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  • posted a message on Iahn, Guardian of the Meek
    There does need to be a safety valve like on Lurrus to prevent infinite cast/sac loops of cards like the previous poster mentioned. If it is limited to once per turn, that gives you room to add to the creature itself.

    Iahn, Guardian of the Meek GWB
    Legendary Creature - Elemental Spirit
    As Iahn, Guardian of the Meek enters the battlefield, choose two abilities from among deathtouch, vigilance, and lifelink.
    Iahn has each of the chosen abilities.
    During each of your turns, you may cast one permanent spell with converted mana cost 1 or less from your graveyard.
    3/3

    Alternately, you could give the option to can a 1 CMC spell on each player's turn.

    Iahn, Guardian of the Meek GWB
    Legendary Creature - Elemental Spirit
    During each turn, you may cast one permanent spell with converted mana cost 1 or less from your graveyard.
    During you opponent's turns, cards in your graveyard with converted mana cost 1 or less have flash.
    3/3
    Posted in: Custom Card Creation
  • posted a message on Perfutora, Den Mother
    As written, I just want to play this with a bunch of cheap green or black deathtouchers and wipe my opponent's board on turn 4.

    The static ability is way too strong and needs to be limited somehow, either by only granting the ability to certain creature types or by adding a mana cost. R, T would be more balanced but still strong.

    The other two abilities are fine but they don't scream "Planeswalker who is a dragon" to me. If you want to play up the "Dragon mom" idea, how about

    Perfutora, Den Mother 3RR

    Planeswalker - Perfutora

    Whenever a Dragon you control dies, Perfutora, Den Mother deals damage to target creature or planeswalker equal to the Dragon's power.

    +1: Until the end of turn, up to one target creature you control gets +2/+2, gains flying, and is a Dragon in addition to its other creature types.

    -3: Create three 1/1 red Dragon tokens with flying.

    4
    Posted in: Custom Card Creation
  • posted a message on Long Live the King
    I think they are each probably about 1 mana under-costed, but solid otherwise.
    Posted in: Custom Card Creation
  • posted a message on Rummage
    In a Dredge deck, this is actually super strong, for the same reason Insolent Neonate is

    Pay 1R
    Discard Golgari Grave-troll
    Dredge 6 for the Troll off the draw

    Lather, rinse, repeat

    Outside of the dredge deck context, it is weaker, but still an effective way to fuel reanimator decks.
    Posted in: Custom Card Creation
  • posted a message on Vehicles with alternate crew costs
    I fully support this for the sole reason that you have named a card "Spellicopter"
    Posted in: Custom Card Creation
  • posted a message on Vial of Viruses (Black rare artifact from a Post-Apocalyptic Set)
    If you really want the two counters, go with the equal CMC instead of equal or less than cmc. You need a valve for when it gets a lot of counters, I don't think the scry is a super great fit in black and its probably not fast enough if a lot of creatures die at once.

    Vial of Viruses 1B
    Artifact (Rare)
    Whenever a creature dies, put a two plague counter on Vial of Viruses.
    1B, T, Remove X plague counters from Vial of Viruses. Put target creature card with converted manacost X or less from your graveyard on top of your library.
    1B, T, Sacrifice Vial of Viruses: Destroy all non-artifact creatures with converted mana cost X, where X is the number of plague counters on Vial of Viruses. Activate this ability only as a sorcery.

    This should make the card more strategic without being overbearing.

    Posted in: Custom Card Creation
  • posted a message on Vial of Viruses (Black rare artifact from a Post-Apocalyptic Set)
    I like the concept. I could see something like this in a phyrexian themed set..

    I think this ticks up too fast. One counter per creature would be more balanced, and probably should only get counters for your creatures dying if you want it to stay at 1 cmc.
    Posted in: Custom Card Creation
  • posted a message on Commander Legends EBAY leaks
    Quote from Mishotem »
    So Tevesh and Jeska are BAB, then?


    No, buy a box is Mana Confluence
    Posted in: The Rumor Mill
  • posted a message on Mechanic for a Post Apocalyptic Set - Explosives
    Hornet Sting should not be used as a precedent. Maro has said numerous times that it was a mistake.
    Posted in: Custom Card Creation
  • posted a message on Mechanic for a Post-Apocalyptic Set: Salvage
    Quote from ChariSays »
    Quote from rowanalpha »
    The limitation with aftermath split cards is that you can't have a Artifact // Sorcery split card. However, a template like Aftermath for the rules and reminder text of your Salvage ability would be good on the half of the card that is cast from the graveyard.

