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    posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Updated the OP to include these amazing KTK cards thus far, polishing the manabase, oh and MULTIPLAYER SECTION is finally filled in!!
    Posted in: 1 vs 1 Commander
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    posted a message on [Primer] Burn (1/2011 - 11/2015)
    Quote from Khaospawn »
    Quote from 3drinks »
    Quote from Khaospawn »
    Don't get me wrong, Rakdos Charm is an amazing card. When I choose to splash Black, I always make sure I have 2 in my board. It's added versatility.


    edit:
    Rakdos Charm: 60% of the time, it works every time. Laughing Rofl


    R-Charm is so good, it's my favourite silver bullet in Kaalia.


    Agreed. It's so good!


    Right? I play it for the Shatter, but the fact it can be a Tormod's Crypt as well as dish out the last few points of damage makes it all gravy. 'Course, that's Commander and not Modern. >_>
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] Burn (1/2011 - 11/2015)
    Quote from Khaospawn »
    Don't get me wrong, Rakdos Charm is an amazing card. When I choose to splash Black, I always make sure I have 2 in my board. It's added versatility.


    edit:
    Rakdos Charm: 60% of the time, it works every time. Laughing Rofl


    R-Charm is so good, it's my favourite silver bullet in Kaalia.
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] Burn (1/2011 - 11/2015)
    Quote from Khaospawn »
    As for Magus, he's really fragile. Blood Moon is so good because it's also hard to get rid of. Magus pretty much dies to a stiff breeze and at the end of the day, he's simply a 3 CMC Bear.

    I've been loving the Molten Rains, Peak Eruption, and Cryoclasms though. Stranding your opponent on 1-2 lands is a very real things and it also prevents certain combo decks from being able to take over, such as Tron, Scapeshift, and Twin. Also, most decks are fully capable of bringing in Blood Moon hate (and they will, whether they know you're playing Blood Moon or not since they're aware that you're playing Mountains).


    That's a fair assessment. Dismember after all is a card, and it can be played by any deck and with any colour of mana, so thus Magus is more vulnerable.
    Posted in: Modern Archives - Proven
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    posted a message on The Tricky Matter of Graveyard Order
    Quote from harumph »
    Lol wow, the passion people have for graveyard order is amazing. Sometimes it's hard to keep your graveyard in order, especially if you have a deck that interacts with your graveyard heavily. If you're playing Corpse Dance or Phyrexian Furnace then let your opponents know that graveyard order matters before the game starts. And if they're jerks about it and shuffle their graveyard around anyway then just reanimate/exile whatever you want :p You can't really blame people for not knowing about an archaic rule that hasn't been relevant in over a decade.


    Ignorance of the rule is not an excuse to break the rule. First offense is a warning, second offense is a game loss. Sanctioned or not, rules are here to be followed. Without rules there is only anarchy. And, I'm not going to spend my months/years of labouring to make a strong deck fall to the wayside because some youngster thought it was too hard to follow any rules that he/she didn't understand. If you don't get it, you ask someone who does. If you still don't get it, then maybe Magic isn't the game for you.
    Posted in: Commander (EDH)
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    posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Quote from Jeff2302 »
    and how often does the card you tuck with Unexpectedly Absent end up showing up again? do you ever cast it for 0?

    Even Terramorphic and Evolving are cheap commons and come up in budget builds, and that's just the beginning of the shuffles any deck could be expected to see. I'm never sad to have this card.

    Don't forget your Enlightened also finds your Steel Hellkite and Defense Grid!

    I know when I was playing both on MODO, I wasn't happy a lot of the time with Grim's three cmc. It was commonly a time walk in the first few turns of the game. (I replaced it when I finally got my Vampiric Tutor online).
    Posted in: 1 vs 1 Commander
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    posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Quote from Jeff2302 »
    3drinks, between the 3;which one of Gamble, Grim Tutor and Enlightened Tutor would you say is the best and the worst? (if price isn't a factor)

    Also, if you had 2 slots for spot removal in multiplayer would you prefer Path to Exile, Unexpectedly Absent or Chaos Warp?


    I would rank Enlightened > Grim > Gamble. Grim could be a better choice in some instances, but you can make Enlightened even stronger by playing enchantment based removal such as Oblivion Ring, Parallax Wave, or even Aura of Silence. So the choice between those two comes down to your specific build.

    Chaos Warp & Unexpectedly Absent are both undoubtedly better than Path to Exile based on their versatility alone (as is Council's Judgment but I'm sure you know that one). Ideally though, I would play all three.
    Posted in: 1 vs 1 Commander
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    posted a message on Heartless Hidetsugu, french edh
    Quote from Khrane »
    Hey! I don't know how competitive this is, but it looks sweet. I'm wondering what the City of Brass and Mana Confluence are in for? Seems like it makes quite a few cards worse (Ruination, Scrying Sheets, etc) but I can't see the synergy?


    They help to make sure his life total is odd so he can combo off with Hidetsugu x2.
    Posted in: 1 vs 1 Commander
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