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  • posted a message on Fires of Strife & Solod Snek
    Priority is equal on both sides unless otherwise defined by an order of operations in the text.


    Priority, by definition, means one before another and is therefore inherently unequal.

    Further, in Magic, Priority is defined as the one player who gets to take an action at a given time (therefore being “ defined by an order of operations in the text.”)

    So here are some simple questions:
    When, exactly, when I cast this spell, do I get to do whatever the card card filtering effect is?
    Say you also have out Ashmouth Dragon, the game will put its ability on stack at the same time as you are supposed to be resolving this non-interact-able ability. How does the game handle that?

    That’s just two simple interactions off the top of my head that need specifying, and that’s why abilities like Morph have whole pages in the comp rules explaining how they actually work.

    You want to have the grandiose idea, fine, but at some point the idea has to be able to interact in a legal manner with the rest of the game and that’s the kind of definition you are lacking.




    Posted in: Custom Card Creation
  • posted a message on Fires of Strife & Solod Snek
    Reap, you’ve failed to give specific explanations about how you want this ability to work.


    It was intended to operate in the style of a state-based effect, that players cannot interact with the resolution of Deus Ex Machina.


    This is not written anywhere in any of the cards you have submitted, so how was the reader to know that intention? “In the style of a state based effect” is vague and doesn’t actually apply to the rules system without further definition.

    You word reminder text similarly enough to normal magic abilities that everyone who reads them thinks they work one way, but you say they work a different way. If one person didn’t understand your intentions, it would be their mistake. Everyone not understanding what you want, however, is a failure by you as the communicator.

    Either explain more clearly exactly what you want, or don’t get mad when people don’t understand that your one phrase of reminder text doesn’t sufficiently tell people that you are rewritting the magic rule book.

    Edit
    Kinda trivial details that's decided in development by a basic round of yay or nay.


    Okay then. Nay.



    Oh, yeah that’s much easier. Nay also.
    Posted in: Custom Card Creation
  • posted a message on 15 Planes 15 Cards [Part 2: 5/5] [Part 3: 5/5] Finished
    I’d leave off the monarch but on Machinations, it already does enough for the 5 mana


    The veil looks reasonable but it might not fit well on a card with all the text and both equip abilities.

    Kira seems pretty balanced.

    Mormir is undercosted just because the ability to choose the counter each time means (a) you’ll almost always make it hexproof and (b) you’ll pick the one that is immediately most powerful if it’s already hexproof. Make the selection at random and it will be both more balanced and more interesting to play with/against.

    For Virot, you have to actually write out “if you have seven or more cards in your graveyard, do x” since they changed threshold from a keyword to an ability word. Also, was the mana/lifeloss supposed to me a “may” ability, because it actually seems kinda bad if you’re losing that much life for each creature he kills

    Posted in: Custom Card Creation
  • posted a message on Fires of Strife & Solod Snek
    I do believe I explained that it would be a state-based effect originally.

    And I didn't really denote that it would be given a new or special super-type.

    Kinda trivial details that's decided in development by a basic round of yay or nay.


    A state based effect it an action the game takes to function, not an action a player initiated - Literally an EFFECT BASED on the STATE of the game.

    Aside of mana abilities and paying a morph cost to turn a permanent face up, every player action uses the stack so, if you wanted this to be a special action like morphing, you’d need a significant comp rules entry for each keyworded instance of DXM to define that functionality.
    Posted in: Custom Card Creation
  • posted a message on A set of the past
    On a quick skim:

    These do feel like Invasion era cards. There have been numerous wording and templating changes to how rules text is written, but I get the intention of the cards.

    Mostly the issues tend towards things I described above. Take Helcaraxe, for instance. Every turn I can block, sac the enchantment to regenerate the creature and then replay the enchantment to do it again, which bogs combat down to nothing happening. And the most typical way for many colors to deal with Auras - killing the creature in response to the aura being cast, doesn't keep the aura from recurring.

    It is odd having so many named characters without marking them as Legendary. I'm assuming that was an oversight.

    Lothlorien needs to specify non-land permanents. If your opponent doesn't have an early play and you can hit them with this to put a land back in their hand, you are creating the most unfun play pattern in magic. This is why land destruction is now very limited and surgical about hitting land utility without disrupting the ability to cast spells.

    Osgiliath doesn't work. Giving a land Flash does not actually let you play the land on an opponent's turn.

    Posted in: Custom Set Creation and Discussion
  • posted a message on A set of the past
    You've got a lot going on and a huge number of effects you are trying to put into one set.

    WG - Loyalty (This creature gets +1/+1 for each other creature with loyalty in play under your control).


