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  • posted a message on [KHM] Mothership 1/18— Doomskar
    As someone who was excited by what Kaldheim had to offer B/R aggro, I just about screamed.

    But it's probably not as bad as I first thought.

    If I'm on the play and my opponent T2 foretells this (or anything, really), that's most likely three turns for me to smack their face with impunity while they do nothing but set up their response. And if they tap out to board wipe on their T3, there's a good chance I still have a handful of juice leftover. It could be worse for me.

    The point is, this isn't just a 1WW Wrath. It's a 1WW Wrath that your opponent has to go defenseless for a turn to set up. A good fast aggro player should be able to exploit that.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Immersturm Skullcairn and The Bloodsky Massacre— Miguel Simoes previews
    I think that isn't a great argument because every deck has cards that shore up its weaknesses and allow it to cross the finish line. Most decks have a way to try to still win even from an unfavorable position, and that's something every deck wants. It's like saying that Demonic Tutor is a card that combo decks never want but are forced to play with because they can't just play copies 5-8 of functionally identical copies of their combo pieces.
    I agree with some of what you're saying. Even fast aggro decks need a way to win from an unfavorable position, absolutely. In fact, as a fast aggro player, you need to approach every turn as if it's an unfavorable position, because time is limited, your chief advantage is early pressure, and every turn you waste, you exhaust that advantage. So, yes. It helps to have multiple ways to quickly ding your opponent's armor.

    Combo, control, and midrange all work very differently, though. I'd actually say that combo is the closest cousin to fast aggro, because you need to assemble and fire off your combo before your opponent can stop it, and every turn you wait makes it more likely that you won't. You're correct in that the combo deck would almost certainly prefer copies 5-8 of their combo pieces to a tutor. But that's never been how the game works. So, in a combo deck, Demonic Tutor is kind of like Goblin Guide is in a fast aggro deck. It's part of plan A; it's not a parachute. A better comparison would be skipping some available tutors and instead putting a second combo in your deck: it makes it more likely that your main combo won't go off, and is a good sign that your deck is not good enough to do what you're hoping it will do.

    If I run this in fast aggro, it's going to hurt my early game, which is my plan A. And it comes down too late and does too little to count as an effective finisher. So, I don't know what the point of it is. It's probably just an archetype builder for Limited, where the curve is a little different. Maybe some niche EDH decks want it. I dunno. But it's just out of tune with my game plan as a fast aggro player, so I don't think I'd touch it in 1v1 Constructed.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Immersturm Skullcairn and The Bloodsky Massacre— Miguel Simoes previews
    Quote from Crispen_Smith »
    My only thing with that land is that something must gone horribly wrong with your gameplan in BR for you to want Blightning that costs 5 mana. But as a "break in case of fire" option it seems like a good one.
    It's a parachute. The problem is that B/R beatdown players don't want a parachute, they want to jump out of the plane buck naked and screaming.
    The land is the kind of reach that red aggro decks always want.
    I'd argue that it's the kind of card that red aggro decks never want, but are often forced to accept because their Plan A isn't good enough.

    I mean, an uncounterable Bolt to the dome could hypothetically be a part of Plan A. But, 1) it's five mana, and; 2) the discard is essentially worthless at that point. It goes back to what Crispen Smith said, in that as a beatdown player, the place where this is useful is a place you never want to be, and in fact should not even plan for. If you have to, it means your deck doesn't have what it takes.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Immersturm Predator— SCG preview
    This I like.

    It's a B/R beats finisher that isn't wholly blind to the metagame in which it exists. A very unusual thing indeed.

    Downsides: it's a bit slow, and a bit small (at first), so it's more a thumbtack in your opponent's coffin than a nail.

    But as it protects itself from removal, your opponent will have to get creative to stabilize. I can see this shaking things up.

    I particularly like that it can use its pseudo-regeneration right away to give itself a counter, so it can be a 5/5 on its first swing.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Tundra Fumarole— ChannelFireball preview
    I can't conceive of why you would ever screw around a mechanic like this when it comes attached to inefficient sorcery-speed removal.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Skemfar Avenger— PVDDR preview
    Obviously, the difference between this and Dark Confidant is that you either need to find a combo piece or turn cards sideways in order to utilize the draw ability.

    (I guess it makes for efficient trades on the block, too, but I'm not sure it will ever be used that way.)

    One might assume, given the efficient 3/1 stats, that you're meant to attack with this and a bunch of other Elves / Berserkers. The problem is that this thing dies to a light breeze, and it doesn't replace itself. So, if your opponent blocks this and lets the rest of your attackers through, you get no cards. Maybe a fatal flaw, there.

