2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Impulsive Wish
    Cards that mill for delve/flashback are specific to those types of decks.

    This one isn't. It's really that simple.

    It doesn't have any greedy dream application in those strategies to make them any more powerful than they already are, but certainly does have one where it's applicable.


    To repeat the actual issue you've failed to acknowledge: You can just start the game with the cards already outside the game and have access to wish for them without your spell being in the deck at all. It is literally easier to Wish for needed cards that way, than casting your spell and hoping the one card I need is one of the ones removed randomly.

    Not putting your card in a deck is more efficient at accomplishing the card's goal than putting it in the deck and casting it. This is bad design.
    Posted in: Custom Card Creation
  • posted a message on Impulsive Wish
    Cost has been reduced to one.

    At U it is reasonable (not sure about R) as it effectively says "Draw a card" in a more complicated way.
    Two mana (for other wishes) is definitely adaptable later in the game to reach for something that's going to give you serious domain influence, such as removal or battlefield advantage.

    Or I can just start the game with the cards already outside the game and have access to wish for them without your spell being in the deck at all. It is literally easier to Wish for needed cards that way, than casting your spell and hoping the one card I need is one of the ones removed randomly.

    Its not a good sign for card design when not putting the card in the deck accomplishes the card's goal more efficiently than casting it.
    Posted in: Custom Card Creation
  • posted a message on Demonic Confidant
    Edited to having an activation cost of B and sorcery speed.

    Quote from rowanalpha »
    Probably needs to have cost to activate. It is less powerful than Demonic Tutor since you have to wait for it to lose summoning sickness, but the current guidepost of Diabolic Tutor is still 4 mana and cannot be used in extenuating circumstances as an attacker/blocker.


    I think that at higher rarities the tutors can be a little bit more pushed, see Grim Tutor in the last core set.


    Definitely more balanced now. I'd say that its still better than grim tutor (can attack/block, no life loss) but the sorcery speed timing makes it vulnerable enough that its not overpowered.
    Posted in: Custom Card Creation
  • posted a message on Demonic Confidant
    Probably needs to have cost to activate. It is less powerful than Demonic Tutor since you have to wait for it to lose summoning sickness, but the current guidepost of Diabolic Tutor is still 4 mana and cannot be used in extenuating circumstances as an attacker/blocker.
    Posted in: Custom Card Creation
  • posted a message on Impulsive Wish
    Impulsive Wish U/R mana
    Sorcery
    As you cast Impulsive Wish, you may place the top four cards of your library outside of the game.
    Put a random card placed outside of the game by a card named Impulsive Wish into your hand.
    He wished for disgrace, but not for the means to foresee his own.

    Final version.


    So, in a vacuum, it's one mana to draw a card since you are getting a random card from your deck just through multiple extra steps. The thinning is irrelevant since you don't control what is getting thinned (to draw fewer lands, for example) so unless you have an objective to mill yourself for Laboratory Maniac its not a consideration.

    Now, to the stated intent of RFGing cards to wish for them. Why? Why not just have the card outside the game already? You're randomly adding cards from your deck to a pool of cards you already could include literally anything you wanted to in, so the functionality of "improving" your Wish options is effectively nil. As someone who speaks regularly about probabilities, I'd think you would have picked up on something as simple as that.

    1/5; card functionally works but gameplay objective itself is meaningless.
    Posted in: Custom Card Creation
  • posted a message on Impulsive Wish
    Way to make a case out of nothing.

    I don't agree with the one mana gig, even if it is random. Although, it is possible also; especially with the 'outside of the game' clause, since there's no way to get those cards back (via something like Sway of the Stars).

    There are plenty of ways to copy it and have the effect go haywire.

    I would reduce it to one not for that reason, but for the uniqueness of being the first single mana wish card.


    Rosy gave the reasoning why the card didn't work above. Its a well-explained read, so I encourage you to review it so you can be good at designing cards.

    Now to apply the corrections:

    Impulsive Wish 1(U/R)
    Sorcery
    As you cast Impulsive Wish, if it is the first time you've cast a card name Impulsive wish this game, you may exile the top four cards of your library.
    Put a random card exiled by a card named Impulsive Wish into your hand.

