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    posted a message on Kaalia, Zenith Seeker - "Certified Air Raid Material" V2.0
    Why the rush to build and buy? We can take our time and do things right. No sense taking an incomplete project outta the wood shed just to say we played it on day one, because frankly what would that do for us? Nothing.

    Besides, I think when you see the initial incarnation I'm currently spinning my wheels on, you'll kick yourself that you missed the approach. Wink
    Posted in: Multiplayer Commander Decklists
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    posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    CA = card advantage.
    Posted in: 1 vs 1 Commander
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    posted a message on MTGNexus Requests
    I just want to keep our mana symbol emojis. Maybe with shorter implementation like [m]R[/m] (to match the [c]Dark Confidant[./c] tags) instead of [mana]R[./mana].
    Posted in: Commander (EDH)
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    posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Posted in: 1 vs 1 Commander
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    posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    I'll be testing the mana base and deck with the snow upgrades as I leave for vacation this week. This looks and feels...different. but, I think in a good way. Some interesting ideas I'm going out on a limb here for, to keep you interested;

    -1 dismember, +1 generous gift
    -1 lightning bolt, +1 skred
    -1 mox diamond, +1 arcum's astrolabe
    -1 defiler of souls, +1 rimescale dragon
    -1 fellwar stone & chrome mox, +1 2 talismans
    -1 REB/pyroblast, +1 on thin ice/gelid shackles (my friends I'll be seeing don't necessitate enough of a blue base to justify these)
    -1 3 fastlands, +1 2 canopy lands & mouth of ronom.
    -1 shadowborn demon, +1 adarkar valkyrie
    -1 canyon slough, +1 tresserhorn sinks

    Coldsteel Heart still couldn't make the cut but you know the talismans are in. I'd like to give Corrupted Grafstone another run because I think it's better than it appears.

    I'd like to believe Smiting Helix is good but can't find a spot for a four cmc sorcery helix. Someone change my mind or concur with my assessment.

    I'll also be testing Crucible of Worlds again with the added canopies and mouth to complement my fetchlands and enable strip lock. It might still be too slow, but there is an exponentially higher amount of intrinsic value now.

    Suspecting Idyllic Tutour might be a cut. It's slow and for the same cmc as Grim, is far more limited. Though with the addition of snow enchant removals, it's stock may have risen and I'll need to re-evaluate.

    So, as you can see I've gone ...ALL IN... on the snow idea, sans Dead of Winter which I think is suspect.
    Posted in: 1 vs 1 Commander
  • 1

    posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from Hermes_ »
    Quote from 3drinks »

    Quote from Hermes_ »
    this is why you run Reliquary Tower


    lmao.


    I couldn't resist


    Joke had 110% topicality. A+
    Posted in: Commander (EDH)
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    posted a message on Reliquary Tower
    Well, since the card is a land, the first question is, is it worth trading in a basic land? It might be, if you're in 0-2 colors, maybe even 3 colors if you don't have that many cards costing three mana of one color (or two mana each of two separate colors), but above that? Not so much. (And yes, you should use at least some basic lands even in five-color decks.)

    The second question is much more complicated. Is it worth playing just on its own merits, not as something extra you sometimes get? I would say control decks are probably the only time it is. No other deck archetype depends on holding cards in your hand. It's irrelevant for aggro or combo, and it actively works against you if you're playing something like reanimator or dredge


    In single colour? Nah, you're trying to maximize basic count for Gauntlets in an attempt to make up for the shortcomings of single colour. Tower hurts both your ability to make coloured mana on time, as well as works against said Gauntlet effect you wouldn't want to miss out on.

    In three colour? Especially without green, you're surely going to want to devote most of those slots to fixing (and I play seven basics in 3c FWIW, three basics, three snow basics, and a wastes, optimally). You might have Strip Mine, Wasteland, and Cavern of Souls, is R-Tower really going to make the cut here over these lands? Highly unlikely. This scenario becomes more exasperated in 4c and 5c (which should at the very least play five basics - one of each) plus your duals, fetches, and you're barely gonna fit in a Strip Mine, let alone anything else.

    This reserves R-Tower for 2c decks, but only if said deck wants to and has a need to hold such a copious amount of cards as well as the capacity to draw said cards. And if they can, why are they not casting them? If there's no reason then the deck trying to hold cards is playing inefficiently and the deck in question likely still doesn't need a Tower as much as the player needs to learn why they're holding cards when they shouldn't. Or, more accurately, the player needs to learn better resource management such that they're not pissing away cards or justifying an unneeded colourless land to help mitigate their resource mismanagement.

    Quote from FunkyDragon »
    This analysis is a bit too reductive to be accurate. "Holding excess cards without playing them" is not the same thing as holding excess cards to play them at the right time. It may be win-more in the majority of decks, but in other decks, it is keep-from-losing.


    How so? Is it really keep-from-losing when you're staring at 1UG when you have a Counterspell to survive to the next turn that you can't use vs my Pyroclasm? How many protective spells does Feather, the Redeemed really need to hold? How many times will your opponents burn cards through protection on Feather, once they've already seen the answer? In this case, holding a bunch of protection spells are unneeded since they're doing the same thing and people aren't casting into your tricks once they know you have it.
    Posted in: Commander (EDH)
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    posted a message on Reliquary Tower
    Quote from tstorm823 »
    Reliquary Tower is an excellent card. Plenty of decks draw too many cards, and even more are rewarded for building a critical mass of resources safely in hand rather than play out into the format with 1000 board wipes a game and very few Thoughtseizes. I think anyone suggesting it isn't an excellent card is overcompensating to counterbalance the people who thoughtlessly throw it into any deck, and I don't think that's a particularly productive viewpoint.


    tstorm, i like ya, you're good people, but you're alone on this mountaintop, man. Pokken is right, just because n00b players will sit with 20 cards in hand dragging out games because of their own decision paralysis doesn't mean Tower is a worthy slot. Bad cards do not make excuses that turn bad deck building and player skill into good. Again, hoarding cards in hand is a resource that is not being utilized in a meaningful way (see also, why Arc-Slogger is a good card or why Tainted Pact is a phenomenal tutour - because they provide an effect in exchange for a resource that is not actually iMPACTing the game), once you get beyond the max natural hand size (and even before that point, sometimes). And even then, your excess gluttony of resources is only protected until the first Wasteland comes up? Or Blood Moon. Still doesn't seem that safe of an investment when compared to the other options also vulnerable to the same level of disruption.

    You know what's better? Tower of the Magistrate, and that is a card that is a nonbasic Wastes in nine of every ten games. But that one game where it's a difference maker, that one clutch play is better than any perceived benefit from R-Tower.
    Posted in: Commander (EDH)
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    posted a message on Random Card of the Final Day: Maelstrom Nexus
    Quote from Igzex »
    If there's a time I'd use this on an opponent's spell, it would be something they tapped out for with intentions to win on the spot like Tooth and Nail, Time Stretch, and Boundless Realms. But yeah it's more for cheating self exile clauses in most cases, meaning it has the potential to be profoundly annoying. Just as Narset would like it apparently going by the cards that represent her.


    Torment of Hailfire comes to mind...........
    Posted in: Commander (EDH)
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    posted a message on Random Card of the Final Day: Maelstrom Nexus


    Watched this hit an Expropriate three times in one game coming from a Kess deck. Needless to say my memories of it are not fond.........
    Posted in: Commander (EDH)
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