I'd be surprised if the format is fast when decks have such a high chance of at least having t3 blockers thanks to morph. There seem to be pretty decent walls as well.
The best draft advice I've heard so far is to start out in an enemy color pair. Wedges share enemy pairs rather than allied, so starting with the enemy pair leaves you more open for your third color. Splashing for both wedges with an enemy colored core to your deck could be a viable strategy as well.
For example, if you start drafting , you can draft cards from either temur or sultai as the draft progresses. 3-color fixing for either wedge will still be playable no matter which you end up in as well.
- Promatim
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Member for 14 years, 10 months, and 3 days
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KoolKoal posted a message on [Limited] We'll miss you, Birthing Pod.Posted in: Clans -
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smellyrebel posted a message on [Limited] We'll miss you, Birthing Pod.Posted in: Clans -
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Tahn posted a message on [Limited] We'll miss you, Birthing Pod.Posted in: ClansQuote from Sene »Anyway, Worth managed to lure me in with a bunch of free events (I do have 10 accounts, after all), so I've been playing M14 a bit. The one thing I've been noticing so far is that no one seems to rate Covenant of Blood as highly as I do, so I'm ending up with 2-3 of them in all of my drafts (including the two I did IRL). Which seems to translate into wins! But perhaps it's just the events that I've entered - after all, I haven't been reading forums or articles or anything.
What's that game? Magic, you say? I think you're in the wrong place, this is the Hearthstone thread.
I've only done the free PR of M15. The games could be summed up as:
R1G1: we both play vanilla dorks, on turn 5 I Cone of Flame his board.
R1G2: we both play vanilla dorks, on turn 5 I Cone of Flame his board. He has Ranger's Guile to save the biggest guy and attaches an equipment to it. Next turn I play the thing that does 5 damage and destroys the equipment.
R2G1, R2G2, R3G1, R3G2: we both play vanilla dorks, I burn their guys away (with fair burn spells actually, as well as the trick that gives +1/+0 and first strike) and win.
R4G1: we both play vanilla dorks, on turn 5 I Cone of Flame his board.
R4G2: we both play vanilla dorks and burn spells, on turn 6 my opponent plays Soul of Shandalar.
R4G3: we both play vanilla dorks, on turn 5 my opponent Cone of Flames my board. Then he plays some 7 mana 4/4 that fetches an aura that gives it +2/+2 and pro-everything.
Got five boosters, sold them. Not impressed with this format. -
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ISBPathfinder posted a message on [[C14]] Commander 2014 Teferi, Temporal ArchmageI dont like it one bit. This changes the format in a bad way in my mind. Honestly there are a number of things I wish we could change about the format but this is for me is a huge negative.Posted in: The Rumor Mill -
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Tahn posted a message on [Limited] We'll miss you, Birthing Pod.I don't see myself drafting it much. I don't have any client issues, luckily (after playing a bit on it, I don't think v4 is much better or worse than v3), but the set doesn't look terribly interesting to me. It also looks pretty poor money-wise (I don't see any cards becoming very valuable - Nissa is strong but narrow in application, everything else looks mediocre) so there's simply not much reason to draft this set. There's Cube for now (and it's "convert Phantom Points into MM boosters"-time, aka "get paid to Cube!") and after that I'm even going to test Standard for a bit for the next GP. Then I'll go on vacation, so yeah, not much M15 in the near future.Posted in: Clans -
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ratfunk posted a message on [Limited] We'll miss you, Birthing Pod.So, is this clan still accepting members?Posted in: Clans
I recently had to move back to a tiny island town in Alaska. I was very competitive in Anchorage but there is no competitive scene here. I have friends that play modern at a competitive level, but the meta is very focused on what deck we want to build in our 8 man pod.
So I was thinking I wanted to really start with MTGO but was mostly going to focus on limited play, so this seems like a nice fit for me. I'd love to join. I have a pretty good eye for limited (IMO) but am always willing to work with others to get better. I know I am headed to SLC for the M15 Grand Prix and possibly Orlando as well. I would love a group to draft with and play with as I am going to need the practice to win
Anyways, thanks for the consideration. -
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Puddle Jumper posted a message on [Limited] We'll miss you, Birthing Pod.So Beyond Earth just got announced, as the "sequel" to Civ 5, coming out in the fall. Anyone else excited? It means there'll be another great game in the Civ series...someday. After two or three years of patches, the beta will end and they'll release the actual game. I wonder what it'll be called?Posted in: Clans
Not that I have a problem with studios fixing their games post-release. I wish more companies were as willing to do such complete overhauls when they make bad games. I just wish they wouldn't release the fix as an expansion with a brand new price tag. Yeah I'm a little bitter. :/ -
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Stardust posted a message on Please Require Staff To Have ItraderThis thread is pretty wacky. We've got moderators as taser-weilding cops and infractions are now murder. Awesome.Posted in: Community Discussion
This issue is pretty simple. Simple enough that you don't need crazy analogies. Here you go!
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Quote from Wildfire393Trading is a privilege of being in good standing on this site.
