Nice list, and quite well formatted. If I had to mention a couple things that stand out to me, it's your lack of Sensei's Divining Top(yes, I know you have Sylvan Library and Mirri's Guile), and the other is you have Boar Umbra, but no Bear Umbra? I mean, sure, it's -1/-1 less than Boar Umbra, but to untap your lands whenever Uril attacks? It's begging to be comboed with Aggravated Assault(as I will be doing in my Stonebrow, Krosan Hero deck).
Not to say your list is bad(on the contrary, I like it lots), but just throwing it out there.
I really like your deck, it's a clever way to make use of what is a terrible general most of the time. I know your building around the general does limit some choices, but have you tried using Celestial Dawn. Then you can use some of the better black creatures, like Nezumi Graverobber. Have you tried running Leyline of the Void or any graveyard removal? Your meta may not need it, but I find it helps.
EDIT: Just noticed debter's knell, but in my experience the knell rarely lasts, so the last sentence can be ignored.
I like Leyline, but more often than not, my playgroup don't have much in the way of graveyard shenanigans. TBH, it's usually myself that uses the graveyard more than any others. Like my Doran deck, lawl.
Personally, I think Metalworker should be unbanned, and Rofl Elf is fine...but the real offender that needs to be banned is Staff of Domination. This card fuels soooooo many degenerate situations that it isn't even funny.
Personally, I'd even consider banning other degenerate pieces as well, related/unrelated to Metalworker. Offenders such as Mind over Matter, and Memory Jar. You can't effectively let something with the text "draw seven cards" stick in the format. I don't even care that it's a singleton in a 100 card deck. It's restricted in Vintage, and people still play it there. That should tell you something. *wink*
You will have a very hard time trying to abuse Emeria effectively in a 3-color deck. Emeria requires a whopping SEVEN Plains to trigger, and you only play with nine of them. Even if you did play a full playset of all the ABU duals and Ravnica duals, you would still be struggling to effectively utilize Emeria.
I admit, that's probably hopeful of me at best. Though I counted 11 lands with the Plains type. Not that it matters. I mean, I do have Armageddon in here, so that would make it even harder. Guess I'll try something else like Rath's Edge, Arena or something in it's place.
If you'd like to see my own personal build, just click the link in my siggy.
Sunhome, Fortress of the Legion I left out because I play Ruination(though I guess I am playing Armageddon and Rdecree as well...). I'm trying to play no non-basics(the two shadowmoor lands are debatable but I wanted something I could use to get back my crucible of worlds if it got axed). Signets I'm on-again, off-again on, they're okay, but can be targets. Can't believe I forgot Coalition Relic though, I just got mine from the Coalition duel deck. That needs to be in there. Sunforger I left out because, let's face it, I don't have that many spells I can tutor with it. I mean, Swords/Condemn/Oblation? That's about it.
Maybe I need to go back to the drawing board with this though. Probably try to rebuild this with a heavy-influence on white and abusing Emeria, the Sky Ruin, possibly cutting the Ruination(but I bought it, I really want to try to use it >_<).
[Edited list into the first post]
How's that? Only thing I'm concerned about here is the lack of creatures(11 + Oros). Though I do have a lot of recursion in here, so maybe it's okay?
First off, I want to say thank you to everyone who helped me with my "Uril hates being told no" deck, it worked like a charm to shut that Azami player at my local shop down. Now, I'm ready to move on, and my next general I'm intrigued to try is none other than Oros, the Avenger to combo with him.
"But 3drinks," you may be asking now, "What the hell can you combo with Oros? He's just a dumb dragon sky beater."
Touche, my fellow magic players, I've read a few threads about using his ability with death touch effects. So he basically reads "Smack an opponent for 6 damage, pay 2W: Destroy all nonwhite creatures."
So there is the strategy, now I beseech everyone here for potential cards to go in the deck. I know that I want all of my creatures to have at least white in them, so I don't wind up wiping my own dudes with Oros' ability. So below is a start to this list(note: the basic mana base is intentional to get maximum benefit from Ruination effects);
Balthor the Stout I chose not to include because he doesn't have Haste like the others. Stuffy Doll and Dragon Mage being the exception(Doll = Win and Dragon = Hand Refill).
I thought about Extraplanar Lense tbh, but the potential card disadvantage seems like it would hurt. So I opted for the Gauntlet of Power instead. Likewise with Braid of Fire, I don't really have much of an output for it really.
