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  • 1

    posted a message on Undercity Chef
    Looks cool to me! Thumbs Up
    Posted in: Custom Card Creation
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    posted a message on Shard versus Shard Enchantments
    Oh, nice. This is a cool idea for a cycle. I like the effects, too. Thumbs Up
    Posted in: Custom Card Creation
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    posted a message on Stormfront Scourge, Diamond Dust, etc
    Hope you all are still kickin' it.
    Here are some random ideas inspired by Chronicles of all things.

    Stormfront Scourge 1UU
    Creature - Drake
    1/2
    Flying
    U: Stormfront Scourge gets +1/+1 until end of turn. Return it to its owner's hand at end of turn. (Return it only if it's still in play.)

    Diamond Dust 2W
    Enchant Creature
    As long as enchanted creature is white or an artifact, prevent all combat damage that would be dealt to it. Otherwise, prevent all combat damage that would be dealt by it.

    Skyway
    Land
    Creatures with flying have haste.
    T: Add 1 to your mana pool.

    Obstinate Sphinx 4W
    Creature - Sphinx
    4/4
    Flying
    When Obstinate Sphinx enters play, choose reach, first strike, trample, rampage, or landwalk.
    Creatures with the chosen ability can't attack or block.

    Spider Infestation 2G
    Enchantment
    At the end of your turn, sacrifice a permanent and put two 1/2 green Spider creature tokens with reach into play.
    Spiders you control have banding.

    Posthumous Combustion 1B
    Sorcery
    As an additional cost to cast Posthumous Combustion, exile a creature card from your graveyard.
    Posthumous Combustion deals damage to target creature or player equal to the exiled card's power and damage to you equal to the exiled card's toughness.

    Advanced Simulacrum 4
    Artifact Creature
    4/2
    As long as Advanced Simulacrum is in play, it's not an artifact. (It's still a creature and still colorless.)

    Perilous Trail 1G
    Enchant Land
    Scouts you control have landwalk of enchanted land's types.
    When enchanted land leaves play, sacrifice a Scout.

    Clockwork Curator 3
    Artifact Creature
    1/2
    Vigilance
    Clockwork Curator gets +1/+1 as long as you control a noncreature artifact.

    Staging Grounds
    Land
    T: Choose first strike, trample, vigilance, banding, or rampage 2. Target creature you control gains that ability until end of turn. Activate this ability only at a time you could cast a sorcery.

    Mental Construct 4U
    Creature - Illusion
    3/5
    When you control no Wizards, sacrifice Mental Construct.
    Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

    Mark of Banishment W
    Enchant Permanent
    If enchanted permanent would leave play, exile it instead. It can't return to play from exile.

    Boulder Barrage 3RR
    Sorcery
    Choose up to three target creatures and/or players, then discard that many land cards. If you do, Boulder Barrage deals 4 damage to each of those targets.

    Strange Eruption 2U
    Enchant Creature
    Flash
    Strange Eruption can only enchant a Wall.
    Enchanted creature is a 5/3 black Wall Horror creature and can attack as though it didn't have defender.

    Smoke Cover R
    Sorcery
    Target creature with flying can't block or be blocked this turn.

    Skull Scrape 1BB
    Sorcery
    Skull Scrape deals damage to target player equal to 5 minus the number of cards in his or her hand.

    Gnawing Worms 2BB
    Creature - Insect
    2/1
    When Gnawing Worms is put into a graveyard from play, you may destroy target tapped permanent.

    Reckless Pup 1R
    Creature - Hound
    2/2
    Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
    At the beginning of your upkeep, sacrifice an artifact.

    Shifting Caverns 1RR
    Enchantment
    Play with the top card of your library revealed.
    As long as the top card of your library is a land card, creatures can't block.

    Leper Colony 2WW
    Creature - Human Leper
    3/4
    Whenever Leper Colony blocks or becomes blocked, put a -1/-1 counter on it and on each creature blocking it or blocked by it.

    Deliberate XU
    Sorcery
    Look at the top X cards of your library. Put half of those cards, rounded up, into your hand and the rest into your graveyarad.

    Leaden Arrow 1
    Artifact
    3,T, Sacrifice Leaden Arrow: Destroy target creature with flying. It can't be regenerated.
    Posted in: Custom Card Creation
  • 1

    posted a message on Fiery Ascension, Catharsis, etc
    Fiery Ascension UR
    Enchant Creature
    Enchanted creature has flying.
    When Fiery Ascension enters play, it deals 1 damage to each creature without flying.

    Catharsis 1R
    Instant
    Exile your hand.
    Add RRRRR to your mana pool.

    Wraith Form 2BB
    Enchantment
    Prevent all combat damage that would be dealt to you.
    Whenever a creature attacks you, you lose 1 life.

