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  • posted a message on **What’s wrong with this card?**
    The objectives are to force an opponent to tapped down in land in order to score by using radiate to change the color(s) of the non-shroud blocking creatures from the attacking creature or to defeat color theme evasiveness and other nuisances in order to place a block for a converted casting cost of 5 maybe 2 less or even more and end that evasive on-fire streaks.
    What I did created was a mess and this idea does has a low casting cost potential I do want to discover and saved in its functional form!! HELP!!


    Fatherly Judging
    Sorcery

    Radiance — Choose a color. Target creature becomes target chosen color and gains shroud until the end of turn. Each other creature(s) of that color can't block creatures of this target chosen color.

    Any player may play this spell's Radiate cost.
    Radiate :2mana:: (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Screeching Tweeker
    Legendary Artifact
    This artifact can't be countered.

    Protection from Red and from White.
    Protection from Instant spells.

    When this Screeching Tweeker enters play exile all non-artifact creatures until this artifact leaves play.
    "If they managed to bring it back over here I just toss it back out there." The aggravated priest thought...




    And as for that debated this Pathee Academy Of the Gifted and Natural Science senior started when she given a human dock worker strongman a second chance to reconsider his bidding style with the human "who's obviously wasn't another pirate."

    A correction that clarifies why its a simple converted mana casting cost for the exerted energy necessary to perform this more simple movement creating the resulting function.
    (My favorite rating in the challenge thread so far is 3.1416....)

    Fin Tail Flick blue mana
    Instant

    Counter Target blue spell that a controller's paid a total casting sum of 3 or less to play.

    "Nothing Personal, but that would have been too easy." The Pathee student watching from the crates said half-laughing as she dive into the water again.

    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)

    Huh? Flanking is an ability. See Knight of Sursi. Allowed me this correction?

    Flanking Nets 2 mana
    Enchantment - Aura
    Flash
    Enchant creature with flying.
    Enchanted creature has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
    Tap enchanted creature, it cannot untap.

    Now tis a 7


    I guess you mean a creature that can counter a spell. Evasive Action


    Docks Guards
    Creature - Merfolk Wizard

    Shroud Islandwalk.
    When this creature enter play exile target creature with a mana-cost or activated ability.
    Whenever a player cast a spell, you may return Docks Guards to its owner's hand.

    : Counter Target Spell.
    1/4




    Windshear - :2mana::symg:
    Sorcery
    ~ deals 3 damage to target creature with flying.
    Radiate - :symg:. (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)

    Nice and typical burn reserved for flyers. Limited does something to its rating. Tis 6.

    Fatherly Judging (2)
    Sorcery

    Radiance — Choose a color. Target creature become chosen color and gains shroud until the end of turn and each other creature that shares a color with target creature can't block a creature sharing the chosen color.

    Any player can pay and play this spell's Radiate cost.
    Radiate :2mana:: (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)





    Next Challenge: a permanent that grant a specify landwalk as a respond to any player's play
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Fin Tail Flick blue mana
    Instant

    Counter Target blue spell that cost 3 or less.

    "Nothing Personal, but that would have been too easy." The Pathee student watching from the crates said half-laughing as she dive into the water again.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Planeswalkers shouldn't decide who wins (or loses) Tis 1

    Cold Spoils Scavenger :1mana::symbr::symbr:
    Creature - Human Rogue.
    :symtap:: Add one colorless mana to your mana pool.
    Sacrifice Cold Spoils Scavenger: Target player scry the sum of number of lands he/she controls and reveal all viewed cards and for the X sum of creatures and lands revealed an Attacking or Blocking creature you control gains +X/-X and trample.


    Next Challange: Mana inducing equiptment when attach to a non-land card
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)

    Bottleneck :3mana::symb::symb:
    Sorcery
    Target opponent may discard any number of cards. Then, that player sacrifices lands equal to the number of cards in his or her hand.

    That was worse than my broken plugs (See Tangle Golem )

    You can't use targeting in text try:

    Bottleneck :3mana::symb::symb:
    Sorcery
    Chosen opponent may discard any number of cards. Then, that player sacrifices lands equal to the number of cards in his or her hand.

    Now, Tis a 8.


