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  • posted a message on Crazy Plays in EDH.
    I cast tunnel vision on my friend naming Reya Dawnbringer (the only card i could remember at the time and progenitus is his general) so he's milling away and milling and milling and he is snickering the whole time. Reya is his second last card, so the turn he picks up his last card he bursts out laughing and flashes me the card its a reminisce he plays it and i am one mana short for the Rewind that is in my hand. He then kicked the crap out of everyone in our multiplayer EDH starting with me Frown
    Posted in: Commander (EDH)
  • posted a message on Mono White Control (w/ blue)
    Borderposts are for knight of the white orchid to go off more often, as for removal i have 10 spot removal and the 4 DoJ, thats quite a bit, knight of the white orchid holds the ground (First strike), also my "low land count" is pretty much fine due to knight of the whit orchid and kor cartographers. i guess it COULD be 25 or 26 (including borderposts as a "land"). also emeria angel gets more landfall triggers via knight of the white orchid sometimes but most of the time Kor cartographers. As for the high mana curve i can accelerate into most of my 5cc spells a turn earlier so far the deck has been working fairly well but the format also isn't fully developed yet
    Posted in: New Card Discussion
  • posted a message on Mono White Control (w/ blue)
    I play just monowhite in my first list i overlooked wall of reverence but i use the white mana accelerators to power up emeria and i run Iona and baneslayer as win conditions (Reoccurring of either is pretty much GG for anyone)

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    3 emeria sky ruin
    18 plains

    4 Knight of the white orchid
    4 Kor cartographers
    3 Baneslayer Angel
    2 Iona
    4 World Queller
    4 emeria angel

    4 path to exile
    2 oblivion ring
    4 journey to nowhere
    4 day of judgement
    4 Fieldmist borderpost

    This deck has been testing very well also Iona wins pretty much as soon as she resolves against most decks which is why i have her in there Baneslayer is great but she doesn't always win you games
    i'm thinking about adding elspeth but i like trashing planeswalkers with world queller but i do like the idea of wall of reverence i completely forgot about it
    Posted in: New Card Discussion
  • posted a message on Crazy Plays in EDH.
    So i tunnel vision my friend who is playing a progenitus deck for "reya dawnbringer" as were cycling through his deck i'm startying to get really excited and thinking "am i going to deck you" and "if its in your hand i'm going to slap you" so its the second last card hes probably going to lose in two turns, the next card he picked up reminise, i was one mana short for a rewind, then he proceeded to take control of the game and beat my face with a progenitus Frown
    Posted in: Commander (EDH)
  • posted a message on RBW reveillark in the making
    Fulminator Mage and anathemancer have bad synergy i think you should choose one or the other (or SB one if them)
    I've been briefly testing a 4C version with blue it works fairly well the only problem is its slow due to removing mind stones I also play 2 banefire MD just to get there.

    I was also thinking about mistmeadow witch with anathemancer could be really mean
    Posted in: Standard Archives
  • posted a message on Redcap Snap Reborn [B/R]
    I'm not sure about bit-blast, i just personally think theres some better things you can do on turn 5 like profane command for your anathemancer and make them lose 3. Also i agree with mannequin being better because when you use it on something path to exile doesn't have anything on you (also celestial purge). Personally i think fallout should be MD but i haven't tested it i can see how you could output a lot of damage i just think it would help you win some more game ones
    Posted in: Standard Archives
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