Match #17 - jwanders vs. Cha0s Finale
Judge: SALAd
Just Gotta Dance! :1mana::symu::symb:
Enchantment
At the beginning of each player's upkeep, that player must do a dance (Macarena, Hokey Pokey, etc.). If that player is unable to do so, all other players may shun him or her and destroy a permanent that player controls. Numa Numa Dance? Anyone? Art: Internet
If you have NO idea what the Numa Numa Dance is, go to Google and type Numa Numa Dance. You'll soon find out.
Amulet of Nothingness
Artifact
:symtap:, Sacrifice Amulet of Nothingness: Choose a player. That player removes his or her hand from the game. That player gains X life, where X was the number of cards in their hand. " No brain, more gain. "
Rising of the Undead :7mana::symb:
Sorcery - Arcane
Remove all Arcane spells from your graveyard from the game. Then return all spirit creature cards from your graveyard to play.
I think it's safe to say that's finished. High mana cost for an extremely good ability. Yeah, were done.
Quivering Cleric :2mana::symw:
Creature - Cleric
Quivering Cleric can't be the target of spells or abilities.
Quivering Cleric can't attack or block.
:symw:, :symtap:: Prevent 2 damage to target Cleric or player. " Scared of his own shadow, he still musters the power to protect his kin. " 0/1
@Aznathom
Jabbergnome wouldn't even stay in play. No toughness = Dead.
Orchestrator Gnomes 1
Creature--Gnome
Gnomes you play come into play with a +0/+1 counter. "Aha! My ridiculously elaborate plan is 2/7's complete!"--The Robot Devil
0/1
If that wasn't in play, the Jabbergnome wouldn't stay in play. You knew what I was talking about.
Quirky Gnome :1mana::symu::symg:
Creature - Gnome
As Quirky Gnome comes into play, creatures you control become Gnomes in addition to their other creature types until end of turn.
1/2
Lost in Mind :1mana::symu::symb:
Instant
Choose one - Destroy target creature or; return an Enchantment-Aura card from your graveyard to play enchanting a creature you control. " Depends at which way you look at it, I suppose. "
Purifing Justice :1mana::symw:
Sorcery
As an additional cost to play Purifing Justice, tap an untapped white creature you control.
Destroy target red or black Enchantment. " Justice delivered. Brought to you by your local Cleric..err..or what not."
Unusual Methods :symu::symu:
Instant
Counter target spell unless the controller of that spell discards a card with the same type as the spell played. " Hey, it got done. Right? "
Verbat :symb::symg:
Creature - Bat Horror
Flying
When Verbat comes into play, target player puts the top two cards of his or her library into his or her graveyard unless he or she pays :1mana:.
1/2
Judge: SALAd
Just Gotta Dance! :1mana::symu::symb:
Enchantment
At the beginning of each player's upkeep, that player must do a dance (Macarena, Hokey Pokey, etc.). If that player is unable to do so, all other players may shun him or her and destroy a permanent that player controls.
Numa Numa Dance? Anyone?
Art: Internet
If you have NO idea what the Numa Numa Dance is, go to Google and type Numa Numa Dance. You'll soon find out.
Good Luck, jwanders.
Artifact
:symtap:, Sacrifice Amulet of Nothingness: Choose a player. That player removes his or her hand from the game. That player gains X life, where X was the number of cards in their hand.
" No brain, more gain. "
Next: :2mana::symb::symrg:
.......In.
Sorcery - Arcane
Remove all Arcane spells from your graveyard from the game. Then return all spirit creature cards from your graveyard to play.
I think it's safe to say that's finished. High mana cost for an extremely good ability. Yeah, were done.
Next Card: Something for Nothing
Creature - Cleric
Quivering Cleric can't be the target of spells or abilities.
Quivering Cleric can't attack or block.
:symw:, :symtap:: Prevent 2 damage to target Cleric or player.
" Scared of his own shadow, he still musters the power to protect his kin. "
0/1
Enchantment
When Bit of a Situation comes into play, choose a creature type you and an opponent controls.
If that wasn't in play, the Jabbergnome wouldn't stay in play. You knew what I was talking about.
Quirky Gnome :1mana::symu::symg:
Creature - Gnome
As Quirky Gnome comes into play, creatures you control become Gnomes in addition to their other creature types until end of turn.
1/2
I always thought Enchantments could tap for abilities, but I guess I may have been wrong.
But anyways...good luck to all in Round 2.
Creature - Gnome
At the beginning of your upkeep, if Lost Gnome is in your graveyard or hand, put it into play tapped.
1/2
@Aznathom
Jabbergnome wouldn't even stay in play. No toughness = Dead.
Instant
Choose one - Destroy target creature or; return an Enchantment-Aura card from your graveyard to play enchanting a creature you control.
" Depends at which way you look at it, I suppose. "
Artifact - Equipment
Sorcery
Return target creature from your graveyard to play.
Simple, eh?
Sorcery
As an additional cost to play Purifing Justice, tap an untapped white creature you control.
Destroy target red or black Enchantment.
" Justice delivered. Brought to you by your local Cleric..err..or what not."
Instant
Counter target spell unless the controller of that spell discards a card with the same type as the spell played.
" Hey, it got done. Right? "
Creature - Bat Horror
Flying
When Verbat comes into play, target player puts the top two cards of his or her library into his or her graveyard unless he or she pays :1mana:.
1/2
Next: Magnetic Thundercloud