Quote from Gogf »Wow! Imagine:
You have a mountain, a swamp and a forbidden orchird in play, and a glacial ray in your graveyard. Play Toshi, giving your oponent a 1/1 spirit.
Next turn: Play a mountain. Play the glacial ray (making sure to cast it with the forbidden orchird), and kill the 1/1 created last turn. Return the other glacial ray to your hand, and then deal two damage to a creature of player. It's basically an automatic 2 damage per turn starting on turn four.
Quote from rancored_elf »Shuko gives +1/+0, not +0/+1! That explains why it didn't seem to be very good. So now it's a mini-bonesplitter.
Artifact - Equipment (U)
Equipped creature gets +1/+0.
Quote from Go to Combat Phase »come on, stop thinking inside the box everyone. Trying to force this guy into MBC or some such is like trying to force Kiki-Jiki ingto Big Red. This guys deserves his own style deck.
Quote from Sniper of Goth »So I have a Soul's Betrayal in play. And you're saying they kill me with Disciple.
Quote from NotALlama »I don't know if ravager would be in very good shape if you e-bolt 2 of thier guys with 1 e-bolt, then flash back an echoing decay.
Quote from vylasaven »Post-BOK Block deck
4x Consuming Vortex
4x Dampen Thought
4x Reach Through Mists
4x Thief of Hope
4x Nezumi Shortfang
3x Black Shoal
2x Blue Genju
3x Big Black Hand Denial Arcane demon
2x Eerie Procession
4x Waterveil Cavern
2x Shizo, Death's Storehouse
2x Minamo, School at Water's Edge
Quote from Wildfire393 »Lets see... worst of the man-lands by far. Black works in MBC, red in sligh, blue in control/landstill/or even blueskies, and the green is a powerful stompy creature for green beats. This however, has no practical applications. Not convinced? Let's try comparing them to the old man-lands:
Treetop Village (arguably the best) + +1/+1= very good.
Fairy Conclave (the other really good one) also gets +1/+1= very good
Spawning Pool (very weak before) -regen + +1/+1 + shade ability = very good
Ghitu Encampment (decent before) -first strike + +4/+0 = very good (most improved IMO)
Forbidding Watchtower (Worst before) + +1/+0 + spirit link = still crappy
Quote from ChillinTonyD »So, twintwist are you saying that you play with all the cards you open in a sealed tournament. I disagree that this is an auto first pick in sealed, however it would be a high possibility for inclusion in a sealed deck. At worst, it makes all your blockers into virtual removal and helps clear the way for a win. The double red reduces its splashability. I would not call it a bomb for limited, but definitely a reasonable choice in a colour that is splashed quite a lot anyway.
On the draft side of it, I am hoping that where I play we will be drafting 3 betrayers anyway as I have so many CHK cards that I am giving them away to kids because we have drafted 3 CHK for so long.