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  • posted a message on I guess my new while in hiding draftboard
    :symw:: every banding creatureand every creature banding gain +1/+1

    . may band with any amount of creatures and

    you may pay,


    :Target creature gains +2/+2 until the end of the turn
    Posted in: Custom Set Creation and Discussion
  • posted a message on I guess my new while in hiding draftboard


    8@

    Plains
    Land - Basic Plains <common>

    : Add to your mana pool.

    _______________________________________
    5@

    Forests
    Land - Basic Forests

    : Add to your mana pool.

    _______________________________________
    4@

    Islands
    Land - Basic Islands <common>

    : Add to your mana pool.

    ______________________________
    3@

    Rift's Time-Space
    Land- Portal Land <common>
    Charged portal counters can only be place on basic lands and produces basic land color mana only.

    : Add one mana of any color to your mana pool and suspend this land card with two time counters on it.
    , : Place X charged portal's counters on any combination of basic land cards and suspend this land card with X time counters.

    Basic lands you control in play with charged portal's counters on it has: Sacrifice a charged portal's counter: add one mana of this basic land color to your mana pool and when last charged portal's counter is removed then suspend this basic land card with two time counters on it.
    _________________________________________
    3@

    Pegaseu Mote
    :1mana::symw::symw::symw::symw: <uncommon>
    Legendary Land
    Flash.
    When Pegaseu Mote's casting cost is paid using only basic land mana: put in play two white 3/3 pegasus tokens with flying with this tapped land otherwise Pegaseu Mote is played like any other land card.

    tap symbol: Add white mana to your mana pool.

    :3mana::symw::symw::symw:: Split Second. Put in play a 6/6 white angel token with flying and trample.
    "All these high ceilings and glass-less windows in these structures on this floating rock, I guess this place wasn't meant for non-flyers," thought Jodah as...

    ______________________________
    4@

    Blue Falls Cattyes
    Creature - Elemental Fish <uncommon>
    Blue Cattyes is the color of X: Where all sums and colors for X on this Blue Falls Cattyes equals one and the same color used to cast it.
    Blue Falls Cattyes enters the battlefield with two charge counters on it.
    : Add to your mana pool.
    , Remove a charge counter from Blue Falls Cattyes: Add X mana to your mana pool
    , : Remove a charge counter from Blue Falls Cattyes:
    Add two of the color mana used to pay the mana cost for this ability to your mana pool.
    0/1
    ____________________-___________________
    4 @

    TimeRift Pegasus
    Creature - Pegasus Horse. <common>
    Compensate. (you may pay instead of any one of the color mana sum to cast this card.)
    Flying.
    You gain 2 life points everytime this Timerift Pegasus enters and leaves play.

    Whenever a player casts a spell or mana ability, you may suspend this untap TimeRift Pegasus with four time counters on it.
    Suspend 3 —
    1/2
    _____________________________
    3 @

    Ulgrota Angels
    Creature - Angel Citizens <common>

    Flying.
    As long as you control a basic plains this Ulgrota Angels has banding.
    2/3
    _____________________________
    3 @
    Mote Guards
    Creature - Gargoyle Warriors
    Compensate. (You may pay instead of any one of the color mana sum to cast this card.)
    Flying
    Protection from red.
    3/3
    ______________________________
    3@

    Parallel Sojourning
    Creature - Human Wizard <common>
    Timerifting (You may play this card with flash from your hand without paying its casting cost by playing its ability on it only.)
    Reach.
    , , Suspend this Parallel Sojourner with four time counters: Suspend a nonland card with two time counters from the stack or from in play. If it doesn't have suspend, it gains suspend and if it's a creature card, it has haste and if it's a non-permanent, it's controller may place that card back in his/her hand instead when the last time counter is removed..
    : Place a target spell or a target permanent on top of it's owner's library and/or Parallel Sojourner gains +3/+0, flying, and vigilance. At the beginning of the next end step suspend Parallel Sojourner with four counters.
    1/1
    _______________________________
    3@

