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  • posted a message on Random Card of the Day: Blasted Landscape


    When Urza asked the Viashino what it did, they answered "it hums".

    My fave non-Null Rod flavour text.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Its true, it doesn't, but for what it does offer, I think wanting t2 Kaalia on top of that is a bit greedy, imho. I know I for one would really dig the applications with Alms Collector, even without the discount.

    And on my end, making a three drop Rector is incredibly relevant - Moat, Contract, Stranglehold, Sneak Attack if you wanted...that's some prime real estate. Havoc Festival if you want to go head on like me, and then Debtors Knell if you wanted to go late.

    I think we might have a winner.
    Posted in: 1 vs 1 Commander
  • posted a message on Help needed - best commander against Dragons
    If you just want to be the dragon slayer, then building a deck around Rashida Scalebane should do the trick. Don't forget to add Illusionist's Bracers, Rings of Brighthearth, and probably a Magewright's Stone and Thousand-Year Elixir as well for maximum effect.

    Then, when you're ready to play a real deck and not be that douchebag that deliberately tries to hard counter their friend in a non-sanctioned format with no money on the line, bring out your regular, normal deck, tip back a beer (if you're old enough to drink), and stop worrying and just love the bombs.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Blasted Landscape
    Quote from tstorm823 »
    Carnage Gladiator


    Get this dude a Lure.


    That's an interesting way of spelling Nemesis Mask.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    So let's draw out the pros and cons of Earnest Fellowship, an absolute corre card for the past seven years, and the older Righteous War

    Cons
    - Three mana instead of two.
    - Takes two colours to cast.
    - Kaalia doesn't get protection from 60% of the colour pie (no prot. R makes her vulnerable to pyroclasms again).
    - Less effective with mono-colour creatures.
    - Doesm't do anything for our dragons and anything else that's mono-R (although we can go back to playing Mother of Runes/Giver of Runes as they're not as hindered as they were vs Fellowship).

    Pros
    - Not symmetrical. We don't have to worry about giving opponent's commanders lots of protection too (looking at you, Animar.)
    - We no longer have to play just mono-coloured removal to minimize the chance of our enchantment blocking our own spells.
    - Giving Kaalia prot W&B is still the most important defenses since the majority of hard removal is W and/or B.

    So the biggest note against it is lack of natural prot. R, but the biggest gains are both not being symmetrical, and being able to play powerful multi-colour removal with impunity once again. Idk if it's confirmation bias on my end, but I believe we have a much stronger case for Righteous War to replace Earnest Fellowship.
    Posted in: 1 vs 1 Commander
  • posted a message on Random Card of the Day: Blasted Landscape
    Quote from schweinefett »
    ...it's an easy way to add storm if that's ever relevant.


    That's a funny way of talking about Remand you've got there.
    Posted in: Commander (EDH)
  • posted a message on Random Deck Discussion: 3drinks Edgar Contamination [6/16]
    Lotta high end (5+) cmc cards for a deck with 35 lands and little ramp. Seeing a chunk of creatures that do nothing except attack and block, can't help but imagine this is highly inefficient. And for being a high creature count deck, why is there no Survival of the Fittest? Or any tutours at all tbh.

    Garruk Wildspeaker and Elspeth, Knight-Errant would in my estimation, pull far more weight than the current walker suite. Vivien might be okay, I have no experience with her.

    Lack of removal is curious, are you adapting the "answer players, not threats" mentality? If so, how, I don't see any ways to win out of nowhere (you could stand to add in a Berserk and Become Immense, and typically a Triumph of the Hordes as well, if that were the case). FWIW, In think Arahbo does a better job at n Mirri IMHO. that strategy tha What does this deck do when Mirri dies (whom is not a sufficient threat on her own)? Existence of natural card advantage is bordering on criminally low to nonexistent (one monarch enabler is not enough). I imagine after the second board wipe you're frantically living off your top deck and hoping for gas...

    Idk. Despite not having played a Mirri deck myself, I see little reason I'd pick this up, if this deck were the example list of the commander.

