Do they finally made the enemy filter lands. Wonder why it took so long for this? Simple design.
I think it was probably a question of where to put them. They haven't put new dual lands in a commander product before, but I don't see these designs being good for a standard set.
“When Chaos ensues” is the new template for rolling chaos on the Planar die, staring with the new plane cards in March of the Machine commander and Doctor Who.
"Reward" needs some clarity. Aftermath clearly states that you can cast the bottom half from your graveyard.
If the intent is to be able to Yawgmoth's Will the top half, I think you need to clarify that.
Notice that I specified cards that "have an Aftermath" rather than cards "with Aftermath" as a way to refer that i'm talking about the upper half.
The wording was inspired by Beluna Grandsquall and her "cards that have an Adventure".
The difference is that Adventure is a card type, and Aftermath is an ability, so the templating isn't transferrable and cards "with an Aftermath" would be akin to saying "card with a flying"
Here's a more accurate template
Prizes 1B
Sorcery
Search your library for a card with Aftermath, put that card into your graveyard, then shuffle.
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Reward 3R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, you may cast split cards that have Aftermath from your graveyard as though either side had Aftermath.
According to this week's WeeklyMTG, Thunder Junction was originally going to have an aftermath set following it, but after seeing feedback and sales from MOM Aftermath, the extra release was scrapped and the cards were (mostly) rolled into the main set, hinted that they are taking up a lot of the slots that would normally be the List reprints.
Similarly, based on feedback the Assassin's Creed "Beyond" boosters were tweaked to be 7 cards and up to four rares (instead of five and up to three) and the set has about twice as many cards meaning less repetition.
Setting aside that R&D has repeatedly stated that the inability to remove poison counters is a key differentiation between it and damage/life gain, and that Leeches exists if uou really need it, this thread is neither news nor rumors and should be in a different subforum.
Manifest Destiny needs a way for your opponent to cast things face down, otherwise it’s “2 mana your opponent can’t cast creatures” against 90% of decks.
Shaman: Thd only way spells can be cast face down are creatures, and ward doesn’t interact with creature spells, so the reminder text isn’t necessary.
Chisel: Tin Street Gossip has new and tighter wording for your mana ability
though I’m a little confused on the wording shouldn't it be “until the end of your next turn”? Because cases are solved on endstep and I’m assuming you can't chose when to sacrifice it.
No, I'm pretty sure it just gains that ability once solved. It's not a trigger. So you can activate it at will.
My question is when you activate it, do creature cards that enter your graveyard after activation gain the recast ability? Because if so then it's really abuseable. Any repeatable sac outlet that can generate mana and you're off to the races.
Once you activate it, only creatures in your graveyard at the time the ability resolves gain the ability, so you can’t reloop creatures multiple times.
If it said “Sacrifice THIS: Until the end of turn you may cast creature cards from the graveyard.” then they could be cast repeatedly
I'm confused. Why the need of the drawback to discard your hand at upkeep if you must have no cards in hands anyway to solve it, until end of turn? I mean sure, you could draw cards in opponent turns with permanents on the field that makes you draw, but it's pretty narrow...
Just because you are hellbent when you solve the case doesn't mean you will continue to have no cards in your hand. Next turn you draw two in the upkeep and then another in the draw step and you'll have three cards. If you cannot play them all, you discard the extras on the next upkeep and start over.
Sorry, I misread scooch when I was glancing through cards and mixed it up with Magical Hacker.
Going back to the actual point, the “Starts with…” is exactly the issue that makes it acorn, because there will both be cards that are written to work specifically as spells where the wording does not work on a triggered ability. Any spell ability that references a state “as THIS was cast”, references a state of an additional cost paid to cast it, has X in its cost, etc, either turns into nonsense text or doesn’t have the necessary information to work.
Also, it’s important to note that evoke exists because R&D wanted to do spells that could also be cast as creatures, and the rules team said it wouldn’t work and creatures with spell effects were made instead.
The simple fact that a card like Scooch doesn't work in black border should be enough demonstration that just because something makes sense doesn't mean its completely doable under the hood of the game, but here's the Drive To Work Reference (2:30ish) - he explains bot Exchange of Words and Far Out right at the beginning, so the distinctions are pretty clear. Its a good cast in general since it covers a lot of the reasons why cards were or weren't doable.
Not sure where the GB one is?
Here's a more accurate template
Prizes 1B
Sorcery
Search your library for a card with Aftermath, put that card into your graveyard, then shuffle.
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Reward 3R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, you may cast split cards that have Aftermath from your graveyard as though either side had Aftermath.
Similarly, based on feedback the Assassin's Creed "Beyond" boosters were tweaked to be 7 cards and up to four rares (instead of five and up to three) and the set has about twice as many cards meaning less repetition.
Shaman: Thd only way spells can be cast face down are creatures, and ward doesn’t interact with creature spells, so the reminder text isn’t necessary.
Chisel: Tin Street Gossip has new and tighter wording for your mana ability
If it said “Sacrifice THIS: Until the end of turn you may cast creature cards from the graveyard.” then they could be cast repeatedly
Going back to the actual point, the “Starts with…” is exactly the issue that makes it acorn, because there will both be cards that are written to work specifically as spells where the wording does not work on a triggered ability. Any spell ability that references a state “as THIS was cast”, references a state of an additional cost paid to cast it, has X in its cost, etc, either turns into nonsense text or doesn’t have the necessary information to work.
Also, it’s important to note that evoke exists because R&D wanted to do spells that could also be cast as creatures, and the rules team said it wouldn’t work and creatures with spell effects were made instead.