That's pretty much all there is to it. I personally don't want to trade with people who aren't in good standing because they've got less to lose if they do rip someone off. -
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Megiddo posted a message on [Clan Flamingo] Lives On Your LawnI know I posted this 100 times already today but it needs to go here for a reason.Posted in: Clans
this is how I imagine BNG design went. Creative liberties taken.
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Ethan Fleischer walked over to Mark Rosewater's desk. With worry in his voice, he said,
"Hey Mark, have you seen Ken anywhere?"
Mark looked up from his various social media feeds and looked at Ethan.
"Why?" said Mark, "Is it something I can help you with?"
"Well, no..." Ethan hesitated, then took in a sharp breath and continued. "We haven't been able to find him for about three weeks now. He disappeared. He keeps deleting anything we try to put in the set file, but he's not as his desk and we can't get ahold of him in any way to discuss changes."
"Hmmm..." Mark paused to stroke his ego. "Yes, this happened in Worldwake design. I thought we had knocked it out of him by now, but I guess old habits die hard. Try the conference room that's "under renovation" down the hall. You know the one. He may have hid himself in there. Oh, and bring a notepad."
Mark turned back to his twitter feed and Ethan was left standing there confused. He had noticed that there was a conference room that was always "Under Renovation." Could Ken really have shut himself in there?
Ethan went back to his desk to grab a notepad, per Mark's suggestion. On the way to the conference room he grabbed Billy Moreno, luring him with the suggestion that he may have found Ken. He explained the situation along the way.
The room wasn't far from the pit, all things considered. Down a side hallway, yes, but it bothered Ethan that Ken might have literally been a stone's throw away from them this whole time.
He knocked on the door.
"Hey Ken? It's Ethan," he said, "We wanted to talk to you about BNG. Are you in there?"
There was no answer. Billy and Ethan looked nervously at one another.
"Should we just... open the door?" asked Billy.
"I guess we have no other choice." replied Ethan.
Ethan placed his hand gingerly on the doorknob. After one last glance at Billy's beard, he turned it. The door swung open.
"A CREATURE THAT CAN GAIN CONTROL OF SPELLS!" boomed an unfamiliar voice.
Ethan and Billy were shocked. Sitting at the center of the room completely naked was Ken Nagle. He was bathed in the glow of his work-issued laptop.
"A SPELL THAT TURNS A CREATURE INTO A GOLD COUNTER!" he was shouting at irregular intervals, but otherwise completely silent.
"H... hello? Ken?" Ethan tried to communicate, but it was to no avail.
"A WUBRG BESTOW CARD!" Ken was shouting at a fever pitch.
Billy was the first to break out of the trance they were held in.
"Ethan," he said, "I think maybe we should be writing these down like Mark said?"
"VANILLA BESTOW CARDS!" He began shouting card ideas faster and faster.
Ethan quickly pulled out a pen and started writing down what they had heard and then what Ken was saying. Ken went on for a full ten minutes. After Ethan wrote down "a cycle of CCC rares that mimics the Careful Consideration cycle," Ken stopped.
Ethan looked up, and then jumped back in shock. Ken's face had turned crimson red, and his neck had swollen up like a bullfrog's. He could barely breathe, let alone talk. Billy took a step forward.
"Ken? Are you ok?" he reached his hand out. All of a sudden, Ken exhaled, knocking Billy to the ground. Ken's neck deflated to its normal size and he resumed talking as if nothing had happened.
"AND NOTHING ELSE NEW!"
Ken stared Ethan dead in the eyes after making this proclamation. He then closed his eyes and collapsed to the side, exhausted from letting out weeks worth of design ideas all at once.
Ethan helped Billy to his feet. The two looked at Ken, and then each other, silently asking whether they should do something about Ken, but coming to the conclusion that it would be best to just let him be.
They exited the conference room and closed the door behind them. Ethan showed Billy the notepad, which was covered in scribbled design ideas.
"I'm not sure we'll get a full set out of this," said Ethan, "but Ken said this was all we are allowed to use."
"What do we do?" asked Billy.
"Well, I guess we can always just shove a bunch of reprints and functional reprints in?" replied Ethan.
"Sure, that makes sense," said Billy as the two started walking back to the Pit. "You know, I wonder if this is how we ended up with Jace, the Mind Sculptor."
"I'd rather not think about it any more than I have to." -
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Sene posted a message on [Limited] We'll miss you, Birthing Pod.Posted in: ClansQuote from PromatimWelcome! It's good to see an old face from my tenure
Quote from Promatiman old face
Quote from Promatimold
I actually haven't seen Görtzen's draft videos. Guess I should check them out when I have the time. - To post a comment, please login or register a new account.
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I know I've been a little MIA from the community lately, but I always enjoy discussing fantasy art.
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If you're interested in my .02 on the article.
5.) Studios run by people who know about gaming sometimes work out - but sometimes they implode. Devs (and gamers) aren't always good businessmen or good managers.
Having people who "don't care about gaming" can have certain advantages - like not throwing good money after bad when a darling game doesn't work out.
