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  • posted a message on [TBD] @mtgjp preview - birth of meletis
    So... it’s a mono-white land search that doesn’t require you to be behind in land.


    that’s unique in and of itself.


    On the whole, it kind of reminds me of Wall of Omens.




    Not a terrible comparison, actually. Two mana for a 0/4 wall and a card in hand. Plus a bit of life as a bonus. Eventually.
    Posted in: The Rumor Mill
  • posted a message on [TBD] @mtgjp preview - birth of meletis
    Interesting. I don't mind it, oddly enough. a Lay of the Land for 1W isn't terrible given that white is commonly complained about because of its lack of ramp. This isn't ramp, but it does secure land drops and helps with color fixing. That is nothing to sneeze at, particularly in white-dominated Boros builds. The artifact wall is negligible but alright and chapter three of this saga is just embarrassing as translated. But the card is less trash than it appears at first. I run a couple white decks that could take advantage of chapter one and even some that would care about chapter two.
    Posted in: The Rumor Mill
  • posted a message on [THB] Heliod, Sun-Crowned— day9 preview
    I don’t know why only just realizd this but casting Heliod And gaining life until you build up for devotion allows you to put the counters on him and then he would become a creature with massive stats which is impressive


    .....

    Quote from Ritokure »
    Very pushed but also very boring. 3 CMC was always a good spot for Gods, with both Thassa and Rhonas both seeing play due to it. It's also tailor-made to combo with Linden, the Steadfast Queen, as well as working exceptionally well with both Hushbringer and Ajani's Pridemate. The biggest draw here is ofc the fact that he can grow himself, and with him being a Indestructible God, it isn't that hard to ensure that he'll always be the biggest threat on the board if online.


    Quote from Faruel »
    Yeah he is worse than archangel of Thune but he only cost 3 Mana and if the devotion isn't reached he is really hard to removed. He is at least a payoff for life gain cards. He isn't the greatest payoff but he is the safest. He can give the counter himself even if he isn't active.


    Quote from Xcric »
    Quote from buffntuff »
    put the counters on your o-rings just to mess with people
    then play Starfield of nyx and animate them with counters


    Or skip it all and just put them on him so once you do hit devotion hes a house


    I have no idea, either. Awwww
    Posted in: The Rumor Mill
  • posted a message on THB - Mire Triton
    Let's do a checklist!

    • 2/1 deathtouch for 2 cmc
    • two relevant tribes
    • self-mill in a set that cares about it
    • incidental lifegain

    This is not a spectacular card, but it is designed well. Very potent in Limited, especially if an Escape archetype develops in Grixis.
    Posted in: The Rumor Mill
  • posted a message on THB: Nadir Kraken
    Quote from Wraithe »
    I'm going to have to profoundly disagree with the flavor not fitting. This is a kraken from the deeps. The 2/3 body isn't its actual body, and this is why it gets bigger and bigger and bigger. This is a kraken just exploring the surface. Testing it. From far below. The 2/3 body is just what little bit it's showing at the start. If you manage to remove that 2/3, you've driven the kraken back into the deeps. The longer the kraken explores the surface world, however, the more of itself it shows, including its tentacles. The more of itself it shows, the harder it is to drive back down into the deeps.

    I think this card very, very successfully encapsulates a classic trope of many a story of such monsters of the deeps. Where you only see a hint of it, at first. However, as the narrative progresses, you begin to see more and more of the truth. First one tentacle grasps a person and pulls them under. Then, more and more tentacles slowly appear, wrapping around more people, around the ship, multiple ships, a whole fleet. As it rises to the surface more over the course of the story, the true danger lurking below grows more and more terrifying.


    I don't think anyone misunderstands what they were going for, it's clear what the intent was. The issue we have with the card is how well the flavor is captured by the mechanics.

    For me, +1/+1 counters are flavorfully most commonly associated with growth, not always but frequently enough that adding +1/+1 counters registers more as a creature getting bigger/stronger/better armed/etc. For Nadir Kraken, this feels less like it's emerging from the deep, but that it's growing fatter on knowledge and growing tentacles ... which aren't mechanically part of the Kraken. There's a mechanical/flavor dissonance that clunks.

    That's why I think it ought to have been printed with its mammoth stats with either -1/-1 counters or, since they typically don't do one offs of -1/-1 counters, a different counter that locks it true size/strength and gets removed by the same trigger. Honestly, even smarter would have been to make it an enchantment that has a big (8-12) number of counters on it and the trigger otherwise plays out similarly by creating Tentacles and when the last is removed you get a 10/10 Kraken token or something.

    There were better ways of effectively capturing mechanically the incredible flavor you're describing.
    Posted in: The Rumor Mill
  • posted a message on [TBD] menfolk podcast preview - Towering-Wave Mystic
    Quote from Melkor »


    It's still nothing special. But it's a common that is not ENTIRELY useless, so that's not too bad


    Thinking about it in Limited, having a couple of these out will really complicate combat math. One will often trade in combat and take out two cards from a library (I don't think that's card advantage or tempo advantage, is there a term for this ... future possibility advantage?), which as you said isn't entirely useless. If you're on a heavy Escape build, this can help propel you to the critical mass you need, but it's even helpful if you have a couple of buffs and are swinging with a 4/3 that can really ruin someone's library.

    It reminds me a bit of Cephalid Constable, and I like that.
    Posted in: The Rumor Mill
  • posted a message on [THB] Heliod, Sun-Crowned— day9 preview
    Quote from Simto »


    I disagree


    Good for you. I doubt he's going to change for you, so nothing about this little public display matters in the least. I suggest taking it up with him in private, or more effectively for you, make acquaintances with the ignore feature.

