Magic Market Index for Dec 28th, 2018
 
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Ultimate Masters: MMI Review
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from benjameenbear »
    That looks like a really fun budget deck for newer players to play against. I'll have to include something similar to my own Kaalia Primer.

    While the art on the new Rakdos is hella cool, it's a shame that he flips coins and possibly destroys Kaalia. It would be much cooler if the effect worked ONLY on opponents.


    Thanks, I'm glad my "baseline" list can make an appearance in your thread!

    To new Rakdos, you know what I'd have rather seen? If it was an etb Last One Standing. That'd be cool and on topic with it.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Baseline is commons & uncommons only, yes. This is a good competitive level for her, my Alesha & Traxos trounced all over the dinos so I'm glad I could hit a sweet spot here. We actually have a few that play, one is on "imperial animar" so there I would go all in, gloves come off.

    Yes. Fire Covenant is the best! A bit painful against large creatures but so so good!

    I need to update the baseline in this deck to reflect this: http://tappedout.net/mtg-decks/kaalia-of-the-vast-the-baseline-list/?cb=1544933188
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    So I played baseline vs my coworker's dinos. Kaalia did Kaalia things g1 while she tried to mana fix, g2 I kept a weird hand of rocks without threats and we played roughly even. Fire Covenant was my last play before lunch break was up, which left me Kaalia + voice of all and the 3/3 that cycles for W. Still an open game, though I was sandbagging Rolling Thunder as a last ditch, I was otherwise living off my top deck.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on Random Card of the Day: Treasury Thrull
    Quote from Drangsal83 »
    Quote from 3drinks »
    I just realized you "crack the code" to Oros with Darkest Hour.....

    From there it shouldn't be hard to build the deck.


    Giving him deathtouch and protection from black via equipments is the next logical step.


    Even without that (because that would be a 4 card combo that doesn't win the game), this still gives a slagstorm every turn. That's not insignificant. Hmmm.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Treasury Thrull
    I just realized you "crack the code" to Oros with Darkest Hour.....

    From there it shouldn't be hard to build the deck.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Treasury Thrull
    Quote from tstorm823 »
    Oros, the Avenger


    I'm happy we haven't done this one before, just so I get to type Oros, the Avenger. Of the hit and they do something dragons, I think this one suffers least or close to least from the "no, don't die from commander damage, I want to keep hitting you!" effect.


    I hear he likes to accesorize. Specifically, a nice, diamond encrusted and gold plated collar
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Treasury Thrull
    Quote from 3drinks »
    Quote from tstorm823 »
    Igneous Pouncer


    It's mana-fixing that might Lava Axe someone.
    big fan. Can't sing these cards praises enough. Who wants to play rampant growth when you can play a card that does rampant growth early and can be a threat/answer late?

    You know what I mean. To all those t9 cultivate/rampant growth draws...


    Um, it goes to your hand. It's mana fixing, but if you're playing shocks and such, what mana fixing!

    Beyond that, this cycle is great for graveyard shenanigans or for using with Rings of Brighthearth.

    I will say, WOTC's favorite seems to be Valley Rannet. They can't reprint it enough.

    (Also, **** WOTC for making me think of cheese every time I try to recall that card's name.)

    The other cards, by the way, are Pale Recluse, Sanctum Plowbeast, and Jhessian Zombies.


    I know it goes to hand. And I maintain I'd rather see that on t9 than a rampant growth.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    I'd like it a lot more if it actually used the Angel Grace clause.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    I never expected the competition to be getting so stiff at the midrange cost slot, but I'm quite happy to see it. Initial assessments suggest Angel of Grace could make the cut because Angel's Grace is pretty good. This is just my impressions barely a half day after seeing them, though.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Oh, hey, look what we just found.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on Random Card of the Day: Treasury Thrull
    Quote from tstorm823 »
    Igneous Pouncer


    It's mana-fixing that might Lava Axe someone.
    big fan. Can't sing these cards praises enough. Who wants to play rampant growth when you can play a card that does rampant growth early and can be a threat/answer late?

    You know what I mean. To all those t9 cultivate/rampant growth draws...
    Posted in: Commander (EDH)
  • posted a message on What SCG Con Taught Sheldon About Commander And Its Players
    Quote from illakunsaa »
    Stax is the hero we need but don't deserve.

    Too many people just play dumb stuff and often games devolve into "who does their dumb stuff first". People essentially just goldfishing. Great social format you got here Sheldon.



    Liking, RTing, reblogging, and sharing this until it trends worldwide.
    Posted in: Commander (EDH)
  • posted a message on Need Help Picking A Commander For Angel Tribal
    Quote from JWK »
    Quote from Darkflame »
    Decent example; just the other week we had a person from a few towns over come in with his new dinosaur tribal deck. Everyone was excited to play..... until he opened his deck box and showed that it was ANIMAR temur Dinos. The pod he was in (I was in another pod unfortunately) immediately became an archenemy game until he scooped around turn 5..... and this being a pod that had a Scarab God mill deck AND an infect deck in the mix. So yeah, Kaalia as awesome as she is is definitely out.


    I think Temur dinos might be about the fairest thing one could possibly do with Animar (even more than my Animar hydras deck). I mean, yeah, it's still Animar, and getting loads of big dinos out fast between ramp and Animar is dangerous, but still not sure it rates archenemy status. Ouch.


    Threat assessment. Some groups don't have it.
    Posted in: Commander (EDH)
  • posted a message on What SCG Con Taught Sheldon About Commander And Its Players
    If he wants a friendly commander format, he really shouldn't discount the value of a Modern one. 8th Ed and onward, MRD and onward, plus Commander sets. Would fix a ton of the "issues", kill a large number of universal tutours and fast mana, and overall slow things down and create a more stable environment. And with a far smaller ban list too (I had five cards ticked, and four commanders, but surely that could be whittled down without my anti-U bias. If I recall, I had;

    Banned as commander
    Edric
    Derevi
    Baral (you could unban this in favor of Erayo's banning, I guess. I don't think it's very reliable to flip him in Modern though)
    Oloro (because permanent-less wipe & stack-based combo decks are pretty lame)
    the partner mechanic

    Banned in general
    Sol Ring
    Serra Ascendant
    Counterbalance (because I left Zur legal)

    As a result this culls many tutours and most mass LD for you casual players out there, removes a lot of the older problem cards (Cradle, YawgWin, fast mana, Palinchron) and stuff. The end result as I said, was a more organic game experience more in line with Sheldon's ideal he had of the format. But of course you could tweak this too if you were so inclined.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Treasury Thrull
    Problem is it's a mild downside compared to what is usually a significant upside to playing nonbasics, in most cases. Also, it's only for mana, so Phyrexian Tower, Maze of Ith, Kor Haven, Inventors' Fair, Academy Ruins, Volrath's Stronghold and others all get away scot free. If it were either 2 damage or tapping for any reason it might be more usable, I guess.


    Whenever a nonbasic land becomes tapped, ~ deals 1 damage to that land's controller.

    The City of Brass clause. I dig that. I'd play it.
    Posted in: Commander (EDH)
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