Magic Market Index for March 15th, 2019
 
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Magic Market Index for Feb 1st, 2019
  • posted a message on Combatting Ramp
    Quote from Yatsufusa »
    MLD has its reputation (and hence ramp is so popular generally) because people tend to prefer struggling completely futilely over being simply completely durdling. Throw in the fact people tend to be inadequately (or completely not) equipped to deal with MLD themselves, they direct their anger towards to MLD player instead ("you're losing either way" doesn't cut it to curb the anger because of my first sentence, people get angrier because they are denied their chance to struggle, even if said struggle was essentially worthless as well) and it forms a vicious cycle of people not playing MLD and not being prepared for it, which frees ramp. No one wants to play the "bad guy" in the social circle game and in groups that don't take feedback very well, honestly this cycle is pretty much unbreakable (chances are people would actually split instead).

    How easy it is to fix the problem is based on how receptive the group is to feedback to deckbuilding (in terms of being prepared for deckbuilding) and playstyle ("not attacking the open player because he or she is just ramping" is a common mistake for beginners and well there are stubborn people out there). On a individual deckbuilding level you can only do so much if the social aspect of the problem is not fixed - no amount of MLD is going to magically fix these problems. As mentioned above, in some of the most stubborn groups, perhaps the only actual individualistic solution (without playing the "bad guy") is to outramp them all and win instead.


    I'm pretty sure I said, and still say this same thing for years now...and the reaction from this community and others being "I'm just the competitive dick that ruins everyone's fun."

    So I'm happy to see this thought being shared by more than just myself.
    Posted in: Commander (EDH)
  • posted a message on White Border Graveyard Hate [not named Tormod's Crypt]
    Quote from 3drinks »
    Good to know I've done my due dilligence, I guess. Thanks for the confirmation.
    My pleasure.

    I suppose I should have also mentioned that, if you expand your search to also include foreign white bordered cards, you might get a few additional hits, like this Nezumi Graverobber for instance.


    Nah, I'm aware of the Salvat and Hachete sets, but for accessibility I'm looking for English only. It's for a "trainer" Esque list for Kaalia - can't recommend what I wouldn't play.
    Posted in: Commander (EDH)
  • posted a message on White Border Graveyard Hate [not named Tormod's Crypt]
    The only things I found were Reminisce, Diminishing Returns, and Timetwister.


    Good to know I've done my due dilligence, I guess. Thanks for the confirmation.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    If it's fast mana, then the humble Meltdown will solve the problem.

    If it's hard land ramp, then an Armageddon following their dumb Boundless Realms will neuter them.

    If it's mana dorks, then any Pyroclasm will do.
    Posted in: Commander (EDH)
  • posted a message on White Border Graveyard Hate [not named Tormod's Crypt]
    Already asked this over on Reddit, and we didn't find anything (there's Jester's Cap for the proactive user). But for completion sake I'll ask over here as well.

    I input the text from Tormod's into Scryfall but there may be some slight variation of text I'm missing. Help a player out please? Thanks!
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Quote from Jeff2302 »
    VERY unique decision to build a full white border Kaalia.

    Is it running well? You lose a lot of more recent and the better ADDs. But running cards like Serra Angel and Shivan Dragon must feel nostalgic.


    It's true, losing MoC, Lord of the Void, Rakdos, Iona, these things are all irreplaceable. And that makes the deck function more in a straightforward manner, although straightforward doesn't have to mean bad. Ultimately we're still playing to our strengths - circumventing CMCs or getting a discount (reanimation costs) on large evasive creatures. I find what helps out the most is that you keep most of your tutour suite, and you get to keep a hefty prison suite as it balances with your under powered (by today's standards) threat selection. I'd estimate it's power level to be higher than the "baseline" deck but [obv] less than the Fellowship or Dragonstorm lists. It's major benefit I wager is being easier for new players to pick up due to the nature of corre set cards being a more introductory level as far as their explanatory nature goes. And honestly, after going over what I have for it, plus the "overage pool" of other possibilities, I think it's a better suggestion to players unsure if Kaalia is the right deck for them. In fact if you crunch the numbers, baseline comes in at ~$480 - $530 while this list including the duals, grim tutor and the other big ticket cards hit just around ~$1300. I know an $800 difference is a helluva lot, but I don't consider it much when you consider what exactly that's getting you (the tutours, for instance, becoming a part of every deck that you build). Plus, with white border only, there's not any other new purchases you make since white border is discontinued - so that price cap is fixed. And yes it IS nostalgic to see all these iconic cards from Magic's history.