4.) Budgets have gone insane, and that's... changed things. AAA games are like movies now, in terms of commitment and risk. You can't put 300 people to work on something for five years and have it not be profitable. This is pretty scary, for sure. The ramifications of this is... if you're a successful AAA studio, and you make a console game with a metacritic score of 80 or less... you're gone. It doesn't matter than you had hit after hit, or valuable IP... you just had people working at a loss for half a decade.
That said, innovation can happen at the AAA level, if you have smart designers and producers, and are confident that your new idea will at least pay for itself.
Also, on the indie level, you have devs who can still afford to innovate, and provide the industry with a wealth of new ideas.
3.) This is rare enough to be major news when it happens. Yes, reviewers probably do often get studio invites (and sandwiches!) as part of their job... but having someone play your game in the studio is 99% of the time more about security than wine-and-dine.
As for why games like Call of Duty: Ghosts get such high reviews - many review sites have a stable of writers, and they'll put the franchise fan on sequels. It might be a problem, but the opposite is a problem, too. It's really frustrating when a review starts out with, "I hate platformers, but my boss handed me a copy of Henry Hatsworth... I played about 20 minutes of it, and..."
Reviews have never been a perfect way to get a sense of a game, but I don't think that this will kill the industry. SNES had no reviews, and we had no internet, but somehow we still found the truly good games.
2.) Huh?
1.) There are some studios with OT issues, and poor quality of life stemming from that, but the talent is being driven... where?
To Film? Film is an OT nightmare - there is a reason that industry has rampant substance abuse problems.
To the indie scene? Maybe. But indie devs pull more OT than anyone - it's how they make their games with only three people.
A lot of the things brought up in that cracked article are real issues - I hope it doesn't sound like I'm refuting ALL of it. Just offering my personal take.
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Imagine if your local police put the system on trial every third parking ticket. That would be a shocker for paid professionals, and yet I've seen volunteers here get invested on that level for people they don't know.
The kind of... baffling thing about this, is that this much care is spent on a system where getting in trouble does nothing. There is no boot on your car that comes after two red cards. No 80 dollar fine that comes in the mail after a week suspension. You could get in the any amount of trouble on this forum, and your actual life would be no different.
These mods care so much about the users, and if this forum is so important to someone that they feel the mods still aren't doing enough for them, then they are spending too much time on here.
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Woah... lots of gold. (This is strangely similar to a cube I'm working on.)
At first I thought your list wasn't loading, when I saw 0/0/0/0/0
The cube looks really cool.
The WUBRG stuff looks a little underpowered compared to what is out there. Cromat is very good. Horde of Notions is really fun to play with as long as there is support, recurring Fulminator Mage or something.
Definitely be on the lookout for last picks and dead guilds. I have a feeling there are going to be a few color combinations that never get played, and some cards that don't see play.
Also, even before people identify "weaker guilds," be on the lookout for some of the cards in this list that are just underpowered.
I just first picked Falkenrath Aristocrat, followed by Bit Blast, and I know I'm only drafting against bots, but I don't see myself playing cards like Stormbind and Wilderness Elemental when I can probably get 22-23 cards that are at least as good or better than Kingpin's Pet.
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If that's real, all is forgiven.
An ideal set for me is 1.) fun to draft and 2.) gives me at least one card to try out in Maelstrom Wanderer. I'll take any good new RUG scry cards out for a test drive, for sure.
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Yep - When I don't do my homework, prerelease conversations can go like this.
Friend "I first picked... what's it's name... the 3/4 for 4BB uncommon that reanimates creatures whenever you block... and taps to trade lands with an opponent..."
Me "...what?"
Friend "You know... the zombie elk with the really dark picture where you can't tell what's going on in the art?"
Me "...Zealous Moosefiend Gardener?"
Friend "Yeah! So busted."
Me "...I clearly did not read that card correctly..."
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I think
BateleurUrafever is going on the early stuff - Ryan and Marshall having very iffy limited advice, and suggesting that RG midrange was the way to go in Zendikar, etc. Having suspect card evaluations, etc.Marshall is a color commentator and plays the part of the rube - he tries to act like he's just learning the game so that his "mentor" counterparts can have someone to debate with.
Just like any radio show, they choose opinions that we might not agree with because they probably play very similarly, and if they were honest, they'd just agree on everything and that would be boring radio.
As for their card evaluation - it usually comes really early in the sets. I've yet to see anyone really nail 249 cards before playing a format.
TL;DR - They aren't the worst, but there is much better limited being discussed and played on their site, Simon Goertzen being the king of MTGOAcadamy.
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If I may make a suggestion to you, and to the community.
-Do not judge or label yourself for approaching magic a certain way
-Do not judge or label others for approaching magic a certain way
-Pursue magic in a way in which you find joy
Go ahead and do what seems like a good idea to you. If netdecking ends up not being fun for you, you'll course-correct. If you find yourself losing too much with brews, you'll course-correct. Other people will offer you opinions about the way in which you should approach magic, but it really doesn't matter, as long as you're enjoying yourself.
I will also suggest the heavy use of proxies, for learning a netdeck or for testing a brew. The "what deck should I play" exploration phase doesn't need to break the bank.