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  • posted a message on Deck Recommendations for Battlebox
    Hi all.

    I'm building an 8 deck battlebox, and I'm looking to fill the last couple of slots. I currently have

    R Burn
    UG Infect
    4C Affinity
    BG Dredge
    5C Control

    I'm prob gonna build boros monarch or bully next.

    So I need two more ideas. My first 4 decks are pretty aggro, so I'm looking for something more controlly or midrange.

    Side goal is I'd like the matchups fairly balanced out of the box, so people can just play around w/o having to muck with sideboards, so if you have any ideas to help with that I'm open to ideas.
    Posted in: Pauper
  • posted a message on Alleged Ikoria Box Toppers, leaked from a brazilian LGS
    Devil's Advocate

    Box toppers are actual cards in the set, with alt art and an extra name line, like someone replacing snapcaster mage's art with megaman. (i.e. Brokkos, Apex of Eternity is the actual name of the magic card, the just added space godzilla art and a name line so people would get the reference.)

    Licesning the names and likenesses would be the sticking point, but I could see them getting a reasonable price to do so because it promotes the old kaiju movies for their rightsholders.
    Posted in: The Rumor Mill
  • posted a message on Fu-on, Phoenix of Dying Thought
    The activated ability working from the command zone is a problem, because you can always just choose to replace it going into your library with returning it to the command zone, which means the ability can be activated every turn for as many times as you have mana for.

    Try this template:

    UBR: Shuffle ~ into your library. If ~CARDNAME~ is shuffled into the library in this way, create three 1/1 red elemental tokens with, “At the beginning of your end step, put the top card of your library into your graveyard.” You may use this ability only if ~ is in the command zone or on the battlefield.
    Posted in: Custom Card Creation
  • posted a message on Mark Rosewater's Ikoria Teaser
    Quote from Athreos »
    No mental gymnastics for this one. It's six, the number of eggs.


    He's probably not counting Chicken Egg since its silver bordered.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair - International Women's Day 2020
    If they dont do one for international MENs Day i file a sexual harassment campaign against them.

    I mean, releasing a Drop on every day of the year except March 8 would be a lot though.

    Seriously though, International Men's Day is actually a thing, so maybe WoTC will. But even if they don't, I'm not so insecure in my masculinity that I feel threatened when women get honored.
    Posted in: The Rumor Mill
  • posted a message on 5 New Secret Lairs to be announced on Feb 14
    Quote from Whalaqee »

    Then there is the lie that Mark Rosewater states about having to raise the price and that it would take longer. The increased cost is just a multiplier for how much cash they can grab. They sold Planeswalker Decks which is packaging + 60 cards. These lairs are just packing + 3-8 cards. At most the packaging might cost them a bit more. Yet when done in large runs, like in the hundred thousands, its cheap. Its only expensive if they made a few.

    That's not a lie. Consider if they needed to print enough of the product to make it some of available to every LGS - Unit cost would be the same, but manufacturing time would be longer so there would be more stock needing to sit in warehouses until all the product was ready to be delivered. Then, they'd be selling as a wholesaler which means either they make smaller profit off the stores or the stores make no profit off selling to the consumers. Since the product then would not be print-to-demand, they have to guess how much product people will want to buy or either they or the LGSs will end up with product sitting in inventory which is never good for a business. Secret Lairs would end u the same as From the Vault; either (a) inflatedly over priced by LGSs or (b) sitting on shelves.
    Posted in: The Rumor Mill
  • posted a message on 5 New Secret Lairs to be announced on Feb 14
    Quote from matrix_lord »
    This is my take on these upcoming drops - 5 Drops = one for each color. "Look to the Stars" slogan - *Original* Theros's Gods in Constellation Frames + Signature spells

    That's funny, bcause I took "Look to the Stars" as a reference to the World Championships. Given that they are doing an uneven distribution (5 drops, three days) I'd be surprised if they were all formatted the same.
    Posted in: The Rumor Mill
  • posted a message on Full art Basics from Unsanctioned
    Quote from migrena »

    i have just noticed holostamp on those. why do they have it?

    That's an anti-counterfitting measure. Since the Full art basics are effectively rares, they stamped them.
    Posted in: The Rumor Mill
  • posted a message on World Championship Weekend promo Crucible of Worlds
    That card will be supremely expensive if there are only 16 in existence.
    Posted in: The Rumor Mill
  • posted a message on Eight-Legged Friends (Spider Tribal)
    I'm gonna disagree with the previous poster on most of his color judgement.

    Fog and Return to the Earth are both solid in green, so Mistweaver and Acidlash make good sense in monogreen as they are, though the latter should probably be a little more expensive. Killing any creature, though, would require adding black to the cost.

    Gargantula should probably be more expensive, unless it's a mythic, but I'm not seeing red in it's abilities. It could be monogreen or green white.