    Rift-Mist Shadows
    Creature- Pegasus Horse
    This card can't be countered from play
    Protection from Black. Flying.
    Creatures you control has banding.
    All Creatures in play has vigilance.
    Choose a color and pay : Target Permanent has protection from all the colors chosen by this paid ability this turn. Every second time this ability is played in the same turn, may choose a second color and up to two target permanentsfor that cost.
    1/1
    _______________________________
    2@
    Koskun Fog
    Creature - Elemental Wall.
    Compensate. (you may pay instead of any one of the color mana sum to cast this card.)
    Toughness (*) equals to half the sum of the difference of your life points and 20, rounded up (0 rounded up equals 0).
    Reach, Defender
    : Prevent two damages to target creature or player.
    , : suspend Koskun Fog with X time Counters: Prevent x damageges or removes -X/-X effects or X-1/-1 counters to any combination of ceatures or players.
    You may shuffle this Koskun Fog into your opponent's library: All players life points total becomes 20.
    1/*
    _______________________________
    3@

    Paragons Warrior :symw::symw:
    Creature - Angel Warrior [uncommon]
    You can only use mana produced by basic land to play Paragon Warriors
    Supershroud - Flying
    All other angels and warriors in play gains banding and supershroud.
    All attacking creatures you control gains supershroud.
    All attacking creatures you control when banding gains flying.
    4/4
    _______________________________
    1@
    Serra Of Ulgrota :symw::symw::symw:
    Creature - Angel Lord [uncommon]
    You can only use mana produced by basic land to pay for the mana costs on this Serra Of Ulgrota.
    Vigilance. Flying. Banding.
    All other angels in play gains +1/+1 and vigilance and can band with any amount of creatures.
    At the end of any untap phase pay : All creatures with banding may band to block and/or when a creature bands with this Serra Of Ulgrota that creature gains flying, vigilance and gains +4/+4, and until the end of turn.
    4/6
    _______________________________
    1@

    Orwegi Of Ulgrota :symw::symw::symw:
    Creature - Gargoyle Lord [uncommon]
    You can only use mana produced by basic land to pay for the mana costs on this Orwegi Of Ulgrota.
    Shroud. Flying. First strike
    All other gargoyles in play gains +1/+1, first strike and can block any amount of attacking creatures.
    At the end of any untap phase pay : All creatures with banding may band to block and/or when a creature bands with this Orwegi Of Ulgrota that creature gains flying, first strike and gains +4/+4, and until the end of turn.
    0/10
    ________________________________________________________________
    Posted in: Custom Set Creation and Discussion
  • posted a message on I guess my new while in hiding draftboard
    Cold Spoils Scavenger :1mana::symbr::symbr:
    Creature - Human Rogue.
    :symtap:: Add one colorless mana to your mana pool.
    Sacrifice Cold Spoils Scavenger: Target player scry the sum of number of lands he/she controls and reveal all viewed cards and for the X sum of creatures and lands revealed an Attacking or Blocking creature you control gains +X/-X and trample.


    Pacing in Idle.
    Sorcery

    Until the end of the next turn all players gains shadow and have shroud. (Only spirit and demon types and creatures with shadow can block or damage creatures and players with shadow.)

    Flashback - Put up to two token auras randomly on any creatures your opponent controls. Enchanted creature has: All creatures sharing this enchanted creature's creature type has shadow (You may cast this card from your graveyard for its flashback cost. Then exile it.)
    Posted in: Custom Set Creation and Discussion
  • posted a message on I guess my new while in hiding draftboard



    Golden Doves 3 mana
    Creature -Bird Spirit [u]
    Flash. Haste.

    When Golden Doves is played and during your untap phase you may return to play a bird or spirit creature of the same or less total converted man cost from any graveyard under your control.

    Whenever a Bird creature enters play destroy target artifact or enchantment.

    1/1

    2 mana
    Enchant Land
    Flash.


    :3mana::symg::symg::symg:: Put in play a 7/7 green Elemental token with haste and persist.

    :symtap:: Add :symw::symw: or :symg::symg: to your mana pool.

    Chandler Of Ulgrota
    Creature -Human Rogue
    Foresight Cost:3mana:; when a creature you control attacks and deals damage to an opponent reveal this card: Draw 4 cards and that creature gains the abilities of this card.

    Haste.

    Whenever a creature you control attacks unblocked, pay :symw::symw:: Reveal any number of creature cards in your hand, place revealed cards on the bottom of your library, attacking creature gains +X/+X until the end of turn. Where X equals sum of their Power/Toughness.

    2/3



    Posted in: Custom Set Creation and Discussion
  • posted a message on Work that Name
    Wall of Sorrow
    Creature - Wall Illusion
    Flash - Split Second

    Whenever Wall Of Sorrow blocks a creature that creature is exile with two time counters.

    0/10

    Next: Speedy Charges
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    .