    There. Its fixed and works like you intended. Its not that hard.

    That said, the card still isn't good because you are just getting a random card for 2 mana, which is no better than drawing a card, and drawing a card generally costs U and still has an upside, like Opt.

    If your card let you choose one of the four cards to put into your hand, then it would be right in Blue for 2 mana, since its basically Anticipate, though not for Red because red doesn't get that quality of filtered drawing..
    Posted in: Custom Card Creation
  • posted a message on Molten Lava Flow
    The problem with your version, as with every version here, is that it doesn't work as written. Your enforcer's wording suggests it effectively increases toughness by 3, but the creature is dead by the time the damage gets redistributed.


    Reap tends to not dwell on trivial little things like "does this card actually work like I want it to?" or "does this card actually work?"
    Posted in: Custom Card Creation
  • posted a message on Endless Dungeon
    I could see and edit to the venture mechanic that saying you can go into the dungeon or the "labyrinth", but there's still the issues of "can I be in both at the same time?" "can I leave the labyrinth at will and go into another dungeon?" "can the labyrinth randomly have exits show up that give you the choice to leave or keep going"

    I agree that its nice to have more reason to design with venture than to have two completely separate mechanics. Its just a bunch of design hurdles to make them work smoothly.
    Posted in: Custom Card Creation
  • posted a message on [AFR] "Westgate Regent"— Matias Leveratto preview
    Quote from Druki »
    Could be a good madness enabler once the Innistrads come around.


    Ward only triggers for opponent spells/abilities, so you wouldn't be able to utilize him for madness (assuming its even back in next Innistrad).
    Posted in: The Rumor Mill
  • posted a message on Endless Dungeon
    I think the challenge here is that flavorfully it wants to be a dungeon but its to be mechanically different enough that gameplay wise it will want to be something else to handle rules differences.

    For instance:
    -You'll never trigger payoffs for completing dungeons
    -Once you start the "endless dungeon", are you stuck with it forever? You can never again choose to start a "normal" dungeo

    The idea of a deck with randomized dungeons is cool and you could feasibly have more complicated effects if each card only needed 2-3 rooms. Also, power level for effects can be higher since you're not choosing the dungeon yourself. You could even share the deck so each person's endless dungeon is coming from the same source.

    Again, the flavor is spot on, its just the meshing with the current play design that is a challenge. Maybe make it a "Labyrinth" instead and then you can make the rules to suit its specific needs?
    Posted in: Custom Card Creation
  • posted a message on [AFR] Improvised Weaponry— Pixie Kitten Plays preview
    Quote from SilverWolf_27 »
    Quote from leslak »
    the 2 most picked modules from Prismari Command vs agroo decks not bad

    Except command is instant plus has other options when the situation calls for them. Yes bad.


    You'll also notice that this is a common and Prismari Command is ... [Checks notes]... a rare. It's almost as though they don't want commons to be as strong in limited as the rares.
    Posted in: The Rumor Mill
  • posted a message on Rotwing, Dracolich


    I think WotC read your mind.

    Posted in: Custom Card Creation
  • posted a message on [AFR] Owlbear— Ouest France preview
    What's the point in using a keyword here? ETB doesn't need a keyword attached. Draw a card doesn't need a keyword. Keen Senses matters cards don't seem necessary or useful. Why bother putting it on the card?


    Here it looks like its just flavor. Owl Bear has Keen Senses in D&D, so they tagged the ETB with that just for the reference. I wouldn't expect Keen Sense to show up elsewhere.
    Posted in: The Rumor Mill
  • posted a message on Rotwing, Dracolich
    Oh yeah, I forgot Cruel Revival was a Instant
    Posted in: Custom Card Creation
  • posted a message on Rotwing, Dracolich
    Breath might be too strong as an uncommon, since its just Cruel Revival with no restrictions on creature types.

    Rotwing seems solid and balanced. Might even be okay at 3BB.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.