I have a guttersnipe in play and its currently my opponent's turn. He plays supreme verdict and I use unsummon on my own guttersnipe. Would the 2 damage trigger still be valid?
Also, if what I said before was true then what happens if I have 2 Guttersnipes and I just unsummon 1. How much, if any damage, does the opponent take.
First box opening of RtR - Made in USA - TCAZ7LC
Left:
Cyclonic Rift
Hypersonic Dragon
Sphinx of the Chimes
Mana Bloom (Vandalblast)
Jarad’s Orders
Blood Crypt
Deathrite Shaman
Counterflux (Seller of Songbirds)
Havoc Festival Angel of Serenity Armada Wurm
Pithing Needle
Middle:
Slaughter Games (Towering Indrik)
Guild Fued
Steam Vents Vraska the Unseen(Pithing Needle)
Righteous Authority
Volatile Rig
Chromatic Lantern
Death’s Presence
Wayfaring Temple
Search the City (Perilous Shadow)
Nivmagus Elemental(Assassin’s Strike)
Mercurial Chemister
Right:
Deadbridge Goliath
Chaos Imps
Loxodon Smiter
Grave Betrayal
Mizzium Mortars(Azorius Guildgate) Epic Experiment
Underworld Connections
Carnival Hellsteed
Rest in Peace
Overgrown Tomb
Archon of the Triumvirate
Pack Rat
Made this deck on the spot because I wanted a change (was playing Jund for the longest time) The deck is still very new, and I haven't tested much (only played 1 game with my friend right now) I was thinking of brining it to FNM this or the next week to see how it plays out against my Jund-heavy meta. Any tips are appreciated in making this newly born MGA any better. My SB right now is nothing, but I do have a playset of Great Sable Stags for those pesky Jund decks.
I'm just starting out my first Jund deck but I think the manabase is a bit screwy. Would like some help fixing it up because I keep losing because of mana-screw.
1) Sometimes I get manascrewed, my friends have told me that I should have at least 2 or more dual lands.
2) Not many fattys, I think this is what is really slowing my deck down. Mid game i can start playing in bloodbraids and cliffrunners, but late game I have to still continue palying my 1-2drops which usually don't help me win the game.
Hello all, I'm in the making of a naya deck but I don't have a lot of moeny to use. I have noticed however that there are some problems with this deck, if you could please help me out in making the best deck possible in the least amount of money used.
I was thinking of the new 1 drops from Zen, but fatty wise I have very few. The new fetchlands are out of the question unless I cack a couple from a box I will be getting soon. The new and the m10 duals I migth be able to get my hands on, would those fit nicely into my deck?
You have 1 Sharuum and 1 Glassdust in play. You play another Sharuum from your hand, triggering the one you played from your hand's ability then the legendary rule kills them both. While they both 'die' you return the one that's already on the field that gets killed from the legendary rule and you return the sharuum that you played from your hand. It keeps going and going until your glassdust hulk turns invincible because it is unblockable whenever another artifact comes into play.
I like ultra pro sleeves, but they tend to break from the side. I just usually stock up on 3 or 4 sets and they last about a good year or so.
Now deckboxes on the other hand, the ultrapro ones i have love to break. Whether it be fromo the velcro ripping off, or the top part that opens and closes falling off. Which do you recoomend?
It's my first time getting MWS up and working and boy is it confusing.
How come for example I can play a spell without tapping mana. I was playing a random over mwsplay and I could just double click my card and it went onto the field. Is there some sort of newbie guide I can follow.
I think your deck needs a Metallurgeon for the ones that died. I would add 1 more levithan for more damage and blocking, and maybe take out platinum angel. Yes the angel can save you, but you have magister to reset you or your opponent's life to 10 when you need that boost.
This deck has a lot of potential, but there are some budget cards that could help you out.
Example:
Metallurgeon: For 2 mana to play and 1 + tap you can regenerate an artifact.
Sanctum Gargoyle: A mini cheaper version of Sharrum.
Parasitic Strix: Bouncing this around with Transmuter or an esperoza is really fun too.
Sludge Strider: Whenever you bounce you can tap 2 for a gain of 2 life and opponent losing 2 life. It's okay in my opinion, and I keep 1 or 2 in my deck.
Also, if what I said before was true then what happens if I have 2 Guttersnipes and I just unsummon 1. How much, if any damage, does the opponent take.
