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  • posted a message on What Card Do You Wish You Owned for a Deck?
    Quote from Lithl »
    In Shadowmoor/Eventide, the filter duals were largely responsible for people playing triple and quadruple color requirement cards in multiple colors without worry, like holding up mana for Cryptic and then flashing Cloudthresher when the Cryptic wasn't needed. Chaining filters together can even get you to heavy mana cost requirements in three or more colors.


    Exactly! Which, also, is an incredibly greedy line of play and why Blood Moon would have been a perfectly reasonable reprint in that block (though I'd argue it wasn't so much the filters that made this deck possible, but the existence of Reflecting Pool + Vivids).

    That kind of fixing is powerful, grossly powerful. But hey if they're gonna give it out...I'm gonna take it haha. Let me keep Grand Abolisher-ing into Necropotence into Kiki-Jiki Grin
    Posted in: Commander (EDH)
  • posted a message on Post your pimp decks here!
    Whoops, forgot to add the land base. Now it's there.
    Posted in: Commander (EDH)
  • posted a message on Post your pimp decks here!
    Quote from SuperMJ »
    Quote from 3drinks »
    For a different kind of pimp. White border Kaalia. Not pictured: Enlightened & Vampiric Tutours, Catastrophe, Living Death (still in transit), 2 Orbs, 'Geddon, Kismet and other high-disruption effects including hand disruption (Cursed Rack <3 ). It's been a super nostalgic run down memory lane.


    Oh man, that is pretty. I love it.


    Its also reminded me of just how cruel old school cards are compared to today. Someone likened this to a pseudo stax deck...and it's hard to deny, tbh.
    Posted in: Commander (EDH)
  • posted a message on Post your pimp decks here!
    For a different kind of pimp. White border Kaalia. Not pictured: Enlightened & Vampiric Tutours, Catastrophe, Living Death (still in transit), 2 Orbs, 'Geddon, Kismet and other high-disruption effects including hand disruption (Cursed Rack <3 ). It's been a super nostalgic run down memory lane.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    For those interested, I detailed a solid winning combination with Liliana's Contract and added it to the primer. Finally, my ideas of the demon deck have come to life! Mua ha ha. Grin
    Posted in: 1 vs 1 Commander
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Quote from Sinis »
    Quote from 3drinks »
    Quote from Sinis »
    Speaking from experience, ABUR duals are not *that* much better unless you're playing 4 or 5 colour. 3 colour decks often do just fine without them.


    Functionally, they're no better than the checklands if you don't have fetchlands. But once you do? There's so much power, SO MUCH in being able to command your manabase such that you can flip between WW to BBB in the time between t2 and t3.
    Certainly you can do that, but I often don't feel like you *need* to, unless you're playing a very greedy deck in terms of mana costs. I suppose I don't, but, there are folks who play punishing cards in my groups; Price of Progress, Primal Order, etc.


    The Grand Abolisher to Necropotence line of play is what I was going for, there. Sometimes you DO need to, to land that. Even when nonbasic hate is aplenty, I get it, you just have to play around it or play faster than it. Or, like, this is the format with a hundred tutours, just burn one to nuke the offending hate piece.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    And may your games be decisive. Hope my meme format inspires you!

    EDIT: Adding on here, I must have missed Angel of Deliverance. Have we talked about her? I feel like we can attain delirium pretty reliably which makes this a swords on deployment. How often in your games would this a sadface eight drop 6/6?
    Posted in: 1 vs 1 Commander
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Quote from Jeff2302 »
    Makes sense, this give people more options and variants to build towards.

    Though in my personal playgroup, Kaalia is not the threat it used to be; finally they have learned to target the flash hulk player instead of me.

    Do you run any other commanders besides Kaalia and Alesha?


    That's great news, I've harped for years that Kaalia isn't the threat, but the enabler that forces people to react rather than durdle around. To no avail, but your story gives me hope!

