Quote from Creedmoor »
Honestly the elemental is good but probably the most boring of the three.
Yeah, I think the Elemental is an uncommon, rather than a rare.
2S: Taiga-Stalker Yeti fights target creature not controlled by Taiga-Stalker Yeti's controller. Any player may activate this ability, and only any time they could cast a sorcery.
I didn't incorrectly make anything. This is the general consensus argument for mass drawing power in blue.
Quote from DJK3654 »
I did consider that reactive effects like a wrath might not work that well here but I also thought that wraths were an iconic big white effect and it might be interesting to try.
Quote from DJK3654 »
I actually thought about exactly this idea, funnily enough. The question I came to was whether the reward effects would be complicated enough that you needed an extra face. It could also save a little space on the front side to do it this way, but dfcs are significantly more complicated to play with and perhaps the mechanic is complicated enough that aiming for simplicity with the rewards and avoiding dfcs is better.
My developments need to neglect their own world-building parameters?
This is just irrational and unfair.
You're suggesting that someone's design isn't relevant to its own world, although it's been created in and among that world (and its parameters).
I hope this helps you see things in a greater light.
Tibalt's Trickery isn't at all like Planar Chaos. Planar Chaos is a very obvious break justified with "lol random". While Red Elemental Blast is part of the distant past where "my enemy can do this so I can do this to my enemy" was a valid justification for abilities being in the wrong color.Quote from Kryptnyt »Quote from rowanalpha »The Kaldheim card isn't a counter spell, it's a polymorph for spells. Countering isn't in reds color pie, so this would need blue in its cost.
I think it's kind of like Planar Chaos, a very red and not at all blue-feeling card. I think maybe the reactivity of the instant version makes it seem less red. A card like Red Elemental Blast feels red when you counter a counterspell with it. What do you think about this one?
Uncertain Steps 1R
Whenever a player casts a spell, flip a coin. If you win the flip, counter it and sacrifice Uncertain Steps.
We've got something less reliable than Lunar Force or Hesitation, but something that feels red to me.
I think Standstill could also be kitted with a coinflip and suddenly be red as well.
Tibalt's Trickery is a Transmogrify for spells. This ability has only ever been part of red's(possibility storm) and colorless's(Knowledge Pool) part of the pie.
Red doesn't get counterspell in the same way that blue doesn't get destroy target creature despite pongify using those exact words.
You designed this envisioning massive boardstates clashing against each other. Meaning you must have taken notice that this card one-sidedly shuts down the opponents ability to attack regardless of how large their boardstate is.
It creates a stand off position. In the event of a massive boardstate, the player controlling the Necromancer still themselves won't be able to attack freely without facing heavy opposition.