuring that your planeswalkers will only whittled down.
-Gideon Jura Another superfriend, but I'm a little weary of him in the deck. First of all, his ultimate is only so so as you're mainly hoping to lock them down and kill them with Progenitus, or other tokens. He's good at keeping creatures off of your planeswalkers, but I really don't like drawing attention and forcing people to attack me. His royal assassin ability works great with Rings of the Brighthearth though.
-Sarkhan the Mad Works good with Venser, and has a way to kill dudes, but giving opponents 5/5 dragons seems incredibly dangerous.
-Luminarch Ascension I think would be awesome in this deck. Proliferate, Doubling Season, on and on
-Crystal Ball Every deck needs a second top.
-Crystal Quary This + Mana Reflection = 10 Mana, 2 of each? = Instant Progenitus
-Rule of Law Huge target, but hilarious with Planeswalkers, might be a win more card.
What this deck needs:
-More Ramp: This deck gets off really slow, even with 39 lands, most of them come into play tapped and the initial colors seem incredibly difficult. Mostly this deck has trouble going from 1-2 land to 3-4 land, so I'd really like rampant growth or more way to get earlier ramp, hell even a Lotus Petal would work well.
-More Control: This deck has a lot of answers and is based upon disrupting the opponent's ability to Wrath the field, and the few bombs this deck is really afraid of are All is Dust and Planar Cleansing. Few decks run Cleansing, but All is Dust is almost a must in mono-colored decks. Also more control/counterspells would help me protect my mass amount of artifacts I use as a crutch.
Any help would be greatly appreciated.