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  • posted a message on 15 card ideas from Strixhaven
    The Masterclasses are flavorful, but exiling an extra card to get the effect is a high price for what some of these cards do.

    The graduations seem mostly balanced.

    As an aside, can you please post text rather than the card mockups? The card images take up a lot of screen space and cannot be copy/pasted if there are edits or corrections we want to show.
    Posted in: Custom Card Creation
  • posted a message on Secret Lair Subscription/Membership Survey

    A lot of these Secret Lairs packs are sold for less than the price (including shipping) that WotC is asking for , especially singles (as more often than not there is just 1 card thats particularly interesting, and all the others are total junk).

    For what its worth, that's actually not accurate. Yes, if you only purchase a single lair and pay shipping, the ROI is a lot lower, but since quite a few have come with bundle discounts and you get free shipping if your order is over $99, only two are currently less (based on TCG Market) than their original purchase price: Path Not Travelled, Mountains Go

    Now the number that you wouldn't profit from after ebay fees and shipping is higher, but several have also doubled or more in value at the same time. Its interesting to see what see values have done, like how packs of four of the same card haven't done well, while OMG Kitties is one of the highest value ones there is even though most people were really "meh" about it at release.
    Posted in: The Rumor Mill
  • posted a message on Silverboardered Card for My Birthday
    This is definitely a silver bordered card.

    Happy Birthday
    Posted in: Custom Card Creation
  • posted a message on Ephemeral (An Evoke Variant)
    I misread the stalker, missed the "each player" part. It is a drawback, but you're still getting a 4/4 and an 8/8 to everyone else's only 4/4.

    The flight should be UU to cast and 1UU to epemerate. Being able to control when the ability happens, especially one like this that only matters precombat, is far easier if it triggers when you cast and needs to cost more than regular cast.
    Posted in: Custom Card Creation
  • posted a message on Ephemeral (An Evoke Variant)
    Stalker would definitely need to cost like 6GG to flickercast, not less than its normal casting cost, same with concord of flights. There's not really going to be a situation where the Ephemeral cost would be less than casting cost unless the trigger was "Discard a card" or something negative.

    I definitely like these better, they feel more different than evoke than the ETB ones.
    Posted in: Custom Card Creation
  • posted a message on Secret Lair Subscription/Membership Survey
    I just received a survey from wizards about secret lairs and they are considering a subscription and/or membership model.

    Salient points:

    The subscription would basically be an auto purchase of each secret lair or bundle at time of release with immediate or at least first priority shipment. Was vague about whether you could effectively opt out of ones you didn't want without cancelling the subscription.

    The membership would be an annual fee (149 or 99 depending on perks) that offered thins like early access to purchase drops, automatic free shipping, a 10% discount (on the 149 option), exclusive drops, merch, etc.

    Also asked about interest in an app for drop alerts and purchasing.
    Posted in: The Rumor Mill
  • posted a message on Ephemeral (An Evoke Variant)
    Having reread Dumplings' post, I actually think these would be more interesting if you used leaves play triggers instead of ETB. That way the bonus would be getting, effectively an effect now and later instead of just later.
    Posted in: Custom Card Creation
  • posted a message on Ephemeral (An Evoke Variant)
    lul at a keyword based ETB triggers. Every one needs one of these triggers. That's some dreary design space.

    I think you just wanted to make a single cycle here.
    Don't bother taking seriously feedback from the guy who makes 50 different keywords that wheel in slightly different ways and puts them on one card each.

    As far as the cards themselves go, I think the only real knock against these finding the right combination of costs, effects and creature types where both modes are going to appear desirable. Your black one, for instance, reads really expensive at 8 for the flicker, and even a little high at 5 without it. It might be better to go for smaller effects that are more powerful when doubled up like

    Shriekmom 2BB
    Creature - Elemental (R)
    Menace
    When Shriekmom enters the battlefield, destroy target creature an opponent controls gets -3/-3 until the end of turn.
    Ephemeral 4BB (You may cast this spell for its ephemeral cost. If you do, it's exiled when it enters the battlefield. Return it to the battlefield at the beginning of the next end step.)
    3/2

    Now the base cost is more palatable, and flickered it can kill two small things or one big thing.


    Posted in: Custom Card Creation
  • posted a message on 15 card ideas from Strixhaven
    Quote from 5ColorsEDH »

    About storm card:
    You guys do realize that this card counts copied spells as well as regular spells into its own count right?


    First note I forgot before, this cannot be red/blue hybrid because it doesn't work as a mono-red card due to the card draw. If it rummaged or something that would be fine, but "Draw a card" by itself isn't red. It also needs to be a sorcery to balance for storm at this cost.

    The issue with the storm card is that the payoff isn't worth the work you are putting in to get it. Tapping and untapping permanents is negligible, and at ten spells and for four mana I can just get 20 goblins. Your card is basically saying, "If you storm a bunch, now you get to storm a bunch more." rather than "If you storm a bunch, you win." The structure of the card is interesting, its the pay off that's not impressive. Even if the top end made a 1/1 Elemental or something, then it would be a solid reward for the effort.

