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  • posted a message on [ZNR] Kargan Warleader— LadyLavinias preview


    In any case, strange that this should cost 3 when the last cycle of tribal lords we had were in Rivals and cost 2 each for the same effect.


    Well, the Warleader is a beefy 3/3. They probably want to emphasize that the Warrior tribe is going to typically be beefier than the others?
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Sneak Attack precon— The Command Zone preview
    Is enigma thief a sphinx wearing a ninja mask?!? Very on-trend.


    Social Distance Sphinx! It wears a mask, it evades others, it sends people too close to it away. The hero we deserve.

    Incidentally, I took a second look at it because of your post and I realized how great it'll be in my Sphinx tribal/flying deck. Nifty!
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Sneak Attack precon— The Command Zone preview
    Some great value here as well. Oona being included is great.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Charix, the Raging Isle
    Quote from SnowBunny »
    Why THE EVER LOVING HELL was Zendikar ever afraid of the Eldrazi when they had THIS THING lying around????


    Now I'm picturing Charix slowly sidestepping in the deep to save the day and by the time it got to the shore the threat was over.

    "Aww, nuts."
    Posted in: The Rumor Mill
  • posted a message on [ZNC] Land's Wrath precon— Bleeding Cool preview
    Quote from FlossedBeaver »


    Quote from mikeyG »
    That's a remarkably solid precon. I'd actually pick it up, it's a decent foundation for a refined deck that's still fun.


    At ~$20, it's almost certainly the best entry-level product for EDH beginners since 2011.


    Indeed. It's a bit pricier in Canada (it'd run me around $55 for both), but that's still a lot of value. Admonition Angel alone runs you $12-13 as a single here. Omnath is $14-16, the rest of the value cards run between $2-5 each. And more importantly, I can see a use for a good amount of those cards. I will likely pick these up if the UB one is at all comparable.
    Posted in: The Rumor Mill
  • posted a message on [ZNC] Land's Wrath precon— Bleeding Cool preview
    That's a remarkably solid precon. I'd actually pick it up, it's a decent foundation for a refined deck that's still fun.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Charix, the Raging Isle
    I really like the art on the alt-art version, I like the color use. Charix itself is cool, I think its a fun card to build around.

    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mothership 9/09— Relic Amulet and Relic Axe
    Hahaha, I dig the Amulet. I've been brewing a set where Wizards care about charge counters on artifacts, so that's hilariously synergistic. It's also a pretty solid card for Limited, it'll be flinging overcosted, creatures-only Shocks in colors that could benefit greatly from that removal.

    The Axe is ... not great. If the creature isn't a Warrior, it's trash, if the creature is a Warrior, it's still a meh Vulshok Morningstar. Auto-equipping when it's cast is nice, though. The bonus for the equipped creature could have been better. Like giving first strike or trample, just a bit of something. I think I'd rather just play Bonesplitter, and I don't play Bonesplitter.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Kargan Warleader— LadyLavinias preview
    Can't tell from the art if it's a man or a woman, not that it's important, but I find myself trying to figure out whether it's one or the other.


    Maybe they're neither and we don't need to think about it?

    This is a cost-effective lord. I'm still not really struck on the Warrior tribe, I don't think they have a general mechanical identity yet. Clerics do lifegain, soldiers do tokens and get better in numbers, druids do their land/mana thing, assassins kill, etc. Warriors are just kinda there right now, maybe attacking is their thing, it seems to be a common thread of Warrior Commanders, at least. They just seem a bit mechanically ... basic, I guess. I love a lot of individual Warriors (like this card), but the tribe doesn't really inspire me to build them, unlike a lot of other tribes that feel more distinct.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Verazol, the Forking Stream— After Office TTV preview
    It's an interesting build-around-me Commander, but really should have been URG. A bit of counter manipulation can easily make this a repeatable source of kicked spell doubling, and GU certainly has counter manipulation to spare. An Inexorable Tide functionally halves the counter cost, Deepglow Skate does its thing, Primal Vigor will also double the copied permanents, your options are fairly wide. It's a fun card, though I don't think the juice is worth the squeeze competitively outside of maybe Commander.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Ghastly Gloomhunter— PCGamer preview
    Fair costs for either mode, if on the modest side.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Beyeen Veil//Beyeen Coast— io9 preview
    I think the past few DFCs (particularly the clone one and this one) do an exceptional job conveying the flavor of choosing between a place and something that's happening there. The event/spell/creature is the focus of one and for the land they pull back and show the bigger picture or a different angle of the space. It's great, flavorful art direction and I think that's the greatest success of this lot of DFCs for me. Physically playing with DFCs is not my bag, but I can definitely appreciate the elegant communication of what these cards represent. Not change, like Innistradi DFCs, but choice between a piece of the world and the things that happen there.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Sizzling Barrage— LordTupperware preview
    Red punishing blockers is nothing new. True, red typically stops blocking altogether rather than deal damage, but this isn't outside red's pie at all. We just usually see it in "When ~ becomes blocked, it deals N damage to each creature blocking it" because red wants more to discourage blocking to begin with than just punish it after it's happened.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Skyclave Relic—Commander's Quarters preview
    Quote from Ryperior74 »
    Rip darksteel ingot

    This is gonna replace every single one in everybodys decks because you can get clones for 3 more mana


    Probably not, I expect this will be outside most budgets so many will continue to rely on Ingot and Sphere as the more affordable options. I don't anticipate owning one for all my decks, perhaps I'll make the investment for decks that really need the ramp or can take advantage of splitting it into extra artifacts. Competitive folx, though, will be making the upgrade for sure.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Kazandu Stomper— Amazonian preview
    Quote from Xcric »
    at that cost with that downside... i expected a little more

    yes, its a way to trigger more landfalls late game in limited, sure fine, but it IS a downside


    Hey, I don't know if you know, but ..... :p

    It's a fine common, great in GW builds for Limited given its theme of landfall, but even RG has tinges of that so it'll likely be a solid card for Limited all around.
    Posted in: The Rumor Mill
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