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  • posted a message on Tendo's Ice Bridge Playable?
    I think affinity would rather run Darksteel Citadel, because of the artifacty-ness....
    Posted in: New Card Discussion
  • posted a message on January - Fcc Round 3
    Quote from Llan »
    Thanks Lotsofnumbersandletters, and better luck next time!

    5kyh16h91 = Skyhigh91 :tongue2:
    Can you tell I like confusion? :biggrin3:
    Posted in: Custom Card Contests and Games
  • posted a message on January - Fcc Round 3
    Ah, I thought he meant I got 5 points initially for RF, then subtract 4 because I talk too much for 1 total point for RF, which would be 5+5+5+1+5 =21. This is what confused me I suppose:
    The RF 'rule' is that i have to subtract 5-4=1 for each score.

    Yay for confusion. :biggrin3:

    [edit]OH now I get it! Subtract one point from each of C,W,F, and B, not just subtract 4 points from RF. Ahhhh, okay then. gj Llan, see you next month. :grin2:
    Posted in: Custom Card Contests and Games
  • posted a message on January - Fcc Round 3
    5kyh16h91
    C: 5
    W: 5
    F: 5
    RF: 4 (Paragraphs)
    B: 5

    5kyh16h91 i really liked it. It's not just a story, but it describes the world. Because you used more then 3 paragraphs, i can't give you 5/5 for RF. The RF 'rule' is that i have to subtract 5-4=1 from each score making a total of 20/25.

    Um, not to be rude, but I'm kinda confused on the math here.
    Then again, I shouldn't be surprised at rounds based on half-point differences, seeing as that was the margin for me last round.
    Posted in: Custom Card Contests and Games
  • posted a message on An example of how I felt legends SHOULD have been.
    Quote from Chin_Yisou »


    What actuallly bugs me is their prevalence in this block. I mean, there was a time when opening a legendary creatire in a booster pack was a rare and special thing...now? Ooh, another Legend as my rare. What a surprise, considering that that's what every rare creature in this block is.

    ....well what do you expect, it's the friggin Legend block

    Did you get tired of artifacts during Mirrodin block?
    Posted in: Custom Card Creation
  • posted a message on GREAT FIND: BoK can be searched in Gatherer!
    Question: What's the art on Genju of the Realms supposed to be? A giant-ass creature sitting on top of the globe?
    Posted in: The Rumor Mill
  • posted a message on An example of how I felt legends SHOULD have been.
    But then we couldn't have so many mechanics that are based on them. Limited in particular would be shot if legends were difficult to find, but lots of cards used them someway or other.
    Posted in: Custom Card Creation
  • posted a message on GREAT FIND: BoK can be searched in Gatherer!
    Kentaro is so frickin realistic.

    And sickening shoal is....holy puking fish, batman Confused
    Posted in: The Rumor Mill
  • posted a message on An example of how I felt legends SHOULD have been.
    Well, in this block being a Legend isn't always a drawback. Sometimes it's actually beneficial or necessary (Konda's Banner, Godo's Maul, etc)
    And flavorwise...it doesn't make sense at all for a story-line character like Azusa to have high p/t stats. And her ability is powerful enough that you wouldn't think of using her in combat anyways. And it's something that you wouldn't want multiples of. I don't have trouble with her, honestly. I have seen few hideously overcosted legends in this block (no Horizon Seeds at least)
    Posted in: Custom Card Creation
  • posted a message on January - Fcc Round 3
    #02; vs. Llan; Judge-AKARAT



    S'siphitus - World of Mists

    S'siphitus is a world enshrouded in mists, mists of a nature far beyond what outsiders would consider normal. They are constant, unending, yet capricious in nature; until recently, many scholars had debated whether or not the mists were actually alive. But now that question has been answered: the mists are indeed conscious entities, and they have proven to be most unwelcoming to the civilizations that have sprouted up on the face of their world in recent years. Yet some attest that civilization's intrusions alone cannot possibly be the reason for the sudden and violent animation of the mists; after all, humans had lived literally inside of these mysterious vapors for centuries. And there are odd stories disseminating from the forests of Tralka, concerning a certain young shaman with a surprisingly strong connection to the mists...

    This block chronicles the struggle between surface-dwellers, the mists, and the nations below the seas. For when the air itself turns against you, where else is there to turn but where there is none? A green antagonist, watery saviors, and mechanics based on the interaction between light and wind, and darkness and obscurity, all in S'siphitus - World of Mists.