    Try this:

    UURR
    Sorcery
    Create a treasure token. If you have cast or copied ten spells this turn, draw a card. If you have cast or copied twenty-five spells this turn, create a 1/1 blue and red Elemental creature token.
    Storm

    OR

    (U/R)(U/R)(U/R)(U/R)
    Sorcery
    Create a treasure token. If you have cast or copied ten spells this turn, exile the top card of your library. Until end of turn, you may play that card. If you have cast or copied twenty-five spells this turn, create a 1/1 blue and red Elemental creature token.
    Storm

    This way, (a) it still has utility if its your only card and you have less than 10 spells, (b) it can enable more storming if needed and (c) if you do co off majorly it will create a board state you can potentially win from.

    Posted in: Custom Card Creation
  • posted a message on 15 card ideas from Strixhaven
    Neat ideas, but definitely needs some power level and wording tweaks.

    Archeologist is a flavor win for what Lorehold does, but the built in "discard then draw" of learn is going to be used more than getting lessons because it just adds more stuff to be cast/reanimated to the graveyard.

    NeedsAMedic is right about Express, its too many hoops for not enough reward. I'd say it should untap with no restriction, tap at 5 spells and draw a card at 10.

    Your opponents will never choose dissension with built in extort on the card. The vote should be something that only affects the player whose turn it is, so the players other than you and the active player choose between helping you and hurting them.

    Creedmoor is right about Harrow. Its strong overloaded, but not 10 mana strong. I could see this at 4BBGG or maybe 3BBGG. Base cost should probably be 2BG also.

    The problem with vectoral matrix is that you have to spell out all the possible counters you could put on it in the card text (see
    Kathril, Aspect Warper) because the game won't recognize "Keyword counters". Its really a cool idea, but I would be super tiny text if you had to use actual game templating for it.
    Posted in: Custom Card Creation
  • posted a message on Scroll mechanic
    This is effectively kicker (knowing that most mechanics are kicker), the only issue I see being this is only a sorcery when you cast it, co it won't interact with cards that care about sorceries elsewhere and, if you "fuse" to get the copy, you aren't casting a sorcery and so won't trigger things that care about casting sorceries (magecraft doesn't care though).

    The idea has potential, but I think you might just be fine to use adventures because you can always just cast the spell and then the creature right after and get the same result as "fusing".
    Posted in: Custom Card Creation
  • posted a message on Infiltrate your opponents with Transforming Modal DFCs + Marvel Skrulls = Head Games
    I actually asked Maro about this on his blog a while back:

    rowanalpha asked: Three related questions about dual faced cards. 1) Could 2 DFCs have the same front and different backs? 2) Could 2 DFCs have different fronts and the same back? 3) Could the back of a DFC have the same name as an existing magic card?

    1) Not under the current rules.
    2) I believe so, but not 100% sure.
    3) I don’t believe we can.


    You'd be better served with a morph variant that put the creature under an opponents control. There would still be a issues like a player can look at facedown cards they control, but it solves the main problem of having multiple cards with the same name on front.

    If you had them be a "Opponent morph" for 2 that came in as a 2/2 under your opponent's control but you controlled the face up activation, that might work.

    The real question is why your opponent in this environment doesn't just play sac effects and sac these for value as soon as they get one?
    Posted in: Custom Card Creation
  • posted a message on Pandora's Box
    Quote from FetalTadpole »
    As usual, this is a fine silver bordered card but has enormous rules issues in actual play. You were so focused on making a card to hose fetchlands that you ignored the other broken things that can be done with it.

    Consider Rampant Growth. Under your card it says:
    Draw a card and put that card onto the battlefield tapped. Then shuffle your library.


    Congrats, that's a combo deck that gets Emrakul out turn 2 while stopping your opponent's manabase from working. Great design.


    That's okay, Reap will just either say to ban Emrakul or change the comp rules that you cannot win the game if you cast rampant growth.
    Posted in: Custom Card Creation
  • posted a message on Manifest Planeswalker for Commander
    The first ability should be "Look at the top three cards of your library and manifest one of them. Put the rest into your graveyard." That way your opponent won't know what the facedown card is.

    The second ability should definitely be a -1 and MAAAAAAYBEEEE the first one, since he has an ability to gain loyalty outside of activating a loyalty ability.

    From a templating standpoint, you've made a walker that would have 5 text boxes, unless they put the "Can be commander" text with the loyalty gaining ability in one box. Not a bad thing, but not something we've seen before either.
    Posted in: Custom Card Creation
  • posted a message on Villainous (Reverse Heroic)
    The challenge with this mechanic vs Heroic is that it doesn't encourage much variation in play patterns. More often than not, you're already gaining an advantage by targeting your opponents/their permanents because you're using removal to do so, so this is "extra bonus". Heroic encouraged play of things like auras and multi target spells on specific creatures where this rewards you for something you already wanted to do anyway, making it more akin to landfall than heroic. That's not to say it can't work as a mechanic, just that the environment it is in will determine a lot about it.

    The biggest strike against this is its over broadness. Heroic only affected the creature with heroic, where this triggers with targeting your opponent or anything they control. I'd hone it in to either be an opponent or an opponents creatures, so that it can be more focused and will be easier build effects around.
    Posted in: Custom Card Creation
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