    Your deck only wants creatures with this ability but each one makes your whole team stronger, like a deck of all Muscle Slivers, so it will be tough to cost.

    WU - Martyr (Whenever a spell or ability is put onto the stack, if that spell or ability could target this card but doesn’t, you may choose to have that its controller changes one of its targets to this card).


    Sort of Flagbearer, but more powerful because you can choose for your opponent when the spell targets or doesn't.

    WR - Auraflux X (X: Return this Aura card from your graveyard to play attached to target player or card it can enchant. Play this ability only once at your upkeep).


    Mechanics that let you repeatedly replay the same card tend to be dangerous because they can lead to stagnant play patterns. See Flashback or Escape for mechanics that have balanced replaying the spell with limiting repetitiveness. Also, Red is the least enchantment friendly color so this is an odd choice for WR.

    WB - Lifebound (At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return one creature card with lifebound from your graveyard to your hand this way each turn).


    Same issue as above, but does limit slightly the longterm repetitiveness.

    GU - Sneak attack X (You may play this creature card from your hand by paying X. If you do, it has haste. Sacrifice it at the end of the turn).


    This feels like a more punishing version of Dash, and a very aggressive mechanic like this feels very out of place in Blue.

    GR - Fling X (X, Sacrifice this creature: This creature deals an amount of damage equal to its power to target creature or player).

    Being able to hit players makes this mechanic VERY strong, as it basically lets you sit on defense until you have a critical mass and then deal your opponent 20. Also, direct damage to players isn't in Green's color pie, so at best these should only hit creatures or planeswalkers.

    GB - Sentinel (When this card is put into a graveyard from play, remove it from the game. If you do, you may search your library for a card with the same name as this, reveal it and put it into your hand. Then shuffle your library).


    Same repetitive play pattern issues as above to an extent. A lot of these keywords would work fine on one or two cards, maybe a cycle, but they aren't well suited to a whole keyword.

    UR - Radiate X (As you play this spell, you can pay X. If you do, copy it for each other player or card the spell could target. Each copy targets a different one of those permanents or players).


    Basically [card-Cyclonic Rift]Overload[/card], which is a solid spell mechanic.

    UB - Necromagic — X, Remove this card in your graveyard from the game: This card does something.


    Seems fine.

    RB - Specter (When this creature comes into play from your hand, put a plane counter on it. As long as it has no plane counters on it, it cannot attack or block. When it would be put into a graveyard from play, if it has no plane counters on it, then remove it from the game instead. Otherwise remove it from the game instead and return that card to play under its owner’s control at the end of the turn).


    If I'm parsing this right, a mechanic where you cannot attack with your creatures when you cast them is not a good fit for RB, being the most recklessly aggressive color combo. Also, need to be "enters the battlefield, if you cast it, put a plane counter on it." since most creatures enter the battlefield from the stack by being cast rather than directly from the hand. As written, it would only get the counter if you used Sneak Attack or something.
    Posted in: Custom Set Creation and Discussion
  • posted a message on A set of the past
    Hold off posting all these images. Its better to post a text list as many images across many posts five at a time are hard to reference for feedback.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [NEC] Upgrades Unleashed precon — Jumbo Commander preview
    I wanna play Smoke Spirit's Aid with a Doomwake Giant and some other constellation creatures.
    Posted in: The Rumor Mill
  • posted a message on Fires of Strife & Solod Snek
    Except that it can't even be a replacement ability because you can't do the things he wants to do "As you cast" a spell.

    You are correct that he could word the ability so that it would actually work the way he wants it to, but he's been told this and just refuses to do so because "it looks bad" according to him.
    Posted in: Custom Card Creation
  • posted a message on Fires of Strife & Solod Snek
    Kamino gave a really good in-depth explanation that you should read to understand the rules better, but you apparently already understand the situation because youexplained exactly why your wording doesn't work the way to want it to.

    In that, also for the Titan, these are two different time frames where there cannot be a choice between the two. And then, that no additional context or wording composure is provided to give lead that there is in fact a choice at hand to be made between the two functions; or reminder text even for that matter.


    Your ability also references different timeframes: (1) Casting the spell* and (2) the spell leaving the stack. Priority will pass more than once between those two events and, per your statement "there cannot be a choice between the two of them".

    *Also, to reiterate a previous statement, your ability cannot work "As you cast" the spell only "When you cast" the spell because the act of casting a spell is a defined process (you might say, "systemic") to move a card from the hand or another zone to the stack, and your card filtering abilities can be triggered by the process but not be a part of it. Even if they could, though, it would still be two discreet events.

