Quote from CambrianI have been clear. The issue isn't a deck running answers; the issue is a deck that is not trying to win running single target answers like counter spells, or spells that drastically bias the game, like trade secrets. Would you feel it was fair to have 2 players playing on a team in a game? That is essentially what a GH deck that lets one play draw his whole deck does. At that point its lost the group part.
Still, I think counterspell is not a group hug card and doesn't bias the game at all. And in that light, if the player who casts Trade Secrets follows up with Dream Halls. And there you have a possibilty to win. It's still not about the strategy, it's about the people you face using these decks. I think if you read this thread you will find enough accounts of people playing Group-Hug decks with win-cons.
The fact that you face a group hug deck without a win-condition doesn't mean all people playing the archetype aim for kingmaking.. You are clearly being short-sighted.
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And you take an additional upkeep, which is pretty important. In fact, it's pretty much not like explore at all.