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  • posted a message on Commander Tuck Discussion
    This change makes me very sad. This takes some of my best answers and throws them away while giving me supbar answers like the ones already mentioned. I'm not a big fan of these changes at all.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    I considered running this in my American Superfriends deck but ultimately ran out of slots for it. In the end I had to choose between it and Return to Dust, and the Dust won. I think that if I had been tuning my superfriends for smaller games then Wear/Tear might have edged out.
    Posted in: Commander (EDH)
  • posted a message on League of Legends Season IV
    well, this thread is a bit of a tomb. How's everyone doing in ranked? I did pretty poorly in my placements (4-6), got placed into gold 1, and then spent the next ~50 games working my way back into platinum. I think I failed some 4 promotion series before I finally got back in.

    But seriously, those promotion series are just trollface
    Posted in: Video Games
  • posted a message on Share Your Hidden Gems [First post contains a master list of all Hidden Gem suggestions.]
    Quote from Mercury01 »
    I recently stumbled across Testament of Faith. Could be useful in a "defenders matter" deck, or just as a scalable wrath-resistant blocker.


    I've played around with Testament of Faith before, it honestly wasn't all that hot and Wall of Denial ended up replacing it. The problem with Testament is that in order to actually dissuade people from attacking into you, you need to stall your own board development by a significant margin. You need to hold up 1 more mana than their largest attacker and with most voltron generals that's somewhere between 5-7 mana a turn. Otherwise the best it can be is a one turn, one creature, chump block.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    I don't honestly like these all that much. In a 2 color deck I could see running them but I wouldn't run them in 3 or more colors.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    Time stretch and temporal manipulation are my go to extra turn cards in my American superfriends deck. I don't get to abuse doubling season so the extra turns are my own concession for planeswalker cheese.

    Time stretch gets the nod over time warp because it's much easier for the two extra turns to get to an ultimate (or a surviving ultimate)
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Ogrefoot »
    Quote from Mercury01 »
    Quote from Gashnaw »

    Maybe its just my playgroup. Narset just gets people to groan. We see her on the board the table immediately goes everyone versus Narset. You play Narset you have to prove she is not the norm, because we won't give you the chance to in the game.


    Interesting, Gatheringmagic had an article today about that very issue. They call it The Rafiq Problem.


    I didn't know Narset was a problem, good to know as some of these newer WRU cards have me eyeing that for a new EDH deck.


    Narset is a general that should win you the game by turn 5. If you aren't then you either got hated out or you built the deck wrong
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    I honestly prefer Quicksilver Dagger over most pingers. While the card requires you to already have a creature in play, getting to draw a card and still ping something is pretty good - and at worst you can always get at least 1 card out of the dagger unless it's countered.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Keep in mind that he's n the color of counterspells, so you'll at least be able to protect him better than otherwise.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Oh wow, the new jeskai commander is going to be super crazy voltron mode. I particularly love how he interacts super well with blue's combat tricks (distortion strike, and others). He's definitely going to be a threat for people to remember.
    Posted in: Commander (EDH)
  • posted a message on Anime!
    Well ****... I knew this last episode of fate/stay was going to rip my heart out. This episode was the real turning point of the V/N's route and ufotable did a good job of portraying it... But still, this episode hurts - especially since it was the season finally and I have to wait until April for more episodes.
    Posted in: Television
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    Quote from Ph03niX »
    I still think that out of those 5, green is the strongest. Then is probably blue (take 7 dmg or draw me 2 cards, your choice), then black, red and white is last. possible 7/7 with trample that gives all other creatures +2/+2 trample is far abocve possible 5/5 flying who gives vigilance. and that 2 cmc difference isnt that much..


    Trample is better for finishing off a single opponent with a single massive attack while vigilance is better when you have multiple opponents and tapping to attack would leave you vulnerable. Vigilance also means that your combat racing is significantly harder to deal as well because your opponent can't use the aforementioned tapped vulnerability against you.
    Posted in: Commander (EDH)
  • posted a message on Best General for superfriends!
    I would just like to say that red is not a weak color. It gives you access to Dack fayden, ral zarek, Ajani vengeant, daretti scrap savant, as well as wheel of fortune effects, the jokulhaups trees (best board wipes to secure your win), and the fork effects.

    If you think red is a weak color in superfriends, you're playing it wrong.
    Posted in: Commander (EDH)
  • posted a message on Anime!
    Have you read the Fate: Hollow/Ataraxia visual novel yet? If you haven't it's worth a feel because of the slice of life aspect and they give a nice amount of attention to all 5 of the fan favorite girls (saber/rin/sakura/ilya/rider). Also, have you watched the Carnival Phantasm OVA from the Nasuverse - it's hilarious:

    <embed src="http://www.youtube.com/v/khJM3mk2iq8&quot; type="application/x-shockwave-flash" data="http://www.youtube.com/v/khJM3mk2iq8&quot; width="425" height="350" movie="http://www.youtube.com/v/khJM3mk2iq8&quot; wmode="transparent"/>

    Also, episode 11 was a nice change of pace. While I do love all the fights, the character development scenes from episode 11 were pretty great.
    Posted in: Television
  • posted a message on Mass Land Destruction is Always Okay
    I'm perfectly fine with MLD in just about every situation. It's just that when people use it as a death by durdle excuse or a "for the lulz" moment I feel that they're using it wrong. And, when I mean death by durdle I don't mean that they're grinding out their win - I mean that they don't really have their win condition set up and its just resetting the board into a state that is just about impossible for everyone to cover from.

    MLD with your win condition on the board? Awesome
    MLD when you know that that green deck just ate every basic land in their deck? Awesome
    MLD to shut down that x=absurd Exsanguinate before it starts? Sure
    MLD because you don't have anything better to do? Why?

    ---

    I had the pleasure of knowing a playgroup that banned all land destruction and it degenerated into nothing but mass ramp decks with boseiju and x-spells. It sucked.

    Quote from Burntgerbil »
    When I sit down at a table, I want to have a shot to play a few games in an evening. If someone plays a staxxy or MLD deck, I'll first look to play with another group in the shop I'm in - because dreadfully long games are my least favorite aspect of the game. And that's it - I don't hate the strategy or feel it's unfair. I just don't want to play against a strategy that attacks my (personally) most valuable resource - my free time.


    In all fairness, a properly used MLD will give you more overall games because it secures their win.
    Posted in: Commander (EDH)
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