2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Mulligan Matter
    Quote from FetalTadpole »
    Quote from WavesFN »


    About what FetalTadpole says, indeed, reading awake now, those are bad balanced. But i think the blue case, won't make me draw 2 each, as they would be cast together, making my actual hand 5 in size (7-5=2, in case of no mulligan)? Dunno, i created to counter the "problem" of smaller hands.


    Say you cast two of the card drawing spell. When the first resolves, you draw 2, because you have 5 cards in hand. When the second resolves, you draw 0, because now you have seven cards in hand. It checks on resolution how many cards are in your hand.


    Yeah, I'd forgotten about that interaction of, if you cast the card, it isn't in your hand and so your hand-size is automatically reduced. That make's the free cast versions even more broken by filling your deck with a bunch of these and popping off 2-3 out of an opener of 7.
    Posted in: Custom Card Creation
  • posted a message on Mulligan Matter
    These seem closer to the Chancellors gameplay-wise, but the balance going to be very difficult. Like Tadpole said, multiples of these are overly strong (except the mentioned blue one) because of the way they scale, especially the ones that put creatures onto the board. In fact, the "right" way to play these is to just cram 4 of each into a single deck to get as many triggers as possible.

    I'm guessing you are trying to encourage mulliganing. A easier to balance execution would be a cheap spell that scales with the number of mulligans taken, so that you still have to pay mana and therefore you cannot effectively put all 5 in the save deck.

    Something like,

    Mulligan guy 1G
    Creature
    Mulligan Guy enters the battlefield with a +1/+1 counter for each mulligan you took this game.
    1/2
    Posted in: Custom Card Creation
  • posted a message on Spymaster’s Search
    I'd change it to you you get the treasure token instead of the player who revealed their hand. Very few players will choose conceal if cooperate gives them something.
    Posted in: Custom Card Creation
  • posted a message on Amru Kai Planeswalker
    The general idea for this character and planeswalker card are interesting. I just think the gameplay you are designing isn't landing where you want it to.

    Between the emblem requiring a number of players to be relevant and the 0 ability causing decisions to chain around the table, this reads far more like a commander planeswalker than for 1v1. Yes, the abilities can play in a two-player game, but it creates a far more political (or as you put it "masters weave manipulation") potential when there a more players for your decisions to impact. With your theme of him being politically manipulative, that fit even better in a multiplayer game than 1v1.

    As written (the emblem needs templating, but that's dependent on the final effect) the +1 does absolutely nothing until you've activated it twice in a two player game and then you have a slight bonus when activating the 0 after that. So you are waiting three turns to get a slight advantage or burn 4 loyalty to get that slight advantage twice.

    Put another way, you're paying 5 mana for something that does nothing or, at best, hurts you as much as it does your opponent.

    To the wording of the emblems themselves, since emblems don't have names, types or subtypes, there's not a way for the game to count how many of a given emblem there are. The effect that creates the emblem also needs to specify in quotes the rules text that would appear on that emblem (as in the example I wrote above). You'd need either a separate marker to count (like the ability can grant you - the player - a counter of some type when it creates the emblem) or you need to tie thee emblem to a specific player to control.

    And, yes, a planewalker card can have multiple or zero types, but a planeswalker type can only be one word which is what I was specifying.
    Posted in: Custom Card Creation
  • posted a message on Amru Kai Planeswalker
    This doesn't really feel "Planeswalker-y" to me, by which I mean there's not really much variance to how it plays. (I'm assuming the 0 means each player makes a choice for what the player next in turn order is doing)

    Creature removal is always plentiful enough in commander that the discard/life loss option is always the better option unless the opponent has no cards in hand and a single hexproof or indestructible creature, so being able to choose for everyone else is a negligible bonus when it takes 3-4 activations to even be able to utilize that effect.

    I'd suggest narrowing the emblem to affect a single player, changing the abilities to more narrower options, and revamping the third ability to be a real ultimate.

    Amru Kai 2UBG
    Legendary Planeswalker - Amru Kai (A planeswalker type has to be a single word)

    +1: Starting with you each player chooses one for the following player.
    -Sacrifice a creature and gain 3 life.
    -Lose 3 life and draw a card.
    -Discard a card and create a 2/2 green Elemental creature token.

    -1: You get an emblem with "When you get this emblem, choose another player" and "Whenever the chosen player would make a choice for an Amru planeswalker you control, you make the choice instead."

    -6: Each opponent chooses a non-land permanent they control and sacrifices the rest.
    4
    Posted in: Custom Card Creation
  • posted a message on 15 card ideas from Strixhaven
    The Masterclasses are flavorful, but exiling an extra card to get the effect is a high price for what some of these cards do.

    The graduations seem mostly balanced.

    As an aside, can you please post text rather than the card mockups? The card images take up a lot of screen space and cannot be copy/pasted if there are edits or corrections we want to show.
    Posted in: Custom Card Creation
  • posted a message on Secret Lair Subscription/Membership Survey

    A lot of these Secret Lairs packs are sold for less than the price (including shipping) that WotC is asking for , especially singles (as more often than not there is just 1 card thats particularly interesting, and all the others are total junk).

    For what its worth, that's actually not accurate. Yes, if you only purchase a single lair and pay shipping, the ROI is a lot lower, but since quite a few have come with bundle discounts and you get free shipping if your order is over $99, only two are currently less (based on TCG Market) than their original purchase price: Path Not Travelled, Mountains Go

    Now the number that you wouldn't profit from after ebay fees and shipping is higher, but several have also doubled or more in value at the same time. Its interesting to see what see values have done, like how packs of four of the same card haven't done well, while OMG Kitties is one of the highest value ones there is even though most people were really "meh" about it at release.
    Posted in: The Rumor Mill
  • posted a message on Silverboardered Card for My Birthday
    This is definitely a silver bordered card.