    The only oddity is that I can't find any reference in the comp rules to how MDFCs in the graveyard are "seen" by the game. Which is to say, like how you can't get Turntimber, Serpentine Wood with a card that searches your library for a land, I'm not sure there is a statement on casting the back of a MDFC from the graveyard. Since I'm sure we are going to see cards with instant/sorcery backs somewhere between Kaldheim and Strixhaven, that should be clarified soon enough.



    If you have Crucible of Worlds you can play MDFC lands from your graveyard, so yes, this works within the rules still.

    Mnemonic Wall couldn't get it back though


    Yeah, I just found that in the release notes. So yes an Aftermath style keyword on one side would accomplish this (it can't currently be aftermath because the comp rules tie that to split cards)
    Posted in: Custom Card Creation
  • posted a message on Portals
    Probably. I can see making a Open the Gates and similar type cards that care about portals. Just a smattering, but they'd be there.
    Posted in: Custom Card Creation
  • posted a message on Portals
    Yes, the common one should have had the T: Add C, but I forgot to copy it over. And I stuck the trample on forgetting these weren't sorcery speed like the deserts were, so you're right there too. I've updated the above.


    Posted in: Custom Card Creation
  • posted a message on Portals
    Since there seems to be a posting flurry today, I'll throw one up too.

    For my Arkham Horror/Lovecraft themed set, wanted to make some lands to represent portals from the alternate dimensions (like R'yleh or the Dreamlands in Lovecraft) influencing the material world. This would probably be just the one uncommon cycle plus the common, and I took a bit of a cue from the Hour of Devastation but thought on costing/balance or ideas for effects are welcome.

    City of Wandering Lights
    Land - Portal
    City of Wandering Lights enters the battlefield tapped with a portal counter on it.
    T: Add W.
    3WW, T, Remove a portal counter from a land you control: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

    Pool of Blinding Murmurs
    Land - Portal
    Pool of Blinding Murmurs enters the battlefield tapped with a portal counter on it.
    T: Add U.
    2UU, T, Remove a portal counter from a land you control: Tap target creature. It does not untap during its controller’s next untap step.

    Cairn of Crying Hands
    Land - Portal
    Cairn of Crying Hands enters the battlefield tapped with a portal counter on it.
    T: Add B.
    3BB, T, Remove a portal counter from a land you control: Target opponent loses 2 life and you gain 2 life.

    Spire of Grasping Winds
    Land - Portal
    Spire of Grasping Winds enters the battlefield tapped with a portal counter on it.
    T: Add R.
    1RR, T, Remove a portal counter from a land you control: Target creature gains double strike until the end of turn.

    Garden of Restless Dreams
    Land - Portal
    Garden of Restless Dreams enters the battlefield tapped with a portal counter on it.
    T: Add G.
    2GG, T, Remove a portal counter from a land you control: Target land you control becomes a 4/4 Elemental creature with haste. It’s still a land.

    And the common:

    Unknowable Realms
    Land - Portal
    Unknowable Realms enters the battlefield tapped with a portal counter on it.
    T: Add C.
    1, T: Add one mana of any color.




    Posted in: Custom Card Creation
  • posted a message on Empowering spells
    The big challenge with this will be the templating. Even with a frame like Level Up they were pressed for space with three fairly simple text lines, so fitting four "levels of empowerment".

    These are kind of like a restrictive dredge card, and so you'd only want 1-2 in your deck in limited (since a limited deck usually has only 6-8 non-creature spells) and even then they will be tough to cast for max effect.

    What if you made them have a small/big effect instead of multi-step, where you get the big effect by exiling a set number of spells (say, 3 instants or sorceries)?
    Posted in: Custom Card Creation
  • posted a message on Mechanic for a Post-Apocalyptic Set: Salvage
    The limitation with aftermath split cards is that you can't have a Artifact // Sorcery split card. However, a template like Aftermath for the rules and reminder text of your Salvage ability would be good on the half of the card that is cast from the graveyard.

    The only oddity is that I can't find any reference in the comp rules to how MDFCs in the graveyard are "seen" by the game. Which is to say, like how you can't get Turntimber, Serpentine Wood with a card that searches your library for a land, I'm not sure there is a statement on casting the back of a MDFC from the graveyard. Since I'm sure we are going to see cards with instant/sorcery backs somewhere between Kaldheim and Strixhaven, that should be clarified soon enough.


    Posted in: Custom Card Creation
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