    Snowstorm Avalanches
    Instant
    This card cant be played from the hand.

    When one time counter is remove from this suspend card, you may pay : Suspend chosen non-land permanent in play with two time counters on it. Suspended cards by this ability return back to play under their controller's control.

    When this instant enters play; every opponent may sacrifice any number of non-land cards he/she control in play then sacrifice land cards he/she control equal to the number of non-lands he/she controls in play.

    Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has split second.)



    Now next challenge. Now a permanent with mana cost abilities any player can use.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Nice boomerang but some might think a bounce is overpowering, (including me.) Tis 7 all around.


    Assuming you mean:

    Tropical Changeling green mana
    Creature - Changeling
    As Tropical Changeling enters the battlefield, it becomes the color or colors of the last card any player played from their hand.
    :2mana:: Spend only mana from basic lands to play this ability. The mana must be of different colors. As long as Tropical Changeling is the colors of the mana used to pay for this ability, it gains +3/+3 until end of turn.
    1/1

    Okay. This is super confusing. I tried to write it the way you meant it, which in itself is incredibly confusing. So you're basically paying a green for a 1/1 that immediately changes color to the last card that someone played. Then, if you can pay 2 mana from basic lands of the same color(s) of Tropical Changeling when you played it, it gets +3/+3.

    Functionally strange, worded very awkwardly, and off-color to boot. 2/10.



    Cagna, I dont understand where that deductions came from:
    1. A Basic Land is one color and to use two would mean up to two different colors only
    2. You did understand the colors changing part which I change because of fear of the confusion.
    3. Effective is the damage on the stack and in a weenie deck where one leaf or one drop is the proper for this now a 4/4 (looking for a growth touch to 7/7) if you opponent doesn't empty his/her hand in defense. 7/7 on turn two with one mana spent is demand to lose or use the cost of instant exile from their hands. Tis goooooood
    Pressingchess
    .


    A Brown Cordless
    Artifact Creature
    Affinity for artifacts (This spell costs less to cast for each artifact you control.).
    Trample
    5/5.

    Okay one easy again. Next Challenge. Gruuling time- mulltiple land destruction with no All or Target in its text.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)

    Muraganda Templar :3mana::symg::symr:
    Creature - Lizard Monk
    Lizard creatures you control have trample and haste.
    R/G mana ~ gains +1/+1 until end of turn.
    4/5

    A five mana cost that will be accounted for before played because this one wins games with a theme and everywhere else, so for the theme Tis 10 but no theme tis 9


    Dude I did follow your advice even drop the fortification idea to meet the challenge?


    Tropical Changling green mana
    Creature - Changeling

    Target non-land permanent and this Tropical Changling becomes the color of last card played from any hand.

    :xmana:: as long as this tropical Changling remain the color(s) of X: Gains +3/+3 until end of turn, where X equals 2 of any basic lands used to pay for this ability.
    1/1

    Next challenge: Is the same as last but with a blue changeling.


    Listen,Meggido and the Motley Fool, you two sound like this is everything and all and I do feel pressured. I believe indirectness is a good indicator of avoidance tendency (I am honest, though and now I attempting to calm U two down by talking directly over you.) Now can I simply read your advice and keep doing my best instead of this unnecessary exchanges?
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Quote from The Motley Fool
    ok bud, I'm gonna sit you down and talk this one through you methodically. Every single card you've designed has been very, very complicated and not even remotely worded to make sense to any of us. Maybe its your English, or maybe these cards make perfect sense to you, or maybe you're just trolling all of us at this point, but I'm still gonna do my part here to try and help you get better. Cool? Cool.

    Let's start by formatting your card into a way that makes people understand what it's doing:



    Ok, so far so good. The "Lizard Equipment" thing is dangerous, because each subtype refers to a different general type, but we'll let it slide and just assume that it works for now.



    I split up the first ability here so it makes sense. Since you're equipping a land, technically you just made a fortification, so lets just go up and make it a fortification instead of equipment.



    Cool. The next ability is fine, just not grammatically correct. That's ok, but it'd be nice if you actually started using standard templating, just to make all our lives easier.

    Reading the last ability, it's just pretty much gibberish, and really wouldn't fit on an actual card, and this guy has enough abilities already, so let's keep the edited version cleaner and drop it.

