Oh yeah, and if you think that Sol Ring's busted, but Mana Crypt is fine because of the drawback, you're not thinking enough. Sol Ring is only busted if it doesn't let game go long - a first turn sol ring will be mostly irrelevant by turn 5-6 when everybody's acceleration has kicked in. If you're using sol ring to end the game before it gets to turn 5-6, mana crypt's drawback is irrelevant.
Thank you for that. The fact that he wrote off Mana Crypt made me think that the author doesn't understand the format very well. If the game lasts long enough for Mana Crypt to be a factor to your life total, then you aren't using it right.
And here's where the whole reading comprehension thing comes in to play. The author doesn't "write off" Mana Crypt. He specifically points out that it is similar and that a banning discussion could be held. Then he makes the claim that the discussion for Mana Crypt is a different and more complicated one.
Maybe he means it only does it on it's initial entrance to the game? Still gives a turn 1 usable dual - even if turn 2 your down a land - probably still not something for Standard.
Card text might be a little iffy:
How about
When ~ comes into play, tap it at the beginning of the next end step. It doesn't untap during its controller's next untap step.
That reads a little better, plus you don't dodge the drawback on fetches and the like. Although I still don't like the way it reads.
I don't really understand Farackic, what happens when you control a Changeling? GG?
Actually, changelings would generally be bad with Farackic, since he says "for each other creature you control with a unique creature type". If you control only 1 changeling, then Farackic will get +1/+1 (since the changeling will be the only thing that could have a unique creature type). If you control 2 or more creatures with changeling, Farackic wouldn't get any bonus.
Yeah, but then you're stuck playing Warmonger's Chariot.
It seems annoying in limited to play against, but not backbreaking, and definitely not overpowered in other formats
The issue is that the metamorph doesn't come into play as a metamorph, trigger, and become the relic warder. It enters the battlefield as a copy of the relic warder, so it has the triggered ETB ability as it is entering the battlefield.
Relevant Rule:
706.5. An object that enters the battlefield “as a copy” or “that’s a copy” of another object becomes a copy as it enters the battlefield. It doesn’t enter the battlefield, and then become a copy of that permanent. If the text that’s being copied includes any abilities that replace the enters-the-battlefield event (such as “enters the battlefield with” or “as [this] enters the battlefield” abilities), those abilities will take effect. Also, any enters-the-battlefield triggered abilities of the copy will have a chance to trigger.
Example: Skyshroud Behemoth reads, “Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)” and “Skyshroud Behemoth enters the battlefield tapped.” A Clone that enters the battlefield as a copy of a Skyshroud Behemoth will also enter the battlefield tapped with two fade counters on it.
Example: Striped Bears reads, “When Striped Bears enters the battlefield, draw a card.” A Clone enters the battlefield as a copy of Striped Bears. The Clone has the Bears’ enters-the-battlefield triggered ability, so the Clone’s controller draws a card.
If we were to remove the instant type and add flash to sorceries it would screw up the tutors. For example: The tutor wants to find only card we'd consider sorceries. It would have to tutor for sorceries without flash or you'd be able to find instants. And if you want to tutor only for instant's it'd have to say a sorcery with flash or you'd be able to search for anything with flash. So basically your way of doing wouldn't save any text on cards and would result in a lot more reminder text reminding players what flash is when needed.
Yes, in the one case of tutors you may have to specifically spell out Sorcery card with/without flash. However, this wouldn't add more reminder text, because flash would have to be so much more integrated into the game that it wouldn't need reminder text. We currently don't have reminder text for Basic or Legendary or that Forest implies having T: Add G to your mana pool, so likewise if every instant was a "Flash Sorcery" it would be common enough that we wouldn't need the reminder.
Lets take Zendikar for an example (why that set? because it's the expansion of the nearest card to me). It has 36 instants and 234 cards, so 15.38% of the cards in the set would be "Flash Sorceries". That's pretty common. Similarly, M12 has 32/234, or 13.67%.
Changeling functions outside of play because it is a charecteristic defining ablility.
702.71a Changeling is a characteristic-defining ability. “Changeling” means “This object is every creature type.” This ability works everywhere, even outside the game. See rule 604.3.
604.3. Some static abilities are characteristic-defining abilities. A characteristic-defining ability conveys information about an object’s characteristics that would normally be found elsewhere on that object (such as in its mana cost, type line, or power/toughness box). Characteristic-defining abilities function in all zones. They also function outside the game.
If you gave Mangara of Corondor protection from white, his ability would resolve just fine. Both the targeted permanent and Mangara would get exiled (unless he was targeting himself, but that's just silly).
And here's where the whole reading comprehension thing comes in to play. The author doesn't "write off" Mana Crypt. He specifically points out that it is similar and that a banning discussion could be held. Then he makes the claim that the discussion for Mana Crypt is a different and more complicated one.
How about
When ~ comes into play, tap it at the beginning of the next end step. It doesn't untap during its controller's next untap step.
That reads a little better, plus you don't dodge the drawback on fetches and the like. Although I still don't like the way it reads.
Actually, changelings would generally be bad with Farackic, since he says "for each other creature you control with a unique creature type". If you control only 1 changeling, then Farackic will get +1/+1 (since the changeling will be the only thing that could have a unique creature type). If you control 2 or more creatures with changeling, Farackic wouldn't get any bonus.
Yeah, but then you're stuck playing Warmonger's Chariot.
It seems annoying in limited to play against, but not backbreaking, and definitely not overpowered in other formats
Relevant Rule:
Yes, in the one case of tutors you may have to specifically spell out Sorcery card with/without flash. However, this wouldn't add more reminder text, because flash would have to be so much more integrated into the game that it wouldn't need reminder text. We currently don't have reminder text for Basic or Legendary or that Forest implies having T: Add G to your mana pool, so likewise if every instant was a "Flash Sorcery" it would be common enough that we wouldn't need the reminder.
Lets take Zendikar for an example (why that set? because it's the expansion of the nearest card to me). It has 36 instants and 234 cards, so 15.38% of the cards in the set would be "Flash Sorceries". That's pretty common. Similarly, M12 has 32/234, or 13.67%.
It is not, it just says "target creature or player", so as long a the target is either a creature or a player, it is valid
Edit: Autocard links work so much better if I spell things correctly