    Welcome to the "I dont like you game" DancingDragon. Fury of the Horde and Sunscour have the same type of cost and I can produce more cards with more of a wordy template than Unfamaliar Land. I intentionally using the official cards template this time.
    As like too many who have bought the sensation-type hype that we all have to endure and shun from participating in with this unusual initiation happening here. (I can't say I'm the first to recieved so much of this first impression attention but I'm sharing this logical deduction I surmised from a pattern I endure from playing the tournament circuits.

    I am burning your artifact and giving you some to your cranial with this rip-offed template but that enchantment played after you, I like.


    Red Wizardry Research
    Sorcery.

    Destroy target player's artifact with converted mana cost X. Target player's artifact can't be regenerated. Red Wizardry Research deals X damages divided among that player and the creatures he/she controls.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Unfamaliar Lands
    Sorcery
    As an additional cost to cast Unfamaliar Lands: Sacrifice a land card you control in play then play a land card from your hand and then sacrifice another land card you control from play.

    Discard your hand and draw seven cards.
    If you choose to, after drawing the cards, you may exile two land cards from your hand and confiscate a land card your opponent control and if you choose other than to placed two land cards in exile then this spell resolves in play.

    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Now How You Done That?
    Tribal Instant - Wizard - Mage
    As additional cost to play this spell: For every creature in play, put an copy token with haste for each creature in play under that copied creature's controller control until the end of turn.

    Tap all non-token creatures in play and until the end of this turn you may copy and play any of the spells or abilities that was played this turn for no cost. (Copied version can't be copied.)
    There is a combat phase to follow this phase this card is played on and this combat phase may be an additional one for this turn.
    That look on that cat's face definitely meant; "Now How Did You Do That?" The grateful guard said laughing.



    Yes there's is an infinity loop intentionally in play here, too..
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    The P/T of Shadow Lynx was 1/2 when I saved it but I must have goof that too.


    AS FOR YOUR VALID COMPLAINT, KENA-SHAN?

    YOU ARE CORRECT. EXCUSE ME.
    I ADMIT I'M FINDING MYSELF SINGLING OUT YOU MAYBE WE BOTH SHOULD STOP THE RUDE DISTRACTING AND CONCENTRATE ON WHAT WE HERE TO DO THEN THIS:

    Exalted out of color, randomly.

    Court Archers (3)
    Creature — Human Archer (1/3) Reach (This can block creatures with flying.)
    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)



    Shadow randomly, out of color. You see, hybrids have to be in color for anything you can cast it for, and red/green gets no shadows. Look it up.
    The lynx are mystical indicated by their hybrid colors and their resourcefulness with the shadow abilities can be found in:

    Æther Web (2)
    Enchantment — Aura
    Flash (You may cast this spell any time you could cast an instant.)
    Enchant creature
    Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

    Ætherflame Wall (2)
    Creature — Wall (0/4) Defender
    Ætherflame Wall can block creatures with shadow as though they didn't have shadow.
    : Ætherflame Wall gets +1/+0 until end of turn.
    OKAY ALREADY! I STAND CORRECTED!! DONT HURT ME!!!



    Haste creature destruction,

    Uktabi Kong (8)
    Creature — Ape (8/8)
    Trample
    When Uktabi Kong comes into play, destroy all artifacts.
    Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play.

    Goblin Medics (3)
    Creature — Goblin Shaman (1/1)
    Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.

    AND GREEN/RED IS THE TRADITIONAL HASTE COLORS IN MAGIC, THE GATHERING.

    Ach! Hans, Run!" (6)
    Enchantment

    At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.

    OR MY OTHER GREEN/RED FAVOR:

    Fires of Yavimaya (3)
    Enchantment
    Creatures you control have haste.

    Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
    AND

    Giantbaiting (3)
    Sorcery
    Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
    Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)


    I must confess and warn all; haste destructive creatures with compensation by conditions for a reasonable casting cost will be consistent from me.
    Pressingchess.


    which with flash and split second have all the problems of instant speed creature destruction in red/green.

    In white its definitely determining to favor the creature's color only:

    Celestial Crusader (4)
    Creature — Spirit (2/2) Flash (You may cast this spell any time you could cast an instant.)
    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
    Flying
    Other white creatures get +1/+1.

    With red, split second definitely means destuctive

    Molten Disaster (2)
    Sorcery

    Kicker (You may pay an additional as you cast this spell.)
    If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
    Molten Disaster deals X damage to each creature without flying and each player

    Sulfur Elemental (3)
    Creature — Elemental (3/2)
    Flash (You may cast this spell any time you could cast an instant.)
    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
    White creatures get +1/-1.