    Black doesn't get reach, so gravewidow needs to be green black as it's written. It's a very effecient 4/4 for 4, so it's probably a rare.

    I agree that caught in the web needs a different name, something evoking the web itself. The taxing attackers ability is a white ability though, not green, so you are stretching at best to have it in monogreen.

    Lastly, do a check of the names against a magic database, I think a few of those are already card names.
    Posted in: Custom Card Creation
  • posted a message on [THB] Mothership 1/09— Promo cards
    Is thrill of possibility actually in the set, or is the promo a throw back to Eldraine?
    Posted in: The Rumor Mill
  • posted a message on [TBD] The First Iroanian Games
    The previous theros block had Gold tokens that didn't tap when sac'ed to generate mana (unlike treasure). Any idea if they are keeping that templating?
    Posted in: The Rumor Mill
  • posted a message on 10 Multi-colored Uncommon Spells
    Why does Ratform make the creature a snake?

    Prescient Recollections is very weak. I would change it to "Put the top 4 cards of your library into your graveyard, then draw a card. Then choose a card in your graveyard and put it into your library third from the top. Then choose a card in your graveyard and put it on top of your library." At two different colors and sorcery, it isn't cost effective without negating the inherent card disadvantage in casting it. Alternately, make the card an instant.

    Ancestral Protection should probably only prevent damage from one source.

    Otherwise, the cards seem pretty well made.
    Posted in: Custom Card Creation
  • posted a message on Custom Set Assistance?
    Quote from LeoninBolas »
    Here's some new cards based around the altered mechanics:

    Guard Patrol 4W
    Enchantment {U}
    Stalwart-At the beginning of each end step, if three or more creatures you control blocked this turn, create a 1/1 white soldier creature token.

    Blessings of the Earth 2G
    Sorcery {C}
    Search your library for a basic land and put it on the battlefield tapped. Shuffle your library.
    Stampede (When you cast this spell, copy it for each creature spell you cast this turn.)

    Blessings of the earth plays against its own interest, in that it ramps, but to maximize its utility you need a lot of mana to begin with.

    Vile Cutthroats 3R
    Creature — Human Rogue {U}
    ~This~ has trample as long as its attacking.
    2RR, T: Ransack 3.(Exile the top three cards of your library, the next spell you cast this turn costs 3 less to cast.)


    I am not sure why someone would activate this ability. It is a net loss of one mana to exile three cards from your deck. Any exile interactions need to be specific to the ability that exiles the card, or interact with your opponent's exile, otherwise it will negate the purpose of the exile zone (second graveyard problem).

    Mistspewer 1U
    Creature — Elemental {C}
    When ~This~ enters the battlefield target creature gets -3/-0 until end of turn.
    Ambush 2U(You may cast this card as an instant by paying 2U. If you do, return it to your hand when it enters the battlefield.)

    Secret Plan XXB
    Sorcery {R}
    Plot - When you cast this card, you may discard a card that shares a color with it. If you do each other player copies it.

    You draw X cards and your maximum hand size is reduced by X until your next upkeep.

    I don't think this works the way you want it to. Players only discard to handsize at the end of their own turn, so the plot lets you fill your opponent's hands and they will still have the opportunity to play their best cards before discarding while the caster spends mana to draw and immediatly has to discard. Effectively, you Mind Twist yourself to let your opponents filter their hands.

    And here's a mythic based around Boyachi's idea earlier:

    Fwoosh, Burning Rebel 2RR
    Legendary Creature — Goblin Rogue{M}
    Discard a card, R, T: ~This~ deals 1 damage to target player.
    Whenever ~This~ deals damage to a player you may cast up to one card that player owns in exile until end of turn.

    This is a good application of interacting with opponent's exiled zone, but I still think mixing the exile and cost reductions into one ability is too much going on in one mechanic. The cost reduction (a la the aforementioned Hardened Berserker) is plenty interesting space to play in by itself.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Custom Set Assistance?
    This issue with Stalwart and Ambush, which work both in a vacuum, is that having multiple mechanics that discourage opponents from attacking will bog games down. Stalwart tells people "don't attack or I get something" and Ambush says "don't attack when I have mana untapped," both of which mean its harder to push through the incremental damage that some strategies rely on. They can still work, but you'll need A LOT of testing to balance them.

    Ransack doesn't make sense, as in, what is the purpose of exiling the card? I like the cost reduction effect, which is a red ability, but exiling from opponents is firmly black/blue (adding a cast rider would make it far too complex and powerful for a wide use keyword)

    I like the idea of Stampede, and I like it counting creatures entering rather than being cast personally, but that does make it harder to balance.

    If you want a widely used mechanic, I'd go with conspire over plot. That makes it easier to theme the color pair around and to build with in draft. The trap comparison above is apt, and traps were meant to be niche answers to individual situations rather than an overall deck archetype
    Posted in: Custom Set Creation and Discussion
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