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  • posted a message on Urza's Rage reprint
    Cards that target used to say "This spell can't be countered by spells or abilities.". New templating is wierd since Rage could still be countered if target gained pro red or hexproof or some.thing
    Posted in: The Rumor Mill
  • posted a message on Kaya's Guile BBD preview
    I feel like this could be previewing a cycle of enemy colored commands w/ entwine. Given that each of the talismans quoted another enemy colored planeswalker, we could be seeing Vraska's ..., Ral's ..., etc.
    Posted in: The Rumor Mill
  • posted a message on Sword of Truth and Justice!
    Quote from Cardz5000 »
    Disappointed the art isn't from Mirrodin/New Phyrexia (where are my suns!), but happy for the new toy

    Quote from rowanalpha »
    I'm gonna make a leap and say that the other four swords are spread out over other booster products over the next several years. They should be wrapping up the Magus mega cycle in the commander sets this year, so this cycle could be spread over Conspiracy/Battlebond/Horizon sets for years to come.
    That would certainly make things weird for having six of a 10 card cycle being modern legal...


    Horizon Canopy would like to have a word with you ;p
    Posted in: The Rumor Mill
  • posted a message on Sword of Truth and Justice!
    I'm gonna make a leap and say that the other four swords are spread out over other booster products over the next several years. They should be wrapping up the Magus mega cycle in the commander sets this year, so this cycle could be spread over Conspiracy/Battlebond/Horizon sets for years to come.
    Posted in: The Rumor Mill
  • posted a message on Farmstead Gleaner
    Is there an equipment or enchantment that gives "T: add 2 Mana?"
    Posted in: The Rumor Mill
  • posted a message on Force of Virtue - Hobbyconsolas.com spoiler
    If they swing in to you thinking they will force a bunch of trades, flashing this in let's you block profitably and then swing back for more on the next turn with Mana open.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 5/21 - Enemy “Canopy Lands”
    Quote from Arkmer »
    So... no Snow duals? FINE!

    These are cool though, it'll be interesting to see how other color combinations start fitting these into their lists.


    If you meant enemy colored snow lands that etB tapped, the ally ones were uncommon in Coldsnap, so could be an uncommon cycle here.

    If you were talking about Snow-Taiga duals, those are close enough to violating the reserved list that they won't happen, based on WotC's stance on other cards.
    Posted in: The Rumor Mill
  • posted a message on Jace Wielder of Mysteries, Paradise Druid
    Why does Jace's -8 have the same ability as his static?


    So that if someone removes Jace in response to the activation you still win.
    Posted in: The Rumor Mill
  • posted a message on Relentless Advance
    Quote from clan_iraq »
    Quote from Legend »
    I really love the flavor of “amassing an army”. But the execution is just lazy AF imo. It would’ve been nice if it was like “choose a creature type” instead of locking you into the stupidest “creature type” in the history of Magic. Even just good old Zombie would’ve worked. Not only would the flavor be better, but then there’s be backwards compatibility.


    Yeah I don't see what would have been so wrong with just replacing every instance of 'army' with 'zombie'.
    Its not like zombies would suddenly take over standard or modern because of it, its not even necessarily a benefit in a deck that has zombies since it means less bodies. It would just mean a far more generalized interaction given the huge number of zombies.


    The whole point is the there's only one Army at a time (unless you copy or have a changeling or something) they want Amass to build one big creature, not buff a bunch of different Zombies.
    Posted in: The Rumor Mill
  • posted a message on No afflict or eternalize
    It also doesn't serve him to say that something that wasn't popular was, or vice versa. There are people who like every mechanic, but if a mechanic (like Eternalize) doesn't go over well with a large percentage of the player base there is not a compelling reason for them to bring it back, nor is there a good reason to pretend it was so they can bring it back.

    He did make the point in the article, though, that they weren't positive if people dis-liked Eternalize on its own, or just really liked Embalm and thought Eternalize was not a good riff on it.
    Posted in: The Rumor Mill
  • posted a message on MtG MMO
    I enjoy Star Trek online, so I'm sure I'll give it a shot.

    I'm not sure why the article posted today is making like this is a new revelation, I remember this being talked about 4-6 months ago.
    Posted in: The Rumor Mill
  • posted a message on Every booster will have a planeswalker in WAR
    My guess is we'll see 6 at mythic, 15 at rare, and 15 at uncommon, as Dominaria had 15 uncommon legends to make the 1 per pack thing balance out.
    Posted in: The Rumor Mill
  • posted a message on War of the Spark: Foil Planeswalker in Every Prerelease Pack
    So, crazy thought, maybe not all the planeswalkers are in the set. We get the one promo that is a rare or mythic from War like normal, and the second is a promo version of one of 36 planeswalkers, but not all of them appear in the set and those that don't aren't playable in Standard (unless already printed there).

    This just sucks for me since I collect prerelease promos.
    Posted in: The Rumor Mill
  • posted a message on New Mechanic Help - 6 Example Cards
    Quote from 1110mystic »
    Well I can't use Echo since the sacrifice is part of the ability of Echo. As it's currently on gatherer:

    (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

    As you can see - Echo also uses the control language. I don't know if that's just old language or if that should be fine for memory issues. Additionally I think the only card with memory issues would be the angel - all the others happen on paying the cost.


    Yup, I totally blanked about the sacrifice part of echo.

    I think if echo were printed now, it would have the ETB text instead of control, as R&D would want to avoid those weird corner cases. Interestingly, the "control" version makes your opponents Control Magics stronger for them, but makes Threaten effect weaker, since you'd get the extra Resonate trigger. This may be an interaction you could build into the environment if you go that route.
    Posted in: Custom Card Creation
  • posted a message on New Mechanic Help - 6 Example Cards
    I would change the ability name to "Resonate [cost]" as that can be used as a verb when players talk about the ability ("At the beginning of my upkeep, my Angel will resonate") and you refer to it that way in the rules text.

    The memory issue is a little bit of a problem, especially since it counts control and not just coming into play, so Control Magic effects give the opportunity for a player to steal and get a ability trigger.

    You could simply use echo, and accomplish 99% of what your are doing, but the new flavor is a fine reason to change. I'd change the reminder to (At the beginning of your upkeep, if this entered the battlefield under your control since the beginning of your last upkeep, you may pay COST). That way there are no shenanigans for opponents stealing the creature, but it will still trigger off blink effects.
    Posted in: Custom Card Creation
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