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Ultimate Masters: MMI Review
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Not to mention most of our removal can be printed too. I myself am having visions of printing Tithe...

    You're probably right on Boom // Bust and it would be a lot of MLD, though I do enjoy the Boom aspect. Probably better if I re-added Sinkhole though.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Thanks, that what I was leaning towards too. Too bad, NV, you will have to lie dormant in my box for a little longer...As much as I like being able to shut off the dread return finish (kind of, sometimes), I can't commit to a piece that I must have and keep Kaalia out for. As far as my LD suite, I run Geddon, Ravages, 'Clysm, Wildfire, and I'm trying to get Boom // Bust back but that may be overkill.

    We run a lot of cheap instants, have you considered replacing NV with Isochron? Add Orim's Chant to lock them that way...
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    That's incredible. How often do you get locked under your own Nether Void? I've got one in my box collecting dust, but I'm always unsure how to really break the symmetry of it. Like, I don't want to screw up and now all my spells cost +3. Has it been useful? Or would you prefer another 'geddon over it?
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on Looking for dragons that benefit dragons.
    Quote from Gashnaw »
    Again I would love to cast dragonstrom, but at the moment it is a 9 mana tutor. I have cost reducers which allow me to cast a lot of dragons a turn. Dragonstorm will still cost me 8R I will get one dragon from it in most cases. At least Tooth and Nail is helpful.

    Wait if Lathliss and Valkas enter at the same time, do their abilities both trigger?
    Like Lathliss see Valkos so a 5/5 enters, and Valaks sees himself and Lathliss and the token so he deal, 1, 2, 3 (well 6, 1+2+3) damage (or would it be 2/2/3 (Since he sees Lathliss at the same time)


    I guess I should have extrapolated further. Apologies.

    Yes, you build up storm with your standard fare, YawgWin/Past in Flames + rituals, Paradox Engine + Isochron, or even the old fashioned way with cost reducers on cheap spells + a way to hand cycle (Mindmoil was my card of choice here). There's also a couple of combos you could use such as Reiterate on a Seething Song cast off a Pyromancer's Goggles or Entomb (for Dragonstorm) into Mizzix's Mastery (which casts the spell and thus, nets you the storm trigger) but I digress.

    First copy to resolve nets you Lathliss, Dragon Queen every time. Next gets Scourge of Valkas which creates two triggers simultaneously (one from Scourge, one from Lathlis). Since you control both triggers, you put them on the stack as you choose. In this case we put Scourge on the stack first (the bottom), and Lathlis over it so it resolves first. This makes a 5/5 dragon and triggers Scourge (3 damage), then we let the other resolve for 3 damage. We've now dealt six damage off the second Dragonstorm copy. Throughout the chain you can even add protection such as Thunderbreak Regent and Scalelord Reckoner and even have a recourse if someone tries to take out a key piece mid chain (Bladewing the Risen). On the final copy of Dragonstorm to resolve, you'd get Dragonlord Kolaghan for the mass haste to combat kill everyone (and get more triggers mid-combat because you obviously grabbed Utvara Hellkite...right?)

    If you had multiple opponents or this somehow wasn't enough, you can even amplify the clock with Dragon Tempest (replicating the Scourge effect) and Panharmonicon, which further exponentially speeds up the clock.
    Posted in: Commander (EDH)
  • posted a message on Need Help Picking A Commander For Angel Tribal
    Quote from ISBPathfinder »
    Its a goldfish deck. It can be classified as aggro or combo, its probably some of both. I still think she is overall fragile and predictable. It can't fight all that well against opposing combo decks as the colors she is in leaves you with some odd tools for that. I just think it gets outclassed by other players running the same level of tactics (totally my own personal opinion not stating any sort of fact here). Kaalia should make you strong vs counter magic but instead its likely they just counter your commander.

    My issue is mostly that the level of degeneracy that you need to stoop to to make Kaalia good seems questionable given that if you face the same level of degenerate effects I don't think she is that good. Again, this is my own personal opinions and not some level of fact.

    Also, if you are aiming this at 1v1 discussion I have no experience to argue there one way or another. I am basing mine on multiplayer. I am only saying this because I know you do some 1v1.


    It's not aggro. You can't aggro in commander because of multiple players and increased life totals, so get that notion out of your head. Aggro doesn't exist in commander. Full stop. The trifecta of archetypes is combo < control < ramp (which really is a specialized term for "midrange"). So, we're a combo deck that struggles at fighting other combo decks. Yes, this is as true of any deck without countermagic that is fighting against something that wins in one key turn. This is nothing new.