    So this is what I'm left with, if it were anything resembling a real magic card:



    Can you see what I'm trying to get at here? With your cards, you're showing that you either really, really need to work on your English, or really, really need to work on designing much, much simpler stuff. Probably both. I'm sure you can get better, but I think you really need to start working on some things here.


    Originally Posted by Megiddo
    Desert Undercurrents: Using TMF's version. Thanks for sparing me the effort.
    This is way, way, way overpowered. So insanely overpowered. It also doesn't actually work. Creatures can't be attached to things. Also, making scads of unblockable, indestructible (!), SHROUDED (!!!!!) tokens for one mana each is insane. INSANE. 0/10 for making a card that is broken in both senses of the word.

    Now a card that hates it into oblivion?

    Sokenzan Gatecrasher :2mana::symr::symr:
    Creature - Ogre Warrior
    Kicker :symr::symr:
    When Sokenzan Gatecrasher enters the battlefield, destroy target fortification. If it was kicked, destroy the land it fortified and put a +1/+1 counter on Sokenzan Gatecrasher.
    3/3

    Next: Make another card that expands on one of the future sight one-ofs.

    Pressingchess: Try designing cards with just one ability for a while. Just one. One sentence, even

    P.S. It more likely get kick and a new land more likely get fortified but 9/10 against that counter spell problem is the nearly everything esle. Yes, hate it beyond oblivion.


    With your advice and avoiding the short-sightness of been lacking of astuteness, the challenge was for a hybrid card of the Eventide set style and that must be satisfy.
    Since I did attempt a two for one challenge with my objective I will complete that objective.
    Thank you for the advice, but the rules of this game will prevailed and that what I really learning in our exchanges.
    As for my apparent busy contributions, I would appreciate if you guys extend more patience and less patronizing. Thinking fast comes naturally to me and instead of the thinking like an automated editor. I find the disadvantage and difference meaningless here for this a challenge of creativeness and practice do makes perfect. Also I don't see why I should accept a handicap position because of this. So in maintaining the challenge of the round in the preferred formatted you suggested this should work. ( cards too easy exile here 'cmon get creative.)

    Underground Lizards (R/W)
    Creature- Lizard Lord
    All lizards in play are 0/1, unblockable and indestructible with shroud.
    (R/W): Put a red/white 0/1 Lizard creature token into play .
    Pay W and sacrifice a creature you control in play: Exile target card on the stack.
    Pay R while distributing combat damages and sacrificed a creature you control: All attacking and blocking lizard type creatures gains +1/0 until combat ends.
    (when both above sacrificing abilities is on the same stack: you may do both again for no cost.)
    0/1
    Pressingchess

    THX
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)

    Arkural Commando for the total of six casting cost does this cost enough justice and strong at it but can it end the game after summoning sickness for the six cost? This the point and Tis a 6


    Desert Undercurrents
    Artifact Creature - Lizard Equipment.
    Desert Undercurrents must equip when entering play and has indestructible and have shroud while equipping.

    : Equip either a basic plains or mountain land: Land becomes a 0/5 wall creature with defender and can block multiple attackers and still is land.
    : Put in play one 0/1 lizard creature that has indestructible, shroud, and unblockable

    Pay and sacrifice a creature you control in play: Exile target card on the stack or Pay while distributing combat damages and sacrificed a creature you control: All attacking and blocking lizard type creatures (including viashinos,) gains +1/0 until combat ends.
    (For everytime you do both the above sacrifice abilities on the same stack: you can do it again for no additional cost.)
    0/0
    The hybrid card was tricky but as the lizard of the future, Shall we test this? Summoning sickness has pass for this Desert Undercurrents, now let's hate it to ineffectiveness. Tis the next challenge!
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Too typical of a creature on a home-color field advantage. The burn frenzy is only good with the obvious theme enacted and that what's limited this card to a common. Amazingly effective under a primal theme condition though, but the cost shouldnt be that high with its restrictive ability. Especially when a no colorless in cost can justified a "Sacrifice this creature deal three damages to target creature or player" then put another one in play or at its present cost; "Sacrifice a creature sharing a creature type with this creature: deals two damages to target creature in play."
    As inside tis theme this is an 8 but as a free agent, Tis a 6

    Nurtured Rooted :symb::symg:
    Enchantment - Primal
    (When you play a primal spell you can't play other spells until the end of the turn.)

