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  • posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote from Absolutionis »
    Blazing Shoal... Damn that thing is hot... It's an instant too...
    Gah, that card is DEFINITELY tournament-worthy... I expect it to show up in at least ONE deck archetype... It's comparable to Force of Will...

    EDIT - Gah, wow... In my excitement I read it as "Deal Damage"... silly me

    Okay, Question:

    I have a Blazing Shoal in my hand and, say, some dumb 6cc dragon. Can I announce my Blazing Shoal, splice onto it with a glacial ray or two, and then remove the dragon from my hand?

    More importantly:
    I have the shoal and a single glacial ray in my hand. Can I announce my spell, splice glacial ray onto it, then remove the glacial ray (IE shock and +2,+0 until end of turn at instant speed for 2 cards and 0 mana?)
    Posted in: The Rumor Mill
  • posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote:
    Straight from SCRYE. You guys and one other site are the first privy to these...

    Blazing Shoal - XRR
    Instant - Arcane
    You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.
    Target creature gets +X/+0 until end of turn.
    Rare
    Neko-Te - 3
    Artifact - Equipment
    Whenever equipped creature deals damage, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during it's controller's untap step.
    Whenever equipped creature deals damage to a player, that player loses 1 life.
    Equip 2
    Rare
    Patron of the Moon - 5UU
    Legendary Creature - Spirit

    Moonfolk offering (You may play this card at any time you count play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
    Flying
    1: Put up to two land cards from your hand into play tapped.
    5/4
    Rare

    Hokori, Dust Drinker - 2WW
    Legendary Creature - Spirit
    Lands don't untap during their controller's untap steps.
    At the beginning of each player's upkeep, that player untaps a land he or she controls.
    2/2
    Rare

    Mistblade Shinobi - 2U
    Creature - Human Ninja
    Ninjitsu U (reminder text...)
    Whenever Mistblade Shinobi deals conbat damage to a player, you may return target creature that player controls to its owner's hand.
    1/1
    Common
    Posted in: The Rumor Mill
  • posted a message on Walls - in or out?
    Quote from KPDaly16 »
    Except Rolling Stones was errata'ed to read: "All creatures lose Defender". So your Rolling Stones deck is still...bad, but no worse.

    And how about a little less pessimism? I HIGHLY doubt that you could come up with this detailed a world and 466 flavorful and balanced cards in anywhere near the time they did it in.

    I thought it read "all walls lose defender"...

    But it's still a poor, poor decision from a flavor standpoint. I mean, I can summon a dragon, and I can summon a fox, but I can also summon a giant wall of stone. Sure, the ability to choose WHO your wall blocked was kind of poorly done... maybe all future walls should have to block all attacking creatures they can.

    Walls were made for blocking, and that's just what they do... someday these walls will block all over you...

    Walls are a fan favorite.
    Posted in: Speculation
  • posted a message on Walls - in or out?
    Quote from Yodafan »
    Actually, the wall discussion is semi-important. And I have proof! From now on, we know that all walls(at least in Betrayers) are fake. One need only look at the latest Inquest, when they discuss Konda's Yojimbo...

    "It's hard to think of mages fighting and saying, 'I summon my wall'"-Henry Stern, Lead Developer of BOK

    "So, not only will you no longer find creatures of the type 'wall'"-Inquest's continuation, but based on what Henry Stern said.

    So, who wants to pop open the champagne and celebrate the end of walls? We still have defender, but hey, what ya' gonna' do? Creatures who won't attack are rarer than walls, metinks.

    So let me get this straight... BOK designers have decided to take a step back design wise and make keywords tied to creature types (bushido is NOT on chub toad), create a half dozen or so odd ball counter types (ki counters, myjoin counters, etc), create flip cards which have two "names", Make legendary creatures KILL CARDS... AND *NOW* they want to ruin my Rolling Stones deck?

    That's crap man, crap. Thus far I could have done better than this in half the time it apparenly took R+D to decide that Boseju's ability, let alone the name, was a good idea.
    Posted in: Speculation
  • posted a message on Too many cycles?
    Quote from noodleman »

    Cycle of Genju
    Cycle of Frostling
    Cycle of Patrons
    Cycle of those ki counter flip guys.
    reprint of UD's cycle of Eradicate, Splinter, Quash, etc

    Cycle of Xcc alternate cc.
    Cycle of Glasskite (blue)
    Cycle of reanimator cards (black)(maybe. We have a common and an uncommon...)
    Posted in: New Card Discussion
  • posted a message on [BOK] Stir the Grave
    Quote from silvercut »
    This would be awesome if it were either an instant or an arcane, but as is it is only better than Zombifiy if you plan on reanimating something with cmc 3 or less. this with Hana Kami would have been intersting if it were an arcane.

