Quote from Yatsufusa »MLD has its reputation (and hence ramp is so popular generally) because people tend to prefer struggling completely futilely over being simply completely durdling. Throw in the fact people tend to be inadequately (or completely not) equipped to deal with MLD themselves, they direct their anger towards to MLD player instead ("you're losing either way" doesn't cut it to curb the anger because of my first sentence, people get angrier because they are denied their chance to struggle, even if said struggle was essentially worthless as well) and it forms a vicious cycle of people not playing MLD and not being prepared for it, which frees ramp. No one wants to play the "bad guy" in the social circle game and in groups that don't take feedback very well, honestly this cycle is pretty much unbreakable (chances are people would actually split instead).
How easy it is to fix the problem is based on how receptive the group is to feedback to deckbuilding (in terms of being prepared for deckbuilding) and playstyle ("not attacking the open player because he or she is just ramping" is a common mistake for beginners and well there are stubborn people out there). On a individual deckbuilding level you can only do so much if the social aspect of the problem is not fixed - no amount of MLD is going to magically fix these problems. As mentioned above, in some of the most stubborn groups, perhaps the only actual individualistic solution (without playing the "bad guy") is to outramp them all and win instead.
I'm pretty sure I said, and still say this same thing for years now...and the reaction from this community and others being "I'm just the competitive dick that ruins everyone's fun."
So I'm happy to see this thought being shared by more than just myself.