    Primal spells and permanents can only be counter or target by green or black spells

    :symb::symg:: Target permanent has protection from a chosen color until the end of turn.


    Next Challenge: A flying creature with primal and some sort of a permanent acceleration
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Stronger than the 3 mana costing Pyromancer and probably a better game pace maker with red/black and blue/red decks than a mono-red deck. I would like this in either deck. This card should be a rare. Only the casting cost is the rating hamperer. Tis a 9. (No, I aint been generous either!)

    A Bit Touch. :xmana::symr:
    Enchantment Aura

    Enchant Creature
    Place a counter on this aura for every one mana paid for the sum of X

    Everytime enchanted creature is tapped creature recieves -1/0 or 0/-1 for every counter place on it.

    Sacrifice A Bit Touch: Deals one damages for every two counters (rounded up) place on it to target creature or target player.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Floating Caches X mana
    Tribal Instant - Goblin Artifact
    Split Second.
    While this card is on the stack it's a goblin and an artifact in play.

    Tapped one untapped permanent an opponent control for every 1 mana paid to play this instant and for every third permanent tapped by this instant: Destroy Target Permanent.

    Those aren't collasped rowing boats If anyone here can swim well, grab your swords and into the waters, we found a Caliman's goblin port." The second pirate announced.


    Now, let's try an artifact, that's is a creature and an equipment. (I am visualizing Ripley's favorite loader with artificial intelligent.)



    Oops, That time I knew I should have. I better late than...

    Artifacts decks come in colors now and with creature types also can 0/4 an approvement? Does a defender ability places restrictions on the artifacts that are favor with artifacts or would this prove positive and a complication for the opponent defenses with the; "Now there's more complications?" Tis a 7
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Quote from Megiddo
    PRESSINGCHESS: READ THE RULES FOR THIS GAME PLEASE

    Wow that card looks to be a mess. Let me see...
    Ancient's Knowledge UR
    Enchantment
    Ancient's Knowledge can't be countered.
    Ancient's Knowledge can't be the target of activated abilities from a permanent source.
    Permanents you control have "T: This permanent deals 2 damage to target creature or player. This permanent doesn't untap during your untap step." and "You may pay 2 during your upkeep to untap this permanent."

    Ok. That's a readable card.

    Wow that card looks to be a mess. Your general concept is a permanent Flame Fusillade, it seems. This card costs half as much as Flame Fusillade. It also deals twice as much damage as Flame Fusillade.
    ...
    The untapping restriction is moot. You play this card? you win. End of story. I give it a 5/10 because you actually need 10 permanents to kill somebody with this.

    "How about a blue creature producing burn with non-blue triggered ability with an X effect triggered by a target you don't control."

    Oh boy.

    Hydrostatic Weird 2U
    Creature - Weird
    Whenever an opponent plays a red spell, you may pay R. If you do, Hydrostatic Weird deals X damage to target creature, where X is the converted mana cost of that spell.
    1/1

    Next challenge: Make a card that puts Psychic Drain to shame.


    Pardon me and thanks for your assistance, its appreciated kind sir, but there's a couple of details you miss or simply misunderstood.

    Ancient's Knowledge UR
    Enchantment
    Ancient's Knowledge can't be countered.
    Ancient's Knowledge can't be the target of activated abilities from a permanent source.
    Every permanent you control has "T: Deal 2 damages to target creature or player and this permanent doesn't untap during your untap step while an Ancient Knowledge is in play otherwise you must pay 2 to untap it."



    If it is still unclear then dont try, let's move on. Energy is best spent on creative and improving efforts then using it on a futility.

    Fasle Sense Of Security :xmana::symg:
    Enchantment

    When this enchantment comes in play put X counters on it.

    You may scry X cards and draw half the sum of x round up from your library, where X equal the sum of life points any opponent gains by drawing one card for the every converted cost of X paid by any opponent while this False Security Enchantment is in play.

    Next challenge: Land that take withering damages.
    Posted in: Custom Card Contests and Games
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