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    posted a message on [WOE] [WOT] Cut In and Impact Tremors — Kotaku AU previews
    If you cast Cut In with no target, then you are instructed to "Create a Young Hero Role token attached to nothing", which will let you just dynamically choose something to put the Role on as the token is created. (CR 303.4f) This makes Cut In just better if you cast it without a target.
    You must target the damage to cast the spell and may optionally also target a creature to get the Young Role token. You cannot create the token without targeting your own creature to receive the token.

    Further, if the target that would have the role created and attached to it is no longer legal when the ability resolves, no role is created.

    From Release Notes:
    In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can't legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn't created.


    Posted in: The Rumor Mill
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    posted a message on Sheldon Menery has passed away
    It was announced a little while ago by Sheldon’s wife that he had lost his long battle with cancer. Even aside of creating the Commander format, Sheldon had a huge impact on Magic and the community and I’m sure his absence will be keenly felt.

    https://magic.wizards.com/en/news/announcements/sheldon-menery-magic-great-passes?mibextid=Zxz2cZ
    Posted in: The Rumor Mill
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    posted a message on Mental Edge
    Paying U for a counterspell you don't know will do anything isn't worth it, and paying a card to scry 3 isn't really worth it either. Best case this is "Pay U on turn 1 for your opponent not to do anything on their turn 1."
    Posted in: Custom Card Creation
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    posted a message on [WOE] [WOT][WHO] The Preview Panel at MagicCon: Barcelona
    Quote from Pants_On_Head »
    I am so unreasonably excited to try and build the "Nightmare Cannon" with the new Ashiok and Aetherflux Reservoir in Historic Brawl
    Notably, that combo doesn't work the way people want it too. It replaces paying a cost, but you have to be able to pay that cost for the replacement to happen and you cannot pay more life than you have to a cost, so you still have to be at 50 in order to activate the damage ability even if you intend to exile the 50 cards instead.
    Posted in: The Rumor Mill
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    posted a message on Momentivore
    I read the name and expected a Llurgoyf variant a-la Terravore and the like.

    Power level seems fine since its very situational and limited in its gain, and its a good punishment for extra turns decks in commander.

    The only issue I see is abusing it with something like Emrakul, The Promised End, so I might limit it to Extra turns caused by spells or abilities opponents control.
    Posted in: Custom Card Creation
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    posted a message on Gamblers' Invitation
    First off, this text does not fit on a magic card, as seen in the mockup below - notably without the reminder text for cumulative upkeep.

    Secondly, the ability reveals the same card over and over when you flip tails. This creates confusing issues of functionality and correctly adding things like " total mana value of the revealed cards".

    This needs a rewrite for both text space and functionality, and I don't the payoff doesn't even seem all that worth the complexity of figuring out what you're actually getting each turn.
    Posted in: Custom Card Creation
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    posted a message on Scandal
    Scandal 4RR
    Enchantment
    If a player would draw a card, except the first card they draw each turn, instead they exile the top card of their library. If it is a non-land card, put three time counters on it and, if it doesn't have suspend, it gains suspend. If a land card is exiled this way, put it onto the battlefield.

    This is a minor template change to bring it in line with similar replacement effects like Urabrask, Heretic Praetor. Also, a parenthetical is for a reminder/explanation of what the card text already told you to do, so putting the land text only in parenthesis actively does nothing.

    The effect is interesting, and I think this card is probably fine power-level-wise since its 6 to cast and the spells take 3 turns to resolve. Colorwise, if it didn't put the lands straight onto the battlefield it would just be a big bend to be mono-red and would make more sense as red/blue. However, ramping lands like that is squarely green and so the total package should be simic.

    Honestly, I think the most interesting execution of this would - and the most red one - just be to make the exiled lands be lost:

    Scandal 4RR
    Enchantment
    If a player would draw a card, except the first card they draw each turn, instead they exile the top card of their library. If it is a non-land card, put three time counters on it and, if it doesn't have suspend, it gains suspend. If a land card is exiled this way, put it onto the battlefield.


    Posted in: Custom Card Creation
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    posted a message on To Perfection
    Well, it looks like you made a pretty good prediction :p

    Posted in: Custom Card Creation
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    posted a message on Gorjoda, Ever Consuming
    Quote from wizardseviin7 »
    Right, I remade the card and reposted it to tried and toned it down a bit. I think you were definitely right.
    Yes, in future if you're updating a card just add it to the original thread instead of starting a new one.
    Posted in: Custom Card Creation
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    posted a message on Gorjoda, Ever Consuming
    The mock-up shows that there’s too much text, so I’d recommend cutting one or two of the abilities.

    Also, with the way you have templated the power/toughness ability, the card should be a 0/0 rather than a */*.
    Posted in: Custom Card Creation
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