    You have currently been corrected multiple times by multiple people - including at least one Judge (myself, there may be others here) -, had relevant rules and examples cited to you that contradict your opinion and given back none that actually support it, and even put in your own words why you are wrong. You may continue to argue if you choose, but we have long past the point where anything you say is taken as more than the word of a egotist with delusions of grandeur and no competence to support them. You are the "My Pillow Guy" of magic card design.
    Posted in: Custom Card Creation
  • posted a message on Answers for early colorless lock down.
    Quote from Kryptnyt »


    Sure, the duration is shorter. If you're doing everything on your own turn, it doesn't really matter; this thing bricks any of your opponent's permanents for one colorless. I think it's too strong. Additionally, the answers are too flexible. I think I'd be aiming for sideboard with some of these designs, not mainboard playability. Certainly not liking making it cost 1 after Urza's Saga now exists! Haha. Even before then, Trinket Mage is still pretty solid.

    Think the problem is that you want to design blanket removal spells like Vindicate in colorless. Maybe they just need to be more narrow. Having Disempowering Field work only on Artifacts and Enchantments could be a start. You'd be better able to justify the low cost.


    The shorter duration is significant here, since it only goes until the end of your turn, they will have access to it during their turn when they are most likely to use it. And notably, unlike martial law, it doesn't stop a targeted creature from attacking or even remove a blocker. The effect is narrow enough that I don't think its an issue at 1 mana.

    It also does nothing the turn you play it.

    One odd interaction with Sagas (like Urza's Saga) is this effectively destroys any Saga the same was blood moon destroys Urza's Saga.
    Posted in: Custom Card Creation
  • posted a message on A sorcery and a legendary creature that casts it
    Send Aid does a little too much for its manacost. It should probably cost 2WW and only get a basic Plains.

    Quartermaster is also likely undercosted, since it has the ability to win with no interaction (since you put the win con in a cast trigger). Increasing the cost also lets you boost its states a little so it can be relevant on board.

    I'd make the ability be an ETB effect, so that counter magic can stop the trigger by countering the spell. You can also make the win a separate triggered ability, so instant speed removal can remove the creature before the trigger to win goes on the stack.

    Quartermaster Heidrun - 4WW
    Legendary Creature - Human Soldier
    Vigilance
    When Quartermaster Heidrun enters the battlefield, create a copy of Send Aid to the Front. You may cast it without paying its mana cost.
    When you cast a spell named Send Aid from the Front, if you have cast at least four spells named Send Aid to the Front this game, you win the game.
    3/5
    Posted in: Custom Card Creation
  • posted a message on Answers for early colorless lock down.
    I think 3CC should be fine for the exile/counter spell.
    Posted in: Custom Card Creation
  • posted a message on Answers for early colorless lock down.
    The two relevant questions here are (a) are these cards too strong in a vacuum and (b) are they doing something better than a colored card that should be doing it? " Colorless (C) has a bit of a vague identity, but generically costed artifacts shouldn't be doing anything better than than the color(s) known for that ability.

    I'd say the Golem is probably fine, the counter/exile is undercosted for its versatility and power, the field is just not great because it only goes only through the end of your turn but you opponent is more likely to want to use their permanents on their turn anyway and the Orb needs to not have hexproof (ward 1-2 maybe?) and only hit activated abilities (blanking all abilities is something blue does but this is more effecient for generic manacost)
    Posted in: Custom Card Creation
  • posted a message on Fires of Strife & Solod Snek
    It's more like, trying to explain how the usage context of subjective functions (such as [OR]) has always been open source, and dependent (first) on comprehensive rulings defining the usage context—and wording composure (second) by providing additional context (such as [and/or]—over simply [or]) to provide coherence towards the usage context and intended functionality.


    Except in terms of Magic, its not "open source". The functionality is defined by where the "or" appears in the effect in question:
    - If "or" is used in a list of conditions for a triggered ability, that ability triggers each time any of those conditions are met. (as in: When you eat a meal or go to the bathroom, be sure to wash your hands.)
    - If it is used in a list of possible targets or options for a spell or ability, you select one of those choices. (as in: What will you order, the chicken or the fish?)
    -When checking different objects to see if the fit into a catergory, and/or means you count each item once, regardless how many categories it fits. (as in: Everyone with english and/or history homework needs to go to the library.)

    English can be subjective at times, but Magic has defined templates so that every card that is worded the same way functions the same way.

    You are the single person who does not understand this basic fact, probably because you haven't actually played magic in decade. A half-a-dozen people on this board who all play the game have all told you that you're wrong, and you continue to assert your "superior understanding" based only on bloated ego. If you're not here to get feedback and improve yourself, then stop wasting your time and ours, because your presence isn't benefitting anyone if you're not going to use it to benefit yourself by learning from people who actually know what hey are talking about.
    Posted in: Custom Card Creation
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