2x Cyclonic Rift
4x Izzet Charm
4x Searing Spear
3x Syncopate
3x Think Twice
4x Unsummon
3x Pillar of Flame
1x Devil's Play
7x Island
7x Mountain
4x Steam Vents
4x Sulfur Falls
4x Guttersnipe
1x Thundermaw Hellkite
3x Runechanter's Pike
Im not sure if I should be running more counters either in SB or the maindeck. Should I be getting snapcasters?
Left:
Cyclonic Rift
Hypersonic Dragon
Sphinx of the Chimes
Mana Bloom (Vandalblast)
Jarad’s Orders
Blood Crypt
Deathrite Shaman
Counterflux (Seller of Songbirds)
Havoc Festival
Angel of Serenity
Armada Wurm
Pithing Needle
Middle:
Slaughter Games (Towering Indrik)
Guild Fued
Steam Vents
Vraska the Unseen(Pithing Needle)
Righteous Authority
Volatile Rig
Chromatic Lantern
Death’s Presence
Wayfaring Temple
Search the City (Perilous Shadow)
Nivmagus Elemental(Assassin’s Strike)
Mercurial Chemister
Right:
Deadbridge Goliath
Chaos Imps
Loxodon Smiter
Grave Betrayal
Mizzium Mortars(Azorius Guildgate)
Epic Experiment
Underworld Connections
Carnival Hellsteed
Rest in Peace
Overgrown Tomb
Archon of the Triumvirate
Pack Rat
Brackets indicate foils
4 Llanowar Elves
3 Mul-Daya Channelers
2 Birds of Paradise
3 Wolfbriar Elemental
2 Rampaging Baloths
1 Thornling
2 Omnath, Locus of Mana
4 Vines of Vastwood
2 Garruk Wildspeaker
4 Explore
3 Momentous Fall
2 Overrun
2 Eldrazi Monument
4 Verdant Catacombs
1 Misty Rainforest
2 Oran-rief, the vastwood
17 Forest
Made this deck on the spot because I wanted a change (was playing Jund for the longest time) The deck is still very new, and I haven't tested much (only played 1 game with my friend right now) I was thinking of brining it to FNM this or the next week to see how it plays out against my Jund-heavy meta. Any tips are appreciated in making this newly born MGA any better. My SB right now is nothing, but I do have a playset of Great Sable Stags for those pesky Jund decks.
The current deck is:
4 Putrid Leech
4 Sprouting Thrinax
4 Bloodbraid Elf
4 Great Sable Stag
3 Broodmate Dragon
4 Lightning Bolt
2 Terminate
4 Blightning
4 Bituminous Blast
Lands
1 Verdant Caracombs
4 Savage Lands
1 Dragonskull Summit
5 Forest
3 Mountain
6 Swamp
3 Terramorphic Expanse
1 Scalding Tarn
2) Not many fattys, I think this is what is really slowing my deck down. Mid game i can start playing in bloodbraids and cliffrunners, but late game I have to still continue palying my 1-2drops which usually don't help me win the game.
Lands
4x Terramorphic Expanse
4x Jungle Shrine
5x Forest
4x Plains
4x Mountain
4x Wild Nacatl
4x Qasali Pridemage
4x Woolly Thoctar
4x Bloodbraid Elf
4x Cliffrunner Behemoth
4x Lightning Bolt
3x Path to Exile
3x Naya Charm
4x Oblivion Ring
I was thinking of the new 1 drops from Zen, but fatty wise I have very few. The new fetchlands are out of the question unless I cack a couple from a box I will be getting soon. The new and the m10 duals I migth be able to get my hands on, would those fit nicely into my deck?
You have 1 Sharuum and 1 Glassdust in play. You play another Sharuum from your hand, triggering the one you played from your hand's ability then the legendary rule kills them both. While they both 'die' you return the one that's already on the field that gets killed from the legendary rule and you return the sharuum that you played from your hand. It keeps going and going until your glassdust hulk turns invincible because it is unblockable whenever another artifact comes into play.
Now deckboxes on the other hand, the ultrapro ones i have love to break. Whether it be fromo the velcro ripping off, or the top part that opens and closes falling off. Which do you recoomend?
How come for example I can play a spell without tapping mana. I was playing a random over mwsplay and I could just double click my card and it went onto the field. Is there some sort of newbie guide I can follow.
Example:
Metallurgeon: For 2 mana to play and 1 + tap you can regenerate an artifact.
Sanctum Gargoyle: A mini cheaper version of Sharrum.
Parasitic Strix: Bouncing this around with Transmuter or an esperoza is really fun too.
Sludge Strider: Whenever you bounce you can tap 2 for a gain of 2 life and opponent losing 2 life. It's okay in my opinion, and I keep 1 or 2 in my deck.