    Happy Birthday
    Posted in: Custom Card Creation
  • posted a message on Ephemeral (An Evoke Variant)
    I misread the stalker, missed the "each player" part. It is a drawback, but you're still getting a 4/4 and an 8/8 to everyone else's only 4/4.

    The flight should be UU to cast and 1UU to epemerate. Being able to control when the ability happens, especially one like this that only matters precombat, is far easier if it triggers when you cast and needs to cost more than regular cast.
    Posted in: Custom Card Creation
  • posted a message on Ephemeral (An Evoke Variant)
    Stalker would definitely need to cost like 6GG to flickercast, not less than its normal casting cost, same with concord of flights. There's not really going to be a situation where the Ephemeral cost would be less than casting cost unless the trigger was "Discard a card" or something negative.

    I definitely like these better, they feel more different than evoke than the ETB ones.
    Posted in: Custom Card Creation
  • posted a message on Secret Lair Subscription/Membership Survey
    I just received a survey from wizards about secret lairs and they are considering a subscription and/or membership model.

    Salient points:

    The subscription would basically be an auto purchase of each secret lair or bundle at time of release with immediate or at least first priority shipment. Was vague about whether you could effectively opt out of ones you didn't want without cancelling the subscription.

    The membership would be an annual fee (149 or 99 depending on perks) that offered thins like early access to purchase drops, automatic free shipping, a 10% discount (on the 149 option), exclusive drops, merch, etc.

    Also asked about interest in an app for drop alerts and purchasing.
    Posted in: The Rumor Mill
  • posted a message on Ephemeral (An Evoke Variant)
    Having reread Dumplings' post, I actually think these would be more interesting if you used leaves play triggers instead of ETB. That way the bonus would be getting, effectively an effect now and later instead of just later.
    Posted in: Custom Card Creation
  • posted a message on Ephemeral (An Evoke Variant)
    lul at a keyword based ETB triggers. Every one needs one of these triggers. That's some dreary design space.

    I think you just wanted to make a single cycle here.
    Don't bother taking seriously feedback from the guy who makes 50 different keywords that wheel in slightly different ways and puts them on one card each.

    As far as the cards themselves go, I think the only real knock against these finding the right combination of costs, effects and creature types where both modes are going to appear desirable. Your black one, for instance, reads really expensive at 8 for the flicker, and even a little high at 5 without it. It might be better to go for smaller effects that are more powerful when doubled up like

    Shriekmom 2BB
    Creature - Elemental (R)
    Menace
    When Shriekmom enters the battlefield, destroy target creature an opponent controls gets -3/-3 until the end of turn.
    Ephemeral 4BB (You may cast this spell for its ephemeral cost. If you do, it's exiled when it enters the battlefield. Return it to the battlefield at the beginning of the next end step.)
    3/2

    Now the base cost is more palatable, and flickered it can kill two small things or one big thing.


    Posted in: Custom Card Creation
  • posted a message on 15 card ideas from Strixhaven
    Quote from 5ColorsEDH »

    About storm card:
    You guys do realize that this card counts copied spells as well as regular spells into its own count right?


    First note I forgot before, this cannot be red/blue hybrid because it doesn't work as a mono-red card due to the card draw. If it rummaged or something that would be fine, but "Draw a card" by itself isn't red. It also needs to be a sorcery to balance for storm at this cost.

    The issue with the storm card is that the payoff isn't worth the work you are putting in to get it. Tapping and untapping permanents is negligible, and at ten spells and for four mana I can just get 20 goblins. Your card is basically saying, "If you storm a bunch, now you get to storm a bunch more." rather than "If you storm a bunch, you win." The structure of the card is interesting, its the pay off that's not impressive. Even if the top end made a 1/1 Elemental or something, then it would be a solid reward for the effort.

    Try this:

    UURR
    Sorcery
    Create a treasure token. If you have cast or copied ten spells this turn, draw a card. If you have cast or copied twenty-five spells this turn, create a 1/1 blue and red Elemental creature token.
    Storm

    OR

    (U/R)(U/R)(U/R)(U/R)
    Sorcery
    Create a treasure token. If you have cast or copied ten spells this turn, exile the top card of your library. Until end of turn, you may play that card. If you have cast or copied twenty-five spells this turn, create a 1/1 blue and red Elemental creature token.
    Storm

    This way, (a) it still has utility if its your only card and you have less than 10 spells, (b) it can enable more storming if needed and (c) if you do co off majorly it will create a board state you can potentially win from.

    Posted in: Custom Card Creation
  • posted a message on 15 card ideas from Strixhaven
    Neat ideas, but definitely needs some power level and wording tweaks.

    Archeologist is a flavor win for what Lorehold does, but the built in "discard then draw" of learn is going to be used more than getting lessons because it just adds more stuff to be cast/reanimated to the graveyard.

    NeedsAMedic is right about Express, its too many hoops for not enough reward. I'd say it should untap with no restriction, tap at 5 spells and draw a card at 10.

    Your opponents will never choose dissension with built in extort on the card. The vote should be something that only affects the player whose turn it is, so the players other than you and the active player choose between helping you and hurting them.

    Creedmoor is right about Harrow. Its strong overloaded, but not 10 mana strong. I could see this at 4BBGG or maybe 3BBGG. Base cost should probably be 2BG also.

    The problem with vectoral matrix is that you have to spell out all the possible counters you could put on it in the card text (see
    Kathril, Aspect Warper) because the game won't recognize "Keyword counters". Its really a cool idea, but I would be super tiny text if you had to use actual game templating for it.
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.