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  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    I would muchly prefer to play Gideon's lawkeeper for the tap down effect.
    Posted in: Commander (EDH)
  • posted a message on Anime!
    Is anyone watching the new Fate/Stay: Unlimited Blade Works anime? It's frigging amazing how high the production standards are for this thing. It's got some of the most amazing fights and just about every episode so far (9 so far, watch it for free on hulu.

    As for episode 9 Saber had the best summoning ever and what they did to Rider was enough to make me audibly gasp.

    Posted in: Television
  • posted a message on Balancing Oppressiveness and Friendship - How do you compensate for cards your group doesn't like, but are awesome in your deck?
    Quote from krichaiushii »
    Counsel them to use more targeted removal, preemptive removal (ala Jester's Cap and kin), mana rocks, and countermagic. Solid decks run answers, especially in closed metagames, so perhaps that can help.


    I agree with this notion. Part of the fun of building your decks for friends is the fact that you get to metagame them. That means putting in more mana rocks against land-stax and packing more instant removal answers for troublesome creatures (although, that's a given for 90% of metagames).

    On the other hand OP, have you considered slow rolling it as an answer? Only going for it when you're in a position to win and not using it to lock up the game until you can catch up?
    Posted in: Commander (EDH)
  • posted a message on Need help against a goodstuff metagame.
    If people are playing with goodstuff decks you really need to add in control elements. Things like counterspells, small stax effects, and board wipes are going to a long way towards shutting them down. In addition to that, your group needs to exercise better threat assessment - sometimes to the point of metagaming him down and focusing him early.

    If no one in your playgroup is willing to run the board wipes, you need to be the guy that steps in and acts as the fun police. U/W, U/B, American, and Esper control tend to work really well as the colors because that combines all the fun board wipes, card draws, and spot removal to shut down someone.
    Posted in: Commander (EDH)
  • posted a message on League of Legends Season IV
    You shipped it in the patch notes...

    Smiting a large monster will "harvest" a bonus effect, based on the monster you Smite. Monsters will only grant the bonus once per spawn, and will sparkle to indicate that the bonus is available. Additionally, killing a monster that has been damaged by Smite will grant 80 experience. The bonus experience doesn't seem to scale based on your level, game time, or monster level.


    Edit - nvm, that was lolwiki
    Posted in: Video Games
  • posted a message on League of Legends Season IV
    Tbh I find the smiting players aspect to be a bit of an unfair choice. Most jungle ganks shouldn't need the summoner spell (albeit it is useful) and smiting the players slows down your clear by a geometric buttload. Especially now that smiting camps gives you extra xp, a really good buff, and speeds up your clear time even further I don't think I would ever really want to smite a player.

    And then there's the whole aspect of not wanting to smite before a contested dragon/baron. I actually lost a baron because I smited the enemy jungler instead of the baron :|

    Posted in: Video Games
  • posted a message on League of Legends Season IV
    The aoe smite item is just a bit absurd in the new jungle. Not only does it instaclear the camps, but it also sustains you a lot more than the other smite options. Plus, it also acts as an absurd siege breaker/maker because it'll blast the entire wave all at once. Either way, the item is super strong at the moment.
    Posted in: Video Games
  • posted a message on How do we feel about making every planeswalker playable as your general?
    Quote from Jivanmukta »
    People being afraid of JtMS as a commander shows a significant lack of understanding about walkers in EDH.

    I'm really not sure if people are just mindlessly parroting fear of him from other formats or they have poor power evaluation.


    I sort of agree with this, but at the same time he's such an amazingly strong card that he pretty much demands the entire table's attention. Anyone playing him early is a little crazy but at the same time he's such a beating in a smaller pod that I can see why people would be upset.

    Ultimately, though, I'm only scared of tezzeret because of how absurdly easy it is for him to just tutor out a chain veil and go almost infinite
    Posted in: Commander (EDH)
  • posted a message on Best American Sword Carriers?
    Quote from Slarg232 »

    I'm thinking about Assault Suit, due to the Commander.....


    Who is your commander, Ruhan of the Fomori?

    Consider Distortion Strike and Venser, the Sojourner to get your carriers through.
    Posted in: Commander (EDH)
  • posted a message on League of Legends Season IV
    URF WW went full ap and healed 400 hp a second. No one could beat that.

    Talon could perma silence you.

    TF never lost his tower.

    Man... I miss URF mode.
    Posted in: Video Games
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    I've seen downhill charge add ~14 damage to a commander once, killing his opponent instantly. This is the kind of card you only need to show once and then players will always try to play around it.
    Posted in: Commander (EDH)
  • posted a message on [SCD]Liliana of the Veil in multiplayer EDH
    Nah, decks run out of gas all the time. Some decks like rafiq are super reliant on their initial couple of turns and if they get stalled out then they'll lose the long game. Other decks can whiff on their card draws and end up with nothing. As long as their net income of cards is outweighed by their net expenditure of cards, they will eventually run out of gas.
    Posted in: Commander (EDH)
  • posted a message on League of Legends Season IV
    Season 4 rewards lock in tonight! How did everyone place? I managed to get plat 4 fairly early and was able to pretty much rest on my laurels, playing enough to stay out of the inactive queue. I've been having some fun in the team builder as of late, though.
    Posted in: Video Games
  • posted a message on $10 Commander! Help me pick a deck and build it
    I think I built Talrand the Sky Summoner for ~20 tickets on MTGO - with most of the money cards coming from the sapphire medallion and (surprisingly) serum visions. Basically, all you really need to do with Talrand is play a crapton of blue cantrips, bounce spells, and counterspells. Mana doublers and anthem effects are nice and really help the deck out, though (and they're relatively cheap online).
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Massive Marc »
    this thread is so dry that people are asking for Narset and Top to be banned. Lols... I should start another Metalworker campaign.

    I'm also of the opinion that Hulk is fine in the current format.


    I dunno about metalworker. It's surprisingly not as scary as I thought it was going to be. Most of the time, that Kozilek or Karn deck is going to barf its hand onto the table anyways - and infinite +1 mana is still absurd. While it's true that Metalworker gets Kozilek onto a table pretty fast, it's equally true that it slows down your board play when you're using kozilek because you're running ~50% mana rocks anyways.
    Posted in: Commander Rules Discussion Forum
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