    Pettiness of the Rabble
    Creature Spirit - Demon

    The power of the Pettines Of The Rabble is equal the sum of the power of all creatures in play.
    All creatures in play becomes demon types.
    All other creatures in play has the power of 0.
    */1
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.

    I was unsure this work but it does by targeting that:

    Nameless Wanderer :2mana::symu:
    Creature - (Intentionally no types, like Nameless Race)
    Each creature loses each creature type.
    2/3

    A changeling is a single creature type with a static ability that grants the ability to effect creature type terms and plays in the game, but it is still one creature type and the Nameless Race static ability creates the sum of zero creature types. The Radiate rule would have been defeated by this creature static ability if you given it flash, but you didnt.


    Well, I am playing this game, so as that cute college mermaid said as she was passing by earlier "Nothing personal" and what you dudes doing shouldn't be that easy either, I Don't Like You :

    Shadow Lynx
    Creature Cat Warrior
    Flash. Split Second.
    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
    Haste Shadow

    : Destroy non-green/red target creature in play.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.

    Responding to K-Rad

    Overdramatic Entrance black mana
    Sorcery
    Destroy target 1/1 creature. If its converted mana cost is four or more, its controller discards a card.


    Tranquility Rewards green mana
    Instant

    Target Creature gains +1/+1 for every creature type in play.

    Any player may pay and play this spell's Radiate cost.
    Radiate :2mana:: (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)

    Now there's Enchanted beetles.


    well it were one.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Cliffwall Geisha Lynx 2 mana
    Creature - Cat Mage

    Reach. Deathtouch. Unblockable.

    All permanents you control has protection from enchantments
    Whenever Geisha Lynx attacks, put X 2/2 cat warrior tokens with reach and deathtouch onto the battlefield tapped and attacking, where X is the number of creatures defending player controls.

    "Cats are territorial and Mika-Ella's friend knows what the archangel was asking of him when she asked him to wait for her here," the guard said watching the miners move their equipment away.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Quote:
    Originally Posted by Tilde
    Literacy Exam blue mana
    Instant (C)
    Target permanent's controller sacrifices it unless he or she explains how it works.

    Uh, yeah. I'd blame an automatic translator but it seems pressingchess is American. So I'm not sure how to procede from here, so I'll make something really simple. So simple in fact that anyone could explain how it works.

    Rabid Wolf :symr::symg:
    Creature - Wolf
    4/2



    Ok I guess I have to induce that to block my or Luk's Altar Guard with the meddler (still surviving, your doggie blocking y'kno, couldn't choose a second blocker until play a spell or activated an ability by tapping!! (Hence one gone a turn and when the tough (2/4) meddling wizzy sing the crunchy song,) (c'mere little doggie I don't like you.)



    A Handy Action Figure Storm
    Sorcery.

    Search your library for a Beast or Giant Creature card and put it onto the battlefield tapped with haste.
    Put a token private war aura on every creature put in play by this card. All creatures with a private war aura has indestructable shroud and you may or whenever this enchanted creature becomes :target creature must attack or block this enchanted creature if able.
    Storm (When you cast this spell, copy it for each spell cast before it this turn.)
    Then shuffle your library.



    I found a Godsire :>)
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Now that's settled I going to play action figure doll with those wizzies, horrizs and beassies.

    Private War Inducer :2mana::symwb:
    Enchantment
    This Private War Inducer can't be countered and can't be exiled and also an aura.

    : Enchanted Creature until end of turn. Enchanted Creature is tapped under your control lose all abilities and gains indestructable, shroud, haste and must attack or block when able to do so.
    You may or when you this enchanted creature: Choose up to X creatures and place them when necessary under your opponent's control. Where X equals the amount of spells and activated abilities played this turn. Chosen creatures in play loses all abilities and must attacked or block when able to do so.

    "Now they are driven to one anothers' every move and are less a bothersome." Then looking at the mountain ranges the Alaborn's highest ranking chancellor said...
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    A Directed Purpose :symg::symg:
    Instant.

    Counter target sorcery or instant spell card. Target spell card's controller must put the target spell card on the bottom of his/her library and add X to his/her mana pool, where X equals the total casting cost sum used to cast the target spell card. (The sum of mana in target spell card's controller's mana pool at the end of this turn causes that sum in damages.) Target spell card's controller recieves X damages.
    Posted in: Custom Card Contests and Games
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