    1. 9 times out of 10 It's better than Raise Dead if you use it to return a creature that has died in combat.
    2. It's not Zombify; and what I mean is... Zombify is good compared to this.
    3. It'll let you return fatties late game, or zubera when they count.
    Posted in: The Rumor Mill
  • posted a message on [BOK] InQuest Gamer's preview
    Quote from V0id »
    The land will still be basic. Currently, nothing can add or remove supertypes such as "basic" from a permanent, and making the land an artifact in addition to a land won't change the fact that it's still basic.
    - John Carter.

    Landshaper cant turns a basicland into a non-basic land which can be destroy by splinter :p

    Step 1: Misha's Groundbreaker (replace w/ myr landshaper) your opponent's land.
    Step 2: Splinter all lands of that type away.
    Step 3: Eternal Witness, repeat.

    Flame warning. Lay off the personal attacks, please, people.
    Posted in: The Rumor Mill
  • posted a message on [BOK] Stir the Grave
    Quote from rancored_elf »
    Stir the Grave - :xmana::symb:
    Sorcery (C)
    Return target creature card with converted mana cost of X or less from your graveyard to play.
    "And me without my big spoon!"

    Are we sure this isn't part of the XCC cycle with alternate casting costs?
    It'd be pretty nasty if it was.
    Posted in: The Rumor Mill
  • posted a message on [BoK] Some Cards
    Quote from nedflanders »
    Nezumi Seer 1BB
    Creature - Rat Mystic (?)
    B,Tap: Look at the top card of target player's library. You may put that card on the bottom of target player's library. If you do, sacrifice Nezumi Seer.
    1/2

    Torrent of Anger R
    Instant - Arcane (?)
    Deal 3 damage to target creature

    Terashi's Tower
    Legendary Land
    Tap: Add W to target player's mana pool
    2W, Tap: Destroy target artifact or enchantment, if you do, you lose 3 life.


    discuss...

    Rat: Out of flavor. Fake.
    Bolt: too powerful. FAKE.
    Land: Would be "pay 3 life." a la Boseju, and it's too damned powerful. FAKE>
    Posted in: Rumor Mill Archive
  • posted a message on [BOK] Shimmering Glasskite, Forked-Branch Garami
    Quote from rancored_elf »
    Oh wait, here's another from the same source.... in a different message. People should learn to put everything in ONE message, you know! :p

    Forked-Branch Garami - :3mana::symg::symg:
    Creature - Spirit (U)
    Soulshift 4, Soulshift 4 (Whenever this card is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost of 4 or less from your graveyard to your hand.)
    4/4


    Really should have been "Double Soulshift". Nexthing you know, we'll have Stifle-hosers:

    Stifle THIS! Samurai WWWW
    Bushido 1, Bushido 2, Bushido 3
    Whenever Stifle THIS! Samurai becomes blocked, it gains Bushido 1, Bushido 1, and Bushido 2.
    1/1
    Posted in: The Rumor Mill
  • posted a message on [BOK] InQuest Gamer's preview
    Quote from Destrius »
    Random Thoughts about cards normally deemed crappy:

    Myr Landshaper + Splinter
    We should all already know this one, it's just a warm-up.

    Hikari, Twilight Guardian + Sway of the Stars
    So... I bring my opponent to 7 life and give him no field, then get a beefy flyer to swing next turn?

    Spark Elemental + the Red Shoal
    If you can't figure out what I'm saying here, don't worry. I'm sure it'll come to you one day.

    Anyways, those are just some initial comboes that seem pretty obvious.

    Myr Landshaper + Spinter = T2 Metagame may just have to run nonbasic lands.

    Hikai + Arcane + Sway = you're dead 5 turns ago.

    Spark Elemental + Red Shoal #1 + Red Shoal #2 + Mountain + Obliterate #1 + Obliterate #2 = Kami of the False Hope is going to wipe the floor with you.
    Posted in: The Rumor Mill
  • posted a message on [BOK] Akki Raider & Patron of the Akki
    Quote from shmutsy »
    I just noticed that. Now i'm sad. I was thinking of how much fun it would be to play
    1st turn prospector
    2nd turn piledriver
    3rd turn Warchief
    4th turn siegegang, sac it and a token for the Patron, attack for 28.

    Patron needs to attack (Whenever Patron of the Akki attacks, creatures you control get +2/0 until end of turn.). And he doesn't have haste, and isn't a goblin.

    Wake up.
    Posted in: The Rumor Mill
  • posted a message on [BOK] Akki Raider & Patron of the Akki
    Quote from "Absolutionis" »
    [quote=Father_Goblin]
    Rather than stupid names like Bushido and Ninjitsu, Offering is actually decent...