    Gathering Stones 4W
    Sorcery
    Gain 8 life.
    Return all cards with a converted mana cost of 1 from your graveyard to your hand.

    Wrecking Crew 3R
    Creature - Dwarf Goblin Giant
    3/3
    RRR, T: Destroy target Wall, noncreature artifact, or nonbasic land.

    Traveler's Prayer W
    Instant
    Prevent all damage that would be dealt to target creature this turn and next turn.

    Choice Cut 3B
    Instant
    Choose one — Choice Cut deals 5 damage to target creature and you gain 2 life; or Choice Cut deals 2 damage to target creature and you gain 5 life.

    Prune 1G
    Sorcery
    Look at the top seven cards of your library. Put two of those cards into your graveyard, then shuffle the remaining cards and put them back on top of your library.

    Shade of Night's Wind 2B
    Creature - Shade
    0/1
    Dash 0 (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from play to its owner’s hand at end of turn.)
    B: Shade of Night's Wind gets +1/+1 until end of turn.
    Posted in: Custom Card Creation
  • 1

    posted a message on Happy Halloween!
    Candy Count 3BB
    Creature - Vampire
    3/3
    Flying
    When Candy Count enters play, you lose 1 life for each candy you have and draw that many cards.
    Costume (At any time, you may exile a creature card from your hand and pay its mana cost to have this creature become a copy of it.)

    Stink Bomb 2BB
    Sorcery
    Trick or Treat (Any opponent may counter this spell by giving you a candy.)
    Target opponent reveals his or her hand and discards all creature cards there.

    Gobbling Goblin 3G
    Creature - Goblin
    4/5
    At the beginning of your upkeep, sacrifice Gobbling Goblin unless you eat a candy.

    Molten Chocolate 2R
    Sorcery
    Trick or Treat (Any opponent may counter this spell by giving you a candy.)
    Molten Chocolate deals X damage to target creature or player, where X is the number of chocolate candies you have.

    The idea here being that everyone gets a handful of candy and then plays in a tournament, and maybe gets more candy after each game or something.
    Posted in: Custom Card Creation
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    posted a message on Traitor's Choice
    The flavor is really cool!
    Posted in: Custom Card Creation
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    posted a message on Mietra's Intervention, Volcanic Warmonger, etc
    Mietra's Intervention W
    Instant
    Regenerate target plains or white creature.

    Volcanic Warmonger 4RR
    Creature - Elemental Warrior
    4/8
    Other creatures you control attack if able.

    Path of Purity WUG
    Enchantment
    When Path of Purity enters play, each player shuffles his or her graveyard into his or her library.
    Creatures you control get +1/+1 for each graveyard with no cards in it.

    Smog Belcher 5
    Artifact Creature
    3/3
    Smog Belcher can’t be blocked by nonartifact creatures.
    Prevent all damage that would be dealt to Smog Belcher by nonartifact creatures.

    Blood Ritual 2R
    Sorcery
    Sacrifice any number of creatures. For each creature sacrificed this way, add BB to your mana pool and Blood Ritual deals 1 damage to each opponent.

    Essence Hatch 1G
    Instant
    Destroy target artifact. Its controller puts a 3/3 colorless Spirit creature token into play.

    Mirror Moon 1W
    Enchantment
    During your turn, all lands are basic Plains.
    At the beginning of your upkeep, you may gain 1 life.

    Skitter Scout 1
    Artifact Creature - Scout
    1/1
    Whenever Skitter Scout becomes blocked, remove it from combat.

    Invisible Reaver 1WUB
    Creature - Spirit
    5/3
    Invisible Reaver can’t be blocked as long as the defending player has more life than you.

    Crackling Aurora 1R
    Enchantment
    Lands you control have "T: Add one mana of any color to your mana pool. This land deals 1 damage to you."

    Exhaustion Mage 2U
    Creature - Human Wizard
    1/2
    T: Tap target attacking or blocking creature. It doesn’t untap during its controller’s next untap step.

    Hideous Thing 1B
    Creature - Beast
    3/2
    When you control any Humans, sacrifice Hideous Thing.
    Posted in: Custom Card Creation
  • 1

    posted a message on Krark, Core Explorer + Writings of Krark
    Both look great. Thumbs Up
    Posted in: Custom Card Creation
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    posted a message on The Keeper of Time
    That's a pretty cool effect that we haven't seen before.
    It would be problematic for tournaments, but I still kinda like it.
    Posted in: Custom Card Creation
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    posted a message on The Wall Game
    Wall of Glass 3
    Artifact Creature - Wall
    0/3
    Defender
    When Wall of Glass dies, put three 1/1 colorless Shard artifact creature tokens with defender into play.

    Next: Upside-down wall!
    Posted in: Custom Card Contests and Games
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