It should specify “non-land permanent” just to avoid potentially turning into an Armageddon effect.
And yes I agree with Gothblin that the effect should probably be slightly more expensive because it has the potential to remove a large number of permanents in a manner that can be built around asymmetrically. Probably XX2WW would be fine.
I don't see the benefit to the "any number of cards" text. These types cards should be able to fill all or most of the slots in a deck, but between the damage and having to check other deserts, I'd be surprised if someone even wanted to run four.
As it is, this just seems like a worse City of Brass. I'd cut the damage and "any number" parts, the mana generation by itself is balanced - though the "dunes" flavor feel off, it seems for Oasis-ish to me.
I understand that with that wording Emrakul is basically protected only by instants or permanents with flash and only in the turn you cast Emrakul...and that's it. Pretty sucky protection if thats the corrected interpretation.
How is Emrakul protected from "sorceries, auras, creatures with mutate, oblivion ring or spiteful banditry", unless you give flash of them with a Leyline of Anticipation or whatever? Or without giving flash to Emrakul, since you normally cast him only at sorcery speed in your turn?
No, Emrakul is protected from spells and from permanents that were cast in the current turn, not the turn Emrakul was cast. Any spell cannot target or damage Emrakul (still can be countered though because protection isn’t applicable on the stack) and permanents cannot interact with her on the turn they were cast either.
so for example
- You cannot exile her with Solitude’s etb effect if you just cast it, but you can if you flicker the Solitude or reanimate it.
- You cannot flash in a creature to block her during combat.
-You can cast a universal solvent on one turn and use it to exile her on a later turn, but not that turn, regardless when Emrakul was cast.
So, is there any particular reason why Emrakul's madness cost is spelt out "Pay six " instead of "Madness ?
Theyve said that costs with large numbers of the same symbols (mana, energy, etc) are going to be written like this as the string of more than 4-5 symbols can be hard to parse and players tend to have to keep recounting them.
General templating note: "Dies" only applies to creatures and planeswalkers, so Scrap Storm and Radiation Module should say "is put into the graveyard" instead of "dies" in their text since they can apply to non-creature permanents.
Nature's Rebirth seems kinda like it has too many hoops to jump through, especially because the "cost" of having you opponent lose Rad counters is unusable unless (a) you have enough energy to recur something and (b) the thing you want to recur is a creature and (c) your opponent actually has any rad counters.
I'd suggest:
Nature's Rebirth 2GG
Sorcery
As an additional cost to cast this spell pay all your E and/or have target opponent lose all counters of the type of your choice.
Return target land and target nonland permanent card from your graveyard to your hand. You may put that nonland permanent onto the battlefield instead if its mana value is equal or less that the E you paid this turn. You gain E equal to the number of counters target opponent lost this turn.
Do they finally made the enemy filter lands. Wonder why it took so long for this? Simple design.
I think it was probably a question of where to put them. They haven't put new dual lands in a commander product before, but I don't see these designs being good for a standard set.
“When Chaos ensues” is the new template for rolling chaos on the Planar die, staring with the new plane cards in March of the Machine commander and Doctor Who.
"Reward" needs some clarity. Aftermath clearly states that you can cast the bottom half from your graveyard.
If the intent is to be able to Yawgmoth's Will the top half, I think you need to clarify that.
Notice that I specified cards that "have an Aftermath" rather than cards "with Aftermath" as a way to refer that i'm talking about the upper half.
The wording was inspired by Beluna Grandsquall and her "cards that have an Adventure".
The difference is that Adventure is a card type, and Aftermath is an ability, so the templating isn't transferrable and cards "with an Aftermath" would be akin to saying "card with a flying"
Here's a more accurate template
Prizes 1B
Sorcery
Search your library for a card with Aftermath, put that card into your graveyard, then shuffle.
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Reward 3R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, you may cast split cards that have Aftermath from your graveyard as though either side had Aftermath.
According to this week's WeeklyMTG, Thunder Junction was originally going to have an aftermath set following it, but after seeing feedback and sales from MOM Aftermath, the extra release was scrapped and the cards were (mostly) rolled into the main set, hinted that they are taking up a lot of the slots that would normally be the List reprints.
Similarly, based on feedback the Assassin's Creed "Beyond" boosters were tweaked to be 7 cards and up to four rares (instead of five and up to three) and the set has about twice as many cards meaning less repetition.
Setting aside that R&D has repeatedly stated that the inability to remove poison counters is a key differentiation between it and damage/life gain, and that Leeches exists if uou really need it, this thread is neither news nor rumors and should be in a different subforum.
Manifest Destiny needs a way for your opponent to cast things face down, otherwise it’s “2 mana your opponent can’t cast creatures” against 90% of decks.
Shaman: Thd only way spells can be cast face down are creatures, and ward doesn’t interact with creature spells, so the reminder text isn’t necessary.
Chisel: Tin Street Gossip has new and tighter wording for your mana ability
And yes I agree with Gothblin that the effect should probably be slightly more expensive because it has the potential to remove a large number of permanents in a manner that can be built around asymmetrically. Probably XX2WW would be fine.
At RW though, this card is still quite good.
As it is, this just seems like a worse City of Brass. I'd cut the damage and "any number" parts, the mana generation by itself is balanced - though the "dunes" flavor feel off, it seems for Oasis-ish to me.
No, Emrakul is protected from spells and from permanents that were cast in the current turn, not the turn Emrakul was cast. Any spell cannot target or damage Emrakul (still can be countered though because protection isn’t applicable on the stack) and permanents cannot interact with her on the turn they were cast either.
so for example
- You cannot exile her with Solitude’s etb effect if you just cast it, but you can if you flicker the Solitude or reanimate it.
- You cannot flash in a creature to block her during combat.
-You can cast a universal solvent on one turn and use it to exile her on a later turn, but not that turn, regardless when Emrakul was cast.
… I’d suggest going with tax fraud or identity theft
Nature's Rebirth seems kinda like it has too many hoops to jump through, especially because the "cost" of having you opponent lose Rad counters is unusable unless (a) you have enough energy to recur something and (b) the thing you want to recur is a creature and (c) your opponent actually has any rad counters.
I'd suggest:
Nature's Rebirth 2GG
Sorcery
As an additional cost to cast this spell pay all your E and/or have target opponent lose all counters of the type of your choice.
Return target land and target nonland permanent card from your graveyard to your hand. You may put that nonland permanent onto the battlefield instead if its mana value is equal or less that the E you paid this turn.
You gain E equal to the number of counters target opponent lost this turn.
Not sure where the GB one is?
Here's a more accurate template
Prizes 1B
Sorcery
Search your library for a card with Aftermath, put that card into your graveyard, then shuffle.
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Reward 3R
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, you may cast split cards that have Aftermath from your graveyard as though either side had Aftermath.
Similarly, based on feedback the Assassin's Creed "Beyond" boosters were tweaked to be 7 cards and up to four rares (instead of five and up to three) and the set has about twice as many cards meaning less repetition.
Shaman: Thd only way spells can be cast face down are creatures, and ward doesn’t interact with creature spells, so the reminder text isn’t necessary.
Chisel: Tin Street Gossip has new and tighter wording for your mana ability