    Please do not take my, admittedly harsh critiques as a personal attack. They are not. My aims are to help improve the deck to synergize it's pieces together. I can't do that if I fail to identify flaws.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Blasted Landscape


    Great card, amazing results. About as unexpected as the Spanish Inquisition.
    Posted in: Commander (EDH)
  • posted a message on Where to go, after MtGSalvation?
    I know I've had more than a few warnings and some infractions, some deserved mind you, others I felt were unfair. It takes two to argue, so if you're gonna nail one person for arguing, you have to nail the other. Failure to do so is no different from Facebook censouring right wings while left wings spread their side of things.

    Either allow both to speak freely, or censour both.
    Posted in: Commander (EDH)
  • posted a message on [Oathbreaker] wrenn and six (competitive?)
    I really gotta stop viewing things in terms of 1v1..........he says, after building the Oathbreaker sligh deck.
    Posted in: Variant Commander
  • posted a message on [Oathbreaker] wrenn and six (competitive?)
    Quote from DirkGently »
    Quote from 3drinks »
    Think your best win con here is gonna be punishing grove tbh. Seems the most compact and hard to interact with outside of 'Yard hate, which you can play around.
    I did see that when I was perusing lands decklists for ideas, so I thought about it a little.

    I guess it must have some validity since it sees competitive play there, but considering they're both 1-ofs I think that cuts down the effectiveness considerably. It's really hard to draw both, since we probably aren't running any land tutors and instant tutors hardly exist. It's also much slower to kill an entire table instead of just 1 opponent. In fact it's pretty counterproductive as a kill tool since you're probably healing a total of more than 2 life every time you tap the land. I guess you still win eventually because you focus down one person at a time, but it'd take ages to kill 3 players on its own. With lands you can recur multiple punishing fires with each activation, and do it repeatedly with multiple groves, but that's not really an option here (I mean, we can copy groves with vesuva and such).

    I think at best it's a control tool, not a wincon. And I'd be a lot more likely to use it in a version around crop rotation, since at least then you only need to luck into drawing one of the pieces to put the combo together.


    I think Crop Rotation should be the sig spell, tbh. That, or Realms Uncharted. Probably Realms, W&S can break the symmetry easier and the value is insane.

    Punishing Fire as a win con is inevitability. They take two every casting and gain 1 when you recur it for 1RR. Once they see the combo and they don't have the answer, they concede because they're defeated. They know they can't stick a guy or a walker, you'll burn it. If they don't. they slowly get burned out instead.
    Posted in: Variant Commander
  • posted a message on [Oathbreaker] wrenn and six (competitive?)
    Think your best win con here is gonna be punishing grove tbh. Seems the most compact and hard to interact with outside of 'Yard hate, which you can play around.
    Posted in: Variant Commander
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Quote from 3drinks »
    ...some friends challenged me to build Kaalia with only multi-colour cards (artifacts being a gray area of necessity and violating the idea of the approach)


    As the challenge connoisseur that I am, I went ahead and took the first stab at this deck. Kaalia: Oops, All Gold if you wanted to take a look. My initial assessments being it loses a step without our dearth of tutours but it does get to utilize more of the typically stronger multiplayer cards. And, I've even got a few sweet uses for Feather, the Redeemed going on here! Could be a fun deck to break out when you want to play this but don't want to play all in (hilarious that MoC and Sire are still a thing).

    It's of note from this project that I discovered Righteous War too, which I believe has implications to replace the seven year running Earnest Fellowship. That's a pretty significant change.
    Posted in: 1 vs 1 Commander
  • posted a message on Where to go, after MtGSalvation?
    Quote from tstorm823 »
    Quote from 3drinks »


    Do we know what platform the new one will be on? Proboards? vBulletin? Please do not say it's Tapatalk or Zetaboards...


    Are you listing Pokemon or prescription drugs? I can't tell.



    Sorry, I just have some experience in administrating over a couple of forum platforms. Mostly ProBoards, but I do like the vBulletin layout such as Giant in the Playground uses. Zetaboards and Tapatalk are utter garbage.
    Posted in: Commander (EDH)
  • posted a message on End of an Era
    You can bet my Kaalia primer will be following this move.
    Posted in: Commander (EDH)
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