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  • posted a message on Is this land broken? (Azusa's Bungalow)
    Its very strong, not necessarily broken, but very strong mainly because its only cost is that it takes up a card draw and there are few ways for your opponents to interact with. You can play this and immediately play another land and you're ahead of where you would have been playing any normal land.

    If you go turn 1 this and then Urborg/Yavimaya, you're at two mana on turn 1 with no cost.
    Posted in: Custom Card Creation
  • posted a message on New Freyalise (I think)
    The maximum number of Elves is one, Anne.


    XD XD XD XD XD
    Posted in: The Rumor Mill
  • posted a message on New Freyalise (I think)
    Anyone able to translate Japanese?


    Source
    Posted in: The Rumor Mill
  • posted a message on 31 new digital-only cards for upcoming Jumpstart : Historic Horizon
    If they wanted to test unique effects, they shouldn't have made desirable characters with new desirable artwork as the cards. What an absurd concept entirely. People have been waiting for Kiora and Davriel, and they pull this exclusion crap? Screw off. And now it's a giant uphill battle for their incompetence.

    STOP trying to make digital happen wotc, it's not happening.

    making me hate paper too now


    Yeah, lets put the new mechanics on cards people DON'T want to play. That makes sense.
    Posted in: The Rumor Mill
  • posted a message on Dungeon Wurm
    I agree mostly with user's feedback. Playwise, its strong on turn 4 and almost guaranteed to hit for damage at least once, but it also 2-for-1s you if they have a kill spell (or worse, bounce it before you get to attack, and you have to sac a land if you want to pump it so its hard to protect as well.

    The Dungeon name would be fine most times in a vacuum. With forgotten realms just out now, it does create an expectation of venturing because that's on the forefront of people's minds, but thats not really a problem any other time.

    No rules/balance issues, solid card, good effort.

    Posted in: Custom Card Creation
  • posted a message on Growing mass of bodies & Runaway Landslide
    The "keeps counters" think is awkward, which is why it only ever really showed up on Skullbriar. I'd instead suggest:

    Growing Mass of Bodies BB
    Creature - Zombie (2/2)
    ~ gets +1/+1 for each human and/or serf creature card in your graveyard.
    sacrifice three humans and/or serfs: return ~ from your graveyard to the battlefield. activate this ability only at sorcery speed.
    Posted in: Custom Card Creation
  • posted a message on Magus of the Crossroads
    Dumplings is right that this is too strong as a 2/2 for one, especially in green whose weenies are a slight step below white's. I think this could be a 1/1 for 1 reasonably.
    Posted in: Custom Card Creation
  • posted a message on Help please!!
    Those are all cards from "The List," which are cards that are SUPPOSED to appear in about 1-in-4 set boosters instead of the token card. The fact that you got a bunch means there was likely a mis-packing issue at the factory.
    Posted in: New Card Discussion
  • posted a message on Arena Jumpstart - New Kiora and more blue cards (Eurogamer preview)
    Quote from andcallmedude »
    Can in the name of the lord somebody explain to me, what's the digital part of this card that wouldn't be "reasonably" or "logistically" be doable in paper?


    It's perfectly reasonable. It simply means they are trying out new things as well. The digital environments seems like a good place to try out new things regardless whether they can be done on paper or not. "Wins" seems to imply they creature you control did not die due to state based actions immediately following the fight while the other creature did. I bet we'll see it in paper.


    The reason for this one probably is more subtle than the others: The fight doesn't kill the creature, state based effects kill the creature only after the spell is done resolving. If you wanted this to work in paper, it would have to spell that out in one of several awkward ways instead of the game engine just recognizing it. (Also doesn't say if "wins" includes your creature surviving or not. Is both creatures dying a "draw"?)

