You have to respond to Charmbreaker Devils abiility before the random "call to mind" effect happens so you wouldn't know what your opponent returns when you try to stifle/kill it.
Charmbreaker devils doesn't target, The test pilot seems fairly unique in it's wording, so I hope the FAQ talks a good bit about it.
If you read the first few pages with the random targetting you have to activate those effects like "regeneration" or spellskites ability before the randomization happens.
Once the random effect is done the card then deals the damage and no one has a chance to respond.
Like someone else said in this thread Favorable Winds is far more handy to this card.
I disagree, the target is chosen at random, and since targets are assigned when you cast a spell or activate an ability, the randomness is done during the activation, and you still have time to respond after the target is chosen. By the time you are able to respond it is already an ability with known single target.
I feel that if Spellskite were still legal in standard to attract the shot whenever it were going to hit something of yours, maybe this could be interesting, but I can't think of any cards in standard that make him worth trying.
After reading the Mechanics of Dragon's Maze, I am a little bit disappointed by how fuse works. At first I misunderstood how fuse worked, I thought it would be casting two spells simultaneously and finally give people a good reason to overload counterflux in standard.
I was wondering if a land that was a creature at the time it died would trigger Lazav, Dimir mastermind so that he could become a copy of that land.
Manly wondering so if I hydroform some guildgate then kill it if Lazav can become a Gate named Lazav, Dimir Mastermind, just for shenanigans with the mythic land coming in Dragon Maze.
I definitely like him, but the longer I brainstorm the worse my ideas get, currently I'm trying to piece together a deck idea to use Dark Revenant, and some sack outlet creature like Skirsdag Cultist or Jarad, Golgari Lich Lord to and just use Domri to re-draw the revenant every turn, and even though I realize it is a bad idea, I really want to try it.
I was playing at FNM last night and a confusing situation almost came up, if I hadn't been short on mana.
Say I have a dungeon geists tapping down a glisttener elf (unimportant) . On my opponents turn he activates an Inkmoth nexus. If I cast a cackling counterpart copying the dungeon geists to tap down the inkmoth will it still keep it tapped when the nexus stops being a creature, or does the effect stop working once the creature becomes a non-creature?
Bare with me here, this is something I'm interested in.
Let's hypothetically say it was "When played".
You cast Infernal Plunge, paying the cost, you tap him to duplicate it (paying R), putting the duplicate on the stack.
Are you allowed to let just the duplicate resolve then proceed to duplicate the main cast again? Or when the stack resolves does it have to all resolve at once?
pretty sure when something on the stack resolves priority swings around before the next thing resolves.
So say you had wierd with dual casting on him, some other creatures, and only had 2 red mana,you could go , infernal plunge, trigger to untap goes on stack, copy infernal plunge, let copy resolve, let untap trigger resolve, copy original again, let second copy and original resolve and end up with 8 mana.
Edit: but I guess it's still an interaction (cast 2 things for the price of 1 then attack)
That was the interaction I was trying to emphasize.
I wouldn't go for that interaction, why not just cast 3 things for the price of one.
Heck, I want to build a deck with the distant possibility of going
turn 1 mountain, wierd
turn 2 island, dual casting
turn 3 miracle Temporal mastery, copy temporal mastery, copy temporal mastery.
I really like this guy. I certainly don't expect him to be amazing unless some other cards that work well with him come out, but I am going to build a deck around him (maybe throw in Lunar Mystic, guttersnipe and a bunch of 1 drop instants).
I do think it is unfair to label his ability as a "bad" volcanic strength trading mountain walk for being uncounterable and immune to enchantment destruction isn't bad, just different.
Charmbreaker devils doesn't target, The test pilot seems fairly unique in it's wording, so I hope the FAQ talks a good bit about it.
I disagree, the target is chosen at random, and since targets are assigned when you cast a spell or activate an ability, the randomness is done during the activation, and you still have time to respond after the target is chosen. By the time you are able to respond it is already an ability with known single target.
Manly wondering so if I hydroform some guildgate then kill it if Lazav can become a Gate named Lazav, Dimir Mastermind, just for shenanigans with the mythic land coming in Dragon Maze.
If I play a Prime Speaker Zegana will she enter with 4 +1/+1 counters or only 1?
turn 1 : mana dork
turn 2 : Domri
turn 3 : Mwonvuli Beast Tracker, search up Typhoid rats, +1 loyalty, drop the rat
turn 4 : kill anything
Say I have a dungeon geists tapping down a glisttener elf (unimportant) . On my opponents turn he activates an Inkmoth nexus. If I cast a cackling counterpart copying the dungeon geists to tap down the inkmoth will it still keep it tapped when the nexus stops being a creature, or does the effect stop working once the creature becomes a non-creature?
pretty sure when something on the stack resolves priority swings around before the next thing resolves.
So say you had wierd with dual casting on him, some other creatures, and only had 2 red mana,you could go , infernal plunge, trigger to untap goes on stack, copy infernal plunge, let copy resolve, let untap trigger resolve, copy original again, let second copy and original resolve and end up with 8 mana.
I don't think you have to get infinite spells for a combo to be worth trying, 3 instances of whatever spell you play seems fun enough to me.
I wouldn't go for that interaction, why not just cast 3 things for the price of one.
Heck, I want to build a deck with the distant possibility of going
turn 1 mountain, wierd
turn 2 island, dual casting
turn 3 miracle Temporal mastery, copy temporal mastery, copy temporal mastery.
I do think it is unfair to label his ability as a "bad" volcanic strength trading mountain walk for being uncounterable and immune to enchantment destruction isn't bad, just different.