    The issue you seem to be projecting here is all the builds of Kaalia you have witnessed do the same linear game plan, and likely lack the finesse that goes into proper tuning to make the deck do what the deck does best. Indeed, just about 80% of all first draft lists will boast some 30+ high end (6+ cmc) angels, demons, and dragons that don't actually win the game that really show their struggle when smart players take out the cheat mechanism as they should. So, yes, I can understand why your own view of the deck is as such. As well, I can understand that you prefer not to play it since many optimal lists (mine included) plays more like mass land destruction tribal than anything, often boasting of six or more land wipes in the deck at a time. Here's where the situation changes though;

    A deck is only as linear as it is built to be. What? Let's say that one more time for the folks in the back. A deck is only as linear as it is built to be. If you build around one central plan, and that plan is easily contested, yes, you are going to appear to others as you having a bad deck. And, yes, most decks are built in such a way to as to be ignorant to this truth because they want to live the dream or they believe their plan is a hundred feet tall and bulletproof. What those players, and the average Kaalia resource doesn't take into account is, Kaalia is the gateway to the strategy, but she is not the only strategy. So you spent two premium removal spells on my 2/2. Okay, cool, great. Here's this Sneak Attack that lets me do the same thing. Or this Reanimate/Through the Breach. Quicksilver Amulet is still a card that exists, even if it's been kinda halfway replaced by Planar Bridge. Cheating cards out for far less than their retail pricepoint is a time-honoured tradition in Magic from the living death decks of old, to the more modernized birthing pod decks of today. That's what you're really doing, you're cheating pricepoints and utilizing the great wealth of tutours you have to clock your opponent in a ferociously fast manner (you even have a legitimate one-shot KO punch at your disposal!) None of these strats are strats I'd consider douchebaggery or exceedingly offensive to the senses such as resource denial seems to do to you.

    And then, even if resource denial was the only way to build the deck, why is that even a problem in a format where people can and will kill you on t2? This is a flash-hulk format, a cephalid breakfast format, an AEtherflux Reservoir format, an ANT/Unlife format..........but you're getting rustled over the person who wants to have fun with their discounted, iconic creature types? And for the record I've won games where I never resolved my Ravages of War. So...is this really an issue you have with the commander's lack of playability appeal, or is it maybe sitting across from an inexperienced or struggling pilot that may have a suboptimal list that is overwhelmed by the wealth of information out there and doesn't know where to start building? If it's the latter...shouldn't you as a responsible player, offer some kind of help even if it's a proper forum link to go seek advice further? Hell, you're a mod you were at one point a moderator on a forum with direct access to one of if not THE largest resources on the net for this particular deck.

    I mean, unless you rather just pubstomp the poor individual. I know that's not your style...right? Wouldn't this be far more constructive to the conversation at-large than a mere summary dismissal of the archetype and commander in question?
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from Jeff2302 »
    Its been a long time 3drinks, but i've been lurking around the thread.

    I have not been playing Kaalia much but I do update her with new cards here and there. Do you still play 1v1 EDH often? I almost never do nowadays.

    http://tappedout.net/mtg-decks/kaalia-of-the-vast-multiplayer-3/
    This is my current multiplayer list and I've found decent success in 75% tables.


    Very infrequently. My days off being Sun/Mon (and my work week is set in stone) kills any FNM or magic nights really. I've actually got a Duel-Commander night upcoming Christmas week, but I'm bringing Kari Zev because it's a lot more consistent than Kaalia in the format. So I really just have the odd pickup game on my lunch, if people aren't playing Uno >_>

    I'll say this. The next version will be demon-centric. Knowing how I work, you probably know what I'm going to be building to now.

    edit: You picked up a Nether Void?! That's...actually a great idea, like a compromise between blowing up the world and just denying you access to interaction. "hey, at least I didn't blow up your lands..."
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on Kari Zev, Skyship Raider [AiR]
    Bit of a teaser for my alter now.



    From Kari Zev, Skyship Raider to 2x NXT Woman's Champion "Kairi Sane, Pirate Princess".
    Posted in: 1 vs 1 Duel Commander (French)
  • posted a message on Need Help Picking A Commander For Angel Tribal
    Quote from ISBPathfinder »
    [*]Its hard to build her with a single tribe focus. Each tribe tends to have its strong cards that they add but when you break down a Kaalia deck you are probably talking about 15-30ish creatures that probably fall into those three tribes. When you get past the fifth best card of each creature type its hard to start adding the less good cards of that tribe instead of the other tribes.
    [/list]

    Kaalia is a goldfish aggro deck that builds itself. That is my issue with the commander. Its not good if it gets disrupted and slowed down and if you can come back from that its probably because you tend to blow up the lands. These are not things I enjoy about this game. I honestly don't even think that its that good because everyone at the table if they are holding spot removal should be (and usually is) thinking about just throwing it in your face on your first cast. I don't have a problem with if someone wants to play the commander, but its not a deck with very good long game potential if you ask me.


    *Looks to sig* no, you actually can build to one of the three types. And there's a second type coming soon-ish, I need time to compose those thoughts.

    Lastly, your characterization of Kaalia being an aggro deck is wrong. This is a common misconception though so I won't hold it against you. Kaalia is actually a combo deck that pretends to be an aggro deck. Your "combo" here is setting up a board state where you can attack safely, and repeatedly, with your fragile 4cmc flyer.
    List tags are malformed.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Took a bit longer than I'd have liked, but the baseline Kaalia - as well as a new philosophy on how I view card eligibility - is now live. http://tappedout.net/mtg-decks/kaalia-of-the-vast-the-baseline-list/?cb=1544933188

    I really need to get to the rewrite of this primer...
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on Looking for dragons that benefit dragons.
    Quote from Igzex »
    Quote from Shadow345 »
    Dragonlord Kolaghan.

