Curse of Vengeance B
Enchantment - Aura Curse (Rare)
Enchant player
Whenever enchanted player casts a spell, put a spite counter on ~.
When enchanted player loses the game, you gain X life and draw X cards where X is the number of spite counters on ~.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.
Flash
When ~ etb, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on ~.
Nice! I have built Hazezon and Anafenza as enchantress. The general...matters not.
The best part about "null set" commanders is sometimes people will put you on a particular strategy based on them. I'd imagine Hazezon gears people up for token shenanigans.
Another vote for Enchantress. I run a Phelddagrif Enchantress - general doesn't really matter for this style at all. ;-(
On a side note, I also have a Group Hug Phelddagrif deck. People never know if they're getting the Hugsy Hippo or the Angry Hippo. It is always amusing to watch them try to figure it out.
Casual EDH at a friend's house. We all shuffle up for a new game. I present and head into the kitchen to get drink refills. Cuts are done when I return. We start to play and at first all seems fine.... After a few turns I draw a card that isn't in my deck.
Turns out when I'd left the room, my buddy had accidentally managed to cut two decks into each other. Since we were playing the same colors in our decks with the same sleeves and some of the same cards, it took us both awhile to notice it.
Treacherous Terrain 6RG
Sorcery (Unc)
~ deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling 2
Garruk Wildspeaker was in the very first round of Commander decks, but I believe he was the only one before this.
Curse of Vengeance B
Enchantment - Aura Curse (Rare)
Enchant player
Whenever enchanted player casts a spell, put a spite counter on ~.
When enchanted player loses the game, you gain X life and draw X cards where X is the number of spite counters on ~.
Homeward Path got a reprint too.
http://magic.wizards.com/en/articles/archive/daily-magic-update/update-2016-10-27
Orzhov Advokist 2W
Creature - Human Advisor (unc)
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.
1/4
Also, Daretti, Scrap Savant reprint.
https://twitter.com/MTGGoldfish/status/791669574290673665
Daretti, Scrap Savant reprint as well.
Homeward Path
Selfless Squire 3W
Creature - Human Soldier
Rare
Flash
When ~ etb, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on ~.
1/1
New rare 6B sorcery that basically picks two players to Mind Slaver each other on their turn.
He just mentioned Iroas, God of Victory (Mythic) & Hanna, Ship's Navigator (Rare) as well.
https://twitter.com/MTGGoldfish/status/790946062743638016
https://twitter.com/mtgaaron/status/790939438981406721
Both at rare
https://twitter.com/MTGGoldfish/status/790950707025240064
He just mentioned Iroas, God of Victory (Mythic) & Hanna, Ship's Navigator (Rare) as well.
Credit to: @chinglishtv
Another vote for Enchantress. I run a Phelddagrif Enchantress - general doesn't really matter for this style at all. ;-(
On a side note, I also have a Group Hug Phelddagrif deck. People never know if they're getting the Hugsy Hippo or the Angry Hippo. It is always amusing to watch them try to figure it out.
Thanks for the update!
It took awhile, but we managed.