    Another benefit you get is you won't get people auto-targeting Kaalia once they realize what your deck is due to the perceived nature of "white border = bad lolz". So, yeah, I think there's a lot of upside in persuing something like this. And hey, if you like what you bought into here, you don't even need to buy the blackborder versions...you can buy a pack of blackborder perfect fit sleeves from Star City Games for $10. Wink
    Posted in: 1 vs 1 Commander
  • posted a message on Are the cycle lands good in Edh
    Quote from Dunharrow »
    So do you not play the battlebond lands for the same reason?


    No. I wouldn't touch them because they're garbage lands that I can come up with twelve cycles of lands that I'd easily slot first. These things are so low I'd even slot Temples over them.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Since I'm not on mobile, here's a sneak peak before the rest of the cards arrive. No, the prison cards aren't going in yet (she's not ready for that experience). But it is nice to have a bit of a "sideboard" or overrage allowance if I wanted to change this lineup a little bit.
    Posted in: 1 vs 1 Commander
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Quote from benjameenbear »
    Haha, nice challenge! It actually looks surprisingly decent as a casual/entry-level deck. Props.


    I was surprised it came together as it did. I do wish I didn't need to lean so hard on reanimation, but it can't be helped. Threat density just isn't high enough without that.

    Shame there's no WB print of Reya Dawnbringer. I thought there was. That would have really tied this all in together nicely.
    Posted in: 1 vs 1 Commander
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Quote from Sinis »
    Speaking from experience, ABUR duals are not *that* much better unless you're playing 4 or 5 colour. 3 colour decks often do just fine without them.


    Functionally, they're no better than the checklands if you don't have fetchlands. But once you do? There's so much power, SO MUCH in being able to command your manabase such that you can flip between WW to BBB in the time between t2 and t3.
    Posted in: Commander (EDH)
  • posted a message on Are the cycle lands good in Edh
    I'm just waiting for the cycle on those cycle duals (and tango lands, really) to be complete. Longing for the day when we can have twelve fetchable duals in a 3c deck!
    Posted in: Commander (EDH)
  • posted a message on League Issues
    Quote from ISBPathfinder »
    So, I have a huge issue with leagues because they promote tryhard point farming as money is on the line. I am strongly against ever putting money on the line with multiplayer magic. It pushes out casual players and it forces people to focus more on winning rather than having fun.


    That's the nature of anything competitive. Set up points, and the optimum build to the metagame becomes "maximize point accrual" instead of "win the game". Players, by our own human nature (pretty sure we don't have any androids playing yet :p ) are going to build toward whatever is most efficient at generating the most profit while minimizing overhead. This is true in far more than just Magic.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    So, I finally finished the "Kaalia White Border Challenge", and as such have added it to the Primer. I've also got it posted over @ tappedout.net, in case you wanted to source check my card selections.

    http://tappedout.net/mtg-decks/kaalia-of-the-vast-white-border-challenge/

    It looks a bit different than how we expect, so any questions about my includes, just ask!
    Posted in: 1 vs 1 Commander
  • posted a message on EDH taking too long
    If they won't act, then act yourself. Congratulate their recurring of STE for the 12th time while you're assembling a winning chain off Past in Flames...
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    It occurs to me that it's feasibly possible to do an all white border Kaalia. Obv the power level of your threats will be lacking, and your removal is limited. But you've got 90% of your tutours, and most of the CA.

    Hmmm. That could be an interesting concept to theorycraft. Just for fun, really. Oh, and English only - no cheating with those foreign "Savat" duel deck series, no Spanish WB Mana Crypt...you know. Keep yourself honest. 😎
    Posted in: 1 vs 1 Commander
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