    EDH players get tilted just because they can't use his last line of game text. But he gives all your creatures haste.

    It's all psychological, if that game text wasn't there and it just said all your creatures have haste, people would use him.

    I agree with this so hard. I've seen so many people be like "You actually use this card in EDH?" and my answer is usually "Patriarch's bidding. Die."

    Also that last line is totally relavant if there's a Shirei player in your pod :3c


    Literally make a point of this as the one and only way to end the Dragonstorm chain in Kaalia. If the Scourge/Lathlis/Panharmonicon counts didn't waste them originally.
    Posted in: Commander (EDH)
  • posted a message on Cards to go in a judge-breaker build
    ...No one has mentioned the licids yet? https://scryfall.com/search?as=grid&order=name&q=type:licid
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    I know activity has been quiet [relatively] this year, what without having a place to play this. In spite of that, I unveiled the mini-primer to the Dragonstorm variant. Well, good news is we have quite the play environment at work. It's nothing super competitive, just some folks having fun on lunch hour, which makes for the perfect environment to bring Kaalia - not cEDH level, but not barebones prebuilt level either. And, since I'll have to expect some players to maybe jump in a game, I can't build for 1v1...Which means you folks will get to watch me grow as a builder to adapt to such a new change. It also means more fun Kaalia stories!

    Since one of my co-workers is...not really new to the game, but rocking a semi-unoptimized dinos deck (the 8 drop that untaps lands on cast), I went ahead and brought back the "Baseline" deck in an attempt to keep things roughly even for her. I'll have that list posted here this morning after my shift. Again, bare in mind it's built to accommodate multiple players, and using just commons and uncommons.

    As an addendum...I thought of one more variant to try if you're not into Dragonstorm. My mind has been racing since I just realized the concept, and I can't wait to unveil the list and the writeup once I iron that out! I think there's a number of people that will enjoy it though! 😏
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on How good are these utility lands?
    Quote from RxPhantom »
    Quote from 3drinks »
    Quote from RxPhantom »
    I'm kind of baffled by the hate on Reliquary Tower. Unless my intention is to discard for reanimation purposes or other shenanigans, I generally like to keep my cards in my hand. One to three-color mana bases can easily handle including the tower, and it's a favorable effect tacked onto a mana-producing land. Of course, there are decks that don't want it or will never need it, and shouldn't use the slot.

    My Goreclaw, Terror of Qal Sisma deck has a plan to get the tower out, simply because a Rishkar's Expertise or some such can draw a massive amount of cards, and my super Timmy fatty deck needs to keep deploying fatties with impunity.

    Also, blue players love their Cyclonic Rifts and occasional Devastation Tides.


    At it's best, it's win-more. At it's worst, it keeps you off a critical colour. It is far worse than a basic land, and yes basics are good. They provide colour, and don't open up vulnerability to wasteland. None of these are true for Tower.

    Win-more at best? Come on. More cards = more resources. Many decks would like to keep the cards that they've made an effort to draw, and the tower helps with that for the low, low cost of a land slot, specifically a utility land slot since, you know, it's providing a desired utility. And Wasteland is not a factor in my life, but by your reasoning, my opponents would never target it anyway.


    "More resources" are only relevant if you're using them. With that many in hand, you're not possibly using them all, without some sort of arbitrarily large resource pool. In which case you still don't need this when you instead just need a Fireball. It's not like the graveyard isn't a second hand anyway...But hey.

    youalreadyknewthat.gif
    Posted in: Commander (EDH)
  • posted a message on How good are these utility lands?
    Quote from RxPhantom »
    I'm kind of baffled by the hate on Reliquary Tower. Unless my intention is to discard for reanimation purposes or other shenanigans, I generally like to keep my cards in my hand. One to three-color mana bases can easily handle including the tower, and it's a favorable effect tacked onto a mana-producing land. Of course, there are decks that don't want it or will never need it, and shouldn't use the slot.

    My Goreclaw, Terror of Qal Sisma deck has a plan to get the tower out, simply because a Rishkar's Expertise or some such can draw a massive amount of cards, and my super Timmy fatty deck needs to keep deploying fatties with impunity.

    Also, blue players love their Cyclonic Rifts and occasional Devastation Tides.


    At it's best, it's win-more. At it's worst, it keeps you off a critical colour. It is far worse than a basic land, and yes basics are good. They provide colour, and don't open up vulnerability to wasteland. None of these are true for Tower.
    Posted in: Commander (EDH)
  • posted a message on How good are these utility lands?
    Myriad Landscape is the best of that list, but every one of those are easy cuts, really. I wouldn't bat an eye or think twice about cutting any of them.
    Posted in: Commander (EDH)
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