MTGO takes care of all rules. Just point and click.
What I mean, is do I have to manually pass priority for each and every step in a turn? I remember playing some MTG software from wizards (before MTGO), and it was like that... extremely tedious. Or if there are misclicks, you can just go re-do it (say you fetched the wrong land from a fetchland)
Any art you alter will only show up on your screen, other people see the regular art, or whatever art they put in.
That's fine, the programs I use have really nice resolution, good enough that I can read cards that are in play. (Though I can usually just recognize the card from the art/there's a text game log)
No, the art's not bad. What's terrible is the font they use on the cards, rather than the original card image and text. It's like Times New Roman, Bold, size 10.
I'm used to Apprentice and GCCG, both are pretty sandbox and not rules enforced (players ensure proper game state, like a real game).
I was considering trying MTGO since the playerbase is considerably larger.
How are shortcuts handled in MTGO since rules are enforced (are they?)
Also, I've seen some vids and the card graphics seem kind of blocky (especially the text) in comparison to GCCG (which uses jpgs of each card, about 100 ppi)
Is there a way to replace the graphics for each card?
You mean 24, right? Which seems too low if you're reliant on ramp to have any board presence.
Typical RUG goes t3 Titan ideally (or Golem + countermagic), or t4 w/ countermagic.
Your ideal t4 is a turn slower than the normal lists. RUG is already a powerful yet underrepresented deck. Let's not break what's not broken like Cawblade has been doing to itself.
I actually had more success playing with RUG Force (no Cobra) than I did using Cobras...
You have what...33 land? Are you high? That's outrageous....
The build I used could ideally (and did on multiple occasions) play something like this...
T1 Island Preordain (or Spell Pierce mana)
T2 Forest Explore (again, Preordain if I didn't T1, or Spell Pierce mana)
T3 Land Garruk Wildspeaker (Mana Leak up)
T4 Destructive Force
T5+ Beast every turn while they have nothing...
I MD'd 3 copies of Pyroclasm, and used 4 Frost Titan & 2 Primeval Titan. It worked quite well...(mind you, it's worse-off against U/W these days...)
This seems very ideal and unrealistic, and seems to have flaws on the draw against the typical Cawblade shell decks, and is actually slower against the mirror + cobra.
You're gaining on the play tempo against a generally favorable or even MU but seem to be worse off otherwise.
You need leak mana up for Dforce... as soon as they see you ramping with countermagic mana open, while playing ZERO THREATS, they know something big is coming. Playing Dforce right into a spell pierce is quite bad play.
You can't go draw-go for 3 turns while Boros rips you a new one.
Edit: also pierce is probably better than turn aside, as it can be used offensively and to prevent Golem from being countered in addition to your playset of dispel
Editx2: Lotus Cobra is nice ramp as well as removal bait (as g1 you will look very similar to RUG Titan)
he said in the booth that he lost half his g1's, and then won the match post-SB because players sided in cards unnecessarily and slowed themselves down while he got his 9/9 inkmoth infect attacks online
They announcers were calling Nick's list the new Super Friends.
Also, my first time watching SCG coverage and the two guys calling the action are horrible, IMO. I'm grateful that I get the opportunity to watch Magic online like this, but I almost want to turn the sound off if I didn't want to know what was in the player's hands at all times.
Well they're no Brian David Marshall, but they do a decent job.
They've been at this how many hours, can't really complain too much about it.
So in short, this is a budget list attempting to be a slower, more "unique" RUG Titan?
Instead you're running a Valakut deck without Valakut, Inferno Titan, GSZ/Summoing Traps, and with worse ramp.
explain to me how your deck does anything for turns 1-8, or deals with traditional RUG, valakut, Caw-Go, UW control, Boros?
I was under the impression that the trial ceased with MTGO 3.0.
One last question, can you proxy decks? (If so, are there limitations? I.e., only for casual play or only up to x proxies per deck).
What I mean, is do I have to manually pass priority for each and every step in a turn? I remember playing some MTG software from wizards (before MTGO), and it was like that... extremely tedious. Or if there are misclicks, you can just go re-do it (say you fetched the wrong land from a fetchland)
That's fine, the programs I use have really nice resolution, good enough that I can read cards that are in play. (Though I can usually just recognize the card from the art/there's a text game log)
No, the art's not bad. What's terrible is the font they use on the cards, rather than the original card image and text. It's like Times New Roman, Bold, size 10.
I was considering trying MTGO since the playerbase is considerably larger.
How are shortcuts handled in MTGO since rules are enforced (are they?)
Also, I've seen some vids and the card graphics seem kind of blocky (especially the text) in comparison to GCCG (which uses jpgs of each card, about 100 ppi)
Is there a way to replace the graphics for each card?
You mean 24, right? Which seems too low if you're reliant on ramp to have any board presence.
Typical RUG goes t3 Titan ideally (or Golem + countermagic), or t4 w/ countermagic.
Your ideal t4 is a turn slower than the normal lists. RUG is already a powerful yet underrepresented deck. Let's not break what's not broken like Cawblade has been doing to itself.
This seems very ideal and unrealistic, and seems to have flaws on the draw against the typical Cawblade shell decks, and is actually slower against the mirror + cobra.
You're gaining on the play tempo against a generally favorable or even MU but seem to be worse off otherwise.
You need leak mana up for Dforce... as soon as they see you ramping with countermagic mana open, while playing ZERO THREATS, they know something big is coming. Playing Dforce right into a spell pierce is quite bad play.
You can't go draw-go for 3 turns while Boros rips you a new one.
Also synergizes with Venser well.
4 Wall of Omens
4 Sea Gate Oracle
1 Frost Titan
1 Inferno Titan
Sorcery
4 Preordain
Instants
4 Lightning Bolt
4 Mana Leak
4 Stoic Rebuttal
Planeswalker
4 Jace, the Mind Sculptor
1 Ajani Goldmane
1 Elspeth Tirel
1 Gideon Jura
1 Chandra Nalaar
2 Venser, the Sojourner
6 Island
3 Mountain
2 Plains
4 Terramorphic Expanse
4 Scalding Tarn
4 Glacial Fortress
1 Halimar Depths
4 Phyrexian Revoker
2 Day of Judgment
4 Divine Offering
1 Linvala, Keeper of Silence
4 Pyroclasm
Stoic Rebuttal has better art, also, memoricide or other like cards won't hit both.
Dispel is meant to counterspell counterspells.
Vines protect the golem better than any permission.
standard Ancestral Recall eot of their turn is too good
Edit: also pierce is probably better than turn aside, as it can be used offensively and to prevent Golem from being countered in addition to your playset of dispel
Editx2: Lotus Cobra is nice ramp as well as removal bait (as g1 you will look very similar to RUG Titan)
Editx3: You also need more 2cmc can trips (Wall of Omen or See Beyond, Spreading Seas, etc.) and possibly Halimar Depths
Editx4: Garruk Wildspeaker fits the curve perfectly here. Ramps you next turn into Golem + 2x permission/pump
R/BDW should do it fine, standard RDW w/ GFFT/BSZ SB.
(He didn't ask for a tier 1 deck, he asked for a deck to specifically stomp just Boros and Cawblade.)
G1 is a bye for you, post board if they can't have a firewalker stick you should be fine even if they side in leylines.
Well they're no Brian David Marshall, but they do a decent job.
They've been at this how many hours, can't really complain too much about it.