Wow, been a long time since I posted this heh. Made a lot of updates, and added a lot of special non-basic lands. Quite a few new/different cards added.
Ahh, I see. So this is kind of similar to the Extirpate your Punishing Fire but you tap Grove of the Burnwillows for R and it's recursion ability goes on the stack, on top of Extirpate thus countering Extirpate on resolution(if you choose to put it in your hand, obviously).
Hi, just played some EDH last FNM, and I saw a potential confusing situation come up.
Say, Player A controls Patron Wizard, then Player B casts Sudden Shock, targeting Patron Wizard. Now, I know Split Second says that players can't play spells or activate abilities while the card in question is on the stack, but what if Player A wants to pay 2UU to unmorph his Voidmage Apprentice, and target the Sudden Shock that way. Since activating the morph trigger doesn't use the stack.
Am I correct in assuming that since split second doesn't specifically prevent a spell from being countered, this play works? Or does the split second prevent the morph trigger from being activated, as long as the Sudden Shock is on the stack?
Hmm...first Mythic was at the Alara Reborn prerelease(I was out of the game after Kamigawa started, and came back a few weeks before this prerelease). Let's see if I can remember my pool mythics...
Then I remember some other rares in my pool like Necromancer's Covenant, Mayael's Aria, and stuff. I didn't know what I was doing(was my first limited event ever) so I made a 60 card five colour jank wtf deck out of everything that looked cool in my pool. Yeah. I know.
you run red as one of your major colours and you have very few non permanent cards in your deck. you should seriously consider running Warp World as a wrath as it seriously Screws blue (all those pesky counterspells in their deck suddenly means they go from ~12 permanents to 4-5)
I run a Warp deck and as long as i make the first one uncounterable via dosan, boseiju, vexing shusher, or city of solitude. it makes them the least of my problems in the future. i have even had them flip over only 1 or 2 permanents in a spell heavy deck!
That's decent, but the blue decks I'm against are also permanent-heavy decks. The guy with Azami has tons of wizards to dump out, and the Kangee player has his birds and enchantments. I suppose it'd be decent versus the Wrexial player, but meh.
Not to say your list is bad(on the contrary, I like it lots), but just throwing it out there.
I like Leyline, but more often than not, my playgroup don't have much in the way of graveyard shenanigans. TBH, it's usually myself that uses the graveyard more than any others. Like my Doran deck, lawl.
Personally, I'd even consider banning other degenerate pieces as well, related/unrelated to Metalworker. Offenders such as Mind over Matter, and Memory Jar. You can't effectively let something with the text "draw seven cards" stick in the format. I don't even care that it's a singleton in a 100 card deck. It's restricted in Vintage, and people still play it there. That should tell you something. *wink*
I admit, that's probably hopeful of me at best. Though I counted 11 lands with the Plains type. Not that it matters. I mean, I do have Armageddon in here, so that would make it even harder. Guess I'll try something else like Rath's Edge, Arena or something in it's place.
Sunhome, Fortress of the Legion I left out because I play Ruination(though I guess I am playing Armageddon and Rdecree as well...). I'm trying to play no non-basics(the two shadowmoor lands are debatable but I wanted something I could use to get back my crucible of worlds if it got axed). Signets I'm on-again, off-again on, they're okay, but can be targets. Can't believe I forgot Coalition Relic though, I just got mine from the Coalition duel deck. That needs to be in there. Sunforger I left out because, let's face it, I don't have that many spells I can tutor with it. I mean, Swords/Condemn/Oblation? That's about it.
Maybe I need to go back to the drawing board with this though. Probably try to rebuild this with a heavy-influence on white and abusing Emeria, the Sky Ruin, possibly cutting the Ruination(but I bought it, I really want to try to use it >_<).
[Edited list into the first post]
How's that? Only thing I'm concerned about here is the lack of creatures(11 + Oros). Though I do have a lot of recursion in here, so maybe it's okay?
So if I clear my cookies, it'll work? *goes to try that now*
edit: Clearing cookies worked! Yay!
"But 3drinks," you may be asking now, "What the hell can you combo with Oros? He's just a dumb dragon sky beater."
Touche, my fellow magic players, I've read a few threads about using his ability with death touch effects. So he basically reads "Smack an opponent for 6 damage, pay 2W: Destroy all nonwhite creatures."
