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  • posted a message on [Promo] Next Wal-Mart Promo: Terastodon.
    I just picked up one of these the other day with the Griffin foil at my local Wal-Mart. A got a M12, INN, and a Scars booster. The INN booster was cool. 2 Mythics and one Rare in a single booster!

    Got a Grafdigger's Cage in the regular rare spot, a Huntmaster of the Fells as the flippy, and a foil Archangel's Light. Not the most impressive cards, but probably the only time in my life that I will get 2 Mythics and a Rare in a single booster!
    Posted in: The Rumor Mill
  • posted a message on [PC2] Vela and Krond, clad in night and dawn
    I just need a Krond and an Armadillo Cloak, and I am good to go!

    Maybe a couple Wilt-Leaf Liege for backup support.
    Posted in: The Rumor Mill
  • posted a message on Cards Gone Wrong
    Quote from pizzap
    Tried to balance it a bit

    Originally Posted by Koopa
    Jace, the Mind Sculptor
    Planeswalker - Jace (MR)
    Whenever you cast Jace, the Mind Sculptor, you lose the game
    +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
    0: Draw three cards, then put two cards from your hand on top of your library in any order.
    -1: Return target creature to its owner's hand.
    -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
    [0]

    You failed to note the Planeswalker's starting loyalty. (On the last line.)

    ***
    Siren's Call
    Sorcery, U (1)
    Cast Siren's Call only during an opponent's turn, before attackers are declared.

    Creatures the active player controls attack this turn if able.

    At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
    Posted in: the Speakeasy
  • posted a message on Pair of Vigor
    Thank you, exactly what I needed!
    Posted in: Magic Rulings Archives
  • posted a message on Pair of Vigor
    I was always told that Vigor does not give the damage prevention to other Vigors in play under my control.

    However, in another ruling thread, on a similar question, I read a Judge state:
    When cards refer to themselves by name they mean 'this object' not 'cards with this name', abilities that refer to the latter are worded differently


    Is there an official ruling to back this up?

    Vigor states:
    If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

    So the argument I received was "If he could affect other Vigors, they would have reworded to something like, 'If damage would be dealt to another creature you control..'"

    So, which is correct?
    Posted in: Magic Rulings Archives
  • posted a message on "Infinite" creatures VS "Infinite" creatures
    After further review, you are correct. You are only given the choice to accept or modify the suggest actions.

    716.2b Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where he or she will make a game choice that’s different than what’s been proposed.
    Posted in: Magic Rulings Archives
  • posted a message on "Infinite" creatures VS "Infinite" creatures
    Yes and no.

    Under section 716 of the rules, when creating infinite combos, you can legally require your opponent to go through the motions (Ie Tap, place token, untap, repeat.) for each token they wish to create. They can offer the shortcut by saying, "I make a million tokens", but the other player(s) have to agree. You can always disagree and force them go through the motions until they tire.

    But, if you are playing with the "state a number" rule, then yes, whoever goes last will probably always come up with the larger number. So, if you play this way, come up with a REAL number that is higher than your opponents can come up with. (Such has "googolplex" [look it up])
    Posted in: Magic Rulings Archives
  • posted a message on Feast and famine on protection from B
    The equipment gives equipped creature the ability, the equipment itself does not have the protection. Also, Creatures can have protect from their own color. See cards such as Cemetery Gate.
    Posted in: Magic Rulings Archives
  • posted a message on Ruling on Infinite Loop That Stops Play?
    Thanks, epeeguy! That's the answer I was looking for!
    Posted in: Magic Rulings Archives
  • posted a message on Ruling on Infinite Loop That Stops Play?
    How is this resolved:

    Player 1 activates Grindstone on Player 2.

    Player 2 has two or more Vigors in his library.

    When the Vigor is put into the Graveyard it is immediately shuffled back into the library. So if there is nothing left in Player 2's Library except two or more Vigors, then the grindstone keeps triggering and the Vigors keep looping back to the Library. How is this infinite loop stopped? What is the official ruling on this?
    Posted in: Magic Rulings Archives
  • posted a message on Dread vs Pro Black
    Dread

    So if a pro black creature attacks, and I let it through, does Dread's destroy ability work on it, since it doesn't say "target"?
    Posted in: Magic Rulings Archives
  • posted a message on Oracle en-vec and haste
    The ruling on the card:
    10/4/2004: The way the card works is that the target player chooses which creatures will attack on their next turn. Creatures which are chosen to attack, but do not attack, are destroyed at the end of that turn. Creatures which are not chosen to be attackers are not affected in any way other than being unable to attack.

    It specifically states, "Creatures which are not chosen to be attackers are not affected in any way other than being unable to attack." Since your opponent did not choose them (since they did not exist on the battlefield at the time.) they cannot attack that turn, regardless of haste or any other ability they may possess. So he made an invalid move.
    Posted in: Magic Rulings Archives
  • posted a message on Lightning Bolt a Llanowar elf
    This is all a very complex way of saying Mana doesn't use the stack. (Regardless if it is created by a land or a creature.) If it doesn't use the stack, you can't respond.
    Posted in: Magic Rulings Archives
  • posted a message on Cancel vs Creatures
    There are no questions to feel silly about asking. That's why this forum is here.
    Posted in: Magic Rulings Archives
  • posted a message on Cancel vs Creatures
    Any card you try to play from your hand by paying its cost in mana is a spell.

    So, yes, creature cards are still spells.

    111.1. A spell is a card on the stack. As the first step of being cast (see rule 601, "Casting Spells"), the card becomes a spell and is moved to the top of the stack from the zone it was in, which is usually its owner's hand. (See rule 405, "Stack.")
    Posted in: Magic Rulings Archives
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