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  • posted a message on If wolfwood can do it so will I...now equipped with zombies
    If I didn't know any better, I'd swear you were high. That was great, in a psuedointelligent type of way. The zombie thing certainly had me ROFLing.
    Posted in: the Speakeasy
  • posted a message on I am sure you have heard enough, but...
    I only plan to post here. I will lurk on MTGNews but the forums I lurk have been dead.
    Posted in: Community Discussion
  • posted a message on [BOK] is white still the mass removal spell? FINAL JUDGMENT!
    At first glance it's a DOTV and TAN killer, however affinity and TAN both have recourse against Final Judgement. I'd still rather play Wrath of God since it costs :2mana::symw::symw:.

    EDIT: It took me 2.5 years to get 150 posts on 'News. It's only been a day and I already have 10% of that count.
    Posted in: The Rumor Mill
  • posted a message on The Alphabetical Card Game
    Echo Creator - :4mana::symu::symu:
    Creature - Human Wizard
    Echo Creator may be played any time you may play an instant.
    When Echo Creator comes into play, copy target instant or sorcery spell on the stack. You may choose new targets for the copy.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on As Good as Gold, Vol. 2
    Zealot of Flame - :2mana::symr::symw:
    Creature - Cleric
    Whenever you would gain life, Zealot of Flame deals that much damage to target opponent.
    3/2

    I am removing the damage trigger - it is too easy to come by.

    Cheat Time - :1mana::symu::symb:
    Sorcery
    As an additional cost to play Cheat Time, pay 4 life.
    Target player takes an extra turn after this one.

    Pillar of Morals - 2 mana
    Artifact
    You cannot reveal your hand.
    If a spell would require you to reveal your hand, it is countered.

    Pillar of Theives - 2 mana
    Artifact
    :1mana:, pay 3 life: Draw a card.

    Cursed Akki - :1mana::symb::symr:
    Creature - Goblin
    Haste
    Whenever Cursed Akki deals damage to an opponent, remove that many cards from the top of your library from the game.
    5/2

    Goodwill Aven - :2mana::symw::symu:
    Creature - Bird
    Flying
    When Goodwill Aven comes into play, each player gains 5 life.
    3/4
    Posted in: Custom Card Creation
  • posted a message on Build A Card *Salvation Version*
    Shield of Stars - :symw::symw:
    Enchantment
    Creatures you control get -1/-0 and can't be the target of spells or abilities.
    :4mana::symw:: You cannot be the target of spells or abilities until end of turn.

    Turn the Page
    Posted in: Custom Card Contests and Games
  • posted a message on enchant enchantments
    Except Enchant Enchantments have been around for awhile and aren't in use anymore because enchantments aren't widely played.

    Feedback (Which, by the way, is the name of an album by the great band Rush.)

    Doubling Barrier - How about: "As an additional cost to play activated abilities of enchanted enchantment, pay the ability's mana cost. (Mana cost includes color.)"

    Fiery Barrier - Red deals damage. Black causes loss of life.
    Posted in: Custom Card Creation
  • posted a message on Sword of the Chosen
    Some ideas for alternate names:
    Champion's Blade
    Razorblade Katana

    I think, instead of Bushido 2 and +3/+0, it should grant +4/+3.
    Posted in: Custom Card Creation
  • posted a message on The Official MTG Salvation Apprentice List
    Apprentice2 is in the works. In fact, build 4460 is out here:
    http://www.magic-source.com/apprentice2/
    However, it is still buggy and sketchy.

    I feel that Apprentice 1.46 is better than MWS since Apprentice has a simpler interface and a better deck editor. Apprentice 2 sights to correct the wrongs of 1.46.

    I play on MWS and Apprentice.
    My e-mail is [email]OneTruthPrevails@gmail.com[/email]
    My AIM sn is ebEliminator.
    Posted in: Third Party Products
  • posted a message on Overturn
    I think it should cost :1mana::symr::symr: since it is a gamebreaking effect. It also fits in red since WOTC has ruled that all "tricks" belong in red now. I like the card best as a non-permanent. Even though it is a common idea, it has been done tastefully. Good job!
    Posted in: Custom Card Creation
  • posted a message on [The Raven Guild] - The Cardmaking Clan
    I would like to join the Raven Guild. You have seen some of my stuff on MTGNews, and I have re-posted my last set of cards here.
    Posted in: Retired Clan Threads
  • posted a message on As Good as Gold (Redone)
    Soul Drain - :2mana::symw::symb:
    Instant
    Destroy target creature. It cannot be regenerated. You gain life equal to its toughness.

    Inhibit - black mana
    Sorcery
    Target creature gets -2/-2 until end of turn.

    Spike Assassin - :2mana::symb::symg:
    Creature -- Spike Assassin
    Spike Assassin comes into play with two +1/+1 counters on it.
    :2mana:, remove a +1/+1 counter from Spike Assassin: Put a +1/+1 counter on target creature.
    :2mana:, remove a +1/+1 counter from Spike Assassin: Destroy target creature. It cannot be regenerated.
    0/0

    War Rationing - :2mana::symw::symw:
    Enchantment
    Players cannot spend more than five mana each turn.

    Psychic Bolt - :symu::symr:
    Instant
    Psychic Bolt deals two damage to target creature or player.
    Draw a card.

    Unwavering Samurai - :2mana::symr::symw:
    Legendary Creature - Human Samurai
    Haste, vigilance, Bushido 1
    4/4

    Time Flourish - :1mana::symg::symu::symu:
    Sorcery
    Search your library for a basic land card and put it into play tapped.
    Return target permanent to its owners hand.
    Posted in: Custom Card Creation
  • posted a message on All Systems Go
    Although I am but a cardmaker, and don't participate in discussions as much, I am here.
    Posted in: Introduce Yourself
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