So there is the strategy, now I beseech everyone here for potential cards to go in the deck. I know that I want all of my creatures to have at least white in them, so I don't wind up wiping my own dudes with Oros' ability. So below is a start to this list(note: the basic mana base is intentional to get maximum benefit from Ruination effects);
1 Oros, the Avenger
Land(37)
1 Plateau
1 Scrubland
1 Badlands
1 Sacred Foundry
1 Godless Shrine
1 Blood Crypt
1 Boros Garrison
1 Orzhov Basilica
1 Rakdos Carnarium
1 Tainted Field
1 Tainted Peak
1 Ancient Amphitheater
1 Graven Cairns
1 Arena
1 Arid Mesa
1 Marsh Flats
1 Scalding Tarn
1 Verdant Catacombs
1 Mistveil Plains
1 Madblind Mountain
1 Sunhome, Fortress of the Legion
1 Strip Mine
1 Tectonic Edge
1 Dust Bowl
1 Keldon Necropolis
3 Swamp
3 Mountain
6 Plains
Creatures(11)
1 Commander Eesha
1 Beloved Chaplin
1 Brion Stoutarm
1 Glory
1 Angel of Despair
1 Konda, Lord of Eiganjo
1 Bone Shredder
1 Akroma, Angel of Fury
1 Karmic Guide
1 Reveillark
1 Mirror Entity
1 Sol Ring
1 Coalition Relic
1 Orzhov Signet
1 Boros Signet
1 Rakdos Signet
1 Worn Powerstone
1 Coldsteel Heart
1 Gilded Lotus
1 Darksteel Ingot
Equipment Package(12)
1 Basilisk Collar
1 Gorgon Flail
1 Quietus Spike
1 Loxodon Warhammer
1 Sword of Kaldra
1 Shield of Kaldra
1 Helm of Kaldra
1 Lightning Greaves
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sunforger
Tutors(7)
1 Stoneforge Mystic
1 Stonehewer Giant
1 Steelshaper Apprentice
1 Steelshaper's Gift
1 Taj-Nar Swordsmith
1 Demonic Tutor
1 Diabolic Tutor
Planeswalker(3)
1 Elspeth, Knight-Errant
1 Liliana Vess
1 Ajani Vengeant
1 Armageddon
1 Rout
1 Damnation
1 Wrath of God
1 Kirtar's Wrath
Spot Removal(7)
1 Swords to Plowshares
1 Oblivion Ring
1 Crib Swap
1 Terminate
1 Condemn
1 Oblation
1 Return to Dust
Other Spells(8)
1 Crucible of Worlds
1 Living Death
1 Debtors' Knell
1 Brightflame
1 Aggravated Assault
1 Grab the Reins
1 Savage Beating
1 Urza's Rage
There, 100 cards. How's that? Look solid enough? Any gaping holes that need to be filled?
Balthor the Stout I chose not to include because he doesn't have Haste like the others. Stuffy Doll and Dragon Mage being the exception(Doll = Win and Dragon = Hand Refill).
I thought about Extraplanar Lense tbh, but the potential card disadvantage seems like it would hurt. So I opted for the Gauntlet of Power instead. Likewise with Braid of Fire, I don't really have much of an output for it really.
And Price of Glory is already in there.
Say, Player A controls Patron Wizard, then Player B casts Sudden Shock, targeting Patron Wizard. Now, I know Split Second says that players can't play spells or activate abilities while the card in question is on the stack, but what if Player A wants to pay 2UU to unmorph his Voidmage Apprentice, and target the Sudden Shock that way. Since activating the morph trigger doesn't use the stack.
Am I correct in assuming that since split second doesn't specifically prevent a spell from being countered, this play works? Or does the split second prevent the morph trigger from being activated, as long as the Sudden Shock is on the stack?
Thanks in advance.
Mayael the Anima
Sphinx of the Steel Wind
Then I remember some other rares in my pool like Necromancer's Covenant, Mayael's Aria, and stuff. I didn't know what I was doing(was my first limited event ever) so I made a 60 card five colour jank wtf deck out of everything that looked cool in my pool. Yeah. I know.
That's decent, but the blue decks I'm against are also permanent-heavy decks. The guy with Azami has tons of wizards to dump out, and the Kangee player has his birds and enchantments. I suppose it'd be decent versus the Wrexial player, but meh.