    Emergence
    This set creates the universe at the start of the conflict, when an elf shaman (one of the last of his kind) from the Tralkan woods named Gelka binds himself spiritually to the mists in an attempt to return the planet to its natural origins, and in the process wipe the taint of human civilization away forever. He both empowers and controls the ethereal vapors, creating creatures that are decidedly intangible, but make their presence felt nonetheless. Their ability in combat, or more precisely their lack of it, illustrates this more fully, as shown in the card Mist of Knowledge below.

    Escape
    This set marks a dramatic spike in Gelka's powers, attributed to his mastery of the magic of weaving shapeless mists into solid forms. Some mists actually have true substance (Walking Air below) in this set, though the magic is still new, which is both good and bad news for opposing mages. With just the right creatures in play, these solid mists can be dispersed without any extra interference by the player, but without those creatures you are sure to be facing down more than you can handle. Here's a hint: you can finally build that "bringer" tribal deck. The set name is Escape because these more powerful vapors are more than the humans can handle, and many are forced underwater to find shelter with the merfolk of the deep.

    Effusion
    This set ends the block with a bang, introducing more powerful and numerous Light Bringers...but at the same time more powerful mist creatures. The conflict ends, however, when civilizations of all types and creeds band together into one army (can you say multicolor?) and march on Tralka Woods.

    Fading - Back in this set, some Mist creatures have conditional clauses that basically let you keep your fading creature in play as long as you want...as long as the opponent doesn't have a Bringer in play.

    Flash X - Whenever a creature with Flash comes into play, tap all other creatures with toughness less than X, then deal X damage to target creature tapped this way.

    Pseudo-combat - Not a keyworded ability, some Mists will be able to engage in combat without actually declaring an attack. See an attatched sample card for details.

    Sample Cards/Pics (I'm still not used to Magic Set Editor....first time I've ever done anything like this....):

    Gelka's Staff - 2 mana
    Legendary Equipment (R)
    Equip - 3 mana
    Equipped creature is a Shaman is addition to its other creature types.
    Equipped creature has ":symtap: Sacrifice an artifact: Target land or enchantment becomes a 4/4 Mist creature. This effect does not end at end of turn."
    All Shamans gain protection from Mists.
    When Gelka's Staff leaves play, destroy all Mists.


    Talnevah, Grotto of Insight
    Legendary Land (R)
    tap symbol :Add blue mana to your mana pool.
    tap symbol :Return target creature you control damaged by a Mist this turn to its owner's hand.


    Mist of Knowledge - :3mana::symu:
    Creature - Mist (C)
    Mists of Knowledge can't attack or block.
    tap symbol : Deal two damage to target player unless that player has Mists of Knowledge deal two damage to target creature he or she controls. Play this ability only during your combat phase.
    Whenever Mists of Knowledge deals damage to a player, draw a card.
    0/2


    Walking Air - :1mana::symg::symg::symu:
    Creature - Mist (R)
    :symu::symu::symu:: Walking Air gains flying until end of turn.
    Fading:1
    At the beginning of your upkeep, unless an opponent controls a Bringer, put a fade counter on Walking Air.
    6/6


    Xu, Northern Light Bringer - :2mana::symw::symw::symw:
    Legendary Creature - Bringer (R)
    Flash 4
    Protection from Mists
    5/5

    And images:
    Posted in: Custom Card Contests and Games
  • posted a message on [BOK] FAQ up
    Quote from j! »
    Don't quote me on this, but I think employees aren't allowed to start false rumours? Didn't Maro talk about it in one of his articles a long time ago?

    But yeah, these cards look really cool and fun...

    You, sir, have been quoted.

    And I'm loving these cards....lots of new ones, lots of fun ones. :biggrin3:
    You missed the 6th Genju!

    Genju of the Realm :symw::symu::symb::symr::symg:
    Legendary Enchant Land
    Can enchant ANY land.
    Does something Genju-like.

    Didn't think they'd actually make it 5 colours...wonder what the ability is

    Eh, what? :/
    Posted in: The Rumor Mill
  • posted a message on [BOK] Minamo's Meddling (UPDATED IN POST #90)
    Sideboard-worthy card. Nothing really more to say about it.
    Posted in: The Rumor Mill
  • posted a message on [BOK] Torrent of Stone & Horobi's Whisper
    Even if you don't use the splice on the red spell, 4-mana for 4 damage at instant speed is great. If you draw it late game with lots of extra land, then splice is just icing on the cake.
    The black one, on the other hand, rocks. Top pick for any deck with black, definitely.
    Posted in: The Rumor Mill
  • posted a message on January - Fcc Round 3
    Heh, I'm against someone who's already made 15 sets. Better get crackin....
    Posted in: Custom Card Contests and Games
  • posted a message on January - Fcc Round 2
    Wow. I love moving on, but holy bejebus that was a close round.
    Posted in: Custom Card Contests and Games
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