    {mikeyG}
    Posted in: The Rumor Mill
  • posted a message on [THB] Commune with the Stars and Banishing Light reprint—everyeye.it preview
    Quote from smashkicker »
    I like this card it is both removal and anti removal at the same time. Need to get an annoying creature of the board or wish your soul warden was an ajani's welcome. Well here ya go.


    This is actually why I like it. It protects important utility creatures from damage and removal. You often want such creatures but need to protect them and this can do that. Plus it can be a Pacifism. Plus it can contribute to enchantment-matters strategies. Not powerful, but fairly unique and interesting and I appreciate that.
    Posted in: The Rumor Mill
  • posted a message on [TBD] menfolk podcast preview - Towering-Wave Mystic
    This is a great common. It can help you if self-mill is what you need, can contribute to overall mill strategies, scales the mill if it gets buffed, is in two relevant tribes, and triggers off of any damage. It's certainly not game breaking, but it is well crafted and balanced while not being nearly as narrow as it could have been.
    Posted in: The Rumor Mill
  • posted a message on [THB] Heliod, Sun-Crowned— day9 preview
    Quote from Simto »
    Quote from Flamebuster »
    Quote from Simto »
    Quote from Flamebuster »

    Now would be a good time to reprint False Cure...

    'buster


    Sidenote, but why do you sign off every post with your name? it's right there to the left of the post anyway

    Because that's what I do. I'm glad it's making people notice though Thumbs Up

    'buster


    So it's just to get noticed?


    Dude, it's a schtick, some people have one, this doesn't need to be a thing like you're making it. At least Flamebuster's is iconic, unobtrusive, and not at all irritating.
    Posted in: The Rumor Mill
  • posted a message on [THB] Atris, Oracle of Half-Truths— Brainstorm Brewery preview
    Dang, it doesn't have "or attacks" (or even an Inspired riff "or untaps") which would have increased its utility to a place that would be far more useful. I love the political mind games of it all, but as it only triggers once and leaves you with a kinda dinky 3/2 menace for 4 which is going to lead to a lot of feel bad moments when you choose the wrong pile.
    Posted in: The Rumor Mill
  • posted a message on [THB] Heliod, Sun-Crowned— day9 preview
    I don't really get people who expect an indestructible Archangel of Thune for 3 mana.

    Lifegain has been a surprisingly okay (if unexciting) strategy for a while with pridemate, aerialist, hawk, and that annoying 1-drop vampire.

    Heliod makes those decks notably better as it allows ANY creature (even 1/1 lifelink tokens) to build up into a threat rather than relying on a specific few cards from the library that grow... plus this guy is hard to remove.


    I'm not sure it's the lifegain angle itself that is making people have an unenthusiastic reaction, it's the relatively uninspired and unimpressive way it profits from lifegain that is. I wish Heliod did something more exciting with his trigger. Draw cards, tutored a Plains to your hand, did 2 damage to a creature that attacked or blocked, imprisoned a creature with CMC equal to the life gained .... something.

    Heliod is probably fine as is, but why be fine when you could have been impressive?
    Posted in: The Rumor Mill
  • posted a message on [TBD] Wizards Facebook preview - Devourer of memory
    Quote from Jiyor »
    Did this thing hitch a ride with Ashiok from Ravnica (assuming Ashiok was even on Ravnica for War of the Spark) to Theros? This also rewards surveil really well.



    He literally has a card in War of the Spark meaning he was there.


    They.

    I adore this card, and it's going right into my Multifarious/surveil deck. Surveil can sometimes not be fast enough to get the right cards into the graveyard for Lazav to become, this helps smooth that out and attacks alongside the Multifarious, too. Very cool.
    Posted in: The Rumor Mill
  • posted a message on THB: Nadir Kraken
    Quote from boombox_smk »

    Quote from mikeyG »
    I hate this card. It's well-costed, has a good trigger, and might even be good, but a lot about it feels wrong. I think it's the 2/3 aspect that feels off the most, plus the Tentacles being separate creatures that are dinky 1/1s. The card wants to feel epic, but the actual mechanics scream small.

    I'd rather the card start huge but with -1/-1 counters removed by the same trigger and/or created larger tokens that can only attack or block with the Kraken itself. Something that makes it feel like the epic Kraken it's trying to be. I'm sure Tiro will wet himself over this card, but I can't express enough my dislike for how wrong it feels.


    One thing to note is that it doesn't say whenever you draw one or more cards, so for instance if I cast Into the Story at my opponent EoT, any extra mana I have can be another creature. If I have 8 mana, its 4 cards plus 4 1/1's. I know it doesn't seem crazy, but I don't think its trash tier, either.


    Oh, I'm sure it's good. I even have a casual UG deck I'm working on that cares about drawing cards that this card is perfect for. My issues with it are not mechanical/power level at all, but entirely around the way it feels. It's got some wonky ass flavor that's a real turn off which is hilarious because a couple tiny tweaks and otherwise keep the card mechanically the same and I'm sure I'd love it.
    Posted in: The Rumor Mill
  • posted a message on THB: Nadir Kraken
    I hate this card. It's well-costed, has a good trigger, and might even be good, but a lot about it feels wrong. I think it's the 2/3 aspect that feels off the most, plus the Tentacles being separate creatures that are dinky 1/1s. The card wants to feel epic, but the actual mechanics scream small.

    I'd rather the card start huge but with -1/-1 counters removed by the same trigger and/or created larger tokens that can only attack or block with the Kraken itself. Something that makes it feel like the epic Kraken it's trying to be. I'm sure Tiro will wet himself over this card, but I can't express enough my dislike for how wrong it feels.
    Posted in: The Rumor Mill
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