    Bushido fits, and is a solid name. CHub toad should have it though.
    Ninjitsu is stupid.
    Offering *SHOULD* be a black or green ability excusively. As it's not, it's out of flavor.
    Posted in: The Rumor Mill
  • posted a message on [BOK] Akki Raider & Patron of the Akki
    Quote from Ertai »
    I agree with mage on this one, soulshift could have been a very interesting mechanic later on with a different creature type, and it works just as well flavor wise as spiritshift. R&D needs to make an effort to prevent instances that they can, such as soulshift. Theyve done a good job of doing that with affinity, cycling, this offering and others.


    *Good creature Keywords:
    Provoke
    Flying
    Trample
    Vigilance
    Defender
    X walk.

    *Iffy creature Keywords:
    First Strike
    Double Strike
    Protection from X (maybe X Protection? Actually, it's just too many things for one keyword)
    Regeneration (which isn't so much a keyword as an activated ability that's been keyworded)


    *HORRIBLE creature Keywords:
    Amplify # (WTF? I can't ampliy my spells, but I can amplify my pet dragon? WTF?)
    Ninjitsu (see... you can't counter it... and my guy's attacking! BRILLIANT!)
    Soulshift [bad templating. SHould have been Soulshift - Spirit, Soulshift - Goblin, etc).
    Flanking [Should be Flanking # and not care about opponents' creature having flanking]
    Banding
    Bushido # [1. Should be cumulative, Bushido 1 + Bushido 1 =Bushido 2, not "Bushido 1 + Bushido 1". Stifle effects don't matter as much, but it's annoying. 2. SHould be retroactive. I could give a shit if my samurai knew it or not.]
    Modular # (where as the coming into play ability's cool, the exiting ability is pretty much poorly done. Random and confusing even).


    *Creature keywords NEEDED:
    Vampirism # (Sengir ability keyworded)
    Web (I miss that game)
    Last Strike (after combat deals damage, instead of before)
    Spiritcraft
    Nightmare - X (nightmare ability)

    *Good overall Keywords:
    Cycling (poor name)
    Buyback (poorer name)
    Kicker (my god, what were they smoking when they came up with this name?)[Bad templating. It should have been Kicker - cost - effect, with multiple kickers instead of "and/or" crap]
    Imprint (good name, poorly done)[Bad templating. Should have been: "Imprint - card in your hand", not "Imprint - when this comes into play, remove a card in your hand from the game"
    Echo.
    Threshold (could have been Threshold #, but whatever)

    *Iffy Keywords:
    Morph (I'm sorry... it's a 2/2 for 3? How's that even remotely common sense? I could see a 1/1 for 1. I could even see an "unknown/unknown" for X, but this is just too random)
    Affinity for X [This really should either count all X in play, or all X your opponent controls, not all your X. From a flavor standpoint, isn't your broodstar attracted by your opponent's artifacts? From a design perspective, mirror decks would become super fast matches, while different decks would require more mana to cast things Myr Enforcer would be 8-9, Frogmite maybe 4... or 5, and Thoughtcast could remain the same.]
    X Offering [Ninjitsu, though poorly named, was essentially "replace 1 creature w/ another". Offering is "sac a creature for an uncounterable effect... oh, and have it at instant speed." The idea of having it at instant speed makes it no longer just mana accelerating, but it makes it combat tricks/etc.


    *NEEDED KEYWORDS
    Instance (You may play this at any time you can play an instant. Creatures, artifacts, enchantments. Sometimes on Sorceries; which may read like "Instance (2)" or something)
    Bringer (Well maybe named something else, but this was a cycle that needed a keyword. Actually...
    "Alternate Casting Cost: X" (BWRGU. is the bringer cost, return 2 islands is Gush's cost. This needs a snappy keyword)
    "Additional Casting Cost" - Actually, they just need to put an additional box with an ACC symbol (dollar sign?) and list what needs to be done.
    Untargetable (well, that was simple).
    Untargetable by opponent's effects (well, now we're quibiling, this is just indestructible termonology here...)
    Posted in: The Rumor Mill
  • posted a message on [BOK] 3 of Frostling's cycle-siblings
    Possible blue one effects:

    Sac: Force Spike
    Sac: Twiddle
    Sac: Bounce something unless a player plays 1.
    Sac: Bounce a creature. Sorcery speed only.
    Sac: Draw a card. Sorcery speed only.
    Sac: Draw a card (broken)
    Sac: Draw, then discard.
    Sac: Discard, then draw.
    B, Sac: Draw a card.
    Sac: tap a land.
    Sac: change land type.
    Sac: Put a land from hand into play tapped (see patron series)
    Sac: Force Spike for creatures.
    Sac: Force spike for non-creature spells.
    Sac: Bounce a land. Sorcery speed only.
    Posted in: The Rumor Mill
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