    Skyshroud Ambush 1G
    Instant
    Target creature you control fights target creature you don't control. When the creature you don't control dies this turn, if the creature you do control is still on the battlefield, draw a card.
    Posted in: The Rumor Mill
  • posted a message on New Card Images
    A few that slipped through the cracks today


    Source

    A Centaur Soldier for 2G that give a creature card in your hand +2/+2 perpetually (can't see p/t)
    Source

    Posted in: The Rumor Mill
  • posted a message on Arena Jumpstart - New Kiora and more blue cards (Eurogamer preview)


    I will repeat myself again : this digital-only experiment is a failure that nobody likes, both on intent and execution.


    I like it. Flawed, yes, but its got neat ideas. You're welcome to not like it, but your personal opinion doesn't define its success or failure.

    Posted in: The Rumor Mill
  • posted a message on Digital only cards revealed


    I suggest this errata to make the card as close as possible to his original intent for paper purposes "When Faceless Agent enter the battlefield, reveal your library and search your library for a creature card of the most prevalent type in your library and add it in your hand. Then shuffle."

    Obviously it would be a bit nerfed and weaked since you are giving out all your deck information, including what you will tutor for. But even with the nerf, this is a very powerful creature tutor that would see play in any tribal EDH deck and maybe even other formats.


    The effect you described is significantly different because (a) it gives both players 100% information about your deck contents, (b) doesn't maintain deck order, and (c) isn't random. Add to that, the most prevelant type of creature in your library will vary based on what you have drawn/milled to that point in the game, which means you will have to count every creature card in your library to determine what kind of creature you can randomly choose from each time you cast it.

    Standard games slowed down dramatically due to fetch lands in Tarkir block, just imagine what having to count every card in your deck would do.

    And, yes, you do have to consider tournament implications even for commander products because you don't know what cards might break through to Legacy/Vintage. True-Name Nemesis was designed as a neat multiplayer card and was broken competitively within a week. If there is a way to break a card, people will find it.
    Posted in: The Rumor Mill
  • posted a message on New Sarkhan, et al.
    Other effects that could had easily done in paper....

    +1 Sarkhan : could had been an emblem, it's even from a planeswalker source!
    O: "Add a Shivan Dragon card from outside the game in hand" or something like that


    Except the emblem would effect every dragon you draw for the rest of the game, which is far more powerful than just reducing the costs of the ones in your hand right then and, since your opponent doesn't know what in your hand to get the bonus when you activate, they don't know if theres 0 or 5 dragons getting discounted that the have to play around or not.

    Scorn COULD be done in paper, but tracking turn number is easy to lose after the first couple so I understand not wanting it to be a thing.


    thats what dice, paper or game apps are for.


    Yes, it can be done but (a) doing so gives away information to your opponent that your cards care about number of turns and (b) remembering to increment the counter when there's no onboard effect is easily missed. Given the number of times people miss triggers already, having them keep accurate count of the number of turns is an even taller order. Its not like a Storm count where everything happens all at once.
    Posted in: The Rumor Mill
  • posted a message on New Sarkhan, et al.
    From StarCity





    Sarkhan's +1 means you can stach the discount on Dragons in hand and still get that discount if Sarkhan dies before you cast them.

    Conjuring the Dragon Card in hand also makes it relevant for cards like Foul-Tongue Invocation

    Scorn COULD be done in paper, but tracking turn number is easy to lose after the first couple so I understand not wanting it to be a thing.
    Posted in: The Rumor Mill
  • posted a message on Digital only cards revealed


    I agree that something like Faceless Agent would be truly annoying and problematic to do in paper. I won't argue that. This is an actual example of card that is very unpractical doing and would waste a bit of time (I mean, theoretically the "third party" the helps you out would work, but I agree that this time would be seriously time consuming). But most of the mechanics that I see, it's not that hard to pull off in paper in one way or another.


    And that goes back to the original context of argument: yes these COULD be used in paper, but the logistics of that go from fiddly on Davriel to impracticle-near-impossible with Seek. That's the entire point we've been trying make this whole time. Like I said before, these are effectively silver-bordered cards but having the Arena back-end to handle the logistics and tracking means they can see competitive play where they couldn't in paper.
    Posted in: The Rumor Mill
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