    Yes, actually. In Duel-Commander i have a full pimp Kari Zev, and in traditional I also have Edgar Markov. For a modern FNM, I sleeved up Zurgo Helmsmasher, modern legal, 100 card singleton with a 15 card singleton sideboard and rocked that for the event. Put a Fish player on tilt after ripping a Wildfire off the top to seal g3. He was so salty he snatched up his cards and stormed out, muttering something about no one brings a commander deck to a modern event. That's how i became a sort of celebrity at my LGS, haha.
    Posted in: 1 vs 1 Commander
  • posted a message on Combatting Ramp
    @JWK, you know I respect your philosophies, but respectfully I disagree here. The topic in this thread is "how to combat ramp", and by taking away the weakness ramp has (over committing lands into a sweeper), you instead twist the very game you've socially agreed upon to be one of "play ramp or lose". All archetypes need their checks lest the game as a whole become entirely unbalanced. Might as well get everyone playing Maelstrom Wanderer, or 3 Wanderers and 1 Thrassios/Tymna flash-hulk (because there's always that one guy at a table, esp at the LGS) because doing something not-Wanderer (big dumb ramp things) is inherently inferior.

    This thread should be titled "ways to combat ramp that don't involve blowing up the world" to which is a much different conversation. As it is, however, this discussion is solved and now we're arguing semantics in what makes a "game to remember" rather than a "game to forget".
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Quote from Narvuntien »
    MLD sucks for everyone in the game you stopped the ramp but you also stopped every other player in the game, oh good you removed the ramp player but now no one is having any fun, particularly the player that was already struggling to find lands and get on board now can't play the game.


    The only time this is true is when the people wielding the MLD don't know how to use it effectively. If you're arguing against it's use, then that includes you. Define what MLD is, anyway? Just blowing lands? So if I Contamination/Infernal Darkness lock you, it's fair game "because at least I didn't blow up your lands", right? What about Winter/Static Orbs? Stasis? Oh, no, that's not okay either? But I didn't blow up your lands though... oh, what you really mean is "anything that disrupts my plan to play 7drop.dek is sucking the fun out of every game", right?

    I play "MLD Tribal". There's not a single time where I resolve one, that it doesn't end the game in my favor.

    Careful how you throw around strong words like "everyone" and "no one". You don't speak for everyone, you don't even speak for a majority. You speak for you, and you're trying to cause a mob mentality stampede with this hivemind propaganda. Stop. I hate countermagic, does that mean it's unfun and should be shunned? Of course not. I just main deck Boil and learn to expect that people will play what they want to play.

    All cards serve a purpose, whether you like them or not. Let's stop mixing cards we like/hate with cards that make the game "unfun". Whatever "unfun" means, anyway.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Quote from Buffsam89 »
    It’s not the “real truth” if it isn’t true.

    What about heavy Artifact Ramp? Or Mana Dorks? The only group that sounds “entitled” are the one who believe they are “policing” the format with MLD, protecting us all from the big scary ramp monster.

    For reals tho, who has ever said “Thanks for blowing up my sh** just to slow that guy down”.


    This is the most slippery slope "defense" I've ever read so much that it borders on terrible strawman.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Secondly, MLD. Just, ramp players don't expect it; the format's culture has made them feel entitled. As with everything, when you start house-banning anti-X, don't be surprised if X takes over.


    Once again Hyalapter comes in with the real truth the 90% are afraid to say.
    Posted in: Commander (EDH)
  • posted a message on White Border Graveyard Hate [not named Tormod's Crypt]
    Quote from Forgotten One »
    6th Edition Ashen Powder might be something to consider.
    already have it 😎
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Quote from cryogen »
    Did I miss a Wake of Destruction mention? It's a decent way to target one player without too much collateral damage.


    Shame this is just so not great in 3c+ decks.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Quote from FoxOfWar »
    (Also dropping Natural Balance to Yasova who can play the whole deck pretty much at five lands...)


    As a resident Alesha player, I'd be perfectly comfortable with a Nat Balance for much the same reason. Who needs six drops when your average curve is 2.1? 🤔
    Posted in: Commander (EDH)
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