    But, if there are enough good Elves and Berserkers to make a deck, maybe this will be good enough as pressure on your opponent not to block them. It isn't an automatic home run by any means. But really, that's what it's designed to do: scare your opponents into not blocking. I wouldn't count on drawing a single card with it.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Firja, Judge of Valor
    Pretty hawt for Pauper EDH.

    Power level is pretty good, but most importantly she's not a gimmick Commander: she has lots of different nodes off of which to build, which is important when you're building for a singleton format with a constrained cardlist. Since Pauper EDH is currently my format, I really like this one.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Dragonkin Berserker (Leak)
    Quote from Dunharrow »
    Limited is what determines rarity, not constructed.
    Can I interest you in a timeshare investment?
    Posted in: The Rumor Mill
  • posted a message on [KHM] Dragonkin Berserker (Leak)
    So, this Kaldheim tempo godhand is supposed to go:

    T1: Land, ???
    T2: Land, Dragonkin Berserker
    T3: Land, The Bloodsky Massacre
    T4: ???
    T5: ???, The Bloodsky Massacre's III into Dragonkin Berserker's boast

    Seems easy to disrupt (expected) and slow, but I do suppose it's a lot of value and inevitability for a deck that can potentially top out at three lands.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Battle Mammoth (Leak) Foretell mechanic
    Quote from Lectrys »
    I doubt this version of Foretell is real. Foretelling in real life takes effort and some amount of publicizing your predictions. This version of Foretell lets you mass exile cards from your hand in response to your opponent's "Your EOT, I Vendilion Clique you".

    I'm actually itching to calling this card fake as a result. I honestly thought that Foretell would have sorcery timing or really lame timing such as "as you draw this card" or your upkeep.
    lol, these are the exact same reasons I think it's real.

    It has all the hallmarks of a mechanic that has been playtested so much that it's fallen away from its original intent, which is exactly how WotC does it. If it has perfect flavor, I would actually be more skeptical of it.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Battle Mammoth (Leak) Foretell mechanic
    I'm very mixed on this mechanic.

    On the one hand, I like mechanics (like morph) that let you pay in "installments" for a slightly higher overall cost, in exchange for being able to cast it with fewer lands up. I'm a tempo player to the bone, and these mechanics open up additional possibilities for the kinds of decks I like to play. A plus.

    On the other hand, compared to suspend, foretell is really lacking in drama. Exiling it face down is very blah, a real tension-killer. I would much rather have the mechanic exile the card face up, maybe in exchange for an overall lower cost. The most fun thing about suspend was always watching your opponent sweat as the time counters ticked down, trying to figure out a way to deal with your oncoming spell. Compared to that, this gets a big minus.

    I don't think it's going to be a bad mechanic, but I also don't think it's going to blow the roof off of anything. The long-awaited "fixed suspend" mechanic it is not. The next devotion-level remake success it is not.
    Posted in: The Rumor Mill
  • posted a message on [KHM] The Bloodsky Massacre (Leak)
    lol, ok.

    At this point, "pretends to be a B/R tempo card but actually only does a bunch of midrange value crap very badly" is its own genre. A boatload of gravy with no meat. A body that's way off-curve for any good tempo build, fuel that doesn't matter if I haven't played a lot of better cards before this, ramp into an unspecified finisher that's going to come at least a turn too late. All on a card that demands a specific tribal build, and is vulnerable to every kind of disruption.
    Posted in: The Rumor Mill
  • posted a message on [KHM] The last 4 MDFC duals— Mastodon previews

    Something tells me "Revlon Disco Clown" isn't the vibe WotC is going for with Kaldheim.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Kwain, Curious Itinerant / MTG Brasil preview
    I don't usually get a kick out of mindless plankton cards, but this guy is so benign it's almost inspirational. Who wants to be the ******** that attacks the Kwain player first? Not me.

    I think there's a lot of potential here.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Living Tempest— Kyler Star preview
    To be real and not snarky for one moment, I AM legitimately kind of irritated by this card, because I need blue flash creatures for one of my Pauper Cubes, and the number of redundant designs in this space is stupid big.

    I was legitimately excited by f'ing Crystacean when it came out, simply because it wasn't another 2/3 flash flyer for 3U, a 3/2 flash flyer for 3U, or a 3/3 flash flyer for 4U.

    I mean, I guess I kinda get why cards with these P/Ts and these costs are perennial Limited fixtures, but could WotC try not bunting this ball all the time?
    Posted in: The Rumor Mill
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